VGA 101: Evolution of PlayStation: Gaming (The Missing Link LIVES)…

 

Oops. I should have guessed Sony would be trumpeting its first party studios and their assorted innovations in the game space in this “final” nostalgia trip before the new era they’re about to step out and be a part of begins. So silly of me to NOT think they’d have nothing to say about THAT part of their history, given it’s so important). Still, it’s too bad some offbeat titles are missing that didn’t get the love and sales they needed at the time (Omega Boost, for one). And it’s also too bad we never got to see certain other expensive to produce titles localized for the US such as Kowloon’s Gate (an amazing 4-disc game that might have done really well thanks to it being so fresh and visually stunning for an early PSOne release), Panekit and many others…

Oh well… it looks like tomorrow we’ll be seeing the future on a few fronts and like many of you Sony fans (and yes, the haters peering over the fence, tomatoes at the ready) good, bad or otherwise, I can’t wait…

 

 

Update! Here’s the Japanese version (of course, it goes up after I’m offline. Ah well…)

The Croods: Prehistoric Party Hands-On: The New “Modern Stone Age Family” Board Game

 

croods_wii_keyart (Custom)croods_wiiu_keyart (Custom) With Dreamworks’ new family friendly animated film The Croods heading for a March 22, 2013 release in theaters, D3Publisher of America is getting a fun little tie in game out exclusively to all four current Nintendo platforms. The Croods: Prehistoric Party isn’t at all the platformer you’d expect to drop into stores as a quickie cash in product, but a fun board game in the vein of the Mario Party franchise that packs in mini-games galore for one to four players. D3P rolled into NYC last week with a Wii U build and I got a nice bit of playtime with it as well as a look at the movie trailer (below the jump for your viewing pleasure if you’ve yet to see it). Torus Games has whipped up a cool-looking easy to hop into game that should get anyone who liked the film cracking up in front of the TV and bringing a few friends or family members along for the ride…

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BioShock Infinite “Lamb of Columbia” Trailer: That’s Certainly NOT Mint Jelly!

 

Customer: “See, I was right! Next time I’m sticking with the Cobb Salad!”

Waiter: Actually, I hear the game is going (or has gone) gold, which means no changing your order, sir.

Customer: (ah, the cranky waitstaff and the “no substitutions” rule!) “What? But I’m the customer and the customer is ALWAYS right! SO, get me that salad, make it a SMALL one… and a burger, really well done so it tastes like a hot shoe heel, and a Diet Kook!”

Waiter (rolls eyes and sighs, points at big red letters stating NO SUBSTITUTIONS on menu cover): This isn’t your local fast food place, sir… Chef Levine and his staff at Irrational Games have cooked up a dish they KNOW you’ll love and as everything on the menu is a Chef’s Choice, you’re getting what he gives you and it’s ALL good.

Customer: “Blaaaaaaah!, I’m not paying for something that’s not what I want!!!”

(and so forth and so on…kinda sorta based on a true incident I overheard a few years back)

Anyway, let those two have at it all day in your head if you wish. Me, I’m staring at that space in the library I’ve made for BioShock Infinite when it’s finally released on March 26, 2013.

New Japanese Dragon’s Crown Trailer Is Anything But Vanilla…

 

A ha ha. I’ll take “MORE puns you don’t get if you’re not a gamer” for a thousand, Alex. Anyway, Atlus has dropped this nice new slice of lovely 2D gaming bliss into the Japanese PS Vita web event and yes indeed, I want to see this get as much love as possible. George Kamitani and his talented team at Vanillaware are making sure the side-scrolling flame is kept alive and well, and thanks to the gorgeous art style and chaotic gameplay crafted for solo and multiplayer action, this one’s a guaranteed winner on both the PS3 and Vita. Release dates for North America are TBA, but I’m hoping we see this soon, as both systems need all the cool exclusives they can handle and then some.

Gallery: WRC 3 FIA World Rally (PS3/Vita)

Challenge9Finally headed to North America courtesy of Namco Bandai, Milestone’s rally racer looks to catapult itself (and its cars) onto retail shelves and as a PSN download this spring. As a big fan of the previous Evolution Studios-developed games in the series on the PS2, I’m interested in seeing how a new developer also known primarily for racing games handles this franchise. I’ve played a few of Milestone’s racers in the past, so I’m liking what I’m seeing here and in gameplay videos so far. Of course, I go into every game I play with no expectations of perfection (which makes for more accurate reviewing, folks), so I’ll be playing and judging based on whatever merits it has before I pounce on any major flaws (with constructive criticism, as always). As an actual release date has yet to be announced, my engine is idling until then, but once I hear of an update, you’ll be the first to know…

More screens below the jump.

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Game of Thrones Season 3: Chaos Is Ready For Its Closeup…

 

Yeah, yeah… a bit late to posting this, but hey, I’m a busy one-man army here. Anyway, I’m tempted to go snap up the first two seasons on video, but HBO on Demand has been running them for a while, so I’ve more than gotten my fix of the series. I’ll probably wait until the entire run has ended and the inevitable box set drops to buy in, a I’m expecting a load of behind the scenes features we haven’t yet seen. Anyway, I’m not even going to speculate about what’s going to happen and who’s going to get it this season, as that sort of thinking always makes any show less enjoyable in my book. I like to just sit down, shut up and take it all in. No laptop, phone or other device going. Hell, I can’t see HOW people sit there in front of a TV and concentrate on any show while being “social” and yakking away on Facebook or Twitter or wherever while there’s more than enough onscreen to hold one’s attention…

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DESTINY: Bungie’s Big Ideas & Big World Need Big Gameplay To Get My Money…

So, the big, big not so secret big game revealed today at Bungie HQ is an all-new IP for Activision and a purported innovative open world sort of multiplayer FPS (don’t call it a MMO!) called Destiny with a heavy social tilt and a ton of intriguing elements that look and sound grand on paper and in print (and in video – see above)… but I’m not all in just yet. One MASSIVE problem I have with these press events where ideas and concepts and big talk about the future come up and cycle about the room is until there’s ACTUAL gameplay to be seen. Sure, I know Bungie can most likely deliver the goods their fan base expects and then some. However, I’ve never seen a game that delivered as much as promised after a huge press event such as this one.

That said, I’m more than happy to be proven wrong, but the game has lost my interest already thanks to the online only play and heavy cream emphasis on “social” play. Ugh. I don’t own an iPhone, my internet connection blows and I like my games story-driven and immersive outside of flashy visuals and cast of thousands scope. I’ll only cover this again after I get to PLAY it, as it’s a case of so much promise that might not deliver everything at the same time plus a bunch of other things that annoy me to no end. Hey, at least I’m a positive skeptic willing to change my mind after finally tasting what’s on the menu that’s been waved under my nose all day…

Video Game Appreciation 101: Evolution of PlayStation (US/Japanese): Where We Are Today (Until Wednesday, At Least)…

 

And so… here we are and you KNOW there’s going to be a fourth part to this series, right? It starts on Wednesday (Sshhh! Keep it a secret!), so hopefully Sony can do what they’ve done previously in getting those of us who like what they do (well, most of it) as thrilled as we were back in 1995. As always, we shall see…

 

Earth Defense Force 4 Cover (Japan): FOUR Motherships? Alright, It’s Officially ON…

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If this is indeed the final cover art for the upcoming import version of EDF 4/EDF 2025 (set to land in Japan in June), it’s kind of amazing for a few reasons, the main one being the FOUR huge motherships heading  for the earth. The last game had one and that did a load of damage (OK, so it was way too easy to take down on every level except Inferno if you had the right weapons and didn’t cheat), but if Sandlot has packed in three more along with the new enemies seen in those recently posted Gematsu screens, this will indeed be the mother of all battles (well, in terms of EDF games, that is). Hmmm. I think I may need a few new controllers after all…

GRID 2 PC Hands-On: Codemasters Is Hitting The Road With a Superior Sequel

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The team at Codemasters has been hard at work making GRID 2 into their best racing game to date and it shows. I’ve been a longtime fan of their racers from the goofy fun of their many Micro Machines games on the Sega Genesis and Mega Drive to the TOCA and Colin McRae Rally and DiRT games, and also love their F1 stuff, so getting to play a bit of this new game was more than a pleasure. It was the PC version up and running on some high-end Intel laptops, but console fans needn’t worry about their versions suffering, as the newly beefed up Ego engine is extremely flexible across multiple platforms. Unlike certain other popular (and great) racers, this isn’t about amassing a gigantic car collection, open-world exploration at one’s own pace or racing for big bucks. The focus and theme of “Be Fast, Be First and Be Famous” along with the interesting use of the ESPN license and assorted in-game “social” features combined with the intense speed and handling should make this a game that’s going to get quite a bit of play when it finally rolls into stores.

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