And If You DID Work Today, Black Curtain Studio Says, “Boo!”

But not “Boo, you had to work today!”… it’s more like “Boo! You’d better NOT be working late, silly rabbit!” Yeah, as I noted with their first game One Late Night, these guys sure know how to make you dread office work. Well, guess what? They’re working on a follow up that, based on this teaser, will make you want to call in sick for about a month until your boss does something about that creepy space you have to slog to five days a week (and sometimes more… with NO overtime to boot! Bastard!). Anyway, go check out the original game (which has since gotten a Developer’s Cut version) and keep an eye and ear peeled (eww) for this new one when it finally gets a release date. Now, go get some sleep – your holiday is done and it’s back to the grind tomorrow (and those pissed off ghosts are waiting to jump you at the coffee machine…)

Bugbear Wants Their Next Car Game to Be Your New Car Game…

… even after you’ve gone and smashed that car into scrap metal. That’s right, folks – check out that video above and if you’re felling all warm and fuzzy inside about what you see, you know what to do. Get in on that pre-order action over at the official site, and bring along a few friends while you’re at it as hey, if you want to smash into someone with that virtual ride, it may as well be someone you know, correct? Oh, and “Next Car Game” is a tentative title – you can’t get more generic than that, so let’s hope Bugbear is saving up that title reveal and makes it a great one.

REALLY Quick Take: Zero Escape: Virtue’s Last Reward

I finally got around to playing this excellent Vita sequel to a Nintendo DS and 3DS game (999: Nine Hours, Nine Persons, Nine Doors) and I had to chuckle a bit because there are two ways to describe the game and as I’m busy with a ton of stuff, I’ll take the shorter route and potentially tick off some people who think this game is the greatest thing since sliced cheese bread. Don’t get me wrong, I liked it a lot, being a cranky old fan of point and click adventure games and all. But as I was finishing it up, I just so happened to be in the library last week and overhear two kids talking about the game and one of them offered up an unintentional ten word review that made me almost burst out laughing because Yahtzee with his awesome Zero Punctuation videos is supposed to be KING of the ten-word review. This kid nailed the game without even realizing he was doing a Yahtzee impression.

His take (and mine, if you have a short attention span and just want to know what the game is about or similar to) when his friend asked him about the game:

“It’s like SAW… but with anime characters and better writing.”

Yeah, that’s about right. Damn kids… I should have hired him on the spot, but I don’t think he was old enough. OK, so the game IS a bit more complex and cerebral than a SAW flick, but there are a few more than amusing parallels that if you describe the plots of the game and one of the movies, someone who knows one and not the other might get a little confused.

BEYOND: Two Souls “Beautiful Drama” Trailer (The Only Time It’s That Is When It’s NOT Real)…

With so much happening this year in the gaming universe, I almost forgot about Quantic Dream’s upcoming PS3 exclusive, set for an October 8, 2013 release. The PS3 has had a really busy year with key first party exclusive titles as well as third party games that show the console is far from dead once the PS4 hits in November. Of course, it’ll be interesting to see how well this does going into the PS4 launch so soon afterwards. I predict it will sell better than some PS4 launch titles and if it scores highly enough, may actually go up in price thanks to eBay resellers taking advantage of smaller stores running out of copies. Either way, the game is guaranteed to move in some impressive numbers even if it’s at a slower pace than the usual analyst and corporate forecasting (which is always annoyingly high to the point where even a game that sells five million copies is seen as a “failure” because the target was a bit too high)…

BIFF! POW! Scribblenauts Unmasked Gets a Cool Digital Comic Bonus

Scribblenauts Store Front Cover FinalScribblenauts Unmasked: A DC Comic Adventure is shaping up to be a weird little game indeed in a good way, with Maxwell meeting the DC Universe and playing hero with his heroes against some classic villains. The Wii U, 3DS/2DS and PC exclusive should be in stores and online September 24, 2013 and for a limited time, will come with a free digital comic, Scribblenauts Unmasked: A DC Comics Adventure – “A Battle Most Bizarre.”

Here, I have to get clippy with the press release below the jump (and there are some new screens to ogle as well), as stupid me forgot my power brick for the laptop and my time is bleeding away by the second (eek!)…

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New Grand Theft Auto TV Spot Is 60 Seconds of “Well, There Goes The Neighborhood…”

GTAV The Official Trailer_1280x720

Well, that was… educational. Every time I see footage and screen shots from this upcoming wonderful time stealing enterprise called GTA V, I have to wonder how Rockstar Games keeps pulling this off, as each title in the long running series has been setting and raising all sorts of bars in terms of interactivity and storytelling. Yeah, yeah, I know many of you buy in for the mayhem you can cause, but when you get to the story and let it play out, they’re always extremely well written (and easily beat much of what Hollywood has to offer to death) and highly enjoyable. September 17th, people – start practicing that fake cough for that telephone call you’re going to make saying you’ve a bad case of the “flu” so you can get that week off to dive in and play around… you KNOW you’re going to…

GOG.com Brings You Two Takes On Survival (Featuring Bullets and Badgers!)…

If you’re big into DRM-free classic and indie games, you should already know by now that gog.com is the place to poke around for your content fix and yes, they continue to add some great old as well as new titles well worth checking out. Here’s a quick peek at two from this week’s batch:

The Chaos Engine was a fantastic Amiga game from The Bitmap Brothers that was so good it was ported to both the Sega Genesis and Super Nintendo (and retitled Soldiers of Fortune in North America). It’s a top down shooter that’s not a simple run & gun at all, but a game that takes practice and patience (in large doses) in order to succeed. Nice 16-bit visuals with a steampunk vibe working away, challenging gameplay that keeps you on your toes, a cool soundtrack and plenty of surprises await in this solid little blast from the past. It’s ten bucks, supports co-op play (break out that second controller) and will most certainly test your skills at dealing with sudden alien surprises. And teleports that bring in MORE alien surprises. This game doesn’t play when it comes to making you sweat that small stuff.

With its intentionally stylized chunky polygon visuals, Shelter may look like an old PlayStation era game buffed up a bit, but it’s a really cool indie title from indie developer Might and Delight that’s got a simple premise that should get non-gamers to want to try this out. You play as a mother badger who needs to try and keep her five cubs alive as long as possible during a series of linear levels where nature is your biggest enemy. Feeding them is key, but keeping an eye peeled for that hungry eagle while traveling through the forest adds a layer of tension, as does rainy weather, darkness and a few other elements you’ll soon see. Think of this as playing through an episode of Nature or some other PBS documentary and you sort of get the idea.

Replay value seems high here, as there’s going to be that time you lost ALL your cubs and you’ll want to do better the next time. That circle of life stuff can be a bitch, but I sort of wish humans needed to go through the same stuff these days, as whittling the pack down to the smartest over the strongest might make some things better off. Anyway, if your maternal urges are swelling right about now, you know what to do. No, not THAT (this is a family show!)… I meant go snap up some Shelter of your own for a mere $8.99 and keep your cubs out of harm’s way!

One Piece Pirates Warriors 2: Big to Small Changes Make Bringing the Pain Much Better…

It’s a great thing that One Piece Pirates Warriors 2 demo on display at Namco Bandai’s press event a few weeks back was timed or they’d have had to drag me away from the controller. I’m a big fan of the Dynasty Warriors/Sengoku Musou series and the games that use the same formula and/or game engine and while last year’s One Piece game was solid, it had a few flaws in the ointment that made some parts slightly annoying. OPPW2 completely nixes the quick time events from the original’s boss battles and has a more free form style in terms of how much there is to do and how you can get it all done. There’s a new leveling system where you can used earned gold to train characters and even the ability to temporarily switch characters during gameplay by building up a special meter.

Developer Omega Force is at the top of its game here, packing the huge battlefields with even more enemies, ridiculously stylized (and hilarious) special attacks and that trademark Musou gameplay that’s addictive and challenging on the higher difficulties. As with the first game, the wacky art style of the anime translates fantastically to 3D with the assorted cast members retaining their exact likenesses and expressions from the show and bringing more to the table thanks to a dev team clearly having a blast doing what they do so well. I keep wondering when Omega Force will finally do a Tekken game in this style or even better, a crazy Namco Bandai character mash-up that’s part Musou, part Super Smash Bros. (of course, some hard core Nintendo fans will want to beat me up for even suggesting this, but I can handle it).

Like the first game, North American gamers are only getting this as a download through PSN while Japan gets this as a disc game, download and as a separate Vita release. Granted, this is exactly the sort of niche title that won’t move as many units as it will in its home country, but I think Namco Bandai should bend a wee bit and reach out more directly to the fan base just to see if they’d indeed buy this as a disc if were to be made available. Even better would be both One Piece games on a single Blu-Ray if possible for a fair price, but as usual, that’s more wishful thinking on my part. Anyway, US gamers get this one soon (September 3, 2013), so keep your eyes peeled and your fingers limber. You don’t want to seize up from a bad case of “controller claw” or anything right as that boss battle gets underway…

Meanwhile, In Los Santos (Yep, It’s a GTA V Update)…

image001Yes, it’s a few more Grand Theft Auto V screens below and below the jump, info on the game’s Special and Collectors Edition extras some of you Standard Edition buyers will want to shake your fists at before canceling your old pre-order to upgrade to either the Special or CE version for all the goodies they’ll has. Or if you’re feeling particularly self-generous (or are naturally that way) you can just buy all THREE versions of the game and make Rockstar even happier, right? RIGHT?

GTAV1 GTAV2 GTAV3 GTAV4 GTAV5 GTAV6 GTAV7 GTAV8

September 17, people…

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Gamescom 2013: RIME – Ico Meets Journey in This Lovely PS4 Exclusive

(thanks, IGN

Tequila Studios’ upcoming PS4 exclusive, RIME looks wonderful in that ICO meets Journey manner with similarly rich (but more detailed) visuals and what sounds like a pretty lovely score (provided it’s not placeholder music). As for the story and gameplay, it’s tough to get a grasp on what the plot is and how this one controls from the video, but the game sure carries the influence of Team Ico’s work with those shadowy creatures and the protagonist using a torch to fight them off. It also looks like a more open world experience than ICO or Journey, but again, it’s tough to say much other than the game looks simply gorgeous.

I’m reserving any judgement on this one until it gets seen in person and played, so hopefully, Sony will get back to inviting those of us with smaller sites BACK to their press briefings, as they’ve been shutting out everyone who’s not packing in page views by the multiple thousands in exchange for what seems to be “strategic partnerships” with the big guns. This, of course… STINKS, as I used to be invited to SCEA events all the time and it’s a total pain in the neck to not get a response back to an email or a heads up that there’s something cooking in the city. Hell, I’m a train ride away and always thrilled to see new titles, so someone needs to start paying heed to the “little guys” (although after doing this stuff since 1998, I don’t consider myself “little”, grrrr…)