Lords of the Fallen “World” Trailer: Not Quite 100 Places To See Before You Die (In Them)…

My own hands-on time with a build of Lords of the Fallen reveals it’s a pretty damn hard game in the Dark Souls vein and developers CI Games and Deck 13 have cooked up a nasty little next-gen gem that’s going to test the best players to defeat some pretty crafty creatures. Like the Souls series, monsters lurk in both plain sight as well as in choice hidden spots, they’ll hunt you down once they spot you and are pretty relentless overall. Of course, you can use the environments to your advantage, knocking away some boards to create a death drop pit you can lure what was chasing you into or using magic for ranged attacks as a wee or over-sized beastie is closing in for the kill. And yes, blocking and dodging are skills you need to master, as these monsters aren’t playing at all.

The game is coming to PC, PlayStation 4 and Xbox One on October 28, 2014 and looks to be the first next-gen (or is it now current-gen?) chase & chop of the more cerebral kind. I only saw ONE person get close to defeating the demo Bandai Namco had on display and that guy was using every once of skill he had. Looks as if this one’s going to be one of those sleeper keepers for those who can play it. I predict a few broken controllers among those who may have missed out on FromSoftware’s series and have CI to blame (and their own lack of skills) for those formerly functioning chunks of plastic and components. be brave and fight onward, I say. You only have the fate of some fantasy world on your chosen customizable character’s shoulders…

MotoGP 14 Trailer: A Bit of Bike Action Tease To Get Your Monday Racing…

With veteran developer Milestone S.r.L. on the case, MotoGP 14 is looking like a motorbike fan’s dream game. While this particular racing sub-genre doesn’t draw in the legions of fans automobile games do, the developer’s talents at making some very solid racers for quite some time shows once you pick up a controller. I played a few races at Bandai Namco’s NYC event a few weeks back and found the game solid in terms of the excellent controls and sense of speed. Visually, the game looked absolutely great, but I’m betting you’ll be wanting to keep your eyes glued to the road. Speaking of roads, MotoGP14 will feature more than 100 riders to choose from, all the official manufacturers, racing classes and 18 tracks all based on the Official MotoGP World Championship.

As with their other racers, Milestone knows how to yank you into the game they’ve created by concentrating on the details that are the most important, so this just may be one of the better entries in the long running series when it ships out later this year for PS3/PS4, PS Vita, Xbox 360 and Xbox One.

Shadowgate Hands-On: You’ll Be Dying To Play This Game Soon Enough…

SG_towerI had to stop playing Shadowgate after about the first ten minutes because my face was hurting. No, I didn’t get blasted by a real fireball coming from my monitor or anything like that. It’s because I was grinning so much that I think I was exercising more muscles than I’ve used in a while. Anyway, it was obvious from that short stretch of time and later on after about another hour of play that developer Zojoi Games has nailed the game they created back in 1987 as a perfect reboot on a few fronts.

The game manages to retain the same gameplay as the original while adding plenty of new content in an absolutely beautiful (yet suitably grim where required) art style as well as a grand, redone score by Rich Douglas that’s as stirring as the visuals… Continue reading

Sniper Elite III Hands-On: Even More On Target Than Before…

Sniper Elite III_PS3I was on the subway headed down to see and play Sniper Elite III at a 505 Games media preview when I realized I’d forgotten my eyeglasses. Oops. You can’t be a good sniper at all if you can’t see a damn thing even with a scope, but amusingly enough, that absent-minded error on my part made the demo even more enjoyable.

Thanks to veteran developer Rebellion making the game much more flexible and thrilling than its predecessor, even a quarter blind bat like me was able to have a total blast making as many mistakes as I did. Okay, that’s not sounding like a ringing endorsement for the game, but it’s coming – keep reading. Even if I had brought my gaming spectacles along, my plan was to play the demo in as loose a manner as possible, making mistakes to see how the AI would react while seeing how expansive the level designs were this time out. In Sniper Elite V2, despite some alternate routes, most maps felt a wee bit too boxed in and linear and displacement wasn’t emphasized enough throughout the game (although the best players learned those levels and probably did some of their own shoot and scoot tactics… Continue reading

The Incredible Adventures of Van Helsing II Update: New Screens, Beta Gets a Big Boost!

 
Nice. Neocore Games has released four new screens from The Incredible Adventures of Van Helsing II and added some new areas to the closed beta (which is automatically updating via Steam as I type). Excellent.

VanHelsingII_SteamPreOrder_001I was wondering what that other game was Steam was adding content to as I knew The Wolf Among Us was going to drop in Chapter Three as soon as I logged on. Of course, by the time I got to the email from Neocore announcing the beta update, it was about 70% done and I realized that’s what was up. Yeah, I think sideways from time to time, what of it? Anyway, May 22, 2014 is the new release date for VHII. Remember, you can pre-order the game directly from the developer or through Steam. I’ll have an updated hands-on shortly (most likely after the weekend)…

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The Incredible Adventures of Van Helsing 2 Gets Knockbacked Into May…

VHII_Mayday 
Game delays are nothing new, so this isn’t really a big surprise. Still, you have to love the press release Neocore Games sent out to announce the delay:

The Incredible Adventures of Van Helsing II Delayed due to Monster Invasion

Slightly delayed, but no need to worry – all that extra time will be spent polishing the game. The new release date is set to May 22, 2014.

So, what happened to the April release date of The Incredible Adventures of Van Helsing II? Well, we could blame the supernatural or the bad Vrikolak meat in the fridge, but the truth is, we want to release a superb game as polished as possible on release and that will take a little longer than we thought. We want to make sure the sequel is superior to the first game in every aspect and it keeps you nailed to your chairs all the way to the end with its engaging new story. Now the new date will also mark the anniversary of the first game’s release. So be ready to hunt down the new swarm of monstrosities when the game hits Steam on May 22, 2014.

All of you are reaping souls right now anyway, aren’t you?

The Incredible Adventures of Van Helsing II is available for pre-order on PC. To pre-purchase the game, head to neocoregames.com/store and choose from the various supporter packages in various price ranges.

Me, I’m currently NOT reaping souls because Blizzard has ignored PS3 and Xbox 360 owners of Diablo III, but I have other stuff to keep me occupied while I wait for the man with the hat and Lady Katarina to make their second appearance in a more polished form. That, and I can also replay the beta a few more times just to see how all those other character classes do against the hordes.

The Incredible Adventures of Van Helsing II Beta Hands-On: It’s The Reckoning For That Hunter…

VHIIaThanks to the fine folks at Neocore Games, I had the opportunity to take a beta version of The Incredible Adventures of Van Helsing II for a spin and am happy to report it’s looking like a bigger, badder, meaner and harder game than the first one, especially if you’re hopping into it with your saved hero from the original. I hadn’t played the first game save for some hours with the demo, but Neocore also sent me a code for the Complete Pack, which got a marathon playthrough over the past week or so (and me a nicely maxed out Level 30 Hunter by that cliffhanger ending).

The new game starts off with a rather massive siege on a factory by many enemies being airdropped in capsules and a large army of civilian soldiers assisting Van Helsing and Katarina, his ghostly (and snarky) AI companion. Granted, one could play the beta using a few default high level characters in a few classes, but after trying out a few of these overpowered guys, I decided to take the longer, tougher (yet highly enjoyable and rewarding) route and go through the first game just to have a more personalized experience… Continue reading

Conception II Hands-On (PS Vita): Raisin’ Space Babies, Beatin’ Beasts With Rabies…

Conception II VitaAtlus’ upcoming JRPG,Conception II: Children of the Seven Stars, is sure to get the dirtier gamer minds over-activated into the puerile zone what with it’s show and tell “Classmating” sequences, too-jiggly females, an aged priest with some intentionally pervy dialog and plenty of direct and indirect references to sexytime antics mixed in with a cosmic religion theme. But hey, it IS an M-Rated game and some of the people who are going to be playing this probably shouldn’t be. But you know how that goes, right?

Here’s a game where you play as a young man called “God’s Gift”, and yes, that means not only in terms of the terrific monster bashing powers at his disposal, but in terms of his ability for Conception with the game’s nubile young females. Did I mention that this is basically a futuristic high school setting and this is more or less a dating sim with random dungeons packed with plenty of monsters to wail on? Yeah, par for the course for the genre, I know, I know. Yet, for all the lovely visuals and solid combat there’s a decidedly cute yet creepy vibe here that may make a few players cringe as they groove on the lovely visuals and catchy tunes.

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Toukiden Addendum: It’s Even Better News In This Soon To Be Hit…

2014-01-27-071708Surprise, surprise. Toukiden: Age of Demons had two of them for me I found out after posting my demo impressions. Oops. One was there are a bunch of separate missions you can play online via ad-hoc, over PSN or (wait for it)… OFFLINE with up to 3 AI fighters (woo hoo!). Two, the demo is actually longer than I expected with two chapters and a cliffhanger right before a what looked like a tough boss battle. There’s also a series of weapons training missions that let you practice with each weapon (the bow isn’t as annoying as I thought!) and these are recommended, as you can swap weapons out between missions.

There’s a bunch of other stuff (such as weapons and armor can be strengthened and some can be combined), but I’ll save that for the review.

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Okay, that’s it for now – Back to dinking around with more games. Back in a bit. Or tomorrow, most likely…

Toukiden: Age of Demons Demo Hands-On: Don’t Cry For The Dead Devils…

After spending some time with Tecmo Koei’s Toukiden: Age of Demons, I can see why the game was the top selling PlayStation Vita game for 2013 in Japan. The combination of Monster Hunter and Dynasty Warriors plus veteran developer Omega Force’s expertise in creating some gorgeous visuals should help knock this one up the charts in North America and Europe when it launches in February. The demo does a solid job of getting you into the fantasy version of feudal Japan cooked up by the dev team, and the action is more deliberately paced and at times a good deal more tactical than the more free for all Musou style of play many are accustomed to. This is all a good thing, as the game should draw in a few players who want something deeper than the standard (but still fun) chase and chop action some are expecting… Continue reading