Not To Bug You Or Anything, But EDF 2025 Is Only A Month Away!

EDF_2025_banner 

EDF_4_HornetsWell, give or take a few days. D3Publisher of America has launched the official site for Earth Defense Force 2025 today and while it’s still a work in progress, you can at least check out links to the YouTube channel and facebook page for the upcoming PlayStation 3 and Xbox 360 only action game. I hope you didn’t get rid of either console if you’re a recent PS4 and/or Xbox One owner. This is one of those games that looks simple compared to the best last-gen releases, but once you pick up a controller and start playing, there goes a few hours where you could have been doing something else, but got VERY occupied killing gigantic bugs and even bigger robots and (wait for it..) DRAGONS! Yeah, for some reason there are dragons in this installment and they’re cheap bastards too. You’ll see.

Review: Valhalla Knights 3

VK3_coverPlatform: PlayStation Vita

Developer: K2

Publisher: Xseed Games/Marvelous AQL

# of Players: 1 – 7

ESRB Rating: M (Mature)

Official Site

Score: B- (75%)

2013-10-26-005227For some people, anything resembling sexual behavior in a video game seems to set them off ranting about things they don’t want to do (play the game in public or show it off to friends and family) or didn’t see at all thanks to overreacting and imposing arbitrary rules of the real world where it never needs to be. All I’ll say is this: if you can watch this music video without curling up into a ball in a corner and whining about it being too racy or sexist or prurient, you’re probably mature enough to play (and even enjoy) Valhalla Knights 3.

K2’s new Vita exclusive may not be the best looking game on Sony’s handheld and what’s here often feels a wee bit unfinished, needing actual interactivity in the environments in the form of destructible objects and structures that could be actually entered in some outdoor maps. While there are some amusing and dramatic moments to be found, the main plot could have also used a bit more spice, as it offers up some interesting ideas that don’t mature past a certain point…
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Earth Defense Force 2025 Update: Fencer’s Up, Bugs “R” Done!

EDF2025 PS3 fob EDF2025 360 fob

Just a friendly little reminder from D3Publisher of America that Earth Defense Force 2025 is going to finally be winging your way soon. Well, February 2014 may not seem like “soon” to some of you out there, but it’s going to be well worth the wait, that’s for sure. Anyway, yes – this clip is supposed to be funny because it’s mimicking trailers from old samurai films, so feel free to chuckle it up if you’re on the same vibe.

D3P-360-TK-01-image57_Fencer D3P-360-TK-01-image77_Fencer D3P-360-TK-01-image79_Fencer D3P-360-TK-01-image106_Fencer D3P-360-TK-01-image109_Fencer D3P-360-TK-01-image110_Fencer D3P-360-TK-01-image113_Fencer D3P-360-TK-01-image114_Fencer D3P-360-TK-01-image117_Fencer D3P-360-TK-01-image118_Fencer D3P-360-TK-01-image122_Fencer D3P-360-TK-01-image132_Fencer

Remember, people – EDF 2025 is ONLY coming to the PlayStation 3 and Xbox 360, so if you sold or traded off either console, start kicking yourself in the butt all the way back down to that game emporium. Or, if you gave your “old” system to your little brother or other relative, prepare to “borrow” it back and be NICE about it. No replacing that console with a cardboard box and an old telephone handset with analog sticks and buttons drawn on it with a Sharpie. You’ll get a sack of coal upside the head for that, pal!

How Do You Say “Play Ball!” In Japanese Again?

(thanks, springdraco!) 

So, yeah – someone decided to partially translate this classic Abbott and Costello routine from English to Japanese and somehow, I found this more hilarious than I needed to, so here you go. This clip is from the great old flick The Naughty Nineties, by the way. I think I was thinking of seeing this in full reverse with a pair of Japanese comics doing this bit in Japanese and having English subtitles done up. That would be pretty darn spectacular, as Japanese baseball has some oddball rules you don’t see here that make it a more exciting game in a few respects. Granted, I’m not a HUGE sports fan at all (yeah, yeah – I’m soooo unpatriotic it hurts YOU more than it does me), but I know funny when I see it and appreciate a good laugh a hell of a lot more than a well thrown, hit or caught ball of any type.

Oh, yeah – here’s a longer version of the famous routine below – enjoy!

(thanks, ClassicTV789!)

Omega Boost 1995/1996: A Work In Progress Before Some Big Changes…

Omega Boost Demo 0 OB_Cyber Head Logo OB_WIP Omega Boost Demo TS OB_HTP screen OB_HTP_SC2 OBS2 OBD_Cockpit View Omega Boost Demo 1

PC_Vol.2Well, now. That wasn’t hard or annoying after all except for two things. One quick download of an emulator, some fast configuring and popping in the demo disc I have here and boom – pictures of the first of three Omega Boost demos that appeared on Japanese PlayStation Club discs from 1996 to 1999. The game went through some major changes in those three years, but even as a 30% complete version in these shots it’s pretty darn interesting from a technical standpoint.

I believe the demo runs at 60 frames per second, it has three selectable viewpoints (first person/cockpit/third person), a full 360 degrees of freedom and is pretty fun overall for what it is. Granted, I took these screenshots at the library while dinking around on a keyboard because I didn’t bring a controller with me (oops) or else there would have been about 30 more images here. I also didn’t tinker with the visual settings on the emulator to make the game prettier because I like the look of many early PlayStation games.

Finally, I need to find out who made up Cyber Head, which seems to be the development team behind the first two builds. Based on some other games I’ve played, it seems that in the early days of PlayStation development, a few studios didn’t mind sharing talent to help each other out as the new hardware was being explored to see what it could really do. Hmmm… I smell a longer story here at some point. I wonder if there’s anyone still around from those days with some helpful info?

Hey, Polyphony Digital? Where’s That Omega Boost Remake/Sequel?

(thanks, Maya Rudolph!)

OB_JPSomewhere before and in between Gran Turismo and Gran Turismo II, members of Polyphony Digital (seemingly working under the name Cyber Head) worked on a little game called Omega Boost which was released for the PlayStation in Japan in April of 1999, the US that August and in Europe a month later. Japan got the awesome and hilarious TV ad above for the game (the US ad was amusing, but not as nuts as the Japanese one) and when the game arrived at the small indie game shop I worked at, it spent a decent amount of time in the store play stack. Back then, the game was impressive to me and many others right away thanks to the opening movie that still packs a punch:

(thanks, Cacophanus!)

Thankfully, other than the slightly unwise replacing of the Queen-style rocker that opens the import with some alternative tune that’s OK in terms of it’s title (“Fly” by Loudmouth) but lesser than the original theme music in terms of impact, the US version got the same explosive intro:

(thanks, vision2098!)

OB_NABy the way, note the “Marilyn Monroe/Norma Jean” autograph reference – I loved that tiny bit of fluff because it was a little detail only a film buff would latch on to right away and smile at. As far as the gameplay went, it was an arcade-style space shooter with 19 stages, some cool planetary and tunnel missions along with a number of intense boss battles and a ton of cool bonuses for the dedicated players out there. Some game critics unfairly compared it to Sega’s Panzer Dragoon games, which only made sense as a frame of reference if you were a PS owner who also happened to have a Sega Saturn in the house. There were some minor similarities, but Omega Boost was more a technical showcase for the PlayStation hardware than Panzer Dragoon ever was on the Saturn.

The game was actually in production as early as 1996 (or perhaps sooner), as a series of Japanese demos I have here shows the early work on the game back then was making for a very different-looking experience running at 60fps with simpler polygon visuals and a few more viewpoint choices. Oh, you want some videos of that for proof? Well you’ll need to come over if you want to see them, silly. I’d thought someone would have posted them on YouTube already, but nope and nope so far. Get on it collectors who never open your stuff, I say!

Oh, all right. One day I’ll get off my butt, dig out those PlayStation Club demo discs and have someone shoot footage of me playing them, but I just haven’t had the time to get onto that and some other projects. As usual, I digress. Anyway, the game wasn’t exactly a “blockbuster” in terms of sales or review scores, but it’s definitely one of those side projects where you could see the quality right from the beginning. Of course, with Polyphony so darn occupied with the vastly more popular Gran Turismo series of games, it’s hard to even think of a new OB rolling out from them any time soon. That’s not to say that is SHOULDN’T be done at all, folks. I’m just hoping that if there is a follow-up or remake, it gets the attention it should on a few fronts the original certainly didn’t.

Eh, perhaps I’ll bite the bullet, download a PlayStation emulator from somewhere and figure out how to record some gameplay. It shouldn’t be that hard to do, although I generally dislike using emulators over an actual console…

VGA 101: Fighting Games I’d Rather Be Playing Other Than Killer Instinct…

Xbox OneHmm. So, a friend who snapped up his Xbox One at midnight called me over today to play some games and Killer Instinct was one of them. I was not impressed. Granted, I’ve never liked KI all that much for a few reasons, but I respect anyone who can put up with its quirks on the SNES and even more of its quirks as a launch title for Microsoft’s $500 ego-center deluxe. Paying for characters piecemeal in a fighter may be the hot new thing, but while I was combo-ing away like a chump and winning a few rounds against my pal (he still kicked my butt around the room after about 20 minutes of us both fiddling with those yuck-worthy triggers on that new controller which work BEAUTIFULLY in Forza 5 but not for a fighting game), I kept thinking of the somewhat lousy pay to unlock “deal” going on here.

fighters_1 (Custom)After about two hours of next-gen thrills, I hoofed it home thinking of something to write about and ended up walking in the door, yanking a few fighting games (or fighting game hybrids) I’d rather have played down from the PlayStation section of the library, snapped a few pictures and here you go. As many characters as you can stand all on discs and not stacked with fees or “coming soon” features. Granted, you cool kids who don’t mind the enforced evolution of mandatory DLC and playing games that aren’t exactly finished because you’ll be buying in for as long as you can stand it (or longer as you get lured into the pay schemes here and on the way) will be all over this one like bees on a bear trying to steal their honey. Me, I’m a plug an play guy for life and it seems some of these new consoles and me won’t get along like best buddies anytime soon. But if this sort of thing floats your particular boat, knock yourself right on out and pay (and then pay again)…

fighters_2 (Custom)

I Dream of Tee Vee #2: Speed Racer, Menace to Motorsport!

 
Even as a kid, the opening credits to Speed Racer had me cracking up each time I saw Speed pretty much commit cartoon vehicular homicide on a daily basis when he rammed a fellow driver through a guard rail and sent him sailing off the track and crashing into the background (check out that evidence above). What I didn’t know at that time was that was the US version of the credits and in Japan, Speed was even more of a merry murderer. Granted, the other guys he kills in the original opening sequence below kind of deserve it for shooting at him and his shiny, gadget-packed Mach 5 (do you know how much it costs to replace that fancy curved windshield?). But I’d have simply dialed up the track police or something, pointed my car cam their way and shown what was happening rather that destroy a priceless fossil and kill them outright.

 
Of course, the body count on that old anime was hilariously large in just about every race to the point that I’m surprised whatever body that sanctioned those events wasn’t sued by next of kin and spectators who may have been “wiped out” in a wreck or by flaming debris flying into the stands. Just Google up “Mammoth Car” and see what I mean. I’d post part of that episode here, but I don’t want you kids up past your bedtimes. It IS a school night, you know…

Annnd While You’re Waiting, Another Free Movie!

Yeah, yeah – I’m furiously typing away on some reviews, but I need to take a break for a bit to rest my eyeballs. YOURS, however can get a workout courtesy another *FREE* movie. Let’s go for a sci-fi vibe with something from Japan:

Yes, that’s 1965’s Attack From Space, a Japanese “movie” I believe was cobbled together from episodes of Super Giant (aka Starman in the U.S. of A.) and shown on American TV way back when. I haven’t seen this in decades, but I’m not seeing it now either as I’m too darn busy! So, um… someone out there send out a signal from space and please tell me how this one is. I know from my vague childhood memories that it’s pretty junky and lame, but that can be a ton of fun under the right circumstances. Enjoy!

Onechanbara Z Kagura With NoNoNo! Promos: Sexy Zombie Killers Are OK Any Year…

With all this fuss and bother in the news here about Halloween costumes for ladies getting TOO (and ONLY) sexy this year (yeah, you can buy “sexy” food and other bizarre outfits from any costume shop wanting to make a fast buck), I say the ONLY outfits that should never be criticized are the many sexy zombie killer get-ups worn by the digital dolls in any Onechanbara game. Hell, who’s going to tell a lady in a bikini with two VERY sharp swords she knows how to use that she’s not dressed correctly? That, and these gals have earned their stripes long before this “controversy” kicked into gear. The Onechanbara games have been around for about a decade already and while it’s not a big AAA title, it does have a loyal fan base of male AND female players. Granted, that top video will be seen as intentionally sexist and stupid to some, but it’s not an actual documentary and your sense of humor needs a tune-up if you try and take it too seriously.

I missed posting the second promo video a few weeks back because I’d forgotten to set alerts for D3Publisher’s YouTube page (oops). That’s been rectified and it’s above. Given that the third promo is entirely in English as are some of the game’s menus… my grubby little fingers are indeed crossed tightly (and it’s hard to type this way, mind you!) that D3Publisher of America is perhaps considering a localization of this one at some point. Onechanbara games are pure fluff and bouncy bits, but the over the top gore quotient combined with the ridiculous amount of hours of gameplay, costumes and characters to unlock make them strangely addictive once you get past the jiggle factor. I’ve always found it amusing that nearly all of the males in this series of games are either zombies, other hideous monsters or rescue bait, so in a weird way, this is a sort of Otaku version of “girl power” complete with cosplayers popping up in some places.

Anyway, D3PUS? What’s up with Onechanbara Z Kagura with NoNoNo!? Any plans to bring this sexy slashy thing over to the PS3 sometime soon? I sure hope so, as I’d hate to import another game I won’t have the chance to play otherwise…