Call Of Duty: Advanced War Blowout: Activision Breaks Out The Sledgehammer…

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Yes, the Call of Duty franchise is a multi-billion dollar winner for Activision’s coffers each year, but it’s also one of the more automatically reviled game series to some folks who think it’s more of the same each year. Activision seems to know this and has for a few years, so it’s shaking things up in a big way with Call of Duty: Advanced Warfare. While the game is also set to hit PlayStation 3 and Xbox 360 on November 4, 2014, it’s the PC, PlayStation 4, and Xbox One versions that will be getting the most scrutiny. A three-year development cycle means the team at Sledgehammer is most likely looking to change up elements of the more than familiar gameplay and the added star power of Kevin Spacey in a central role (nope, you don’t PLAY as him, though). Videos ahoy, above and below with three teasy screens, all in-engine of course:

While I LOVE Vice as a news outlet, their getting caught up in this game here is a bit dicey on a few fronts. Oh well, I guess this whole concept of future war HAD to be addressed, but Blackwater getting a nod here? Yeesh. Anyway, I guess those guys still have their loyal supporters. Anyway, more actual game-related teasy-pleasy for you:

And YES, in case you’re interested, the pre-order madness has officially begun. All you need to do is click one of those links above with your wallet out and *ding!*, you add money to Activision coffers, get yourself a copy of the gae on launch day AND boost up the presale figures to potentially Guinness World Book of Records stats if you’re one of those folks that’s REALLY thrilled about a new CoD game and what that entails and wish to be part of that potential record.

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As for me? I just want to see what the campaign looks and plays like, as I avoid multiplayer entirely in these types of military shooters. If the story is engaging and thrilling, I’ll even sink to playing this on my old fat PS3 which is still going quite strong after years of service. Anyway, if looks could kill, the next-gen visuals here would leave plenty of folks deceased in front of their monitors, shrinking the user base down by a significant amount (much to Activision’s displeasure). Thankfully, gorgeous screenshots have never (as far as I know) caused serious injury (or even minor ones), so I think Activision has found a great balance here that will make some commit to that new-gen console if they haven’t already made the move.

Back with more on this one soon…

Gallery: Fearless Fantasy – A Super Colorful Gesture-Based JRPG Homage? Count Me In!

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So, these past few weeks are turning out to be full of nice surprises on the indie game scene, or perhaps I’m finally starting to see new games that grab my attention because they stand out from the way too crowded marketplace that seems to get new titles on a daily basis vying for attention. This time, it’s tinyBuild Games‘ upcoming digital-only release Fearless Fantasy, a wonderful-looking turn-based RPG with gesture-based combat, rich, colorful graphics and actual (as in GOOD) humor in the writing. Sure, my plate is full and my backlog is mighty, but as soon as saw that video above, those screenshots below and the GIFs , I made room to give this one a shot once a preview code arrives.

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As for those GIFs, they’re below the jump along with a bit of amusing press release stuff to peruse along with some lovely character images. If you didn’t watch that video above, prepare your eyeballs for a color blast assault… Continue reading

Axiom Verge: Kicking It Old School. Punching Your TV And Throwing Your Controller Or Vita? Optional.

BannerMediumSome of what it says on the PlayStation YouTube page:

inspired by such classics as Rygar, Contra, Bionic Commando, Blaster Master, and, of course, Metroid. But it also gives you power over glitches like those found in classic games, allowing you to scramble enemies, corrupt environments, and enter hidden areas.

Hmmmm… Okay, I’m IN. PC, PlayStation 4 and Vita bound soon, Axiom Verge may look like yet another of those endless numbers of retro homage games that crowd the indie space these days, but everything I just saw about in in that trailer above set my nostalgia meter into the red zone where it’ll be stuck until I finally play the game proper.

To me, it looks spectacular, capturing that old-school 8-bit vibe through its sprite and tile-based visuals while adding a few wicked visual effects you probably didn’t see back then on home consoles. Even better, it’s being made by ONE guy, Tom Happ, who has worked on a number of “triple-A” games for both PC and consoles (End of Nations, Tiger Woods, and NFL Street, to name a few), meaning he knows what he’s doing (but I’ll bet his wife thinks he’s crazy sometimes for tacking such a killer project like this!).

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Even more awesome, in addition to the screenshots above featuring his great pixel art, Happ has also made some excellent GIFs of the game in motion so you can see all that hard work he’s doing. The screens are above and the GIFs below the jump because they’re of varying sizes. Enjoy! Expect updates as more news comes in and if you’re a fan of this style of game, you KNOW you need to get this on something its coming to. I’m all over this one, but I know the folks who hate having their butts handed to them by digitized alien scum will be pooh-poohing this before they even pick up a controller. It’s their loss, of course… Continue reading

Sword Art Online: Hollow Fragment Update: There’s A Tale With A Twist Or Three Coming…

SAO_keyvisual_w_LogoAs promised, here’s updated info about the PlayStation Vita exclusive, Sword Art Online: Hollow Fragment, coming to PSN this summer. Apparently, it’s a twofer as the press release says the PSN-only download will contain an HD version of the previous game in the franchise titled Sword Art Online: Infinity Moment, which was originally released in Japan for the PlayStation Portable.

In a few respects, the game will probably seem quite familiar to those who played and loved the .hack series of games on the PlayStation 2, as SAO takes place in a “virtual MMO” world where players are trapped and are required to keep fighting enemies in order to survive. Some press release action for you? Sure, why not? Read on, MacDuff:

Take on the role of Kirito, the main character of Sword Art Online, who has been locked into the VR world of Aincrad by the creator of the game along with thousands of other players, including popular characters from the original anime series. To escape the fantastical and dangerous world, players must explore and defeat the enemies contained within. Players will actively engage monsters and characters and experience aggressive battles with breathtaking attack actions, exhilarating combos and powerful burst attacks. Continuing to fight is essential when locked in the VR world – if players die in the fantasy world, their character will die in real life.

Sounds like fun… except for the dying in the real world part. Eeek. Anyway, more on this one as news rolls in.

DAYLIGHT Launch Trailer: Might As Well Jump. Quite A Few (OK, A Lot Of) Times…

 
So, DAYLIGHT is here for your PC or PlayStation 4 from Atlus and developer Zombie Studios, but you should play it in the dark for best results. Granted, this short, scary as hell romp through a few creepy locations isn’t the deepest game on the planet, but it delivers the scares thanks to maps that are procedurally generated, meaning it’s a new experience each time you dive in. Now, I’m not a fan of the whole Slenderman thing (it’s so laaaaaaaaame and not a scary myth at all to me!), but this more ghostly take on that fad works better on a few fronts while delivering the jump scares horror fans crave. It’s too bad this wasn’t also made for the Vita, as I’d be playing it now and jumping out of a seat somewhere in public squealing like a bag of hungry mice. Eeeeeek!

Gallery: Sword Art Online: Hollow Fragment

SAO_keyvisual_w_LogoI’m only vaguely aware of the whole Sword Art Online phenomena in Japan, so I was certainly pleased to see that there’s a Vita game coming to North America this summer courtesy Namco Bandai Games. I guess it’ll be catch up time for me, as it’s turning out to be a very good year for Sony’s handheld in terms of new properties and publishers taking chances on niche IP.  Namco Bandai is going to be dropping more news about this soon (the press release says in about a week), but in the meantime, check out the character art and screens below the jump…

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Gallery: Tales of Xillia 2

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Elle&Lulu LudgerThe past year plus has been quite good for fans of Namco’s Tales series here in North America as we’ve been getting some nice games and more on the way in a relatively “speedy” manner. Granted, not ALL of the games in the long running franchise have made it stateside, but Hideo Baba did promise last year at the Namco event I attended that fans would see some nice surprises over time from the eternally busy Tales Studio.

Tales of Heart R is one big surprise for Vita owners and here, Tales of Xillia 2 is the other, as it coming this August exclusively for the PlayStation 3. Screens below the jump and that $129.99 Collector’s Edition is below. Yes, pre-ordering this or the plain vanilla standard edition is probably a good idea as some retail locations will only stock what their customers have actually put down some money for and Tales games have the tendency to sell out rather quickly.

ToX2_CE_ShotAugust isn’t really that far away, you know…

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Natsume Keeps The PSP Flame Alive With End of Serenity!

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The PSP has become the handheld that just won’t die even though I’d gather that the bulk of owners have moved onto the Vita. On the other hand, I have three PSP’s here and one Vita and some months, one of those older handhelds gets more usage than the newer, pricier one. Anyway, like last year’s sleeper hit, Mystic Chronicles, Natsume’s upcoming RPG End of Serenity started life as a mobile phone game in Japan and is making it overseas this summer as a digital release via PSN. Although the game will make an appearance at this year’s E3, I won’t be there, so I’ll be like the rest of you intrigued about this old-school JRPG and snapping it up when it drops as a download. If the latter game was any indication, gamers can expect a very long and highly challenging JRPG that looks and plays like it belongs on a 16-bit console (which is always a great thing in my book).

More news to come once Natsume rattles my inbox some more – stay tuned…

Tales of Hearts R: Your Vita Will Want You To Get This (Or Else)…

 
Now, I haven’t yet heard of any cases where someone’s Vita attempted to do them bodily harm, but I’d gather if anyone who does own one of Sony’s handhelds who considers him or herself a JRPG fan somehow doesn’t pick Tales of Hearts R up, there’s going to be trouble on the home front. If you don’t pre-order this or snap it up on launch day (or within the first week or so), you’ll be in the bath or shower and hear a noise close by… it’ll be your Vita trying to leap into the tub to literally give you the shock of your life. Hey, it COULD happen, you know.

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Granted, Hideo Baba and Tales Studio wouldn’t make a game that’s deliberately going to harm someone, but you know your Vita has a mind of its own sometimes. That would explain the games you buy on a few occasions, I’d gather… anyway, this winter, you’d best remember to get some Tales action up in the house or else…

Gallery: STYX: Master of Shadows Is Looking Sneaky And Pretty…

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Cyanide Studio’s upcoming stealth action/RPG is looking mighty fine indeed in these eight screens just posted by publisher Focus Home Interactive. That old Unreal tech still has it going on in the right hands, so let’s hope this one’s also console bound at some point as well as a better stealth game than a recent one that didn’t perform so well (I can’t mention the name because Garrett will try to sneak into my home, club me with his head-knocker and steal my treasure chest of gold coins that are actually foil-wrapped chocolates in a cardboard box. Of course, if anyone touches my chocolate, they’re dead meat on or off a stick, so we’ll see what happens to that Thief, grrrrr!. Um, anyway… Styx: Master of Shadows is still in development, so keep poking back here for updates as to when and where it will be done and released.