Gamescom 2014: Bloodborne and Until Dawn: Two More System Sellers For Sony? Could Be…

FromSoftware’s still in progress PS4 exclusive, Bloodborne finally gets a more gameplay focused trailer at Sony’s big media event and certainly looks fantastic. I actually got a Nightmare Creatures meets more deliberately paced Devil May Cry meets third-person Darkwatch vibe from this trailer, but I’m kind of nuts. Anyway, this one goes on the 2015 list. One more game for the backlog, whee!

Another work in progress, this time by Supermassive games, Until Dawn also looks pretty darn scary and cool, although it’s a different sort of game entirely. Clearly inspired by horror movies and a bit of classic adventure gaming, this tale of eight people meeting up at a mysterious shack in the mountains looks to give players a few choices in spinning fate’s wheel. Granted, I’m betting odds are slim everyone survives (what’s a horror game or film without a few demises?), but the replay value could be incredible if it’s more than a simple slasher story. Eight Little Indians getting it in so many ways is indeed intriguing…

Gamescom 2014: Why Tomb Raider As An Xbox One Exclusive Is A Lousy Move…

One: Tomb Raider got its start at a multiplatform game (PlayStation, Sega Saturn and PC), allowing many millions of gamers to see what original development team Core Design had created. While (very) dated by today’s standards, the innovation on a few technical fronts, a strong female lead character and the game paying homage to everything from Prince of Persia to the Indiana Jones movies made it an instant smash worldwide. Clamping the new game onto ONE system “forever” is to me, a mistake that’s going to result in lower sales for the new game unless there’s guarantee people will buy an Xbox One because of the new game. It’s likely in some cases, but I’d bet an old penny that any console sales are absolutely nowhere near what both Tomb Raider and Tomb Raider II did for PlayStation sales back when both games were released.

In my years in retail, there have been a handful of games I’ve seen people slap down money to buy a console for and the first three Tomb Raider games are on that list. Granted, TR III was a bit problematic on a few fronts (and how!), but crazy difficulty aside, it still sold systems… Continue reading

Sword Art Online: Hollow Fragment Hands-On: .hacking Away At A Fun Soon To Be Sleeper…

SAO_keyvisual_w_LogoI was a rather huge fan of the seven .hack games back in the day (well, it wasn’t THAT long ago), so getting the chance to go hands-on with Sword Art Online: Hollow Fragment at Bandai Namco’s recent NYC event was a must. The two series are similar on the surface in that you play a character trapped in an (faux) online game’s deadly world and both are solo experiences with no actual online play modes.

The game will also include an HD version of the Japanese PSP-only Sword Art Online: Infinity Moment, meaning you’re getting two games for the price of one, a good deal in this age of consumers wanting more bang for their gaming buck. Of course, you’ll probably be wanting to know if the game isn any god, right? Well, let me soothe any potential fears and report that it’s all good (and hard) in this one so far… Continue reading

Hyrule Warriors Direct: It Would Seem That The Missing Link Is MORE Action…

 

Hyrule Warriors may not have BUY ME stamped on it in shiny gold letters, but based on the response to the game so far in video form, I’d say Nintendo has a hit that’s not just for Nintendo fans only. The long-running Dynasty Warriors franchise is indeed “niche”, yet it has mass appeal to action game fans who may or may not be into The Legend of Zelda games. As you can see in this Direct presentation, the gameplay is quite similar to the Dynasty Warriors games down to the packs of enemies, powerful attacks, large battle maps and multiple objectives that need to be tackled as they pop up. But seeing it all with familiar faces from the LoZ series makes me grin a lot and my wallet hurt even more.

Oh yeah, and Gannon(dorf*) pops up as a playable character (oh, this should be interesting, folks):


 

As I’ve said previously… SOLD. Hell, this was sold from the first moment I heard it was being made. Anyway, I’m betting Nintendo gets a nice surprise once this ships and they see it sell faster than even they anticipated. If it does, Team Ninja and Omega Force will have to probably hire a semi-permanent HW team for the inevitable sequel and perhaps even consider a 3DS version that’s some sort of side story, as that handheld certainly isn’t outputting HD visuals anytime soon.

*I tend to call Gannondof “gannon” as that’s the name I first encountered him under and “dorf” makes me think of the always hilarious Tim Conway because I’m as old as the hills and not one of you under a certain age will get that reference at all unless I clue you all in. Get it? Got it? Good. Now you can call him Gannon as well…

Onechanbara Z II: Chaos PS4-Bound In Japan (Yes, We Could Use It Here As Well)…

OneeChambara Z II Chaos LogoIt’s tough being a fan of a SUPER-niche series like the OneeChambara(also spelled Onechanbara, folks!) games, but I’ll admit to liking the games to some extent as a purely guilty pleasure. Well, except for that PSP game that felt half completed because of the oddball controls. Anyway, D3Publisher in Japan dropped this trailer yesterday for OneeChambara Z II: Chaos and both Gamekyo and Gematsu ran a ton of screen grabs and concept art for this first next-gen game in the long-running series that started out on the PlayStation 2. The game is set for an October 30, 2014 release and developer Tamsoft is promising a blazing 60 frames per second and full 1080p resolution, a first for the series.

Sure, compared to other games on the PS4, this one isn’t going to be the best-looking at all, but it’s nice to see Tamsoft make a game that looks like the cut scenes they’ve done in previous Onechanbara titles. As for this one getting an full English translation and US release? Well, that’s a tough one to call, as D3Publisher of America probably didn’t sell a ton of the first two Onechanbara games they localized (one for the Xbox 360 and another for the Nintendo Wii). I guess we shall see what happens, but I can see this getting at least some minor to moderate success in Japan if it plays well and had legs. Er, longevity, that is. I’ll bug someone at D3PoA in a bit to see what’s what. I’d love to play this one and really hope it’s being looked at for a potential North American release at some point. Sexy gals wiping out zombie hordes by the boatload and doing it stylishly? Yeah, it’s supposed to be silly and semi-serious simultaneously, but that’s what makes this guilty pleasure work so well, folks. Off to cross my fingers and hope…

The Making of Mind Zero #4: A Bit Late, But A Nice Reminder I Need To Get This One…

Hmmmm. I still need to pick up a copy of Aksys’ new Vita RPG Mind Zero and play it, but I’ve seen mostly mixed reviews, some of which seem to “get” the game and others that don’t. It seems it’s only superficially like the Persona games, but here’s a case where a quick read of the game description and features can make one who follows Atlus’ more popular series raise an eyebrow at the similarities. Ah well, we shall see, I guess. We shall see. My backlog is still insane and not going down thanks to a few more games I’m staring at in a few folders on the laptop or on my desk here. Well, no time for dawdling, I guess. Time to knock a few reviews out over the next week or two…

Hyrule Warriors: One Of Nintendo’s Not So Secret Weapons This Year…

I’ll admit to grinning a wee bit too much when I heard about Hyrule Warriors, the latest mash-up of Koei’s fan favorite Dynasty Warriors series with an even more popular Zelda franchise and based on these videos, I’m betting Nintendo sees this one exceed their expectations. The pick up and play simplicity, hefty amount of playable characters and longevity of the DW series crossed with the massive appeal of the Legend of Zelda universe is pretty much a license to print money and I’m surprised that this hasn’t been done previously. Then again, the Wii U absolutely NEEDS an unbroken string of flat out hits and surprising sleepers in order to survive and it sure looks as if Nintendo is finally getting more consistent in terms of delivering better games for the console.

If this game is anything like the DW series (and it sure likes it’s going to be), there’s NO way anyone will blow through ALL the content on a rainy weekend. Sure, you MAY complete the game with one character by playing through for a few straight hours or breaking up gameplay sessions over that weekend, but you won’t have seen everything the game has to offer at all. It generally takes me a few months of playing to get as much out of a DW game and even then, I’m back for more if it’s a slow week and I have some free time… Continue reading

SDCC 2014: Hey, Lego! Why Can’t We ALL Have Nice Things?

SDCC 2014 Batmobile

Photo: LEGO

Well, I guess this post goes out to all the companies giving away or selling convention exclusives like this. It’s Batman’s 75th birthday and of course, the number of cool stuff from all over ranges from easy to nab (public libraries all over gave away Batman-related goodies yesterday) to “Unless you’re at the convention or pay a fortune on eBay when you cave in and throw your wallet at the screen” goodies like that awesome classic Batmobile above and that SUPER rare Batman of Zur-En-Arrh below. While the Batmobile will be on sale at the show (and people are already “pre-selling” it for over $200 on eBay (even though they probably don’t have one yet – caveat emptor!), that oddball Batman minifigure will be a totally RANDOM giveaway based on scanned convention badges to pick winners.

SDCC 2014 Batman of Zur-En-Arrh

Photo: LEGO

Photo: LEGO

Photo: LEGO

Of course, I’m not asking for a massive mass production of these figures to the point where they’re stocked to the rafters at your local retailer. It would just be nice to see some of these cool toys pop up in some stores without the SDCC logo and perhaps stamped somewhere that they aren’t “exclusive” to that event. No company producing any of these giveaways of for sale items makes a penny off the secondary sales market, but they certainly can brag that “Figure X” has sold for up to $—-” to some collectors” at future media events if someone at one of these companies keeps track of that stuff.

Now, I’m not complaining at all, kids. Heck, I avoid conventions these days because the dopes who run them have made it rough for smaller sites like mine to cover them (despite me having NO trouble getting a media pass previously for a few years running AND even working at a friend’s booth). If I were to complain at all, it would be with certain con organizers who treat the smaller press like cattle, forcing us to pile in with the public (which is HELL for making appointments on time). That and I just got tired of the mob scene, some really stinky people and that infamous “convention flu” crap a lot of folks take home from so many people crammed together, not all of whom are healthy.

Eh, maybe I won’t miss that Batmobile after all. I can just buy a bunch of Lego sets and look up plans online to make a custom one, I guess. That way, Lego will still get some of my money (and probably more than the $39.99 that convention exclusive costs) and everyone’s happy at the end of the day…

Nintendo Wises Up, Wii-Uses The Fatal Frame License (Finally!)

 
I tell you, folks… I wish game companies would ring me up and pick my brain when they announce new hardware. As soon as I saw the Wii U GamePad revealed at that E3 a few years back, one of the FIRST games I thought NEEDED to be made was a new Fatal Frame. For the uninitiated, it’s a horror-themed series that started life on the PlayStation 2 and later got installments on the Xbox, Nintendo Wii and 3DS. Japanese Nintendo Wii U owners are getting an all-new installment in the series on September 27,2014 called Zero: Nuregarasu no Miko, which seems to be related to the upcoming movie, set to be released in theaters there the day before. While zero news of an English localization for either the game or film have been announced, for my money, it’s a no-brainer that at least the game get a proper English translation and release outside of Japan.

 
As for the film, it’s hard to gauge how it’s going to be from this way too short teaser trailer. But if it’s in the vein of other popular Japanese horror films, I’d imagine we may see a US-centric remake or at least a film set in Japan with some popular American actress(es) playing some of the roles. I’d prefer the original film get a US subtitle job and a limited release here over any remake, but I guess Hollywood calls the shots on that front.

Anyway, Nintendo? Get on that localization and get this game out here sooner than later – the Wii U NEEDS some more quality titles in different genres and horror is very under-represented on the system.

Ar nosurge: Ode to an Unknown Star Trailer: Some Would Say It’s Music of the Stares…

Arnosurge logo

Ar nosurge home_bgNot a true “sequel” to the fan-favorite Ar Tonelico games on the PlayStation 2, Tecmo Koei’s upcoming Ar nosurge: Ode to an Unknown Star uses enough elements from those games and is set in the same universe, allowing fans of those games to dive right on in with relative ease. Interestingly enough, Ar nosurge is actually the sequel to a PlayStation Vita game never released outside Asia called Ciel nosurge, an episodic adventure/sim that had its first chapter released on a game card, another other nine DLC chapters since and twelve planned total chapters when all is said and done later this year.

Of course, the chances of Ciel nosurge coming out here are about zero, but big thanks go out to Tecmo Koei for getting Gust’s latest PS3 game out and localized relatively quickly. The Japanese version arrived in March there and North America and Europe will be getting English versions in September. As you can see on the official site, the “seven volumes” of screen shots as well as the the character and background art look quite lovely indeed. Granted, the game won’t be for all tastes what with its semi-dressed sort of machine-like ladies and certain sequences that will be easily misunderstood by those who judge content solely by game screens and not actually playing the game. Nonetheless, it’s great to see yet another JRPG that blends 2D and 3D art styles so well coming for Sony’s still strong “old” console. This one’s added to my “Shut Up & Play It!” list…