Just about a month to go, so Codemasters is getting these GRID 2 gameplay trailers out like clockwork. Of course, the curse of the Internet Troll is still hitting the developer, as rants from the “no dash cam, no buy” crowd are still popping up (like clockwork as well). Well, I like the game as is, and I don’t thing threats of not making a purchase, begging for a patch (which would take a while if you add in the number of cars and other changes to the engine) or other complaining will fly right on over the dev team’s heads until they decide to re-implement the viewpoint into a different racer. As I’ve played bits of the solo and multiplayer modes, I can safely report that you really won’t miss the viewpoint (much) because the speed and handling are still there. But, whatever to those who still are screaming to the heavens. Tantrums like these keep me off message board sites and wondering if anyone bitching so loudly about ANY game they don’t plan on playing actually has a hobby outside of being a human soapbox…
Tag Archives: Xbox Live
Lost Planet 3 Multplayer Interview: Szymanski’s The Man, See…
OK, either Capcom read my mind and had this prepared a while back or they read my post yesterday and cooked this up in a hurry. Probably neither of the above and more like it’s been in the works just to explain the upcoming game’s MP modes as I hoped they’d do. From what I got to try of the campaign, the game is solid and quite enjoyable in that “Ah, this is MUCH cooler once you give it a play” way that’s supposed to happen. Hopefully, some of the louder, lazier skeptics who love to knock anything fun if it’s not what they THINK they want will shut it and put some time into trying this one out. I’ve been sold since last year and that was without any multiplayer.
XCOM Remake Goes From FPS to Tactical Third Person. Change Is Good (Hopefully)…
I actually didn’t mind at all that the initially announced (and formerly Xbox 360 exclusive) version of this was going to be a first-person experience, but some really stubborn hardcore fans of the classic PC game as well as misguided message board denizens who think ANY game with a FPS viewpoint is going to be a Call of Duty retread didn’t like the new direction at ALL. While all that turmoil was going on, veteran developer Firaxis was tapped to create a new tactical game in the series that followed and enhanced the gameplay of the original and as expected, it did quite well critically and (it seems) commercially. During all this, a poll was taken about the other game and fans basically asked it to be pretty much as similar as can be to what they “expect” and so, here we are… Continue reading
Gallery: Resident Evil Revelations

Jill Valentine certainly isn’t on The Love Boat this time out and this creature-packed cruise from hell she’s stuck on will surely make her long “OK, let’s NOT do that again” list along with her every other appearance in a Resident Evil game where she’s put through the virtual wringer. But where would you fans be if she wasn’t always in some sort of peril with half a clip left and something really ugly closing in for it’s dinner? Granted, if she’s out of ammo and on her last legs, that’s actually more your fault than the game, right?
Anyway, Resident Evil Revelations looked fantastic as a Nintendo 3DS game last year, but completely redone for consoles and PC, it’s definitely a visual showstopper for the long-running franchise. With a May 21 release date set Capcom has announced that yes indeed, a demo for the upcoming multiplatform game will be released soon over Steam (PC), PSN (PS3), Xbox Live (Xbox 360) and eShop (Wii U), so you’ll get to try this one out and see the horror for yourself. Or not see it, because you’re too damn scared to tiptoe into the next room. Hmmm… I wonder if there’s even a tiptoe animation in the game. I guess that’s my winning suggestion to Capcom for the next installment in the series…
Below the jump are a boatload of screens and a part one of a great developer diary that looks at how RE’s of the past have shaped this installment – do drop in and check it out, please… Continue reading
Dead Island Riptide Launch Trailer: A “Staycation” Was A Much Better Idea…
Yeesh. I’ve heard of vacations from hell, but this is REALLY ridiculous. Granted, the original Dead Island had that whole “island paradise gone to zombie hell” vibe going for it from that first CG trailer everyone fell over backwards over that wasn’t quite what the game was about, but this one looks like it’s got more of a story. And more crazy undead to put down before they eat your skin. Did I mention this game isn’t for kids or those who faint at the word BLOOD or sight of it (even if it’s fake)? Well, it is. So there. Oh, wait…. you fainted dead away, so now I’m typing this to no one. Rats. Well, as long as you didn’t crack your head open when you fell from that chair (and don’t come after me as a zombie), it’s all good…
Defiance 1:3 Preview: “The Devil in the Dark”
Short and longer previews of next week’s episode, anyone? I like that the show picks bits and pieces from all over and cobbles them together into something entertaining that makes those who get all the references nod and wink at their TV screens. I’m not tracking the ratings at all, as that’s a useless thing to do for any show that SHOULD get a full season and story arc to find its place. I hear that the game has been having some bumps that are being ironed out through patches, but that’s the online space for you – nothing ever goes THAT smoothly even if that’s the best intention of all involved. It’s a really good thing the show is so much fun to watch and both products can stand alone while enhancing the overall experience if one has the means and connection speed to play.
Ride to Hell: Route 666 Trailer: It’s A Biker Strategy Game? OK, I’m Sold…
Deep Silver’s upcoming “grindhouse” style action game Ride to Hell: Retribution isn’t the only surprise they’ve got up their sleeve, it seems. The company has just dropped a very cool trailer for (of all things) a tactical/action game for PSN and Xbox Live Arcade called Ride to Hell: Route 666… and yep, I did a triple take when I say that trailer above. Of course, now I have to play this game as it appeals to a few things I happen to like a lot. That said, I wish it was a grittier looking game, as it’s almost too cute for its content… well, almost. Anyway, this one’s coming in the summer and I’ll be keeping an ear to the ground for more info…
Lost Planet 3 Multiplayer Modes Revealed (Well, Two of Them)
Those smart gamers who haven’t been incessantly whining about Lost Planet 3 for its working-class lead character, intentionally unexciting cover art and American developer (for no legitimate reason other than they like to whine about a game they’ve yet to play) HAVE been wondering what’s up with the silence so far on the game’s online multiplayer modes. Well, Capcom is here to clear the air with a peek at two of them, so here comes half an answer if you’re one of those folks. Me, I’m all about the single player campaign in my games, but given that action-based games such as this seem to require ways to interact with other players by running around and shooting them in the face, here you go. Well, at least the two revealed modes sound fun if you like that sort of thing (to the press release, Robin!):
Scenario Mode sets each team a series of either offensive or defensive challenges and mixes them up with the extreme and unpredictable conditions of E.D.N. III. Players can compete in both third person on-foot action and in first person combat using the futuristic Vital Suits, making this a dynamic gameplay experience.
Akrid Survival sees two teams of three players compete independently of each other in a series of encounters against waves of hostile Akrid before the teams go head to head in a final PvP elimination round.
As the game’s now got an August 27, 2013 release date, that gives Capcom time to show off the other two MP modes and perhaps also show the really cranky skeptics out there that Spark Unlimited has done a solid job with this prequel. I still think the title is what’s confusing many more than the game proper, as I keep seeing bile-spewing posts all around where the authors believe this game takes place AFTER the events of Lost Planet 2 and not many years before. OK, Capcom – the ball is in your court again – I say get a YouTube video out with an explanation of where this game falls into place along with a nice long video of some live gameplay so people can shut the hell up and actually put more money into your pockets because they like what they see and understand it more fully. Me, I’m not in need of any further convincing because my hands-on time helped me see this one’s going to be quite good…
Dungeons & Dragons: Chronicles of Mystara – The Cleric: The Doctor is IN!
Not just a skilled fighter, the Cleric can dish out some truly nasty spells that cause damage to all sorts of pesky creatures. Of course, going at it solo with the character is a challenge, but that’s the fun thing about these arcade games because they bend the D&D rules enough to allow anyone to play as any class and still have a complete blast. As in that Turn Undead spell completely blasting the game screen free of undead things before they get within chomping distance. Clerics don’t much care for zombie bites on their forearms (or foreheads, for that matter!). Dungeons & Dragons: Chronicles of Mystara goes on sale July 14 on PSN, Xbox Live Arcade, Nintendo’s eShop (for the Wii U) and PC. Yes, I’m still hoping there’s a Vita version coming down the road, as this one begs to be played on a road trip!
Brothers: A Tale of Two Sons Hands-On: Starbreeze Takes A Brave New Direction
Starbreeze Studios and Josef Fares’ upcoming collaboration: Brothers: A Tale of Two Sons (set for a spring launch on PC, PSN and Xbox Live Arcade) is an important game for a few reasons, but it’s also a game you actually need to play in order to understand how and why it works so well. The acclaimed Swedish director and well-seasoned developer have crafted a gorgeous-looking fantasy adventure tale with an innovative control scheme, smart camera system and no GUI to take away from the immersion, all of which make the game unique but accessible once you wrap your head around controlling two characters with a single controller.
There have been many games where players were either followed around by “smart” AI characters or controlled multiple characters on the same screen, but Brothers’ unique control scheme gently demands that both halves of your brain operate in unison right from the start, as many of the puzzles you’ll face require timing and precision in order to progress. Just remember that your left side of the controller is Big Brother and the right side Little Brother and it all clicks into place…
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