Here’s a slightly reedited version of the Kingdom Under Fire II trailer from E3 that Blueside put together using all in-game engine footage. As someone who’s played the two previous tactical/action based Xbox games, I’m quite pleased that the developer is following the same style of troop movement and direct character control play from previous entries while adding new elements. Some people STILL don’t “get” how the game will flow thanks to those cut scenes that break into the gameplay and the lack of menus and such, but all will be explained soon enough, I’d bet. If the new game is like the old ones, there will be a map to navigate, waypoints to set and other things to manage before and during battles to keep you occupied. What’s here is just to tease you into keeping an eyeball peeled for anything else coming down the road…
Tag Archives: 2015
E3 2014: The Order: 1886 Trailer: Ready at Dawn, Making Themselves A Household Name With Certainty…
You can very safely say that a new console REALLY doesn’t get games worth upgrading for until it’s second year as developers ease into learning the hardware and Ready at Dawn’s upcoming The Order: 1886 is shining proof of that. Amazing looking cutscenes flow into what’s looking like solid gameplay, the intriguing mix of alternate past with future tech and of course, familiar action-heavy gameplay all make this one look like a winner as well as a system mover for Sony when it’s finally released on February 20, 2015.
E3 2014: MilitAnt Trailer: Prepare to Bug Out in 2015 With Xibalba’s Upcoming PC/PSN Shooter
Sure, you can say Indie games are a dime a dozen these days, but more often than not, keeping your ear to the ground will reveal cool stuff like this PC, PS3/PS4/Vita bound game, MilitAnt from Xibalba Studios. As I tend to love “old-school” stuff like this, I’m all in and wanting to see more.
Thankfully, the game’s site has a bunch of screens and art to show off, so some of that stuff is here. This one’s not due until 2015, so there’s plenty of time for Xilbalba to make it even better and hopefully (waaaaaait for it…) as bug-free as possible (A ha and ha-ha). Anyway, I’ll keep you posted on this one as more info and images creep out. You aren’t afraid of ants, right? I sure hope not!
E3 2014: Kingdom Under Fire II: Blueside’s RTS/MMO Hybrid Fights for Mass Appeal On The PS4
Well, holy hell, it’s been a LONG while since I even thought of Kingdom Under Fire, so this new trailer for the upcoming PS4 game, Kingdom Under Fire II kind of knocked me back on my butt. Developer Blueside seems to be taking their PC MMO/RTS and bringing it to the PS4 with the ability to play solo (and hopefully offline, like the previous games in the series) and if they can manage a lengthy campaign and multiple characters like the other installments, genre fans will have a new best buddy for as long as it takes to play through each character’s lengthy campaign. Another one to keep an eyeball peeled on means I need a fresh bag of eyeballs… again. More on this one soon!
E3 2014: Two More Nintendo eShop Future Hits, Indie Style!
Shantae and the Pirate’s Curse is a game I’m looking forward to because I can play it on the Wii U at home on a big screen and not have to worry about missing my stop on the bus or subway, someone clubbing me over the head to steal a handheld or some kid with better skills than me yelling at me from my left or right to jump faster. I hate it when that happens. Darn kids. Anyway, Wayforward Technologies is doing this 2D action/platformer up right as rain and it’s making me grin to see it all coming together so well.
Shovel Knight is another eShop soon to be classic I’m REALLY looking forward to playing. That “retro” aesthetic is in full effect as you can see – the game looks like it’s straight from the late 80’s (and that’s a good thing). The game is still in development and available to pre-order for PC already, but I’m holding out for the Wii U version as again, I’d like to save my eyeballs a bit longer and prefer playing on a TV and not a tiny 3DS screen or too close to a computer monitor. Then again, as rusty as I am at these old-school platformers, I just may as well hire some kid to play them for me, ha and ha-ha…
E3 2014: Rise of the Tomb Raider: Off The Couch and Back To Business, Miss Croft!
Ha. Sometime during a play through of that Tomb Raider reboot from last year, I recall thinking “Poor Lara is going to need a LOT of therapy after all the hell she’s going through!” and as it turns out, that’s how this trailer for Rise of the Tomb Raider opens. Set for a “Holiday 2015” release, most likely as a PC, PS4 and Xbox One game, I’ll gather the dark and stormy bits here mean the game will be packing some nasty weather and plenty of stuff blowing about in those outdoor locales, super-detailed visuals across all three platforms and the requisite pre-order bonuses and day one DLC we’ve come to expect.
Yeah, I’d rather pretend it’s 1996 all over again, and I was cracking open that shrink wrap on the original Core Design game not knowing what to expect outside of what a few glowing reviews noted. It’s not that I’m NOT impressed with the massive increase in power from these new consoles, mind you – it’s just that I prefer games I can pop in and play without thinking (or KNOWING) that I’m missing something important because I didn’t buy a specific edition at a specific retailer. Eh, I shouldn’t complain at all – it’s not as if Crystal Dynamics and Square Enix are shoving this out the door too early. That “holiday” dating and less platforms to program for means this one should be stellar no matter what it’s played on.
E3 2014: Lara Croft and the Temple of Osiris: Your Action/Puzzle/Battle/Treasure Game is Coming Back!
Lara Croft and the Guardian of Light was a refreshingly retro surprise back in 2010 (it was one of the better downloadable console games of that year, in fact), packing everyone’s favorite Tomb Raider into a fast-paced action adventure with an isometric viewpoint, co-op play and plenty of challenge. Developer Crystal Dynamics has finally revealed the sequel, Lara Croft and the Temple of Osiris and it’s looking quite lovely indeed. Well, “lovely” in that “Holy crap, this game is TOUGH” manner in which you’re smiling while you’re playing it solo before calling up to three other friends to come over and give you a hand. My issue with this one is the same as the original: digital ONLY (boo!) and not available on the PlayStation Vita. of course, As this will run on the PS4, it would be nice to see some sort of cross-play feature on board just so publisher Square Enix could make a few more bucks, but I guess we’ll see what happens. I’m actually surprised this is ONLY for next-gen, as I can imagine those millions of PS3 and Xbox 360 owners out there who haven’t made the move to new consoles yet would love to spend some money on this one and more time with Ms. Croft and her new traveling companions. But what do I know? I’ve only been playing games since dirt was new…
E3 2014: Devil’s Third: Now A Wii U Exclusive (And Not for The Kids at All!), But Needs Some Polishing Up…
Well, this was a surprise in a day filled with surprises. The last time I’d heard anything about Devil’s Third was about two or so years back when it disappeared off PlayStation 3 and Xbox 360 lists, somehow got picked up as a mobile game, but now here it is… as a Wii U exclusive. Tomonobu Itagaki and his team at Valhalla Game Studios have whipped up a SUPER violent throwback to those late 80’s and 90’s action flicks, cranked things up to 11 and added a few packs of cigarettes and a case of booze to the mix. Granted, the build shown at E3 seems a bit unpolished and definitely needs work in some areas. That said, no game shown at E3 as a demo should ever be judged as final code, so I’m willing to give this one the benefit of the doubt as work continues on the game.
There’s no release date at all for this, so I’d gather that means Valhalla will be ironing out the kinks over the next few months to whenever it’s ready to go gold. During a live demo for IGN.com, Itagaki noted to the hosts that any issues with the frame rate or other bits would be fixed, and I definitely noted some things that required tweaking. as the game progresses, I’ll be keeping an eye peeled for updates, as while rough now, this could be one of those oddball sleepers that Wii U owners treasure because only they can play it (much like Bayonetta 2 will be this September). back with more on this M-rated blast of nostalgia in a bit…
E3 2014: Bloodborne: FromSoftware Shakes It Up With A Mighty, Grim PS4 Exclusive…
Too much stuff to cover means you get bits and pieces of what I find cool, so here’s the amazing teaser trailer from FromSoftware’s upcoming Bloodborne, a PlayStation 4 exclusive that looks pretty unsettling and surprised a lot of gamers who thought the veteran developer would immediately get to work on next-gen versions of Dark Souls for Sony and Microsoft. Nope. I figured the team wanted a break from that dark, grimy series, so this dark, grimy and gorier-looking game with gameplay that’s yet to be unveiled is next up on their plate. I’m holding my breath for screens and gameplay videos and I know SCEA will make me come up for air to download them when they’re ready. I think it’s time to get that PS4 if you haven’t yet…
E3 2014: No Man’s Sky: Take To The Stars And Explore In This Stunning Sci-Fi Soon To Be Smash…

Hello Games, you just made E3 much better. No Man’s Sky, initially set for a PS4 and PC release, looks absolutely phenomenal and what’s even more amazing is the small developer (less than ten people made this!) almost lost their baby entirely to flooded offices last year. As you can see below, the game is looking as if that flood never, ever occurred:
Given that the last game I played with seamless transitions from first-person gameplay to piloting a spaceship was the interesting but still questionable Mace Griffin Bounty Hunter on the PlayStation 2 and Xbox, this game is a complete revelation as to what an indie team with bigger goals can accomplish. No Man’s Sky truly looks like concept art come to life and if anyone else is getting a serious Ralph McQuarrie vibe (to me, THE late master of sci-fi film concept art thanks to his work on the original Star Wars films) , I’d bet they’re on the right track as to one of the dev team’s influences… Continue reading






