Gallery Update: Cloudbuilt’s Looking More And More Like A Winner…

Well, well, well… New Cloudbuilt screens have arrived! Check them out:

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Just look at them. Lovely, aren’t they? If Coilworks’ awesome free-run/shooter/platformer Cloudbuilt doesn’t win some awards this year, I’m hanging up my controllers and packing it in for good as a gamer. This is a game I so WANT to succeed if only for the fantastic art direction and fact that it’s just too much fun for PC gamers to have all to themselves. Think of Mirror’s Edge, Gunvalkyrie, and a bunch of classic 8 and 16-bit action games all wrapped up in a neat little (and HIGHLY challenging) package. Then again, the game is ALL about pinpoint control and making the best of mistakes as there’s a way out of almost any bad jump, boost or wall dash provided you have keen reflexes and don’t panic. Continue reading

Dark Souls II PC Screens: Prepare To BUY Is More Like It, Folks…

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Yeah, yeah, the modders will have their fun with the game once the PC version drops and they hack in some more “realistic” visuals for those who want them, but I love FromSoftware’s original vision for this soon to be released sequel. PC owners also get some nice content bonuses for pre-ordering (this version of the game ships out on April 25, a month and two weeks after the console versions (eek!), so there’s still time to grab this from a few online and retail locations). Click away below the jump for some press release action with the gory details. I’m backlogged in posting today and actually got in some books I need to read and review, so I’m kind of swamped…

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LUFTRAUSERS: Old School Looks Meets Bullet Hell. Everybody Wins…

 
Well, well, well. I’d not heard of this snappy little arcade indie game until earlier today, but as soon as I saw that teaser above, I had a nice flashback to the days of dropping too many quarters into a bunch of cabinets in a few too many places week after week. From watching this craziness once, I got a nice blend of Toaplan’s ancient classic Fire Mustang, a few Cave shooters galore, bits of Asteroids, Galaga and so forth and so on now rolling around in my head. I think I need to review this now. PlayStation 3, PS Vita, PC, Mac, and Linux users will all be grinning like maniacal monkeys with twitchy hands soon, as the game has a March 18 release date. Vlambeer’s got another sneaky little hit on their hands here and I’d expect it will hit all the right notes with shump fans looking for a highly customizable and crazy, challenging ride… Continue reading

South Park: The Stick of Truth Now Available: Obsidian’s Got A Solid Hit, It Seems…

 
I normally avoid reading other reviews until after I write my own, but the two I’ve seen for this game are pretty favorable and only knock the game for some bugs and technical issues that need patching up and some repetition in attack animations (a common complaint for RPGs for ages). This bodes well for developer Obsidian and publisher Ubisoft, who rescued the game from oblivion after original publisher THQ folded a few years back. Now, if only Obsidian could get a few more RPGs made using a similar combat engine (but a different visual style), I’d be even happier. Well, this goes on the buy list and in the “Play It!” queue (which has grown by a few too many titles as of late).

Namco Bandai’s Offices Just Got A Nice New Mascot…

 
Ooooooh. Okay, I want one of these. Well, to more precise, I’d WEAR an actual suit of armor like that it if were in my size. I wonder how much that would cost and how I’d live with one less kidney and lung if I had to pay for the thing. I’d store it right by the door near the coat closet here and ONLY wear it on special days. Like when I’m writing or going shopping. No one messes with a fully armored knight…. well, other than some mean-ass bunny rabbit, King Arthur and his Round Table buddies. “It’s only a flesh wound!” indeed. In the case of this game, there ARE no flesh wounds – your character lives or dies by the sword or any other weapons you’d better get quite good at if you intend to survive. The game’s tagline, PREPARE TO DIE isn’t a joke at all, that’s for sure.

Dark Souls II is out on March 11, 2014.

Legionwood 2 Out Now, Nice Changes In Tow…

legionwood 2 logoOops! I missed an update from the game’s site, but that’s alright because Legionwood 2 is DONE and ready for purchase from Dark Gaia Studios nifty online shop. The game is now a full game and not half of one, retails for a mere $5.99 and yes indeed there’s even a FREE DEMO to try out so you can see if you like it. My poor backlog of games needs some whittling down, but this one’s on my list of stuff to grab once I knock down two more games off my too long list of things I’m playing. I have to do it this way or I end up buying stuff or getting review codes and forgetting I have them on a drive somewhere. Yeah, I’m a physical product person because it’s easier to keep track of games you can SEE. That said, I liked the first Legionwood a great deal, so I think this one won’t go forgotten at all…

Dark Souls II: March’s Game of the Month (And It’s Not Even March Yet)

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Yes, I’m a little early, but based on some demo time and the fact that veteran developer FromSoftware didn’t water the experience down one bit (in fact, in a few ways the games is more challenging than previous Souls titles), Dark Souls II is my Game of the Month for March. Offline play is key for me and many others and while the game does have that wonderful and extremely annoying element of other live players being able to pop into your online game to stalk or assist you (or both), it’s in the solo mode where many new and veteran players will first poke around just to see if the game is as intense as ever (it is and then some).

 
Add in the new game engine (which makes for some even lovelier character models, creepy as all get out enemies and lush, deadly environments – see the site banner and background), improved gameplay, a much bigger world to explore and a massive amount of replay value for an instant classic.  No matter which version you get your hot little hands on, you’re guaranteed a VERY well crafted and rather intense and gloomy singular experience that’s also pretty interesting to watch someone play if you’re not into the gaming thing. March 11 is the date for the North American launch and I’m expecting some people to contract a strange flu-like non-flu for a few days around that time (myself included)…

Koe (声) Kickstarter: Learning Japanese? I Really Think So…

One of the main hurdles (if not THE main hurdle) for some gamers who lobe Japanese games is the language barrier. Another hurdles is laziness when it comes to learning new and important things like languages. Yeas, I said it and you can go on ahead and admit it if you’re reading this and happen to collect or be interested in collecting and playing games from Japan. Some of you (your narrator included) know a teeny tiny bit of the language but just haven’t had the time to sink into some proper learning situations for assorted reasons (lazy!) or are indeed too busy to seek out a tutor. Or we’re just too darn cheap (hey, a good tutor costs good money!). Anyway, Strawberry Games (Jitesh Rawal, Sayuki and Dan Tsukasa for now) is working on what’s looking like a fantastic solution and yes, it’s a Kickstarter project worth helping fund for a few reasons… Continue reading

Dark Souls II Collector’s Edition Reveal: I Need To Put Up Some Shelves, It Seems…

 
Well, wow. I have no room for those big box set Limited and Collector’s Editions some (and some would say too many) games get these days, but I’d sell someone’s kidney for this one. As usual, I have to say “someone” because I rather like both of mine (we’re VERY close) and I think I can find a willing volunteer if I look hard enough. Hmmm… I wonder how I can word that Craigslist ad so it makes it look appealing that some sap willing victim soul would be more than happy to go under the knife AND sell their own part (or parts if there are any other organs they thing they have no use for) on the black market AND deliver me the cash (cash ONLY!) before the game ships out on March 11? What, that’s TOO much to ask for? Nonsense, I say! Heck, I’d go to GameStop myself and BUY the game after all that, so it’s not as if I was asking that fool person to do that (which is the most painful thing of all if you’re like me and hate going to GameStop)…

You know where to reach me, folks. I just need ONE sucker volunteer…

Review: Earth Defense Force 2025

EDF2025 PS3 fobPlatform: PlayStation 3/Xbox 360

Developer: Sandlot

Publisher: D3Publisher of America

# of Players: 1-2 (Online 1-4)

ESRB Rating: M (Mature)

Official Site

Score: B+ (85%)

“The Bugs Are BACK!” and man, were they missed! As a longtime fan of the series since its 2003 debut on the Japanese PlayStation 2 (as part of D3Publisher’s Simple 2000 series of budget priced games), I’ll just go ahead and say that warts and all, Earth Defense Force 2025 is developer Sandlot’s best game to date. While the PS3 version still needs a wee bit more optimization (it’s developer Sandlot’s first game on the hardware) both it and the Xbox 360 version bring 85 offline solo or co-op missions, an additional 9 online missions, four classes (two new to the series) and well over 700 weapons split between the different classes.

There’s also paid DLC that adds some brutal offline/online missions with redesigned enemy types (but no new weapons as the main game has more than enough). The sheer amount of content and escalating challenge will test even the most hardcore shooter fan, but the game’s campy tone and solid yet not quite flawless visuals won’t be for every taste. On the other hand, if you’re a fan of old “B” sci-fi flicks from Japan and the US and games where you can blow the crap out of nearly everything on most maps, this one’s not only got your name on it, it’s going to make sure you’re not leaving home for a while once you fire this up… Continue reading