Watch_Dogs: Threat Monitoring Report: Beware The Launch Day Stampede.

 

I’m one of those people dying to play this upcoming soon to be classic… but I’m smartly also NOT following every single thing written about it all around the Internet because that’s the fast road to mental hell. A million “what if” posts and too much over-speculation ALWAYS leads to disappointment or over/underblown expectations and other dopiness that can derail an otherwise excellent game experience. I’ve just been ignoring everything until I hear the game is PLAYABLE and coming to NYC on a press tour where I can wrap my grubby paws around a controller to see what’s what and let YOU know about it. Of course, that all revolves around someone at Ubisoft’s PR team actually contacting me (which hasn’t happened for a while, ha ha – maybe they’re watching ME to see what I do?), but as always, we shall see. Hey, I’m a nice enough guy and don’t bite unless you ask politely (*Woof!*)…

Deadly Premonition: The Director’s Cut Random Screenshot of the Day: Sleeping on the Job…

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In general, people in the U.S. just don’t get enough sleep. Whether it’s due to overwork, too much TV/computer time or doing too many things at night other than sleeping, it’s a national epidemic that can be the root cause of a few bigger problems. As you can see above, York stepping in to Greenvale’s police station SHOULD have that guy at the desk alert and facing the opposite direction. But he didn’t get enough sleep last night and doesn’t drink that strong coffee the A&G Diner sells at all so he’s a bit lax in his attitude. Before you ask, they don’t sell that multi-hour energy drink crap in town because it’s been banned (it makes hooded killers do their job a wee bit too efficiently, I’ve heard). Anyway, if York were a hooded killer, this poor sap would be on the floor with his face missing within a few seconds. But he’s only a detective on the prowl, so Officer Sleepy here will just get a damn good scare (and maybe wet his pants a little) and maybe a stern talking to he won’t soon forget.

DP_PreorderOf course, you’ll probably be joining him soon enough if you’ve pre-ordered or plan to pick up Deadly Premonition: The Director’s Cut, coming exclusively to the PlayStation 3 on April 30, 2013. Those updated HD visuals, quirky humor, PlayStation Move and 3D TV support, new content, Trophies and more will keep you up so late (and yes, half-scared out of your wits) that you’ll need to call in dead to work the next day. Or show up and pay the consequences. Just don’t be that one guy who doesn’t get enough rest and pops in to work at the VERY moment that heavy bottle of water in the water cooler needs changing. You ever drop one of those things on your foot in front of that cute secretary you’ve been secretly ogling? It’s not a good thing when that happens, folks.

swery65_igramI haven’t had the chance to ask him yet, but I’d bet a whole dollar that Game Director Swery65 (arriving a bit tired-looking at GDC 2013) has NEVER had an embarrassing incident like this happen to him. Of course, he’s seemingly always on a plane headed somewhere or working on something you’ll probably want to be playing at some point in the future, but I’ll have to remember not to forget to ask him about this one of these days…

Metal Gear Solid V: The Phantom Pain Trailer: FOX on the Run (And It’s Looking Mighty Fine)…

 
MGSV_PPOh, brother. Raise those hands now… WHO didn’t know that this was going to be a new Metal Gear Solid game? Or that Hideo Kojima and his team weren’t going to (once again) push visuals to the edge in a console game. I can still remember that feeling I had when watching that first long form Metal Gear Solid trailer, a non-playable masterpiece from a Spring Special Demo Disc back in er, 1997 or ’98 and every MGS game since has dome something meaningful with its proprietary graphics engine. This new MGS V trailer, however, basically yanks you right into its world (which is open and non-linear this time out) from the moment Snake is on that operating table through some pretty outstanding dramatic sequences… Continue reading

Defiance Launch Trailer & Ark Hunter Chronicles 6: A New Era Is Just Around the Bend…


 

OK, I’ve got a tiny cold today, so my ten or so posts I wanted to do have been cut down a bit by common sense (as in I decided to stay home and not exacerbate my condition by hanging out in a public place with other germy folk). Anyway, I’m doing better, so here’s one more update: I’m a little worried about DEFIANCE doing as well as it should at least on consoles. I’ve read elsewhere today (and had this figured for a while) that Blizzard and Sony have done research that reveals many PS3s are never connected to the Internet. And I’d bet good money that the ones that ARE play mostly the same games or types of games. That said, DC Universe Online seems to have done well and certain franchise shooters seem to grab players as soon as they ship. On the other hand, Defiance breaks much new ground in the MMO space, but does absolutely NOTHING for those who want an offline experience. I think this is a mistake, as more people playing your game is ALWAYS a better thing than LESS and every MMO will shut down that last server at some point.  


 
Hopefully, all three versions of the game will sell like gangbusters and Trion Worlds will also hear from solo play fans who want either a stand alone game they can call their own. Or something for the Vita (which has suddenly become an indie game darling). Or both…

Defiance “Changed World” TV Spot: Reinventing A Few Landscapes…

 

So, if that 14 minutes or so of first episode footage shown on syfy’s site is any indication, DEFIANCE will be a pretty decent new show after all. This bodes well for the online-only game coming to Windows PC, PS3 and Xbox 360 April 2 and yes, the show, which premieres on April 13. I need to now actually look up that darn channel’s schedule, as I haven’t paid attention to it for a while except when there’s a Twilight Zone marathon running and I swing by for a half-hour or so fix. The game is definitely solid from what I’ve played, but I do have an issue with it I’ll kick around (again) in the next post…

Brothers: A Tale of Two Sons Behind the Scenes: A Fantasy Trip for Today…

 

Hey! Wouldn’t you like to be on a nice vacation right about now? OK, let’s go! Let’s say, hmmm… we’re now in Sweden with Josef Fares at Starbreeze Studios talking a little more about their unique game collaboration, Brothers: A Tale of Two Sons coming to Windows PC, PS3 and Xbox 360 courtesy of publisher 505 Games? OK, OK… sitting in another room that’s different from the room you’re in now may not be much of a holiday at first glance, but think outside the box (or outside the building, in this case) and you’re on the way to your new destination with a fresh outlook. Um, Har en fantastisk semester – inte äta för mycket korv!

Deadly Premonition: The Director’s Cut Random Screenshot of the Day: Exercise!

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It’s good to get out and get some fresh air in sunny Greenvale, but probably not in the very good (and reasonably priced) suit like York here is wearing in today’s screenshot. Granted, the man has his own style and a certain rugged flair that comes from being kind of crazy, but one has to hope he’s got a very good deodorant protecting him under those clothes. Anyway, there are many places to run to in and around the town, but you kind of need to pay attention to the clock you see in that picture. Why? Well, there’s nothing worse than missing the opportunity to pick up a clue, run into someone needing a bit of assistance only you can provide or even better, making headway in solving a particularly nasty set of murders because Greenvale actually needs as many people in town as possible who are kind of alive. I hear that tourists don’t visit a small town just to stumble across mutilated corpses… unless they actually LIKE stuff like that.

Anyway, enjoy that run and don’t forget to hydrate!

DPDC PS3 US EFS 2D RealSpeaking of running, if you don’t pre-order a copy of Deadly Premonition: The Director’s Cut for the PS3 (set to arrive in stores on April 30, 2013), you may find yourself emulating York and running to that game emporium only to find that they’ve completely run out of copies. Which in turn forces you to pull more York-like running all over YOUR town looking for the game. Of course, what with you not running all winter and storing up all that extra fat, you’ll be out of shape and pull a hammy while you’re huffing and puffing it around.

Swery65_dSo, before you do anything else (well, as you’re reading this post, actually) ask yourself (or the snarky voice in your head): do you REALLY want to miss out on those updated HD visuals, quirky humor, plenty of gore, PlayStation Move and 3D TV support, new content, Trophies and more?  Besides, you can even carry your copy around with you everywhere, as you may one fine day run into Swery65, who just might sign it for you and really make your day. Well, it COULD happen if you’re REALLY lucky… you never know, right?

VGA 101: New Additions: A Little Bit of This, A Little Bit of That…

silent hill 4Whee, a library update after a wee bit too long. OK, I never found my missing Silent Hill 4: The Room for the PS2 (what, I never told you it was missing? Well now you know!), so I figured that I probably accidentally sold it off or worse, stuck it in that big box lot of about 80 or so PS2 games I sold a few years back as a freebie. Oops. Anyway, I hadn’t been actively looking for a copy for a while, but poking around on ebay recently, a sealed Japanese version turned up at a crazy low price and my brain said (in the words of the late Merv Griffin) “D’ooooh!” as I ended up bidding and winning this one. I also finally got back the Xbox version I’d lent out ages ago the same day this arrived, so here you go. Yes, the import game has an English text option, so it’s quite playable…

ps3 additionsSome recent PS3 games? OK, two racers and two RPGs for your viewing pleasure. MUD (recently reviewed here) and WRC 3 (which just came in today and will be reviewed soon – so far, it’s quite good), plus White Knight Chronicles II and Ni No Kuni: Wrath of the White Witch, both developed by Level-5, and one FAR better than the other, period. Look, I LOVE Level-5’s games a great deal, but the first WKC, despite some nice-looking visuals and online play (it’s basically a MMO engineered for the PS3), is a pretty dull affair from the chunk of time I’ve put into it so far. The main issue is the combat system which should have been simpler and more action RPG oriented (like a Dragon’s Dogma, or Demon’s/Dark Souls) slogs down to a sea of menus and more menus plus a few menus for good measure. This wouldn’t be a bad thing if the game wasn’t insanely easy once you’ve gotten those menus and powers figured out. It’s also generic to the point of being maddeningly RPG 101 at times and despite a decent character editor, the guy or gal you create is a silent partner to another character who’s not much more interesting. I haven’t fired up WKC II yet, but I’m not expecting much other than better-looking visuals and probably a few gameplay tweaks. It’s not a BAD game, by any means… but it sure is bland for all those large maps, huge cast of characters and lovely CG movies…

Ni no Kuni, on the other hand is beautiful and brilliant, thanks to Studio Ghibli teaming up with the developer to create something visually impressive with gameplay that’s a near total joy. I need to finish this so I can post a full review (I’ve only played about 9 hours so far), so it’s next up after WRC 3 gets taken for more of a spin…

Dragon’s Crown PS3, Vita Bound This Summer – It’s Worth Every Crown, I Say…

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DC display packsVanillaware’s latest and absolutely gorgeous-looking 2D side-scrolling action RPG, Dragon’s Crown is finally US-bound this summer for both the PS3 and Vita (yup, you can pre-order it HERE) and yes, it’s going to arrive at a premium RETAIL price point for both the PlayStation 3 and Vita. Sure, $49.99 (PS3) and $39.99 (Vita) will seem pricey to the entitled trolls who bitch about game prices in the same posts they seem to cut and paste around the web (usually followed by “When is this going on SALE?” or something similarly cheap-sounding), but this isn’t some dumb mobile nickel and dimer we’re talking about here. George Kamitani and his team at Vanillaware make their art into gaming form and fans of the company’s other releases such as Odin Sphere, Muramasa: The Demon Blade and Princess Crown (which NEEDS a HD remake one of these days!) KNOW these games are well worth the money for the artwork and lovely character designs alone.

Por ejemplo…

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Of course, the addictive gameplay will be a big draw as well and this one’s got drop-in multiplayer on PlayStation 3 or via adhoc network on PlayStation Vita. No Cross Play functionality might be a sore spot for some, but I say pick one version (or both) and enjoy either ride solo or with like minded friends who also love Vanillaware’s games for their always awesome art and stylish hack & slash action. Chalk up another winner for Atlus, I say!

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BioShock Infinite Launch Trailer: 2K & Irrational Games Get To Say “See? Told You So!”

So, it’s out and getting high marks overall, but what else did you expect? Sure, the Internet did its thing last year when a few post-E3 looks revealed the game wasn’t quite done and ready to ship and there was a delay while it seemed things were being further tweaked. But I’ve always trusted Ken Levine and Irrational Games to get this one as polished up as possible before unleashing it onto the public. Will I run out and BUY it right away since it seems I’m not getting a review copy? Probably not this week or next, but it’ll get added to the “to-do” list at some point. I’m in no rush to jet out a review before anyone else, but it’s good to know that when I actually DO get to play this, I’ll be having quite a blast…