Videogame Appreciation 101: The Sega Letters (Found!)

Back around 1990 or 1991, I recall my younger brother and I getting hopelessly stuck in Phantasy Star and in dire need of assistance. Nope, we weren’t mapping the dungeons at all, so some areas of the game were total nightmares. Still, we slogged through the game , managing to make it all the way to the infamous Baya Malay dungeons where we finally threw in the towel. Almost. Out of sheer frustration, I said, “Eh, go write Sega!” and a few days later, we’d worked out a letter asking for help and sent it off hoping for a response. About two weeks later, an envelope arrived with that familiar logo and we were both thrilled to open it up and find a photocopied walk-through of the game that helped out quite a lot.

Amusingly enough, in the interim, we’d managed to level everyone up so they were all pretty much invincible. When it came time for Myau to “flap(s) his wings ploudly” (heh) and take off for that Sky Castle, that big ol’ mandatory bird boss battle was over in something like three hits. On the first turn, yet.  The final boss was a breeze as well, but were were even more impressed by the end credits of the game, which showed off the pseudo 3D scaling in a really cool way.  To date, the game is still a truly great example of a few things including full screen “corridor” style movement that even developers making games for more powerful 16-bit systems from Sega and Nintendo failed to get running as smoothly or as fast (or even full screen, for that matter).

Anyway, during the wait time between when we mailed the letter and when it arrived, a few other games ended up stumping us for a bit. However, once that PS walk-through arrived, another note went out asking about Lord of the Sword, Spellcaster and Golvellius: Valley of Doom. I think we got two of those in one envelope and a third in a separate mailing, but by then, we were on a roll with the letter writing. I even wrote Nintendo about a NES I’d found that needed service and got a really speedy reply with a few local spots that happened to be authorized Nintendo service centers. I ended up not having to spend a dime on repairs, as a friend managed to get that system up and running with about five or so minutes of tinkering.  More money for games is always a good thing, I say…
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I’m Much Older Than Street Fighter (and Ryu Can Still Kick My Ass)

 

Wow – 25 years is a pretty good run for any game, but Capcom’s long-running Street Fighter series was and is a key point in quite a few people’s gaming lives. Me, I’ve always been terrible at fighters like this, but that’s probably because I always seemed to have to play against people who were training to be competitive fighting game players, had more quarters than I did or were just plain good at mastering even the worst characters. Eh, I’m a bit of a passy-fist (ha ha) anyway… and a bit of a voyeur as well, as I like watching people play a good fighting game more than I do playing them. That said, I can play a BAD fighting game all day for some reason. There’s something about a busted combat system or super-cheap moves anyone can pull off that’s oddly appealing.

Or maybe I just suck in reverse at this whole fighting game thing… Anyway, happy anniversary, Street Fighter!

Retro Review: Sorcerer’s Kingdom

I remember the first time I saw screenshots of Treco’s Sorcerer’s Kingdom in an issue of Die Hard Game Fan back around 1992 or ’93 and immediately wanting to track down the game based on the art style and interesting battle system the article described. When I finally got the game, I wasn’t disappointed one bit.  In fact, the rather brutal level of challenge right from the beginning kept me playing early areas of the map until I could take down the first actual boss in the game with relative ease, yet still aware that the next area would be geometrically tougher.

While the story is your pretty basic quasi-medieval RPG stuff that’s somewhat predictable in a few of the usual spots, the game doesn’t look at all like it’s stealing from some nameless anime or manga and it’s in the unique combat system that most players will find their fun and yes, frustrating moments…

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Nintendo Power Shuts Down: The End of an Era, Despite Me Ignoring It (Mostly)…

Amusingly enough, I didn’t much care for Nintendo Power back when it launched in 1988. I wasn’t a big NES fanboy and I knew the mag was a house organ designed to pretend anything Nintendo was the best thing since sliced bread. Being system agnostic, I’ve always disliked this sort of thing when it’s that biased against other platforms, so it was quite easy to stick to my guns.  Sure, Nintendo was the company that pulled the game industry out from the grave back with the successful launch of the NES in 1985, then created the dedicated portable gaming market with the original Game Boy in 1989, but that didn’t mean they (or any other game company) could always ignore other platforms that had games of equal or better quality.

Despite Nintendo’s instant deity status among millions, initially, I wasn’t too impressed with the NES because I’d played Mario Bros., Super Mario Bros., Donkey Kong, Popeye, and a bunch of the other classic arcade ports to death (in actual arcades) and didn’t see the need to do so all over again, no matter how good the games were. Stubborn (and stupid), wasn’t I?  OK, maybe I was a tiny bit biased as well, as I somehow had little to no trouble playing some Sega Master System and later, Sega Genesis arcade ports. Ah well, nobody’s perfect, right? I  did come around to the joys of the NES and later, SNES once I got my paws on Final Fantasy, Dragon Warrior, Wizardry, The Bard’s Tale and a bunch of other RPGs I wasn’t seeing on any Sega platform, but that took a few years longer than it should have…

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Incoming Retro Bliss: Sega Genesis Classics Collection Gold Edition (PC)

As I always have way too much going on (being a one-man operation can be a bit of a pain every so often), sometimes I can be a tad forgetful. That. or I end up not getting to everything on my rather long list of games I’d like to dive into for a spell. To wit: I’d forgotten this amazing set of over 40 Sega Genesis games had shipped out to retail a while back (OK, something like March 2011!) until one of my eBay alerts reminded me that I was looking for this. A few clicks later and for a mere $9.90 shipped (brand new/sealed), I’m a happy camper set to re-relive some games I’ve played to death on a few platforms already. Hey, the classics NEVER get old, that’s for sure.

I’ll drop in a review once this arrives and I get in some quality time with the games in this great package. Hmmmm… now, where did I put that PC game pad I haven’t used in ages?

Babycastles Summit Updaaaate! Tix On Sale, List Of Fun Stuff Grows Bigger…

Wow – it looks like this will be quite the major event for those ironic hipster doofus types who think they’re the coolest beans on the block as well as actual gamers who want to show up and beat them (at a GAME, not in real life, silly!). Check out the huge list of speakers, bands and other fun, fun stuff (and don’t forget to purchase some tickets!) HERE.

NEOGEO X GOLD: It Lives, it Breathes, It Has A Release Date (And A Damn Good Price)!

“Great game consoles don’t die; they’re just reborn in much more affordable and convenient packages,” said Tommo CEO Jonathan Wan. “The NEOGEO X GOLD is a love letter to one of my favorite consoles of all time, and working with SNK PLAYMORE to acquire the NEOGEO license, Tommo Inc. looks to provide gaming and entertainment enthusiasts with a classic arcade experience both at home and on the go.”

Holy cats – not only was I right about the price of the unit NOT being the outrageously misreported nonsense other sites had listed a few months back, this is turning into a rather SUPERB value for SNK fanatics. Here’s a pic of the NEOGEO X GOLD In all its glory:

Not only do you get a handheld unit with a 4.3″ screen, expandable card slot, built-in stereo speakers and a headphone jack, the NGX GOLD comes with a base unit and arcade controller modeled after the original AES console allowing you to turn the handheld into a home system! Spectacular, and at $199.99 US, it’s a steal, and a great one at that. December 6, 2012 is the launch date and I expect this one to be a huge holiday hit this year. So much so, that it’s the first entry in this year’s Holiday Gift Guide. What’s in the box are the fun stuff above and 20 pre-installed games listed below the jump (and clipped from the press release, as I’ve been up too long working on some stuff and am about to keel over with a big grin on my face at this fantastic news).

Oh yeah, memo to SNK Playmore: If you can get as many NEOGEO Pocket games as possible AND Samurai Shodown RPG on the NGX GOLD at some point, you’ll make a LOT of fans very, VERY happy. Get on it (please!)…

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Atari’s Space Lords: The “Best. Multiplayer. Game. Ever.” You’ve Never Played.

As far as 1992 and parts of 1993 go, other than what games I played in the slowly dwindling arcade scene in New York City’s Penn Station, I don’t recall too many other great things happening in my life. Atari’s now mostly forgotten Space Lords was and is the key game that stands out for me for a few reasons, the primary one being the game was pretty innovative and another great example of the company making strides in “social” gaming long before it became the far bigger thing it is these days. Granted, arcade gaming has always been social (duh), but Atari really nailed it with a game that would do a number of things perfectly that modern gamers take for granted as “innovations” on consoles and PC.

Like 1985’s mega-hit Gauntlet seven years before, Space Lords was a game where anyone could step up to a machine plunk in some change and play with other live players of any skill level. The big differences were the seven years worth of technical improvements that made this an even more thrilling game experience than Gauntlet ever was (in my opinion). Between the dynamic outer space setting, first-person viewpoint, rear gunner co-op play and addition of two multiplayer-centric modes along with the ability for up to eight people to play on linked machines, Atari basically blasted out of the gate with a stellar game that managed to be as good as (or even better than) some later (and more famous) PC games that kicked of the first-person shooter craze that still spits out multimillion selling franchise titles from Halo, Call of Duty, and medal of Honor (among others).

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Dream Arcades’ Dreamcade Vision 32: The Everyman (And Woman) Gamer Cave Machine

Ladies and gentlemen, commence the drooling, but hey, keep it off the cabinet, please: Dream Arcades new Dreamcade Vision 32 is a wonder machine and the company’s latest all-in-one instant game room hit guaranteed to have your friends over constantly (and you having to nicely kick them out seven days a week). Featuring a 32 inch LCD screen monitor, over 200 classic arcade games, a built-in MP3 music jukebox (!) and plenty of cool options you can add to the unit that will make it even more awesome.

While this is highly recommended as a “man cave” purchase, I can  certainly think of a few gamer gals who’d LOVE one of these around the house. Any hubby looking to surprise their favorite gamer chick out there? Here’s a big, fat hint, hint, hint on exactly what’s a great gift you both can use.  Anyway, as spectacular as this thing is, I do wish Dream Arcades would finally get around to adding a time machine add-on to their products so I could actually travel back in time on a long loop in order to play all those great games for as long as I wanted to. At $3099, this thing is a total steal, but if you grab one before the day is over, you can get a Vision 32 for $2599. So, grab that credit card or sell a useless body part (you know, you only need ONE kidney to survive, people) and get yours HERE.

Quickie Import Review: Airs Adventure

I was moving some games last week and this one fell on my head, so I had to see if my memory still works by recalling what it’s about. Well, other than being a collaboration between the generically named Game Studio with ToysPress and May Music, Airs Adventure for the Sega Saturn is pretty dated if you judge it by today’s standards. Granted, it was probably dated by 1996 standards because the game isn’t all that complicated or challenging save for some wandering about necessary mid-game to solve a puzzle. Despite the language barrier It was one of the first imports I was able to complete it twice without understanding any Japanese thanks to the simple combat system, only two party members to deal with and for the most part, fairly linear progression.

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