Well, well, well… I haven’t played I Have No Mouth and I Must Scream in about 15 years, but it’s definitely one of those games that sticks in the corners of your brain long after it’s been explored. Based on Harlan Ellison’s 1968 Hugo Award-winning story, this is an adventure game geared for adults that’s pretty unsettling and requires quite a bit of brainpower to make it through some of the trickier bits. Ellison himself appears in the game as the voice of AM, a not so benevolent supercomputer (OK, more like a slightly too malevolent supercomputer) that decided to put the last few remaining humans through the wringer in more ways than one. Best of all, gog.com has it now for a mere $5.99 and yes indeed, you sure look as if you need to be scared half to death this weekend.
Look at the bright side, though… at least you’ll be safe at home when you’re freaked out of your skin…
After a pretty crappy early part of the day… now I actually feel like dancing around the room (but I’m in the library today and that’s not a really good idea). Anyway, WayForward Technologies is indeed working on a new Shantae game for anything that can play it (consoles and PC are the main targets) and YES, you should drop a few bucks to fund it for the stretch goals to make it even better. Here’s a peek at the pitch:
Shantae: Half-Genie Hero is the name of the game and it’s already set for a release on a few platforms (it’s already confirmed for Wii U, PS3, PS4, Xbox 360, Xbox One and Windows PC via Steam), but WayForward wants to make the game even bigger and is offering up some awesome bonuses as well as cool stretch goals if they fly way over their target. You know the drill: You have a month to pledge (well, 29 days and counting down) and this one’s worth your time to check out just because you’re a fan of the company’s work or you’ve never played a cute as hell platformer with a genie (or half-genie) before and Shantae’s shimmy has you intrigued.
I used to work in a game shop years back and I actually passed up the chance to buy a copy of the original Shantae, which was a DUMB move on my part as that old Game Boy Color title fetches a few hundred bucks thanks to a low production run (and the fact that the game is really fantastic). I’ve missed out on the sequels thanks to them being digital only (boo!), but I’m backing this new game because it’s coming out on a few platforms I can actually get it for (I’ll probably get a Wii U version just to use that GamePad more than I currently do). Anyway, I’m off to that screening I noted in the above post – go make WayForward happier and pledge towards this instant classic, I say…
Mr. Watterson takes questions from some fans in character as Lost Planet 3‘s Jim Peyton and you get to listen in and maybe learn a thing or three. I’m about midway through the game (I’m taking my time as scouring every nook and cranny) and having a blast so far. Although I’m writing up a review myself, I’d have to say straight up that LP3 is one of those interesting game experiences where you just need to play it and experience the story as opposed to reading impressions and making up your mind based on those alone. OK, shutting up now and getting back to the game – back in a bit with an update… it’s a stupidly busy week here!
But not “Boo, you had to work today!”… it’s more like “Boo! You’d better NOT be working late, silly rabbit!” Yeah, as I noted with their first game One Late Night, these guys sure know how to make you dread office work. Well, guess what? They’re working on a follow up that, based on this teaser, will make you want to call in sick for about a month until your boss does something about that creepy space you have to slog to five days a week (and sometimes more… with NO overtime to boot! Bastard!). Anyway, go check out the original game (which has since gotten a Developer’s Cut version) and keep an eye and ear peeled (eww) for this new one when it finally gets a release date. Now, go get some sleep – your holiday is done and it’s back to the grind tomorrow (and those pissed off ghosts are waiting to jump you at the coffee machine…)
… even after you’ve gone and smashed that car into scrap metal. That’s right, folks – check out that video above and if you’re felling all warm and fuzzy inside about what you see, you know what to do. Get in on that pre-order action over at the official site, and bring along a few friends while you’re at it as hey, if you want to smash into someone with that virtual ride, it may as well be someone you know, correct? Oh, and “Next Car Game” is a tentative title – you can’t get more generic than that, so let’s hope Bugbear is saving up that title reveal and makes it a great one.
Cool. As I was strolling home yesterday right past his truck, the UPS guy beckons me over to sign for a package I wasn’t expecting. It’s good that all the delivery guys know me around here, as I sometimes get stopped in the street or waved over from across the street if they’re working that side of the block.
Anyway, I’ve got some homework to do, it seems. I did play for about two hours yesterday and the game is quite good (definitely Spark Unlimited’s best game to date) with a few quirks (that Unreal tech is showing its age, but the characters and environments are lovely to look at). I’ll dive back in after I take care of that late dinner I started cooking a little while ago – the pot has stopped rattling, so I’ll assume that means that clawed thing I had to shove in with a baseball bat and the long tongs must be done by now…
In other words, the inmates have taken over the asylum and yes, Bats needs to do some darknight detecting and with due diligence at that or he’s not getting out in one piece. This 3DS/2DS and Vita game (set to launch with the console and PC versions on October 25, 2013) brings things down to size in “2.5D” form, but manages to look pretty cool and should feel like a classic side-scroller with a nice Arkham twist. Sure, you can get cranky and say the Vita game should be closer to the PS3 version, but here’s a case where I’ll defer to the dev team over at Armature because they’ve done a really good job with the visuals on both handhelds.
Scribblenauts Unmasked: A DC Comic Adventure is shaping up to be a weird little game indeed in a good way, with Maxwell meeting the DC Universe and playing hero with his heroes against some classic villains. The Wii U, 3DS/2DS and PC exclusive should be in stores and online September 24, 2013 and for a limited time, will come with a free digital comic, Scribblenauts Unmasked: A DC Comics Adventure – “A Battle Most Bizarre.”
Here, I have to get clippy with the press release below the jump (and there are some new screens to ogle as well), as stupid me forgot my power brick for the laptop and my time is bleeding away by the second (eek!)…
Well, that was… educational. Every time I see footage and screen shots from this upcoming wonderful time stealing enterprise called GTA V, I have to wonder how Rockstar Games keeps pulling this off, as each title in the long running series has been setting and raising all sorts of bars in terms of interactivity and storytelling. Yeah, yeah, I know many of you buy in for the mayhem you can cause, but when you get to the story and let it play out, they’re always extremely well written (and easily beat much of what Hollywood has to offer to death) and highly enjoyable. September 17th, people – start practicing that fake cough for that telephone call you’re going to make saying you’ve a bad case of the “flu” so you can get that week off to dive in and play around… you KNOW you’re going to…
If you’re big into DRM-free classic and indie games, you should already know by now that gog.com is the place to poke around for your content fix and yes, they continue to add some great old as well as new titles well worth checking out. Here’s a quick peek at two from this week’s batch:
The Chaos Engine was a fantastic Amiga game from The Bitmap Brothers that was so good it was ported to both the Sega Genesis and Super Nintendo (and retitled Soldiers of Fortune in North America). It’s a top down shooter that’s not a simple run & gun at all, but a game that takes practice and patience (in large doses) in order to succeed. Nice 16-bit visuals with a steampunk vibe working away, challenging gameplay that keeps you on your toes, a cool soundtrack and plenty of surprises await in this solid little blast from the past. It’s ten bucks, supports co-op play (break out that second controller) and will most certainly test your skills at dealing with sudden alien surprises. And teleports that bring in MORE alien surprises. This game doesn’t play when it comes to making you sweat that small stuff.
With its intentionally stylized chunky polygon visuals, Shelter may look like an old PlayStation era game buffed up a bit, but it’s a really cool indie title from indie developer Might and Delight that’s got a simple premise that should get non-gamers to want to try this out. You play as a mother badger who needs to try and keep her five cubs alive as long as possible during a series of linear levels where nature is your biggest enemy. Feeding them is key, but keeping an eye peeled for that hungry eagle while traveling through the forest adds a layer of tension, as does rainy weather, darkness and a few other elements you’ll soon see. Think of this as playing through an episode of Nature or some other PBS documentary and you sort of get the idea.
Replay value seems high here, as there’s going to be that time you lost ALL your cubs and you’ll want to do better the next time. That circle of life stuff can be a bitch, but I sort of wish humans needed to go through the same stuff these days, as whittling the pack down to the smartest over the strongest might make some things better off. Anyway, if your maternal urges are swelling right about now, you know what to do. No, not THAT (this is a family show!)… I meant go snap up some Shelter of your own for a mere $8.99 and keep your cubs out of harm’s way!