Catch Me If You Can…

So yeah, folks. After some arm pain, a stretch of extreme tiredness and general blah-ness. I’m finally feeling a lot better. I was warned that second shot would probably knock me for a loop and it did. Masks are still required at the supermarkets around here, so even though I’ve had both shots, I comply, just in case. Hey, I’ve heard a few customers note that either they, a relative or someone close had gotten sick and nope, for the moment, I’m Ieaving nothing to chance, at least for the next two weeks while the vaccine does its stuff.

I was starting to think I was getting a wee bit paranoid, but a few days ago when I got the mail, I rode up in the elevator with a guy who started coughing and sneezing through his mask (ewww). I actually wasn’t wearing a mask, as I figured I was only going downstairs for maybe 50 seconds and hell. what could possibly happen? So much for that now derailed bit of experimentation. At this point. I may just break out that old army surplus gas mask I’ve owned since the 90’s because the ONLY thing I want to catch these days is this:

shut up and dance!

-GW

Double Shot, No Chaser

Oh. I’m doing fine, (mostly), thanks.

So, I got my second vaccine dose last Thursday and feel pretty good overall, but I think I was a wee bit too tired the last few days. I actually slept most of Monday and part of Tuesday away, which was bad for a few reasons – I was so out of it that I missed the primary election (oops), which I thought wasn’t happening this week, but my sense of time has been off with all this self-quarantining stuff. Oh well. Been playing quite a few games of late, so expect some reviews. All I’ll say is Disco Elysium-The Final Cut may be one of the best-written and consistently surprising games I’ve ever played, but it needs a less expensive physical version and I don’t think I can do a game this great much justice in a brief post, but I’ll try.

-GW

Review: Dark Nights With Poe and Munroe (PS4)

They’re baaaaack. Full motion games developer D’avekki Studios has made the big leap to self-publishing with the digital release of Dark Nights With Poe and Munroe,($12.99) which is now available on the PS4, Xbox and soon, Switch. The game comprised of six episodic tales of a somewhat supernatural nature, with ghosts, a werewolf, a hungry painting demon, a bizarre love triangle and more. Although the game features a few toe-dips into light horror, it’s more of a creepy dark comedy where a bit of previous homework with Davekki’s earlier titles goes a long way in explaining some of the quirkier aspects found here.

Poe (Klemings Koehring) and Munro (Leah Cunard) first appeared in 2018’s great little gem The Shapeshifting Detective and they return in this standalone set where we get to know their characters a bit more, but yes, there’s even more mystery going on in the small village of August, which seems to be a magnet for offbeat supernatural occurrences. In “Frankie” the pair need to deal with a persistent stalker with surprising results. Let’s just say Poe has a way with a knife but we haven’t heard the last of Frankie in this game.

“In Bed with Poe and Monroe” is next, and it’s about a 24-hour radiothon where the two characters need to raise funds to keep the station afloat by staying in bed together (not THAT together) while broadcasting live. Well, it’s about so much more, as a sleepy Munro discovers a few times. Poe also makes a few discoveries that are equally revealing as a jealous ghost (Ayvianna Snow) appears to make his love life even more complicated. This episode has a few scenes like the first where shocks drop in and affect the outcomes of paths to wonderfully different results. More of this strangeness will come.

In Episode Three, “Green With Envy”, the pair are racing against time to find a kidnapped and drugged student (Warrick Simon) before his time runs out. Time is of the essence as the duo’s decisions in this chapter affect the ending and all depends on how you choose to investigate the case. There’s a pair of laugh out loud innuendo bits here when Munro visits guest house owner Violet (Aislinn De’Ath) and a little De’ath goes a long way when Munro misinterprets some simple queries before asking her own. Poe gets his way (sort of) with a pretty teacher (Ashleigh Cole) who may be a suspect, but who’s the mysterious Yvette who calls into the show to say she’s the kidnapper?

Episode Four, “Everybody Changes” brings a hypnotist into the studio, Madame Baratsky (Lara Lemon), who puts Munro into a trance where she relives a past life and tells a disturbing tale of murder. As mentioned above, playing that chapter made me go see the Doctor up close and personal (I bought the game last year on the PS4), an experience I highly recommend. In any event, this episode made me want some sort of Doctor Dekker followup, or at least the desire to replay that game again a few more times.

In Episode Five, “Many Happy Returns”, it’s the day before Munro’s birthday, there’s a full moon and a caller rings in to note he may have almost run over a werewolf. Guess where out two intrepid adventurers are headed? If you guessed “Why, to find out if that’s true, but not before a possible time traveler named Kaspar (Vincent Gould) calls, then shows up to the studio!” Well, you need to be in your own game, as you’re psychic. Like all the episodes, there’s a set-up of events and situations here that definitely hints at more. This give players a hint that the sleepy town of August is quite the nexus for bizarre happenings (like the sudden rock, paper, scissors game in this chapter).

Finally, Episode Six gets truly freaky with “It Started with a Wish” where we get a soul-eating canvas demon named Rose (Rachel Cowles) who lives inside a painting. She grants Poe a wish, which he has to pay for by having Munro hide nine capsules as prizes for ‘lucky’ listeners to find. Those capsules are supposed to have museum tickets inside, but (surprise!), they have a less pleasant gift awaiting. You’ll see. Poe’s wish has very huge consequences both he and Munro have to deal with and there’s a sort of David Lynch meets Night Gallery thing here when the characters have to deal with the results.

As noted, the game teases very much that there are many more August takes to be told, and I like that Poe and Munro’s relationship goes where it does in different ways depending on your choices. In terms of production, this one’s pretty solid. Without fancy effects makeup or gore, the game still conveys an eerie, scary vibe when it needs to, But it’s also funny, sexy and mature where it matters. Some may feel the vignette nature of the episodes might be better served as a single story arc. But I found that a game where time travel seems a quiet reality, dryads may actually exist and so many possible outcomes from charming to deadly are at one’s fingers that I’m all aboard for more. Recommended.

-GW

VERTIGO As A Game Has My Head Spinning

So this one’s got me divided upstairs but here goes. Microids and veteran adventure game developer Pendulo Studios (Runaway, Yesterday Origins, Blacksad: Under the Skin…) are in the midst of making Alfred Hitchcock – Vertigo, which is set to launch at the end of the year on PC (Steam), PlayStation 5, PlayStation 4, Xbox Series X | S, Xbox One consoles and Nintendo Switch. Here’s the first teaser trailer below. No actual gameplay footage is shown, so I take it the developer is taking the whole “master of suspense” thing to a whole new level, ha and ha:


While the plot is completely different, the game will, according to the developer stay close to its source material:

Of course, Alfred Hitchcock’s movie was a major inspiration source, whether it’s about the game’s themes, its narration, or even the visual techniques we used that clearly mirror Hitchcock’s recurrent cinematographic techniques” explains Josué Monchan, Narrative Designer at Pendulo Studios. “Vertigo is not our only frame of reference. For instance, the fact that therapy is at the core of the narrative echoes Spellbound, and some characters resemble protagonists from Rebecca, Psycho, and many more.”

As for the story, Writer Ed Miller came out unscathed from his car crash down into Brody Canyon, California. Even though no one was found inside the car wreckage, Ed insists that he was traveling with his wife and daughter. Traumatized by this event, he begins to suffer from severe vertigo. As he starts therapy, he will try to uncover what really happened on that tragic day.

Game features

  • An exclusive, original story about obsession, memory, manipulation and madness, freely inspired by Alfred Hitchcock’s masterpiece, Vertigo
  • Live a powerful narrative experience paying tribute to the visual and storytelling techniques of the thriller genre
  • Investigate through the vision of three characters: everyone has a different story to tell
  • Explore several timelines to cross-check the events and separate reality from deceptive memories

Prepare yourself for a disturbing investigation inside the human mind: the truth is sometimes worse than madness…

Of course, as a longtime Hitchcock Hitchcock fan, I want this to work on every level. So I’ll wait for the final version to ship and not get all Psycho or go into a Frenzy over what little info we have so far. Fingers crossed. -GW

Review: Ord. (PS4)

From ever-busy publisher Ratalaika games and indie developer Mujo Games comes Ord.($4.99), a minimalist adventure game that tells its short stories three words at a time. Split into five tales with a bit of replay value in each (Quest, Dimensions, World, Foul Things and Heist), the game will also have you brain filling in most of its visuals. It’s also part memory test in that there’s a Groundhog Day-like loop to overcome where choosing certain answers won’t advance the story, but instead, send you back to choose differently.

zzzzzzzz

That said, there are no “wrong” answers here. In fact, choosing every option will lead to some surprises and abrupt (sometimes fatal) endings. The minimalist thing in taken to extremes here on both the visual and aural fronts. Other than the title screen, visuals are just text on a black background with some stylistic touches like thunder, lightning, rain, a bit of fog and yes, you’ll want to have a drink in the tavern just to see the blurred result. For me, the sole flaw here in there’s no story tracker, so on a replay, you may get temporarily stuck (a notepad will come in handy here). Playing the game through once won’t take long and those trophies drop pretty quickly once you get rolling.

Overall, Ord. is a pretty decent and nicely experimental bit of fun. Ratalaika’s been on a roll lately with more hits than misses of late. So I’ll have to get to covering more on their interesting titles from it’s rather intriguing lineup shortly.

-GW