Age of Barbarian II On Indiegogo: Your NSFW “B” Game Guilty Pleasure Gets A Sequel…

AoBII_indiegogoWith strong influences ranging from Robert E. Howard’s Conan stories, the classic fantasy art of Frank Frazetta and other illustrators, PC games such as the Barbarian series, “B” games such as Sword of Sodan and many others, Crian Soft’s violent and nudity packed Age of Barbarian was one of those games that drew some controversy in some circles for its decidedly NSFW (and DEFINITELY not for the kiddies content). Granted, if you appreciated all of what the game was attempting in its gloriously macho over the top recreation of its fantasy world, you were grinning like a Cimmerian while playing through the bloody side-scrolling hack and slash action. Conversely, if you were a cranky prude who only saw a trailer or screenshots, you were probably shaking your fists at a monitor and letting your eyeballs and brain boil in your skull.

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No matter how you felt about the game, creator Christian Fanucci is in the process of whipping up an even more polished sequel and yes, it’s crowdfunding time! Given that the goal is a pretty modest $12,000 and the funding campaign runs until February 2, 2014, I’d say Fanucci makes his target provided he’s got people who aren’t afraid to fly their flags proudly and say they loved the first game and want to see a second. Given the planned and promised changes to make it an even bigger sequel (Golden Axe style mounts, a bigger world map and many side quests to tackle), this is one of those games that I hope sees everything happen to get it out there and played by those who want more of Rahaan and Sheyna’s adventures on their computers. Forget about this one coming to consoles, as it would probably be an automatic AO for the near nudity and other scenes alone. That said, fans of Conan, the Sword and the Sorcerer and a ton of other 80’s flicks should get this on their plate and check out some of the higher-end rewards, as they’re pretty cool for those with the cash to spare.

The Collectables: Crytek’s F2P Mobile Surprise WIll Blow You Away…

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To many fans of their graphically intensive game experiences on PC and/or consoles, the words “Crytek” and “mobile gaming” are probably not even seen as anything close to a reality, but surprise, surprise. DeNA and Mobage are about to knock many socks off with the developers first project, a phenomenal-looking free to play tactical arcade shooter called The Collectables. Yes, the name more than likely has your eyebrow now hovering way above your head, I’m betting, and you’re not alone. My own eyebrow did a back flip when I heard a few weeks back that Crytek was entering the mobile scene, but when I finally saw the game in action last week demoed by a broadly smiling Barry Dorf, I was not only convinced, but I’d go as far to say that this might be the game some “core” gamers who shun mobile and tablet games run out to buy a device to play it on…
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Telltale Games Swings Two More (Soon-To-Be) Hits Towards The Fences…

I have the feeling that Telltale Games’ genuine PR guru, Job Stauffer, has some sort of powerful hex action going on at the offices there, as ever since he’s been on the job, a lot of really nice games have started popping up from a few developers and into the eager hands of gamers worldwide. Okay, Telltale already had some great titles before he started working for them, but when you have The Walking Dead (One game, an expansion and a second title on the way soon), A Wolf Among Us, and now Game of Thrones and Tales From the Borderlands as properties to represent, you’re either REALLY damned lucky or you’ve got a voodoo spell in play that may cost you your immortal soul over time, but assures you’re remembered forever as “That AWESOME PR guy” by anyone who speaks your name. Of course, NOW that I’ve spilled the beans, I suppose someone somewhere is making up a little doll that sorta looks like me that’s about to get some vintage hatpins shoved into it with relish. Ouch. Ouch, ouch. Okay, I’m just practicing now… I’ll need to same my screaming voice for later on when the actual pain hits…

In plain English: Man, I can’t wait to play these.

Psst! Um… Hey, Job? You can stop now with the old hatpin counting and doll making. No one really READS my site anyway, heh!

The Witcher 3: Wild Hunt VGX Trailer: Oy, Geralt!

Wow. Well, you certainly can’t say CD Projekt RED is slacking off one bit, as every little update and scrap of footage that rolls out from the Polish developer is more and more incredible. I’ve only watched this twice and I’m already thinking about selling off unused body parts to afford something to play this on. Unfortunately, I need all of my parts just in case, so I’m accepting volunteers to donate to the cause. Cash or parts, I can find a use for either, a ha ha. (Sings):“Gonna make me a monsterrrrrrr… gotta stitch and sewwww…” Okay, not REALLY, as my sewing skills stink and my freezer is a bit too small to fit in my own head, much less YOURS. Besides, you need that head to read this site and at least ONE hand to click around, correct? You’re safe, dear reader… you’re safe… for now (Dun, dun DUNNNNNNNNN!).

Yeah, it’s been a long day here, kids…

Dark Souls II Update: 18 New Screens, Same Old Waiting For That Release Date To Roll Around…

Behold, adventurers! Or something like that. Okay, I got lazy and didn’t convert the LAST set of Dark Souls II screens from bitmap to JPEG (WordPress HATES bitmaps, it seems!), but thankfully, Denny Chiu at Namco Bandai still likes me (Hi, Denny!). Thanks to him, my inbox was blessed with these new screens I will more than verily happily share with you below:

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There, that was simple enough, right? I’ll get those other screens up soon as well with an appropriately goofy post about why it took so damn long. I blame a faulty TARDIS circuit, a rogue dinosaur and a bag of shrimp chips past its sell date, but that excuse may change…

Raven’s Cry Update: Sneaky Pirates On The Horizon Set To Land Next May

RC_Shot01_1600x900Aha! I didn’t forget about YOU, Raven’s Cry. This long awaited Topware Interactive published game has shifted development over from Octane Studios to veteran Polish developer Reality Pump Studios and has added even more pirate-y goodness in the process. Arrrrr! (sorry – I’ve had this stone in my shoe all day! Ahhhh, that’s better)…

No templars in this mix as far as I can tell, just the same seafaring tale of one man’s vengeance on those that did him wrong as a wee lad and set him to his life of crime on the high seas. Four new screenshots were recently set adrift by Topware PR, so here you go. Sorry for the delay in posting these, folks. Do you know how long it takes to air-dry screenshots? Longer that you’d think! Anyway, look up. Look down. PIRATES wherever (I tell) you (to) look!

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As for a release date, well Happy Birthday to me, people! The game should be available May 7, 2014 at least on PC as far as I can tell. I know I’ve reported this earlier as a multi-platform release, but that’s because I had mock-ups of the cover art. I see now that no console logos are on the official site, so I’m gathering PC will come first and anything else may pop up later. But don’t hold me to that.

Dead State Update: This Undead Survival RPG Is Still Alive And Kicking…

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Thanks to this year being SO packed with new games and a LOT more new indie games popping up on anything that can play them, Dead State nearly dropped off my radar. Thankfully, the folks at DoubleBear Productions seem to be at least part psychic as they’ve dropped that new video above on their YouTube channel that shows some nice progress on an upcoming demo version. The game’s Kickstarter backers and anyone who pre-ordered the game will get first dibs, of course, but I’m hoping there’s something for us media folk to dink around with at some point because this is the sort of game that needs some love from those of us who love games like this. I’m getting a heavy X-Com meets Jagged Alliance meets Fallout vibe from this one, all of which were (and still are) truly stellar tactical RPG experiences. Granted, some of those gamers who think this is a fast-paced kill-fest along the lines of a Left 4 Dead or Dead Island will be shocked (shocked, I say!) at the more deliberate pacing and need to think before you take any action here. But if this game makes some of that crowd learn to appreciate this style of game and gameplay, all’s the better, I’d say…

Yes, Virginia, There Will Be A New Deadly Premonition Game. Eventually…

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Swery65_dOh, Frabulous Joy Or Whatever, Department: Can I get an “FK in the Coffee!” in the house (to go, light and sweet)?!! According to the fine folks at GamingBolt, Swery 65 says he was working on a sequel to Deadly Premonition during the time he was coming up with what’s turned into the Xbox One exclusive, D4. Granted, this is only noted at the end of a sentence, there’s no HUGE reveal of info about how far along that work went and the interview is 99.9% about D4 (and a good read), so don’t look too much at that 2014 calendar and start rubbing your hands for a release date on that DP follow-up.

The interview also COMFIRMS that D4 is an Xbox One exclusive (argh!), not a DP sequel or related in any way and will contain a load of “Easter Eggs” and other elements to give it more replay value. So now that that’s settled, I guess some Swery fans will be dropping five large to get an Xbox One JUST to play this game. I’m a huge fan of the man’s body of work, but I may be passing this game up entirely unless there’s a price drop on that console and that game comes complete on a disc at some point in the future. To date, it’s the ONLY reason I’m remotely interested in Microsoft’s new service console, as I don’t play online “bro” shooters, have ZERO interest in sports and have plenty of movies that I can watch on cable in a MUCH better quality than any streamed content. Your own mileage may vary, of course…

Persona 5: One REALLY Great Reason to Keep That PlayStation 3 Around…

Persona 5 chairsWinter 2014 in this case probably doesn’t mean between January and March of next year, folks. If anything, Atlus is smart as hell for getting the team working on this to do so on the old hardware simply because they know it so well and can make this the best-looking Persona game to date if they choose to go all out on the visuals.

And speaking of visuals, that image from the Japanese website (currently the sole piece of art available) is pretty striking, isn’t it? That said, I’m not going to be stupid here and speculate what it means other than to say that given the previous games were about high-school age kids discovering they’re endowed with special powers and need to save the world before it ends in some insanely dramatic manner while also going through the motions of daily life, classwork and homework should still present a major story point throughout the game.

Eh, we’ll see what’s what over the next year – there’s plenty of time for Atlus to drop loads of updates before the game is ready to ship out…

Now, about those OTHER Persona games… read on for my take, if you dare…
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Dying Light Lighting Tech Demo: Enjoy It Now – You’ll Be Running Like Hell Later…

 
Veteran developer Techland has been making some phenomenal-looking games for a number of years for consoles and PC, but Dying Light looks to be their best work to date. This mere 40 seconds of a recent tech demo shows off some pretty stellar lighting effects, a bit of a zombie problem and hopefully some nice hiding spots as I understand that when the sun drops from the sky, those undead get fierce and harder to put down. Which is why I’ll prefer to stay home and play the game as opposed to popping my head and body out the door to pick up a quart of 2% and some cat food, only to get jumped by some undead in the process. Heck, I don’t even own a cat! “Good Night Good Luck”, indeed… MY slogan would be “Hide and Sleep”…