Random Game of the Week: Starless Umbra – A Work In Progress Indie RPG Worth Paying For

 

I’ve been playing and enjoying many RPG Maker games since about 2001 (and far too many JRPGs to count in general since the 1980’s), but Starless Umbra is turning into one of my new favorites and it’s not even completed yet. RPGmaker.net user Andrew Keturi (aka dragonheartman) has been slowly working on this game since 2002 (!) and it’s shaping up into quite an epic that’s going beyond simply working with the basic RTP assets or being yet another shameless Final Fantasy meets Dragon Quest clone. Not that there’s anything wrong at all with a great FF or DQ clone at all (I’ll name two awesome ones next week from the site you should grab). Based on the dramatic prologue and few hours of gameplay I’ve squeezed in alone, there’s a sharpness to the project that’s welcome in everything from the battle system to choice of music and sound effects. In the build I played, the mix of challenging combat and interesting use of stamina (where choosing whether to walk and run actually makes a difference) kept me glued to my monitor for longer than I expected..

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BioShock Infinite Drops Its Multiplayer Modes. I Am Happy As Hell It Did So.

Yes, and Yes! and thank you, Irrational Games. Sure, running around and shooting each other in the face would have brought in more of that crowd who loves this sort of thing in other genres, but for my money (and despite the second installment’s inclusion of MP), the BioShock series has ALWAYS been about the solo experience and the story. Period. This latest move in a game that’s currently in a rather bumpy development cycle/delay phase will in fact, be a MUCH stronger game experience now focused on storytelling and pure immersion in the world Ken Levine and company want to create. The primary issue with most all MP modes in a story-driven game such as this is they require a much larger suspense of disbelief than the single player campaigns (why am I running around shooting other people in the face? Where does this fit into the overall plot and why should I care if it has nothing to do with the main narrative and reason i bought the game in the first place?).

Additionally, as much fun as multiplayer modes can be, in the case of games such as this, Hal-Life, or Dishonored, they can be seen as a pure waste of resources if you consider the overall power of each game’s storytelling. This is especially valid if the main game suffers because of a multiplayer focus that’s unnecessary and only designed to boost sales to a crowd that has a huge variety of games focused on their needs. Of course, some will disagree entirely with my happy dancing ways, but I’m betting that the end result of all this rejiggering will be worth any additional delays added to the game’s development schedule. Off to find something appropriate to dance around the room to…

The Prequel To Sacred 3 Is A Downloadable Side-Scrolling Brawler. This Could Go Two Ways…

Well, I didn’t see this coming at all, but here you go: SACRED Citadel in all its work in progress glory (complete with corny captions trying too hard for that “hip” angle).  Let the scalp scratching commence.  Naturally, haters (and people who can’t read the description of the game on the official site) are gonna hate. That said, once I got over the shock and took another look, the game does look nice enough and could be quite fun for what it is. As a longtime fan of the Sacred series and old-school side scrolling games from the 80’s until today, I give my official DAF stamp of approval. Of course, If you know me, you also know I’ll wait until the game is actually out and playable before forming a more reliable opinion. That said, I hope to hell that this shows up as part of Sacred 3’s retail edition (as in on the game disc, grrrrrr!) so those who hate digital media can actually play it. That seems to be the big mistake developers and publisher keep making with some of these cool projects, but that’s a complaint for another post. Anyway, 2013 is looking more interesting by the minute…

Aliens: Colonial Marines Developer Diary 2: Gearbox Wants You Playiing From Under The Couch

More fun with fast-moving Xenomorphs in this latest dev diary from Gearbox Software and Sega. You can definitely fell the love these guys have for James Cameron’s second installment in the popular film franchise, which will hopefully translate into a game for the ages that’s as scary and action-packed as everyone wants it to be.

RAMBO: The Video Game In Development (It’s 1988 All Over Again!)

Granted, the teaser site just has a nice image and that film clip heavy trailer doesn’t reveal much in the way of gameplay (as in no gameplay at all, so I’d gather the project is still early in the dev cycle), but I’m sort of positively ambivalent about the whole thing. Well, positive yet ambivalent if that’s an actual emotional state. If the game is based on the last Rambo film with the hyper-realstic violence and interesting pro-rebel attitude, it’ll be a game worth checking out to see how far it takes its story and violence. Hey, the whole archery thing is big in games these days (not that it went away for us die-hard RPG players out there), so at least I’ll enjoy those parts. And hell yeah, the game had BETTER use some of the late, great Jerry Goldsmith’s music (if legally possible).

On the other hand, if it’s another 80’s throwback with angry Russians, rescue missions in Cambodia or wherever and nostalgically crappy (and completely unnecessary these days) USA!, USA! jingoism permeating the entire project…. I’ll go play something more relevant like Dynamite Duke instead. As usual… we shall see… Don’t blow it, Reef.

Dishonored Brings The Nice Noise With Key Voice, Music Talent

 

“Having such talented actors voice Dishonored’s compelling cast of characters adds a rich, powerful element to the game,” said Raphaël Colantonio, president of Arkane Studios. “We want to draw people into this virtual world and make it feel real. This celebrated cast adds wonderful depth and credibility to the overall Dishonored gameplay experience.”

 

Well, well, well. As expected, Bethesda and Arkane Studios are making sure Dishonored hits retail packing some fine voice talent to go along with the innovative gameplay. A bit more press release action below, as I’m working on a bunch of stuff at the moment and can’t jazz things up like I usually do: Continue reading

Aliens: Colonial Marines Developer Diary 1: Bug Hunting (In More Ways Than One)…

2012 is going to be a REALLY good year for Gearbox Software, what with Borderlands 2 looking to outstrip the original in every way (and how). But let’s not forget the thrilling xenomorph-packed surprise they have coming up in 2013. Granted, I’m someone who liked Alien 3 when I first saw it (and like it even more today thanks to that Assembly Cut version), so I’m not one of those folks who thinks what’s here is replacing that film at all. Of course, if Fox decides to go on ahead and make a movie out of this new game, the crazy paradox time shift that will happen when some poor developer that’s not Gearbox tries to make a movie based off a game based off a film series… well, that just might cause the planet to collapse in on itself in confusion.

Disney Epic Mickey 2: The Power of Two Update: A Little Bit About Storytelling…

Here’s a new look at more on Disney Epic Mickey 2’s production, this time a quick peek at what it takes to put together the game’s story elements. This one’s on course to be even better than the first game in every aspect, so I can’t wait to see how it’s turned out. Hopefully, all these videos will appear on the retail disc so people can see that it takes a great deal of work to get a game like this into out hot little hands. As i always say, it’s all about respect, people…

EDF 4: It’s The Little Things In Life That Keep Me Happy…

Well, this is cool. Yes, it’s only a teaser site for now, but Sandlot has been very, very busy this year (and that’s very, very good). I’m betting we’ll see more about this one come this year’s TGS, but even if it’s a total no-show and that show, I can wait.

That and hey – D3Publisher of America should be making sure 2013 is a big, bug-packed (in a good way) EDF year for gamers. With enough time to generate the proper hype, I’d bet we’ll be seeing a sleeper steamroll some of the games that cost more to promote than what EDF 4 is costing to make…

Tomb Raider’s Final Days In Development: Lara’s Makeover Is Complete

Here’s a brief look at Crystal Dynamics’ upcoming reboot, courtesy of game journalist Geoff Keighley’s Final Hours series of ‘making of’ documentaries. It’s a great piece for those of you curious about what goes into making a game and heck, anything that gets people not into the medium to see the magic happening is all right by me…