After a few not so stellar attempts by other studios to make a first-person shooter based on The Walking Dead, Robert Kirkman and David Alpert at Skybound have decided to let one of the best multiplayer FPS teams in the industry have the keys to the car along with all the gas they can scrounge up. Currently in development by Overkill Studios, all we have to look at for now is this simple followed by Kirkman’s announcement and a nice little gift for Payday 2 fans worldwide.
As it’s far too early to say what the game will be about in terms of its plot. We do know it will at least take place in and around Washington DC and be released sometime in 2016 for the aforementioned consoles and PC. Once again it looks as if those holding on to those PS3 and Xbox 360’s for dear life will need to bump themselves up into “next gen” which in now “current gen” to a few million people around the globe. PC owners will of course be trumpeting their own victories on the frames per second and detail setting maxed out front, but that’s always another tale for another time. 505 Games just got another money making AAA title in their library worth checking out.
Since I’m sitting here with a couple of RROD’d Xbox 360’s (shakes fist at busted consoles) and no willingness to throw more money away at Microsoft to fix them or buy a replacement (shakes fist in the direction of Redmond HQ for producing such faulty junk of a console), I’ll need to wait for this to pop up on PSN or Steam. On the other hand, I think a friend is picking this up over the weekend, so I’ll probably boogie on over to his place and play this after he’s done with it. Given that Brothers: A Tale of Two Sons is designed to be played in a single sitting, I don’t mind at all and I can get a perspective from someone else about the story’s impact and how he liked the unique control scheme. As noted in my earlier hands-on preview, this is one of those special games that’s worth a buy despite the relatively short length because you get to see a great developer stretch its wings with a fine new IP from a film director trying his hand at game development (and succeeding quite well). Back with a review probably around Monday.
And in the not too distant future, there will be many Monday morning work conversations that go something like this: “Er, Soooo… what did YOU do this weekend…” followed by a smirk and maybe a knowing nod or three from a few others hanging around that coffeemaker after being up way too late the night before playing too much Payday 2. Sure, it’s not a game for everyone, but if you’re looking for something more like a modern day cops & robbers deal and not another military shooter with a guaranteed few million sales on day one (and super crowded lobbies to boot).
The original Payday was a blast, but this sequel adds so much more cool stuff that it feels like a reinvention in some respects. 505 Games and Overkill Software have a hit here for you would be digital bank robbers, so do them a favor and pay actual dollars to snap this one up, I say…
Overkill and Starbreeze’s upcoming co-op centric crime game sequel, Payday 2 has gone from a digital download to a physical package to a nice $59.99 retail game that’s packed to the rafters with goodies and content. Usually, these Limited or Collector’s Editions manage to tick me off for a few reasons, but I actually like this set of goodies in the package:
505 Games looks as if they have a huge sleeper hit here, as the original was very well received and this sequel adds a RPG-like element to the gameplay and customization that should boost its sales even further among veteran players as well as new potential virtual robber types. As long as you’re locked in at home playing this, you can’t be on the street pulling off any real crimes, right?
Of course, that’s a little joke there, but I know some will watch that trailer above and have a mild to moderate seizure over the cops ‘n robbers stuff going on. Breathe, I say… breeeeeaaaaaathe. No, that’s hyperventilating, and doesn’t count – you can keep that up, though… you’ll pass out in a few seconds.
Other than trying the game out at a friend’s place for about an hour or so, I didn’t get to play Payday: The Heist because I can’t access PSN or Xbox Live at home. Of course, with its fast-paced but more tactical gameplay that your garden variety FPS and ability to play out different heists, the game did well enough as a PS3 and PC download that a sequel was a no-brainer. Overkill Software has been in the kitchen cooking up Payday 2 for a bit and publisher 505 Games has announced that not only is the sequel coming soon (as in this August), it’s making the jump to Xbox 360 AND getting a nice retail release this time out.
As you can see from the screens below, the fine folks at Overkill (which is an offshoot of Starbreeze Studios) certainly know their way around a graphics engine and if you hate clowns, you’re already hiding behind a couch cushion thanks to those freaky masks. Of course, the proof is all in the playing, so I guess this one gets added to my already crowded list of games to get to once they’re out. Those of you looking for a little virtual cops & robbers action should probably be on the lookout for this one as well…
Starbreeze Studios and Josef Fares’ upcoming collaboration: Brothers: A Tale of Two Sons (set for a spring launch on PC, PSN and Xbox Live Arcade) is an important game for a few reasons, but it’s also a game you actually need to play in order to understand how and why it works so well. The acclaimed Swedish director and well-seasoned developer have crafted a gorgeous-looking fantasy adventure tale with an innovative control scheme, smart camera system and no GUI to take away from the immersion, all of which make the game unique but accessible once you wrap your head around controlling two characters with a single controller.
There have been many games where players were either followed around by “smart” AI characters or controlled multiple characters on the same screen, but Brothers’ unique control scheme gently demands that both halves of your brain operate in unison right from the start, as many of the puzzles you’ll face require timing and precision in order to progress. Just remember that your left side of the controller is Big Brother and the right side Little Brother and it all clicks into place… Continue reading →
Hey! Wouldn’t you like to be on a nice vacation right about now? OK, let’s go! Let’s say, hmmm… we’re now in Sweden with Josef Fares at Starbreeze Studios talking a little more about their unique game collaboration, Brothers: A Tale of Two Sons coming to Windows PC, PS3 and Xbox 360 courtesy of publisher 505 Games? OK, OK… sitting in another room that’s different from the room you’re in now may not be much of a holiday at first glance, but think outside the box (or outside the building, in this case) and you’re on the way to your new destination with a fresh outlook. Um, Har en fantastisk semester – inte äta för mycket korv!
And just exactly what has Starbreeze Studios been up to these days you ask? Well, the busy and super-talanted developer has been collaborating with Swedish film director Josef Fares on an upcoming digital-only fantasy game headed for the PS3, Xbox 360 and Steam this spring and published by 505 Games. Brothers: A Tale of Two Sons lets you control a pair of siblings with a single controller as they try to find a cure for their ailing father in a nicely detailed stylized fantasy world. Check out the teaser above and the short walkthrough clip below to see how the game will play. This one looks quite cool and hopefully will gain a strong following and not get buried in the rather large online game libraries on PSN, Xbox Live and Steam. As always, we shall see…
OK, a mere six early screenshots isn’t much, but the gorgeous teaser video above for Brothers – A Tale of Two Sons makes up for that, I’d say. After a long time away doing quality shooters set in gritty modern and futuristic locations, Uppsala, Sweden-based developer Starbreeze Studios is headed back into the more fantasy-themed worlds they started out making. Granted, their very first game, Knights of the Temple: Infernal Crusade (PC, Xbox, PS2 and Game Cube) took place in a gritty medieval setting, but their second game, Enclave (Xbox) was set in some a pretty interesting (and yes, gritty) locations. This new game, set to hit PSN, Xbox Live Arcade and Steam in 2013 has a richer, more stylized look to it that recalls a tiny bit of the Fable series but with more of Starbreeze’s technical polish. Unreal-powered loveliness aside, I’ll need to get my grubby (or is that gritty?) paws on a build for some hands-on time. 505 Games has been good about letting me know when they’re in the city (playing a demo of Naughty Bear: Panic in Paradise was a highlight of last month for me), so I’m expecting a little bird at my window when they’re ready to show off their new baby. I can’t wait…
Edit: I had a R.J. McReady monent there, heh (+5 points if you get that joke)- Starbreeze isn’t Finnish, but they’re based out of Sweden. Oops!
With the release of Syndicate less than a week away, here’s a quick (and mostly spoiler-free) update on what to expect from Starbreeze Studios’ reboot of the PC classic. I had the chance to play through the game’s first two missions plus a tough co-op map with a few fellow journalist types at the Spotlight EA event last week and as I’ve been saying, the game absolutely nails the feel of the original game in many areas, improving on things by dropping the camera to first person and putting you into the shoes of cyber-enhanced corporate agent, Miles Kilo. Those of you out there still skeptically on your internet forum soapboxes need to step down and pick up a controller at some point, as any bit of quality time spent with the game will prove that it’s a winner that improves on many elements the original pioneered.