Dragon Bros Hands-On: One Small Bite Helps Make This Little Indie a Big Deal


 

So, yeah. I’m buried under games even more so than usual, but when something cool and FUN like UK-based Space Lizard StudiosDragon Bros pokes me in the eye (ow!) with a free demo I read can be completed in five minutes or less, I have to stop, drop and roll away from my backlog and get some quick hands-on time. That five minutes and twenty-seven seconds it took me to finish the demo build was pretty invigorating to say the least. Yes, they got my vote on Steam Greenlight and I want to see this one get done up right.

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Dragon Bros is a super-charged cute run & gun very much like you’d be playing on the Sega Genesis or SNES (minus that console’s better color palette). Your little dragon with the big gun is out to rescue his mom (in solo play, the game will be solo or co-op), and those robotic dopes shooting back aren’t going to stop him. well, unless you’re lousy at these types of games. As with many old-school games, this one’s a side-scroller where you can’t back up if you’ve missed a weapon pickup or dropped coins. Still, the action is fast paced and a slider on the options screen lets you choose difficulty on the fly. There seemed to be a few secrets just out of reach easily lost when the current screen slid over to a new one. But replaying the map and paying attention to spots where one can jump up to or down from helps out a great deal.

As the game is still early, there are some obvious tweaks that need to be done. The options menu needs some character sprite love for sure. The developers note on the Greenlight page that the game is still a WIP and has a ways to go before completion, but so far, they’re well on the way to making an instant classic in my bookIm.

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Go click away above, try that demo out and see for yourself what’s what. I think this team and these Bros. deserve a shot as well a space in your game library. That, and snapping up the Bros when they hit Steam means THIS can probably get made sooner. Wow.

UPDATE: Okay, I played a bit more and Got my time down a bit, but I need to slide away from this and get back to work. That backlog is staring at me and tapping its fingers waiting. Back in a bit.

Indie Quickies: The Incredible Baron (Or: Gotta Catch ’em All… For SCIENCE!)

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Baron for SCIENCE

The Incredible Baron: Okay, this one’s a total gem. Go try the demo out and see for yourself. Black Shell Media‘s games library is simply put, FANTASTIC. The variety of genres, visual styles and just pure fun to be had makes going through their catalog a complete pleasure. FlatRedBall’s *excellent*, comical RTS/monster collecting/tower defense hybrid looks and feels like one of those great SNES games from the 90’s to the point that if it were on a cart back then, it would probably win some sort of Game of the Year award or at the very least, be on a Top 10 or so list.

 

Easy to pick up and play, the game also uses some fine humor to toss your way as you play through its increasingly challenging maps. While veterans of tower defense games may blow through this one fairly quickly, the colorful cartoon visuals and perfect learning curve (you can replay missions until you get the hang of things) make this a great entry level game for newbies. I’m not sure if Black Shell has console plans, but to me, this one would be a perfect fit on any digital console platform as a straight port at a decent price point. Go get this on Steam and have a blast blasting those critters and keeping the Baron out of and in trouble. Methinks this one needs a sequel at some point.

 

Baron for CREATURES

The Technomancer Launch Trailer: Get Your Ass To Mars on PC & Consoles

With the risky and expensive on a few fronts potential of sending humans to Mars (on a one-way trip, yet!) being a big deal over the past couple of years, it’s clear that entertainment focused on the Angry Red Planet is going to be hot for a while. Fresh from veteran developer Spiders and publisher Focus Home Interactive comes The Technomancer, an action/RPG for PC, PS4, and Xbox One out tomorrow. A prequel to MARS: War Logs, the game looks to add to the lore Spiders set forth in that game while introducing new characters, environments and gameplay to players who buy their ticket to the stars.

I’ve been bonked on the noggin with a review code, so I’m going to be off-planet for a bit. Back with some impressions shortly. Oh, by the way: MARS: War Logs is on SALE on Steam for 75% off. Check it out if your curiosity is piqued. It’s got a few rough edges, but makes for a pretty decent diversion that makes The Technomancer all the more intriguing as a prequel. If the new game is even better, will Spiders go forward or back in the timeline they’ve created? That’s a question for sales figures to partially answer, I’d bet.

Greedy Guns: Give Them All Your Money, This One’s A BLAST

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Hi! Believe it or not, this is how the game’s demo BEGINS. Wow.

greed is goodFrom the crazy must-play demo alone, TioAtum’s in development arcade run ‘n gun Greedy Guns is probably going to be poking into a few “indie game of the week/month/year/whatever” territory as soon as it’s released. Between the super-fast gameplay, colorful cartoon visuals and excellent 360 degree blasting, this one’s got BUY ME stamped all over it.

Don’t believe me? Go try the demo out on the game’s Kickstarter page and you’ll be like my pal Vincent (Zombie Proof) Spencer, who noted “yup, this game is the STUFF” after I sent him a PM on Steam while he was in the middle of playing DOOM (or was it Fallout IV?).


 

Anyway, Greedy Guns is a fantastic homage to games like Metal Slug, Contra, Metroid, the Castlevania series and the *always* awesome Gunstar Heroes with sharper modern visuals, more exploration elements and what feels like an even higher adrenaline rush as you play. Solo and co-op play is supported and you’ll want to grab a friend (or get outside to make some new ones) because this game is HARD. But it’s also fair in its challenge, once you learn to not get squashed, zapped or otherwise mangled by the assorted baddies trying to do you in.

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Hey! Don’t laugh at these guys. They may look sort of cute, but they intend to mean you plenty of harm.

 

Even if you’re NOT a fan of crowd-funding games, the demo is a must-play because it’s far enough along and fun enough to get you to part with a few bucks just so you can dive in and play the entire thing to the end. The three-man team is really swinging for the fences and the game is one of the best crowdfunded indies I’ve played this year. Take THAT, other games that make promises, deliver no demos and disappoint some… like an anime fan on (oh, you know the rest).

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Kate and Bob are waiting. Don’t make them come get you.

Anyway, go support Greedy Guns. That pitch above shows the team knows what it’s doing and how killer their product will be when it’s all done later this year.

Tick Tock Bang Bang: Kitchen Sink Slo-Mo Hollywood-Style Destruction? Yep, That’s A Buy


 

Dejobaan-Games-Logo-ColorDejobaan Games‘ latest eye-popper, Tick Tock Bang Bang comes out tomorrow on Steam and yes, you probably need to be dodging cars, lasers and anything else the game throws at you just because this can come in handy as a real-life survival skill. Well, for a pie fight, maybe.

In real life, all of us who see a flying car would either scream like a busload of kittens going off a cliff or whip out that phone of camera to snap a selfie, THEN scream like that busload of kitties going off that cliff as the car was about to crush us like a grape.

Priorities, people, PRIORITIES. Duck and cover FIRST, then pop up to take that selfie right before the bus you were waiting for falls on your head because you didn’t look UP first. Oops.

For a bit of practice, here are some GIFs, as they do a good job of distracting you AND teaching you how to dodge pie-like stuff coming your way:

GIF - Terminal Velocity GIF - Exploding Android GIF - Laser Show GIF - Subway Fight

 

Too distracting? Okay, okay. Here are a few non-moving screenshots to tide you over until tomorrow, then:

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Wonder Boy: The Dragon’s Trap – Blast From The Past Gets A WOW-Worthy Remake

 

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MouseManRunningMuch to the joy of many gamers in the know, there are now two major games on the way from indie developers focused on returning the classic character Wonder Boy to his former glory and both have the blessings and cooperation of series creator Ryuichi Nishizawa.

Sega still owning the rights to the character means Game Atelier‘s upcoming effort had to be redubbed Monster Boy and the Cursed Kingdom (formerly known as Monster Boy and the Wizard of Booze). But as Wonder Boy: The Dragon’s Trap has just been announced, it seems that title is staying for the current time. Even if it changes at some point, the game being a beautifully animated remake of Wonder Boy III: The Dragon’s Trap is what’s really getting some very thrilled.
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On Rusty Trails: Elvis Lives, But Needs a New Place To Stay

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Elvis (Custom)“Innovation” (cue angelic music or whatever you hear when that word is mentioned) is one of the most overused buzzwords in gaming “journalism” (another overused word clung to by some) and it’s clear that too many writers about games tend to try too hard to push the idea that if an new game isn’t “Innovative” it’s somehow lacking the necessary “fun” required that seemingly ONLY comes via “Innovation” (cue angelic music or whatever you hear when that word is mentioned).

Well, Black Pants Studio has some happy hogs that need to be washing by some of these soulful-eyed scribes who seem to not be having FUN because they’re waving their “innovation” meters all over every game they play looking hard instead of cutting loose and having… well, you know what.

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On Rusty Trails is their new PC/Mac/Linux game set to hit Steam June 13 and early code in hand, a spin was taken that finds the game is truly more (and actual) FUN without trying so hard to “innovate” that it spins itself into a pretzel that pleases none but those who want it to bend how they please. But enough jabbing at peers here. Let’s get to the describing as best we can how FUN Elvis is to play as… Continue reading

Valley Update: Deeper We Go (And Things Look Even Better)

Lev7_Temple_BiggerSun_002Blue Isle Studios‘ upcoming first-person action/adventure/exploration platformer Valley is coming along very nicely indeed as you can see in these new screens. As noted earlier, the developer is not slapping together a new Slender game just to cash in on the still percolating jump-scare horror craze.  The richer Unity-powered visuals and more open game world beg to be explored and the intriguing L.E.A.F. Suit’s yin/yang powers of death dealing and life giving should make this quite the interesting game experience.

AncientRuinsSS2_001I have the feeling that this is going to be one of those summer games that gets people to stop and hop in for a slice of thrills they don’t expect coming, but as usual, we shall see. Valley‘s Steam page is beckoning you to wishlist the game, so you go on ahead and do that. Well, after you finish ogling those screens below.

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And don’t forget, PS4 and Xbox One versions are on the way. Blue Isle isn’t letting those console owners have a slow summer either. Back with more on this one soon.

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Review: MegaTagmension Blanc + Neptune VS Zombies

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Zombies_ESRB_coversheetPlatform: PlayStation Vita/PSTV

Developer(s): Idea Factory/Compile Heart/Tamsoft

Publisher: Idea Factory International*

# of Players: 1 – 4

MSRP: $39.99 (retail/PSN)

ESRB Rating: T (Teen)

Official Site

Sneaky, Tamsoft, SNEAKY. Teaming up with Idea Factory and Compile Heart and getting your Onechanbara in my Neptunia while making it a ridiculously fun and ridiculously cute hack & slash with a ridiculous amount of replay value. Ridiculous! MegaTagmension Blanc + Neptune VS Zombies is an absolutely silly blast of a game that’s easy to get into and deserves a sequel of some sort down the road. Yeah, I missed out on Hyperdimension Neptunia U: Action Unleashed (it’s on my list of stuff to get to, really!), so I’m going into this one as it’s an all-new and different experience.

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While it’s packed with characters and content, the “Hey, let’s put on a show!” hijinks that revolve around the female students of Gamicademi trying to save their school from closing by making a low-budget zombie movie also makes for a pretty amusing plot. The game is part visual novel, part action/RPG and definitely going to take up a small to moderate chunk of your time thanks to all the variables that come into play. That tongue-in-cheek humor it bashes you over the head with gets you into the groove right from the start, but it’s not going to be everyone’s cup of tea. Your Vita will either pop out of its hiding place and kiss you for making this purchase or slap you in the face with a smirk if you get too serious while playing this game. Or both. Continue reading

Lumo: Brilliant Iso Platformer’s One of The Year’s Best Surprises

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Lumo is out now on Steam, gog.com, the Humble Store (PC/Mac/Linux), and PlayStation 4 now and that $20 price tag may actually be too little for such a gorgeous and brain-twisting platform/adventure game hybrid. Created by Triple Eh! (Gareth Noyce) and published by Rising Star Games, there’s so much packed into this isometric wonder that most gamers under a certain age with no sense of game history outside their own short memories will spin themselves silly trying to keep up with the seemingly endless references to games they’ve never seen or played. North American gamers with some experience will note the Solstice and Equinox homages along with nods to Donkey Kong, Marble Madness, and a few other classic arcade and console games while they jump through around and in many cases, OVER levels to locate some very-well hidden secrets.

This isn’t a proper “review” (yet) as I’m basing my wordy noise here on the preview code I received and finally got around to this past weekend. Think of this as a fine and dandy heads-up if you’re on the hunt for a lengthy, challenging blend of old and new schools that’s cute enough to be a kid’s game, but tricky enough to get the most seasoned player checking out every nook and cranny for hidden stuff. As you play, you’ll discover Noyce is indeed a very, very talented guy with an elephantine memory and deep knowledge about his favorite games and a willingness to share that with anyone who picks up a controller. 400 rooms in a beautifully rendered Easter Egg farm where fast movement is necessary, yet paying attention to visual cues makes for truly rewarding play sessions. The sense of discovery in Lumo is fairly remarkable because you’ll be doing things both inside and outside the box. See some crates stacked by a wall or what looks like a curious means of reaching the top of a wall? With a bit of effort poking around in nearby room or a bit of backtracking to other curious spots, you’ll be up and over those walls and into new territory. Continue reading