Platform: PC/PS4/Mac/Linux
Developer: Delve Interactive
Publisher: Rising Star Games
MSRP: $14.99
# of Players: 1
ESRB Rating: E (Everyone) Official Site
Score: B+ (85%)
With pixel-packed “retro” games showing no signs of stopping, it’s great to see Delve Interactive shake up the scene with Poncho, a game that’s both new and nostalgic with a side of super challenging for good measure. The open world side-scrolling platformer features multiple layers of parallax scrolling to hop in and out of in order to progress and this is both excellent and a tiny bit frustrating until you get your sea legs. The game’s depth also extends to the minimalist but somewhat deep story of Poncho, a cute little robot who finds himself going where no man has gone before because there aren’t any humans left in the world the game takes place in.
It looks as if the wait is just about over as NeoCore Games is finally getting its beta-tested, gamer approved version of The Incredible Adventures of Van Helsing: Final Cut out and about to put the bite on your Steam Wallet on November 5. There are three ways to get the game, but you need choose only one. If you’ve already bought the first three chapters, Final Cut will unlock automatically and you can download it once it’s up. If you haven’t bought the trilogy yet and want to play them or just own separate downloads, you can (and should!) grab The Incredible Adventures of Van Helsing Anthology from Steam, which also unlocks Final Cut for free. Even better, Anthology is going to be on sale for a limited time for 66% off ($25.49), AND you’ll get every drop of DLC from the three games, a FREE copy of Deathtrap, the tower defense game that will make you like tower defense games again.
The third way to get the game is to buy The Incredible Adventures of Van Helsing Final Cut itself for $44.99, which nets you one download with the trilogy and the Final Cut content that includes a new endgame and plenty of other cool stuff. I’ll leave it to you to flip that coin and decide what’s what. Me, I need to go clear out some space on my hard drive and figure out how to get a lot more time to dive into this one. It’ll get played to death, fear not.
Based on the 1959 crime novel King’s Ransom: An 87th Precinct Mystery by Ed McBain (Evan Hunter), Akira Kurosawa’s 1963 film Tengoku to jigoku (Heaven and Hell or High and Low to western audiences) is one of those great police procedural films that’s a must for crime drama fans. With perfect casting, a gripping story of a kidnapping gone wrong thanks to a case of mistaken identity and the rush to find the kidnapper before things go further south, Kurosawa’s film is a multi-layered masterpiece worth seeing multiple times.
When “wealthy” businessman Kingo Gondo (Toshiro Mifune) and the company he works for decide to snap up the National Shoe Company, there’s a divide between executives on how to close the deal. Gondo prefers the company stick to making well-made and reliable stompers for the masses but other big shots want shoes for all that are cheaply made and thus, more profitable because they’ll need to be replaced more often. With all the back and forth debating going on, Gondo has a master plan he’s hiding from his peers. He’s mortgaged everything he owns and plans to pull off a leverage buyout of National Shoes that would put him in charge for good and keep National doing what they do best.
Little does he know he’s being watched by a few pairs of far more evil eyes looking up at his “castle” from the lower depths… Continue reading →
Yikes. I think FedEx hates me. Or at least stuff they need to deliver safely. Anyway, that’s the box I got from a few days back above, so I guess someone at the company is still mad at me for yelling at a driver who tried to deliver a box of stuff a few weeks back after 10pm on a Friday with not so much as a courteous phone call beforehand to say a VERY after hours delivery was coming. Why take someone’s phone number and stick it on the label if it’s not going to be used? Hey, you’d be as cranky as I was when you have the occasional dope who rings the doorbell downstairs claiming to have a package when they’re just trying to gain entry into the building. Hell, I didn’t even think FedEx or UPS delivered after 9pm except for holidays when delivery times are all over the map and it’s expected that stuff said to arrive in a day shows up late in that day.
Anyway, did the contents of that beat to hell box survive the trip? That would be telling, but let’s just say I was pleasantly surprised. But FedEx needs its drivers to shape up and knock it off with the box-busting handling.
Platform: Wii U (via Nintendo eShop)
Developer: Night Light Interactive
Publisher: Reverb Triple XP
# of Players: 1
ESRB Rating: N/A, but probably T (Teen) Official Site
Score:A- 90%
While its methodical pace won’t be for all tastes, Whispering Willows is a great example of an indie game that does some cool things with an ancient formula. It’s a light horror adventure game that happens to be side-scrolling and going to be visually familiar to fans of many arcade and console titles. There’s no run button here, so young Elena Elkhorn’s exploration efforts will be a languidly paced but somewhat spooky journey in and around the haunted mansion she’s searching for her lost father in. That slow pace noted above means your character and the game she’s in requires you to take in every sight and sound offered (which is fine as a lot of work went into making the game). But as this isn’t action heavy at all, the bulk of the story is told through journal notes found while walking about and you don’t want to go into this expecting to be frightened out of your seat by anything resembling a jump scare or gore galore.
That said, the game’s frights come in a few forms from creepy-looking ghostly things only Elena’s spirit form can see to areas where darkness and strange visual elements make Elena’s trip mildly to moderately terrifying if you’re into the vibe the game creates. The dev team also deserves major props for making Elena of Native American descent, which explains her helpful spirit-walking powers she can use thanks to an amulet gifted to her by her father. Continue reading →
You should SEE my backlog, ladies and germs. It’s huge and scary like a mountain and just as hard to move. That said, Darkling Room‘s new game The Last Crown: Midnight Horror looks really fun. I’d never even heard of the developer until I got an email about this one and how it’s a lighter fright game that’s also an in-between chapter of The Lost Crown and the still in development The Last Crown: Blackenrock, two adventure games I now need to also play at some point. No experience with the first game is needed here as the game’s Halloween theme makes it a standalone “between cases” experience.
Take a gander at the trailer and screens below the jump and if you like what you see, you can grab the game on Steam for a mere $4.49, 50 cents of the normal price of $4.99 (a total BARGAIN for such a cool-looking throwback). Continue reading →
As someone who spent plenty of time in the arcades and at home playing the original Battlezone and its Atari 2600 port respectively and later the pretty awesome PC game and the not so awesome looking but still enjoyable N64 version, this newest take on the classic makes my bones ache. It sure looks spectacular and fast as can be, but the more Tron-like vibe and gaudy color scheme is very mildly rubbing me the wrong way. But that’s solely because I haven’t played the game yet. Sometimes it takes getting used to a visual style choice to fully enjoy a reboot, but I’m not going to be one of those internet whiners ranting about cosmetics. I trust veteran developer Rebellion enough that I feel comfortable that once I have my paws wrapped around a controller (and VR or no VR), I’ll be grinning nostalgically and having to have someone drag me away from the game at some point.
Word has it that Rebellion may also be redoing the late 90’s PC game as well, which would be excellent if they went with a more “realistic” look to that one while adding elements from their popular Sniper Elite series. Hopefully, we’ll also see this on the Vita either as a Cross Play/Cross Buy or standalone solo and multiplayer game just because the handheld needs a bonafide smash hit. Tanks are ALWAYS awesome and there aren’t any decent portable games with them these days. Eh, we’ll see as usual. Oh, if someone at Atari isn’t looking at either Star Raiders or Space Lords as possible future reboots, they need to start doing just that. Technology has finally made making even more definitive versions of both classics possible and on multiple platforms as that. Get on it, people – call me if you need some ideas. I work cheap (but not free!).
Platform: Wii U Developer: Blue Isle/Parsec Productions Publisher: Reverb Triple XP # of Players: 1 ESRB Rating: T (Teen) Official Site Score: B- (75%)
Nowhere is safe in Slender: The Arrival, a somewhat polarizing first-person horror game that’s made the rounds on PC, PS3/PS4, Xbox 360 and Xbox One and has finally arrived on the Wii U in time for Halloween. As someone who’s avoided the game in its previous incarnations thanks to not being into the whole Slenderman myth (that some take way too seriously), I have to say I was pleasantly surprised that the game is actually more than a little frightening.
Or should I say unpleasantly surprised that I found myself backing out to the HOME screen on my Wii U after a few particularly well-placed random jump scares. At the right time (after midnight) and under the right conditions (big headphones on in a dark room, rainy and miserable outside), I found myself unable to push on during one part where that damn skinny suit-wearing freak kept popping up and making me squeal like a trapped piglet. Squeee! Squeeeee! Yipes. That’s the game doing its job quite well despite some flaws in the ointment. Continue reading →
Well, lookit! I got a FREE ticket to the Manten Aquarium from Sekai Project. Nice, and THANKS, guys! I haven’t been to the aquarium for quite a while so I hope I have a REALLY good time.
Hey, as long as those little and big fishies stay in their tanks and there’s no shenanigans going on involving a bunch of visiting Japanese high school kids going missing and having horrific things happening to them, I bet I’ll have a blast.
“La, la, la,laaaaaa…” Oops:
*Sigh…* Once again, this is why we can’t have nice things. Officer, I didn’t see a thing, sir.
Sound of Drop — fall into poison — is out on Friday, October 30 for PC via Steam. You’ll find out about my trip around then. Er, if I make it back in one piece…
A trip to the amusement park really goes off the rails in Funcom’s new short first-person psychological horror experience, THE PARK, now available for PC on digital platforms Steam, Humble Store, NVIDIA GeForce Now Store, Green Man Gaming, and GamersGate for $9.99, a 23% savings on the game’s $12.99 MSRP. If you’re like me and thinking “Hey, doesn’t Funcom only make big-budget MMO experiences these days?” Well, you’re not 100% wrong there. And you’re not 100% correct, either. Funcom wants you to know they’re not all about those expensive to produce and addictive online time-sinks these days:
“Thanks to similar games in the narrative space, such as ‘Gone Home’, ‘Dear Esther’ and ‘The Stanley Parable’, we are confident that there is a place in the gaming industry for shorter, intense experiences,” says Funcom creative director Joel Bylos. “Technically, it explores the limits of what is possible for a team to achieve with a small budget, short deadline and a strong focus.”
Aha. Well, short and horrific seem to be selling well these days, Funcom does have the talent to make it work and hey, at ten bucks… that’s less than a movie ticket and you don’t just get to sit there and get scared while choking on your popcorn. THE PARK seems like a game that while brief, is going to get people talking. Or in this era of social video site streaming, sitting down in front of their monitors watching someone play and freak out. Hmmmm. You can probably have someone feed you popcorn while you play this one. Just don’t be surprised at all if that a piece of that slimy “buttered” junk ends up shoved into a nostril at some point because Fatima peeled out of the room in fear an stuck that corn in the first orifice he or she could reach.
Sometimes, it’s best to experience certain types of horror alone. Or at least after you have your popcorn.