When Access Games’ Xbox One exclusive D4 was announced a few months back with a very cryptic teaser trailer, a small chunk of the internet went wild in over-speculating and in some cases believing that the game would be some sort of sequel or spiritual successor to Kenji Eno’s two offbeat “D” games based on the title alone.
Now, that sort of very wishful thinking only works when there’s a smidgen of common sense in the recipe, so that these folks would even think that despite there being NO game named D3, comments from Hidetaka Suehiro (Swery65) on social networks hinting it wasn’t ever related and the simple fact that it just didn’t make sense for a man known for his own individually quirky style would try and concoct a followup to a game series that only a handful of people actually remember (and I’m saying this as a HUGE fan of WARP’s games) was a supreme stretch…
Teacher:Okay, class? Repeat after me: “Thank you Mr. Kojima!” Class (in unison):“Thank you, Mr. Kojima!!!”
Yeah, that’s Metal Gear Solid V: The Phantom Pain gameplay at TGS “directed” by Hideo Kojima. That new Fox Engine is pretty damn impressive, that’s for sure. The weather effects, lighting and even the tent cloth flapping in the breeze (among many other things) adds some of the best illusion of reality I’ve seen in a game. I believe this is the PS3 version running and it’s still unfinished, so I’ll not get nit-picky about no shadows on the ground. Still, this is VERY impressive (and amusing with the commentary that needs to be subbed in English so you all get a chuckle), so that waiting is even more pesky. Oh well – take as long as you like, Kojima Studios!
OK, I need to go find my eyeballs. I think they rolled under a table…
Innnnteresting. When Dark Souls came out last year, publisher Namco Bandai made the very cool decision to charge the same $60 price tag for the standard and collector’s edition of the game and yes, that steel-boxed version with the art book sold quite well while the standard edition seems to have done quite fine (not everyone likes that extra swag). This time out, Dark Souls II seems to be getting three different editions: a standard retail version (which will probably pop up as a digital release as well), a Black Armor Edition and a Collector’s Edition details of both are below, of course). Some may say Namco Bandai is being a bit overconfident here, but I think if they can get the fan base that LOVES this game to pay a little more while packing in some more swag (and cool swag, at that!), then more power to them.
Besides, you can always scream into that metal case or at that Warrior Knight perched atop your tee vee when the game keeps killing your avatar off when the going gets tough. Of course, since you hard-headed core PC gamers love your downloads, I believe you don’t get Jack other than the game (even if you find it on a disc at your favorite brick & mortar game emporium), so I guess that’s a win for us poor slobs who prefer our consoles for what they bring us (again!). Of course, PC-heads get fans who can fix stuff developer From Software doesn’t right away, so there’s that tradeoff… EDIT: Oops. As you can see by those newly updated images, I was quite wrong! One crow pie out of the freezer and into the oven for me! PC gamers get the swag too. Nice. Now stop that online petition stuff!
*Black Armor Edition Pre-Order Bonus*
The Dark Souls II Pre-Order Bonus comes with a FREE Collectible Metal Case, Game & Original Game Soundtrack – while supplies last. The collectible case has the unique Warrior Knight box art that will only be found on the Black Armor Edition. The Original Game Soundtrack is composed by Motoi Sakuraba, who composed the full score for the 2011 hit Dark Souls as well.
*Collector’s Edition*
The Dark Souls II Collector’s Edition comes with a gorgeous premium quality 12 inch tall Warrior Knight figurine, made from solid PVC weighing nearly 16 full ounces packed inside a custom printed display box with transparent window. Fans will also be treated to an exclusive hardbound artbook filled with never-seen-before images from the game developer, as well as a sizable full-color microfiber game map perfect for mounting onto your wall. The Black Armor Edition metal case will house both the game disc as well as the Original Game Soundtrack.
OK, I know, I know… “eww!” and TMI, am I right? Anyway, I was supposed to pop in to a big TV/Entertainment conference this morning, but something I ate last night put me out of commission for the better part of today. Lots of water and rest later after Mr. Toad’s Wilder ride (yes, my toilet has a new pet name), I’m up and much better, but as usual, a bit behind in my work. Oh well, but these new Orc Attack: Flatulent Rebellion trailers made my day go, er… smoother by giving me some laugh power (which is ALWAYS great for any sort of pain). So, now you know… and knowing is half the battle! The other half is too yucky to talk about, but use your imagination.
Anyway, now that you’re all turning green, I guess I can inform you that Orc Attack is launching this fall on XBLA, PSN, and PC. More to come on this “hack ‘n gas” game soon…
Okay, I really couldn’t think of anything pinball related, thanks to a slight cold coming on and my head being a little fuzzier than usual. “Thankfully” that old AC/DC tune happened to pop into my head and here you go. Anyway, Rollers of the Realm looks even more polished in this trailer and thanks to all the folks voting for it on Steam Greenlight, the game is becoming even more eagerly anticipated. Phantom Compass (and friends) expect to have this one ready to go before the year is out and as a longtime Pinball fanatic, I can’t wait to see how it all turns out.
Given the formerly budget priced series’ loyal following since it appeared as part of the Simple 2000 lineup on the PlayStation 2, it was pretty much a given that D3 Publisher and developer Sandlot would be bringing gamers a new EDF game on Sony’s upcoming console. Import gaming site Siliconera reports that there’s a game in the works, which is awesome to hear. No news on how far in development it is, who’s making it (no doubt it’ll be Sandlot’s first title on the new hardware) or what the intended release date is.
Of course, just hearing this news is enough for me and I’m hoping Sandlot can finally make an EDF game with a stable frame rate when the going gets tough on those crazier maps. Granted, the series is known for its sometimes wonky technical issues (that don’t stop the games from being a hell of a lot of FUN, mind you), but given the PS4’s power under the hood, it would be fantastic to see a locked in 30 or even 60fps in the new game even with all those giant bugs, robots and buildings blowing up into assorted pieces. OK, I’ll take a solid 30 at this point, as even thinking of double that is a bit of a pipe dream unless Sandlot gets some help in optimizing whatever engine they’ll be utilizing. I’d gather it’ll be an all new in-house bit of tech, as the EDF 4 engine had some issues on the PS3 that weren’t in the Xbox 360 version of EDF 4.
As usual, we shall see… stay tuned for updates.
And NO, Dream C Club: Host Girls On Stage is most likely NOT coming to North America. Like it or not, that’s TOO niche for even D3PoA to even consider unless they want to sell something like 5000 or so copies of a game (at most) and be happy with that.
I can recall the first time I played General Chaos on the Sega Genesis and not liking it because it was so different than the strategy games I was used to playing. Of course, that wacky art style and hilarious action-packed gamplay changed my mind quickly, as it took maybe a half hour of play before I was hooked, so I’ve been a big fan ever since. While I’m not sure of how many units it sold, I do know that the game has garnered a particularly loyal fan base then that’s been hoping for a sequel or remake for over 20 years. Well, thanks to Brian Colin and Game Refuge (the same folks behind the original), General Chaos II: Sons of Chaos is now a Kickstarter project you should look into funding. It’s a LOT cheaper than a real war and hell, you’ll both get some laughs to boot.
I’m liking the upgraded art style here quite a lot and it looks as if that trademark humor is intact. The only thing I can say I’d like to see more of is destructible environments, as who wouldn’t want to take out that guy in the wooden watchtower by taking the tower down with him? Yeah, I thought so. Anyway, the funding on this has 25 days to go and is still pretty low considering the goal is a mere $125,000. I guess more people need to study up on their game history. Hmmm… maybe the team at Game Refuge can do something about that like get the original game out on different platforms at some point down the road (with improved controls, of course). That old classic would make a fine game on PSN, Nintendo’s eShop and XBLA that’s for sure and I’m certain an iOS and Android version could be done. On the other hand, I want them to get the funding for this sequel taken care of so we CAN see the original get done up for today’s systems. So, give ’til it hurts (it won’t hurt for long) and prepare for battle as only a General Chaos game can deliver!
NICE and thank you, SCEJ! Since that PS Vita tv announcement in Japan is quite the big deal. Wayforward Technologies has decided to add the game to its list of things to do. Excellent and yes indeed, the more, the merrier. 3DS owners, sorry, but you’re getting a completely separate new game to play, as your system isn’t powerful enough to handle what’s coming (just a fact!). Still, this means Vita-only fans aren’t left out of the Shantae loop this time, so Huzzah and all that.
What the what? I had to do a double take when I saw this news, as Shatae has all of a sudden hit the gaming limelight three times this year and these last two titles are going to no doubt get her on the minds of many more gamers out there. Granted, the currently in development Shantae and the Pirate’s Curse is ONLY for the Nintendo 3DS (but I’m guessing it will run on the new 2DS), but I and I’m betting nearly every Vita owner wants their own version of this game so they can see what all the fuss is about. I’m gathering Wayforward needs to hear from Vita owners (and PS3/PS4 owners) because this magic gal is the life of the party when it comes to delivering the classic gaming greatness that’s never going to die. Color me happier by the minute – keep it up Wayforward and the top of my head will flip clean off from smiling too broadly!
After a pretty crappy early part of the day… now I actually feel like dancing around the room (but I’m in the library today and that’s not a really good idea). Anyway, WayForward Technologies is indeed working on a new Shantae game for anything that can play it (consoles and PC are the main targets) and YES, you should drop a few bucks to fund it for the stretch goals to make it even better. Here’s a peek at the pitch:
Shantae: Half-Genie Hero is the name of the game and it’s already set for a release on a few platforms (it’s already confirmed for Wii U, PS3, PS4, Xbox 360, Xbox One and Windows PC via Steam), but WayForward wants to make the game even bigger and is offering up some awesome bonuses as well as cool stretch goals if they fly way over their target. You know the drill: You have a month to pledge (well, 29 days and counting down) and this one’s worth your time to check out just because you’re a fan of the company’s work or you’ve never played a cute as hell platformer with a genie (or half-genie) before and Shantae’s shimmy has you intrigued.
I used to work in a game shop years back and I actually passed up the chance to buy a copy of the original Shantae, which was a DUMB move on my part as that old Game Boy Color title fetches a few hundred bucks thanks to a low production run (and the fact that the game is really fantastic). I’ve missed out on the sequels thanks to them being digital only (boo!), but I’m backing this new game because it’s coming out on a few platforms I can actually get it for (I’ll probably get a Wii U version just to use that GamePad more than I currently do). Anyway, I’m off to that screening I noted in the above post – go make WayForward happier and pledge towards this instant classic, I say…