Resident Evil Revelations “Atmosphere” Case File: Remember to Breathe At Some Point…

I’m probably the only person I know who thinks that there should be a Resident Evil game where you don’t put a single bullet through a zombie or other mutated monster. Nope, in fact, almost the entire game would take place at some sort of control center where all you did was send out agents into the field and they’d do the dirty work while you sat back and collected all that information from the files, videos and other intel that makes up a good deal of lore and used it for assorted research purposes. Granted, this sort of management simulation has been done to death in other genres, but I think it might be interesting as a side game in a new Resident Evil game at some point down the road…

Hmmm, perhaps I didn’t get enough sleep last night or something? Where the heck did I put that rocket launcher again? Resident Evil Revelations hits PC, PS3 and, Wii U and Xbox 360 on May 21, 2013. My goofball game idea? Well, that’s shipping out never (much to the delight of the most dedicated RE fanatics out there)…

The Incredible Adventures of Van Helsing Katarina Trailer: A Little Ghost Recon For You…

That’s LADY Katarina, to you, mister. Yeah, you can take your jiggered jump scares “reality” TV ghost shows and stick them in the circular fish tank where they belong. Me, I’ll be running around in some mighty pretty (and pretty deadly) environments with a ghost that’s actually useful against other supernatural creatures. Katrina might be fake, but at least she doesn’t give a crap and knows you’re going to like her for her skills and not just her good looks. NeoCore Games must have read my mind, as The Incredible Adventures of Van Helsing has got “sleeper hit” stamped all over it, but “Mega Hit” is glowing away in BIG neon letters for fans of these action RPGs like me. Keep it coming guys. Did you know you can pre-order this one and get a beta key on Steam? NO? Well, hell – I’m not doing my job right then… (takes out Hypno-Coin)… Go do that pre-order thing NOW.

And you’re welcome…

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XCOM Remake Goes From FPS to Tactical Third Person. Change Is Good (Hopefully)…

I actually didn’t mind at all that the initially announced (and formerly Xbox 360 exclusive) version of this was going to be a first-person experience, but some really stubborn hardcore fans of the classic PC game as well as misguided message board denizens who think ANY game with a FPS viewpoint is going to be a Call of Duty retread didn’t like the new direction at ALL. While all that turmoil was going on, veteran developer Firaxis was tapped to create a new tactical game in the series that followed and enhanced the gameplay of the original and as expected, it did quite well critically and (it seems) commercially. During all this, a poll was taken about the other game and fans basically asked it to be pretty much as similar as can be to what they “expect” and so, here we are… Continue reading

Gallery: Resident Evil Revelations

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Jill_Porthole_ArtworkJill Valentine certainly isn’t on The Love Boat this time out and this creature-packed cruise from hell she’s stuck on will surely make her long “OK, let’s NOT do that again” list along with her every other appearance in a Resident Evil game where she’s put through the virtual wringer. But where would you fans be if she wasn’t always in some sort of peril with half a clip left and something really ugly closing in for it’s dinner? Granted, if she’s out of ammo and on her last legs, that’s actually more your fault than the game, right?

Anyway, Resident Evil Revelations looked fantastic as a Nintendo 3DS game last year, but completely redone for consoles and PC, it’s definitely a visual showstopper for the long-running franchise. With a May 21 release date set Capcom has announced that yes indeed, a demo for the upcoming multiplatform game will be released soon over Steam (PC), PSN (PS3), Xbox Live (Xbox 360) and eShop (Wii U), so you’ll get to try this one out and see the horror for yourself. Or not see it, because you’re too damn scared to tiptoe into the next room. Hmmm… I wonder if there’s even a tiptoe animation in the game. I guess that’s my winning suggestion to Capcom for the next installment in the series…

Below the jump are a boatload of screens and a part one of a great developer diary that looks at how RE’s of the past have shaped this installment – do drop in and check it out, please… Continue reading

Dungeons & Dragons: Chronicles of Mystara – The Cleric: The Doctor is IN!

Not just a skilled fighter, the Cleric can dish out some truly nasty spells that cause damage to all sorts of pesky creatures. Of course, going at it solo with the character is a challenge, but that’s the fun thing about these arcade games because they bend the D&D rules enough to allow anyone to play as any class and still have a complete blast. As in that Turn Undead spell completely blasting the game screen free of undead things before they get within chomping distance. Clerics don’t much care for zombie bites on their forearms (or foreheads, for that matter!). Dungeons & Dragons: Chronicles of Mystara goes on sale July 14 on PSN, Xbox Live Arcade, Nintendo’s eShop (for the Wii U) and PC. Yes, I’m still hoping there’s a Vita version coming down the road, as this one begs to be played on a road trip!

Shut Up And Play It: Dragon’s Crown Coming To PS3 & Vita August 6

DC display packsVanillaware’s latest game, Dragon’s Crown seems to be generating some minor “controversy” online thanks to one prudish writer-type who’s “ashamed” to play the game in public because he thinks George Kamitani’s artwork is sexist based on how one character looks (see below) and nothing else. Yikes. For starters, while SOME of the heroines in his games may be exceptionally curvy (as in they make Christina Hendricks look like Twiggy), they’re not just lounging around falling out of their tops or waiting to be rescued by some lantern-jawed dude in shiny armor at all.

sorceressKamitani’s larger than life gals do a damn good job at kicking all sorts of ass all around the screen, and I’d gather that the character in question will see her fair share of real-life cosplayers who like the outfit and Kamitani’s singularly pneumatic art style. As you can see here, some of the guys in Dragon’s Crown are exceptionally beefy (and even less dressed in some cases). Granted, I’m quite sure the audience for this will be primarily male, but I can recall quite a few gals and guys into Vanillaware’s excellent beat ’em ups buying the glorious Odin Sphere and/or Muramasa: The Demon Blade and not whining about boob size as an issue. Not to mention that it’s kind of foolish to fault an artist’s work because you don’t grasp his style… Continue reading

Brothers: A Tale of Two Sons Hands-On: Starbreeze Takes A Brave New Direction

brothers_cave01Starbreeze Studios and Josef Fares’ upcoming collaboration: Brothers: A Tale of Two Sons (set for a spring launch on PC, PSN and Xbox Live Arcade) is an important game for a few reasons, but it’s also a game you actually need to play in order to understand how and why it works so well. The acclaimed Swedish director and well-seasoned developer have crafted a gorgeous-looking fantasy adventure tale with an innovative control scheme, smart camera system and no GUI to take away from the immersion, all of which make the game unique but accessible once you wrap your head around controlling two characters with a single controller.

There have been many games where players were either followed around by “smart” AI characters or controlled multiple characters on the same screen, but Brothers’ unique control scheme gently demands that both halves of your brain operate in unison right from the start, as many of the puzzles you’ll face require timing and precision in order to progress. Just remember that your left side of the controller is Big Brother and the right side Little Brother and it all clicks into place…
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Gallery: Tales of Xillia

Milla_illustrationJude_illustrationWatching and listening to series Producer Hideo Baba talk about his beloved Tales franchise will make anyone want to pick up a controller and play whatever lands on these shores. The latest in the long-running franchise (which started on the Super Famicom back in 1995), Tales of Xillia breaks new ground for the series by combining the distinctly different art styles of the series two key character designers (Kosuke Fujishima and Mutsumi Inomata), blending them flawlessly in a larger and prettier overall game. Toss in “Empress of Pop” Ayumi Hamasaki singing the theme sone, a refined battle system and the usual Tales quality bumped up to a nice PS3 shine and you get a game fans should be more than pleased to play…

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Gallery: Armored Core Verdict Day

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12.battle areaFirst things first: Armored Core Verdict Day is NOT an “expansion pack” at all. You don’t NEED a copy of Armored Core V in order to play, there have been a ton of improvements and additions in key areas and in fact, this might be a more enjoyable experience for players diving in for the first time as well as returning veterans. FromSoftware is polishing up this online experience to a beautiful shine and if the recent demo on display at Namco Bandai’s Global Gamers Day was any indication, this should be one of those mech games that keeps players coming back for more once they get to take it for a spin… Continue reading

GRID 2 Customization: My Fairlady (And Yours, Too!)

The brilliant car customization in Codemasters’ upcoming racer GRID 2 is one more really awesome feature that will get and keep this racer on many play lists for a while. I didn’t get to tinker with it during my two hands-on sessions, but that’s probably a darn good thing. I tend to take ages to trick out a ride and usually end up with something that’s understated yet a monster on the road. Of course, with the amount of online competition this will no doubt have way too many great racers breaking records every few minutes or less, but I’m going to hit solo mode and break in every car I can on as many tracks in the game as possible. May 28, 2013 will be one of those “flu” days for some folks, I’m betting…