Asura’s Wrath DLC Packs Quite The Punch (And Needs To Be Put On A Disc)…

 

Wow, It really stinks to be an Asura’s Wrath fan without a decent online connection, that’s for sure. Capcom has launched the first of a few killer add-ons for CyberConnect 2’s manly muscle-bound masterpiece that in the coming weeks will include some pretty amazing content.  Starting today over PSN (and tomorrow over Xbox Live), “Episode 11.5” launches, followed next week (April 3) by “Episode 15.5” hitting PSN and XBL. Each episode will sell for 1.99 over PSN or 160 MS Points over Xbox Live.  April 24 hits even harder with a four-episode content pack for 6.99 (560 MS Points) and finally, May will be the big killer month for many AW fans. Why? Capcom plans to pit Asura up against two of Street Fighter’s legendary combatants, Ryu (May 9) and Akuma (May 16). Each content pack will be 1.99 over PSN and 160 MS Points through Xbox Live.

Hey, Capcom! I’d actually pay a little extra for a expansion disc with ALL that content and I’d bet a lot of others would too. Think about it.

Review: Street Fighter X Tekken (Special Edition)

Platform: Xbox 360 (also on PS3)

Developer: Capcom

Publisher: Capcom

# of Players: 1 – 4

ESRB Rating: T (Teen)

Official Site

Score: A-

Capcom’s Versus fighters have a definite appeal to gamers that crave taking their favorite characters from different media and pitting them against each other in some truly outrageous battles and in terms of reinventing that particular wheel, Street Fighter X Tekken may be their best game to date. Although the Xbox 360 version is sorely missing the offline tag-team mode found in the PS3 version, there’s absolutely no reason to miss out on this game if you’re a huge fan of either franchise. From the outstanding visuals and animation to the excellent tutorials that will get any new player into the game with ease, this one’s a no-brainer for fighting games fans. Sure, there are some quibbles with the total number of unlocked characters versus who’s available as paid DLC, but this is one of those games where if you’re hooked in, you probably won’t mind paying a bit extra for even more fun.

Continue reading

Journey Launch Trailer: An Instant Classic Not To Be Missed (The Game, Not The Trailer, Silly)…

It’s officially out on the 13th through PSN and yes, I’m urging you to give it a shot even if you’re automatically conditioned against indie games, downloadable games or quirky stuff you think you wouldn’t like based on some bias blocking your thought process and sense of wonder. Trust me when i say you’ll be awed and thrilled once you see what thatgamecompany has crafted. Journey is a game that feels ‘handmade” with its gorgously stylized visuals, simple, compelling gameplay and innovative online mode that actually makes it the safest online game to date (which should be good news to those with kids in the house who are wary about letting them play any online games). Anyway, tgc and Sony need to get this on out on the Vita and on a Blu-Ray so more PS3 owners can play it, but again, that’s all up to them. Personally, I’d spend the time and money on production of a retail version, get the word out on how great it is and see what happens..

Journey “Reaching The Summit” Developer Diary: thatgamecompany At Its Pinnacle

If Journey isn’t nominated and doesn’t win a few awards from respectable peers (and not sites that automatically fall over themselves to give the big shooters and AAA releases you’d expect to win even more praise, there’s just NO justice in this world. OK, that’s a bit overly serious, but once you see the game in motion (or even better, PLAY IT), you’ll want to run out to any shop that sells any kind of trophy, buy them out and get them all engraved with the names of everyone who works at tgc, the folks who deliver the mail and even the janitor if they have one. I still want a Vita version or even better, a Blu-Ray with ALL of tgc’s games on it plus some music, art and “making of” documentaries for good measure. Who’s with me on this?

Exclusive DLC Mode For Xbox 360 Version Of REORC Gets Some PS3 Owners Cranked…

Well, here’s how to get a wee bit too many folks ticked off for yet another kooky reason: console exclusive content in a multi-platform game. PS3 owners have had this in Batman Arkham Asylum, Mafia II and Battlefield 3 among other games and there have also been a number of cool 360-only downloads that now include the Nemesis Mode DLC from Slant Six Games’ upcoming Resident Evil: Operation Raccoon City.

Of course, I can understand any PS3-only franchise fans being royally ticked off about this (given that the RE series began on and became a staple of Sony’s consoles for a few key years), but that’s business, I guess.  I know I’m beating a dead (and soon to be zombie) horse here, but I’ll say it again: hopefully, REORC will sell well enough to net an updated edition down the road with ALL of the additional content. But again, that’s Capcom’s call and not mine.  In any event, March 20 is creeping up mighty fast, that’s for sure…

Jet Set Radio Trailer: What’s Old Is New(s) Again…

 

Yeah, I missed running this short trailer update a few days back, but amusingly enough, a few weeks ago, I had the Dreamcast here plugged in and yup, got in some time with the original. Sega’s on the right track here, although in a perfect world, they’d just get a bunch of classic DC games out on a disc format so more people could play them. One game at a time may get the internet cheering (when it’s the RIGHT game), but I think the better thing to do would be to let more people see just what the Dreamcast era was all about with a bit of healthy budget-priced overkill….

Clan of Champions Isn’t What You Think It Is (And That’s Probably A Good Thing)…

 

This spring, NISA will be publishing Acquire’s upcoming downloadable PS3, Xbox 360 and PC fantasy action game (for up to six players), Gladiator VS under a name that makes it sound exactly like either a RPG or a League of Legends pastiche. This of course, could work for or against the game as I can see JRPG fans wanting to snap it up automatically because of the Nippon Ichi connection and overly protective LoL fans thinking it’s a shoddy rip-off of some sort. Yours truly falls under the happy medium label, as I want to see the game succeed on its own merits and not just some accidental honors blessed upon the game by those who automatically support ANYTHING certain companies put out just to add another notch to their gaming belts. Of course, i don’t want it to fail miserably because it gets bad word of mouth from too many people who haven’t a clue (and nope, uninformed opinions based on NOT touching the game don’t count). In English: personally, I like what Acquire has done here (and with previous entries in the series) and want to see how it’s all turned out, no matter who publishes it and under what name.

Granted, if it were titled “Mr. Pablum’s Peanut Butter Palace” or something similarly silly, I’d wonder who the hell was thinking up these game names and how the hell I could get a piece of THAT particular pie. I can think up dopey names all day, so I should at least be able to collect a paycheck for that…

Journey Developer Diary: thatgamecompany WIll Make You A Believer

Not only are the folks at thatgamecompany some of the nicest you’ll ever meet, they really know how to make some truly engaging games. While you’re waiting for Journey to drop onto PSN later this month (early reviews are out and yes, the game is a must-buy), take a look behind the curtain and check out what members of the dev team have to say about their baby and the games industry in general. I still think they need to slap all of their games on a Blu-Ray with an art gallery (maybe an actual art book) a soundtrack CD or download with selections from their games and some behind the scenes videos like this one just to get a few more folks who might want to get hooked onto their work up to speed.

Is the DLC Backlash A Permanent Thing, Or Just More Whining From The Back Seat?

I’m getting a chuckle from all these complaints about paid DLC on day one of a game release as well as other bile-packed grumblings from folks who don’t like the “deal” that’s been forced on gamers during this console cycle in regards to digital content. I’ve been saying for years that even though the concept of additional content for a console game is a fantastic idea, you can’t MAKE people buy that content if they don’t have access to a broadband connection and you refuse to get it to them ON a disc (even in a re-release down the road). Sure, the amount of gamers with high speed connections has increased greatly over the past decade, but not everyone is able to make the move thanks to numerous factors. Game companies have been rushing too fast into digital without making sure they’re taking as many of the less fortunate consumers along with them.

Even worse, day one DLC hits this crowd the hardest, as even if they wanted to PAY for it (which would be good for both the publisher and developer bottom lines), they’re needlessly shut out unless someone decides to put out a Game of the Year or other retail version (way after the game’s release window has shut) that allows access to all that content they’ve missed out on. As for the whys of day one DLC, some of you complainers aren’t paying much attention to industry news, so let me defend the practice a little bit before poking a few holes in the ego balloon I’ve blown up…

Continue reading

Update: Xseed Still Loves You, Wizardry Fans – You Just Need To Get With The Program…

Well, it looks as if Wizardry fans in the US hoping to see the upcoming Labyrinth of Lost Souls as a retail release will have to go all in on the digital version instead. I poked a note Xseed's way a few days ago and got back this reply:

Hi Greg,

Good to hear from you, and please excuse the late reply as things have been pretty busy with the launch of TiTS.*

Didn't see this article of yours before our Wizardry announcement, how funny. Unfortunately, we have no plans to release it on disc right now so no use holding a survey just yet, but perhaps we can consider something similar to Japan where the first one did so well as a digital game that they released it and its sequel together on one retail package later (of course that means sales here will have to be above expectations too for us to consider this).

Thanks for posting the news, glad you liked our announcement.

*Er, for the record… TiTS refers to The Legend of Heroes: Trails in The Sky, the new PSP role-playing epic just launched a few days ago. That acronym is banned on GameFaqs, as i amusingly found out while updating a post there with this news. My evolving thoughts over this (which may be helpful to the resolute die-hards grumbling away about a download-only release) can be distilled HERE. Read more »