Review: Ord. (PS4)

From ever-busy publisher Ratalaika games and indie developer Mujo Games comes Ord.($4.99), a minimalist adventure game that tells its short stories three words at a time. Split into five tales with a bit of replay value in each (Quest, Dimensions, World, Foul Things and Heist), the game will also have you brain filling in most of its visuals. It’s also part memory test in that there’s a Groundhog Day-like loop to overcome where choosing certain answers won’t advance the story, but instead, send you back to choose differently.

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That said, there are no “wrong” answers here. In fact, choosing every option will lead to some surprises and abrupt (sometimes fatal) endings. The minimalist thing in taken to extremes here on both the visual and aural fronts. Other than the title screen, visuals are just text on a black background with some stylistic touches like thunder, lightning, rain, a bit of fog and yes, you’ll want to have a drink in the tavern just to see the blurred result. For me, the sole flaw here in there’s no story tracker, so on a replay, you may get temporarily stuck (a notepad will come in handy here). Playing the game through once won’t take long and those trophies drop pretty quickly once you get rolling.

Overall, Ord. is a pretty decent and nicely experimental bit of fun. Ratalaika’s been on a roll lately with more hits than misses of late. So I’ll have to get to covering more on their interesting titles from it’s rather intriguing lineup shortly.

-GW