Random Art: One From the Vaults: Sonic + Mega Man

Quick backstory: I did this back in 1993, so perhaps I was a tiny bit psychic. About a year later, gamers were getting all excited reading about Sega making some sort of big publishing deal with Capcom which some thought would also bring Mega Man to the US on a Genesis cart. Of course, that didn’t exactly happen and Rockman Mega World/Mega Man: The Wily Wars is to date, a highly desired collectable. It was released in Japan and PAL territories in English, but Sega decided to ONLY give this game a shot as part of their innovative Sega Channel service.  Blast you Sega for being so damned forward thinking!

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I’m Much Older Than Street Fighter (and Ryu Can Still Kick My Ass)

 

Wow – 25 years is a pretty good run for any game, but Capcom’s long-running Street Fighter series was and is a key point in quite a few people’s gaming lives. Me, I’ve always been terrible at fighters like this, but that’s probably because I always seemed to have to play against people who were training to be competitive fighting game players, had more quarters than I did or were just plain good at mastering even the worst characters. Eh, I’m a bit of a passy-fist (ha ha) anyway… and a bit of a voyeur as well, as I like watching people play a good fighting game more than I do playing them. That said, I can play a BAD fighting game all day for some reason. There’s something about a busted combat system or super-cheap moves anyone can pull off that’s oddly appealing.

Or maybe I just suck in reverse at this whole fighting game thing… Anyway, happy anniversary, Street Fighter!

Video Game Appreciation 101, Scary Side: Roxy’s – A Little Slice of Silent Hill, Circa 1960…

Edward Kienholz was an artist you may or may not have heard of (depending on your level of education), so if you know his work and happen to be a gamer, you’re smiling right now.  For those of you who are scratching your heads, I’ll let you Google him and more of his work up at your leisure. Before that, take a peek at that image to the left. Go on, it won’t bite (I think)…

OK, maybe this should be ART Appreciation 101, huh?. It’s from Roxy’s, an environmental installation piece from 1960-61 (and the artist’s first large scale work) based (loosely, I hope) on the artist’s memories of a visit to a Las Vegas bordello in the 1940’s. Long story short, I’d seen this image years ago in an art book and it bugged the hell out of me for weeks. As in seeing that figure hovering around in a nightmare or two and maybe wanting to dig my eyes out with a cold spoon after waking up bugged…

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Nintendo Power Shuts Down: The End of an Era, Despite Me Ignoring It (Mostly)…

Amusingly enough, I didn’t much care for Nintendo Power back when it launched in 1988. I wasn’t a big NES fanboy and I knew the mag was a house organ designed to pretend anything Nintendo was the best thing since sliced bread. Being system agnostic, I’ve always disliked this sort of thing when it’s that biased against other platforms, so it was quite easy to stick to my guns.  Sure, Nintendo was the company that pulled the game industry out from the grave back with the successful launch of the NES in 1985, then created the dedicated portable gaming market with the original Game Boy in 1989, but that didn’t mean they (or any other game company) could always ignore other platforms that had games of equal or better quality.

Despite Nintendo’s instant deity status among millions, initially, I wasn’t too impressed with the NES because I’d played Mario Bros., Super Mario Bros., Donkey Kong, Popeye, and a bunch of the other classic arcade ports to death (in actual arcades) and didn’t see the need to do so all over again, no matter how good the games were. Stubborn (and stupid), wasn’t I?  OK, maybe I was a tiny bit biased as well, as I somehow had little to no trouble playing some Sega Master System and later, Sega Genesis arcade ports. Ah well, nobody’s perfect, right? I  did come around to the joys of the NES and later, SNES once I got my paws on Final Fantasy, Dragon Warrior, Wizardry, The Bard’s Tale and a bunch of other RPGs I wasn’t seeing on any Sega platform, but that took a few years longer than it should have…

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Incoming Retro Bliss: Sega Genesis Classics Collection Gold Edition (PC)

As I always have way too much going on (being a one-man operation can be a bit of a pain every so often), sometimes I can be a tad forgetful. That. or I end up not getting to everything on my rather long list of games I’d like to dive into for a spell. To wit: I’d forgotten this amazing set of over 40 Sega Genesis games had shipped out to retail a while back (OK, something like March 2011!) until one of my eBay alerts reminded me that I was looking for this. A few clicks later and for a mere $9.90 shipped (brand new/sealed), I’m a happy camper set to re-relive some games I’ve played to death on a few platforms already. Hey, the classics NEVER get old, that’s for sure.

I’ll drop in a review once this arrives and I get in some quality time with the games in this great package. Hmmmm… now, where did I put that PC game pad I haven’t used in ages?

Babycastles Summit Updaaaate! Tix On Sale, List Of Fun Stuff Grows Bigger…

Wow – it looks like this will be quite the major event for those ironic hipster doofus types who think they’re the coolest beans on the block as well as actual gamers who want to show up and beat them (at a GAME, not in real life, silly!). Check out the huge list of speakers, bands and other fun, fun stuff (and don’t forget to purchase some tickets!) HERE.

Atari’s Space Lords: The “Best. Multiplayer. Game. Ever.” You’ve Never Played.

As far as 1992 and parts of 1993 go, other than what games I played in the slowly dwindling arcade scene in New York City’s Penn Station, I don’t recall too many other great things happening in my life. Atari’s now mostly forgotten Space Lords was and is the key game that stands out for me for a few reasons, the primary one being the game was pretty innovative and another great example of the company making strides in “social” gaming long before it became the far bigger thing it is these days. Granted, arcade gaming has always been social (duh), but Atari really nailed it with a game that would do a number of things perfectly that modern gamers take for granted as “innovations” on consoles and PC.

Like 1985’s mega-hit Gauntlet seven years before, Space Lords was a game where anyone could step up to a machine plunk in some change and play with other live players of any skill level. The big differences were the seven years worth of technical improvements that made this an even more thrilling game experience than Gauntlet ever was (in my opinion). Between the dynamic outer space setting, first-person viewpoint, rear gunner co-op play and addition of two multiplayer-centric modes along with the ability for up to eight people to play on linked machines, Atari basically blasted out of the gate with a stellar game that managed to be as good as (or even better than) some later (and more famous) PC games that kicked of the first-person shooter craze that still spits out multimillion selling franchise titles from Halo, Call of Duty, and medal of Honor (among others).

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Babycastles Summit Update: Tickets Now Available (You Should Go If You’re In the NYC Area!)

Well, THAT was fast! Tickets for the Babycastles Summit are NOW on sale here and yes, you should go if you’re in NYC and have even the faintest interest in gaming.  getting the chance to interact with one of the guys behind Katamari Damacy should be enough to get you out the door, but there will also be a few other fun things to see and do.

That is all. Off to change the banner for August, as I have no idea what to do, image wise. Too much stuff going on!

Juggernaut: A Horror Game For Eggheads (And That’s A Good Thing)

Proof that a good horror game isn’t all about running around dispatching all sorts of hideous monsters with assorted weapons, Juggernaut is also a tough sell unless you’re looking for a game that’s very weird and intentionally slow moving that still manages to get under your skin. From the surreal visuals to the even stranger plot, the game is a three-disc descent into hell that gets stranger as the plot spools out, yet makes for a compelling experience once the game has its hooks in you. Granted, it’s an old PlayStation game from 1999, so you’d need to have an interest in revisiting that system for about a dozen or so hours (give or take). Nevertheless, the story of a guy trying to save his possessed girlfriend’s soul by taking a trip into her mind (with a little help from a creepy corrupt priest with his own agenda) just might keep you up longer than you’d like. Don’t expect this to pop up on PSN any time soon, as the game never got decent reviews other than a few of writers (yours truly included) who “got” the creativity oozing from the game in all the right places.

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Video Game Appreciation 101: Wii Library Update (New Additions)

A few new (and used) titles for the collection, mostly thanks to some trades and a few others snapped up at really cheap prices. of course, I haven’t even finished all of these (my time machine is still busted), but have played enough of each to offer buy or bust recommendations. Then again, something I don’t like might be something you may fall over backwards over – that’s one of the more interesting things about gaming for you, right?
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