Carnage Heart EXA – Q & A With Natsume’s Graham Markay

Natsume_logo

 

CHEXAWith Carnage Heart EXA gone gold and headed to PSN March 19th for the PSP and Vita, I figured I’d shoot a few quick questions over to Natsume about the upcoming highly challenging strategy game. For the uninitiated, the game is divided into two modes: Plot sections, which introduce characters and advance the game’s story, and Briefing sections, where goals are established and enemies fought using OKEs (Overkill Engines), the highly customizable, programmable mechs that players will need to learn how to get up and running properly in order to succeed and survive some pretty tough missions.

Graham Markay, VP of Operations at Natsume got back to me fairly quickly with some answers, so here you go:

GW: How would you describe Carnage Heart EXA to new players as well as those older ones who remember the original PlayStation game hoping this is just as challenging?

GM: Carnage Heart EXA is a mech battling game with a twist — instead of simply controlling a giant robot, you can program your mech to do the fighting while you watch the action unfold! (Think of the old “Robot Wars” show that used to air on TV.) However, not only can you program your robot: You can also take control of your robo-battler manually, and take on the baddies that way. Therefore, if you’re a Carnage Heart veteran, or just getting into the series, Carnage Heart EXA offers something new for everyone!

GW: Other than the English localization Natsume is handling, are there any new features coming to the game?

GM: There aren’t any differences between the Japanese and the North American version. However, North American players will also have access to the SATLOKE server, which will allow players to download and upload their own OKE designs, teams, and match data. The Japanese and North American data is 100% compatible, so you can trade with other Carnage Heart EXA players, both foreign and domestic!

GW: From what I’ve seen so far, there are some fantastic mech designs in so many varieties here. Do you have a favorite robot or robot type that’s in the game?

Personally, I like the four-legged, jumping mechs, like the Grasshopper mech. Their quick jumping ability allows you dodge faster, and the weapons they can equip are relatively strong. Therefore, they’re probably the most balanced of the mechs, in my opinion.

GW: The original Carnage Heart was definitely not for more casual gamers looking for a quick action experience. However, EXA offers a Manual Control combat option that may appeal to certain players. What advice would you give to those new users who buy this or are interested in buying it in terms of starting out?

GM: Carnage Heart EXA has extensive, easy-to-understand tutorials in the Story Mode of the game, so even if you’ve never played Carnage Heart, the game explains everything in a simple, straightforward way. And if you’re still having trouble, there are example programs you can use and look at to try to figure out how to write at the perfect program!

GW: The series has continued in Japan in a few iterations (such as the two Zeus games and the later PSP entries). If EXA does well, would it be possible for those older titles to be brought to North America as updated versions?

GM: Never say never! Obviously, like you say, a lot of it would depend on how well Carnage Heart EXA does, but if it does well, nothing’s off the table!

GW: Silly question time! If you had your own robot in real life, what sort of design would it be and what tasks would you program it for?

GM: Since I’m not usually trying to fight off evil-doers, I think my own robot would be more domestic… I could have it make my meals, clean my apartment, and take out the garbage. That way, I’d have more time to focus on other things… Like playing Carnage Heart EXA, coming to the PSP this March!

Review: Capcom Arcade Cabinet (PSN)

CAC_artDeveloper: Capcom
Publisher: Capcom
# of Players: 1 – 2+
ESRB Rating: E (Everyone) to T (Teen)
Official Site
Score: A

 

Capcom’s little experiment in reworking some of its many arcade games back into the minds and hands of gamers around the globe is definitely working, folks. Capcom Arcade Cabinet (so far in its second wave of three games) is not only a must-buy collection whether you do it now or in May when the entire set of 15 titles becomes available as a single purchase, it’s probably going to be the way to go should other companies decide to get HD versions of their classics out onto consoles (*cough* Konami! Sega! Tecmo! *ahem* for starters). Sure, there’s no Wii U, Vita or 3DS version on the way as far as I know (a bit of a sticking point for those Nintendo-only gamers or Sony fans who’d LOVE to take some or all of these on the road), but for sheer nostalgia value, this trip down memory lane will have your fingers and brain merrily tapping and plotting away as you take on some oldies that still pack a mean punch. Continue reading

Random Film of the Week: The Little Girl Who Lives Down the Lane


video courtesy of Youtuber rynnjacobs.com – Thanks!
 

While it hasn’t got gallons of blood spilling all over the place nor a high body count to rival later and much more exploitative genre flicks, there’s a constant and nicely weird vibe that runs throughout Nicholas Gessner’s 1976 film The Little Girl Who Lives Down the Lane that makes it one of those slow burning “horror” flicks that lingers in your brain after the credits have rolled. The movie is more of a mystery/suspense hybrid than an actual horror film, but it’s easy to see it falling into that latter classification because of one particularly sudden death and part of one or two other scenes. Then again, it’s also one of those great oddball movies where the people who do die get their just desserts and probably won’t be missed even by the most pacifistic film fan.

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Monster Hunter 3 Ultimate: Two Ways For Four To Dispatch A Ton of Dinosaurs…

 

Wii U and 3DS owners are doing the happy dance around that blazing campfire (or they’ve cut a hole in a carpet to start one) today as Capcom has finally gotten the eagerly awaited Monster Hunter 3 Ultimate into retailers. 3DS owners who bought the game from the wonderful Capcom Online Store got a pretty cool bonus system case you’ll see in that video below. I usually hate unboxing vids, but it’s been a looooong day of still fruitless waiting for UPS and not getting much done, so I’m tired and a bit cranky because I didn’t get all the posts up I needed to. Hell, at least the Post Office delivers close to the same times each day, bleh… Well, tomorrow is another day, but I’ll be playing catch-up so I can stay on my target for the month.

 

Drunk of the Dead: Zombeer Now Set to Creep Onto PS3 (& YOU Can Be In It… Sort Of)

 

Annnnd, Speaking of nights gone to hell, folks…

zombeerOK, for a while I thought this in development PC and Mac game was a very well-done Internet joke, but it seems to exist and is now also headed to the PS3 soon. Zombeer: Zombies & Beer, a “first-person-survival-horror-comedy-shooter made BY fans of the zombie genre FOR fans of the zombie genre”, according to the press release. Spain’s Moonbite Studios is cranking away on this and it does look pretty wild in a retro sort of way. The developer is also doing something special for Steam Greenlight supporters in creating a hidden Easter Egg scenario (one of many planned for the game) and putting all those names into the game’s extended credit sequence, which they say will be “the looooooooooongest and BIGGEST end titles of history of videogames”. Eeek. I can think of a few games that had insanely long credits (Super Burnout on the Atari Jaguar springs to mind, as do a few RPGs with massive staffing across many studios). Click HERE if you want to be a part of the madness. And absolutely read that Greenlight page, as the game description is hellishly priceless…

A Friendly Reminder (Nightlife Version)…

They Don't Serve Beer in Hell... At some point during your lifespan, you’ve probably (OK, most likely) stayed out late and gotten a bit too full of legal adult beverages to the point that the mere act of walking home becomes a challenging task. As in staying vertical is quite hard because the gravitational pull of concrete doubles per pint consumed. That and/or you just so happened to make the amateur mistake of over-beveraging at a tavern much further than you can stagger and crawl back to that warm bed you left when the sun was happily shining in the sky.

Anyway, at a certain hour when the local transportation system goes from reliable to pumpkin coach with rotted wheels and a dead horse, the night takes a really strange turn. Sure you COULD do the stupid tourist or out of towner thing and take a taxi to your humble abode, but any decent New York tippler KNOWS that’s just MORE money for food and booze the next time you’re out (or that hangover breakfast later that afternoon) you’re throwing away. Besides, that cabbie will circle you to Jersey and through Staten Island (or vice versa) before winding up with the entire contents of your wallet because you’ll be too blasted to know the difference. Or you’ll simply lose your money in that dark cab between the seat cushions when you finally get to your place. Cabbies know this (it’s why they’re always smiling on the weekends, sucker)… Continue reading

Class of Heroes 2: A Crowdfunded Coolness Alert for Classic JRPG Fans…

class of heroes 2 banner

 

COH2_coversMonkey Paw Games and Gaijinworks’ upcoming Kickstarter-funded PSP sequel to Acquire’s pretty cool Wizardry-inspired RPG (say that ten times fast!) is indeed coming soon to PSN as well as selected retail outlets to be announced (I’m guessing directly through Gaijinworks to cut out the middleman expenses). But that actual concrete release date will be announced shortly by the companies. Here’s a look at the nice cover art that’s being coin-flipped by fans to decide which one goes for Kickstarter backers and which goes to those who pre-order the physical/digital combo pack. You want gameplay with that cover? OK, look up! Look down! Not too fast, as I don’t want you to hurt anything…

(*snap!* *crackle!* *POP!*)

 

 

Too late? Oops… Well, it won’t hurt for too long, as the game should be out shortly and it’s Vita compatible so you don’t have to poke around in the closet for that “old” PSP…

 

The Making of DEFIANCE (1 – 5): Nope, No Sharktopus Here, Folks…

 

I figure I may as well run these now, as I’ve finally watched them all and can safely say that this might indeed be a VERY cool show and even better than I was thinking. I still HATE the illiterate “syfy” re-branding (and NO, it’s not the “same” as sci-fi, which as I noted a while back, was reviled when the late Forrest J. Ackerman thought up that abbreviation), but I’m gathering no one but me is bitching about it these days…

 

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Darkstalkers Resurrection Launch Trailer: I Bet Capcom’s Conducting A Little Fighting Experiment…

 

As in “put up or shut up, Darkstalkers fans!” Yeah, you’ve been whining and wanting for years to see these characters again, but Capcom is smarter than you are. So, instead of an expensive to produce *NEW* game starring these guys and gals, they HD-gussied up the old ones for PSN and XBLA users to download at a great price and are probably going to be counting those purchases and review scores verrrry carefully. Sure, I’d LOVE a new game in the vein of the Street Fighter IV reboot (and I think we’ll see one at some point). But I’m betting this reissue is an interest gauge disguised as an impulse purchase, so those “fans” still complaining now about the game or Capcom in general who don’t buy this will be shooting themselves in the foot if they don’t shell out the shekels.

Pandora’s Tower Story Trailer: What’s in the Box Will Probably Be Hard to Find Soon…

 

Xseed Games is getting what’s probably the final great Wii exclusive, Pandora’s Tower out soon (April 16, 2013, according to Amazon.com), and the publisher has just released a trailer that introduces Elena, the cursed singer your hero, Aeron needs to bump off a bunch of bosses in order to save. I’d absolutely suggest pre-ordering this one, as it will more than likely pull in some pretty high prices once the limited amount of copies runs dry. Recently, used copies of Xenoblade Chronicles are fetching upwards of $80 (and some have gone for well over $100) and while Xseed’s own The Last Story is still in stock at their online shop and some retailers at its original price points, it looks to join that game and this one as a rare bird indeed…