Dynasty Warriors: Gundam Reborn Launch Trailer: History Repeats Itself Once More, But I Don’t Mind At All…

 
One thing some detractors of the long-running Mobile Suit Gundam video games seem to always say is many of the games go over the same original series storyline from 1979 to the point of insanity, but these folks are missing the point, I say. Given one of the goals of the series has always been to get kids to get their parents to buy them all those tie in goodies, re-introducing the story, characters and concepts repeatedly helps keep the series alive when a new generation crops up and wants to know why daddy has a OG model RX-78-2 Gundam on a shelf somewhere he won’t let get touched. Namco Bandai and Tecmo Koei have teamed up previously for a few Dynasty Warriors Gundam games, but with Dynasty Warriors: Gundam Reborn, they’ve brought it all back to the beginning and have recreated some of the original series’ key moments as small to larger scale battles that should get Gundam and DW fans grinning right from the start. Anyway, the game is available NOW in North America as a digital download on PSN.

Yes, the UK gets this on a disc like Japan did, but this seems to be the new reality for many game companies looking to cut costs here. It’s a forced paradox here, but by NOT supporting digital releases, the chances of getting physical product if there’s a sequel are slim to none at this stage of the game. So, do what you can to get this game, but let Namco Bandai know you’d like to have more choice in HOW you get your content. Even if they end up doing online only physical sales through their shop (based on actual pre-orders that fill a minimum disc pressing requirement), it’s a better thing for all that people who want to buy certain niche games (but can’t or won’t for a few reasons) can do so and make the company a profit in the process…

Escape Dead Island Trailer: Live Men Tell Plenty of Tales…

 
Is anyone else getting a distinct Telltale Games vibe from the art in this Dead Island spin-off game headed to PC, PlayStation 3 and Xbox 360 this fall? No? Well, okay, it’s not an EXACT lift from those excellent adventure games, but I’d bet a smelly coin from a zombie’s pocket that developer Fatshark Studios was inspired by that series when they were cooking up this one. That’s not necessarily a bad thing at all, as if it’s done right, I can see Dead Island appealing to gamers in a slightly different manner than it has previously. That and I wonder if those stylized visuals also mean this one’s Vita-bound as well? That would be pretty cool at the end of the day. Anyway, we’ll see what’s what soon enough, right?

Bundle Stars Wants You To Load Up On RPG Deals. I Say Oblige Them!

So, Bundle Stars is having yet another sale. Well, ALL they have are sales, but this time, you can buy some fine RPGs for a dollar or two or spend a tiny bit more for a bundle with assorted games and get one of these titles below in that deal. Anyway, pick one or pick all – it’s your move!

 
While here in America, the two Two Worlds games get a lot of negativity thrown their way, if you like European-developed open world role playing games or want to experiment with a couple, there’s a lot to love in both. Two Worlds: Epic Edition for a dollar and Two Worlds II for two bucks? DEAL of the week, I say. In either game You’ll get some pretty visuals, very large worlds to explore packed with plenty of challenge, and while not exactly strong on story, both games share a slightly goofy sense of humor that for me, at least was a refreshing change from the darker doom and gloom games in the genre.

 
The second game is the better looking of the two, but turn off the motion blur effect and down any other visual effects that can make playing the game a queasy thrill ride at times. The story is a bit better in the sequel, but as noted, that oddball humor is still there. I find it amusing that some people who disliked the funny stuff here probably never played one of the later Might and Magic games 3DO made. At times, those were practically comedies wrapped into a dungeon crawling experience. Anyway, more suggestions below the jump…

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E3 2014: Paradox on the PS4! A Game Changer If It’s Done With Care…

 
I’d missed out on the big news that Paradox Interactive would be making and publishing future games for the PlayStation 4 as well as PC, but I’m glad I saw this Magicka 2 trailer because it’s hilarious and made me smile even more because PS4 owners will get to see how much fun this adventure/action RPG is soon enough. I was kind of hoping the game would also appear on the Vita, but we’ll see what Paradox comes up with down the road, I suppose. I know it’ll be interesting to see if some of their more complex strategy titles make the transition to the PS4 and as far as the other issue of Paradox’s PC games often being a bit buggy upon release, I’m gathering they’re going to be working very hard to keep that from being a big issue on the console front. Fingers are crossed here on the latter…

E3 2014: Middle-earth: Shadow of Mordor – Monolith Just Might Be Making The Lord of The Lord of the Rings Games…

MeSoM boxartVeteran developer (and former publisher) Monolith Productions has been around since 1997, but it’s upcoming game Middle-earth: Shadow of Mordor may just be the studio’s most important game to date. The upcoming open world action/RPG set to hit PC, PS3/PS4, Xbox 360 and Xbox One on October 7, 2014 looks to bring an all-new hero, Talion (a ranger who’s been killed but revived with supernatural powers) into the familiar world created by J. R. R. Tolkien. The game’s story is written by Christian Cantamessa (a lead-writer and lead-designer on Rockstar San Diego’s Red Dead Redemption) and Monolith is working with Middle-earth Enterprises, Peter Jackson and Weta Workshop ensuring that everything in the game is as close to The Lord of the Rings and The Hobbit canon as it gets while introducing some new and appealing elements.

 
Additionally, in the case of the PC and next-gen versions, the developer is also looking to expand the enemy AI in their game with something called the Nemesis System that gives each foe a back story, motivations and memories, allowing them to fight more fiercely and even remember how you’ve treated them if you happen to let them live when encountering them during gameplay. Another cool thing is the game will randomize who you encounter and allow no two play-throughs to be exactly the same. Talion will be able to influence enemies to fight each other, ally with him to take to the battlefield with some assistance and more. The PS3 and Xbox 360 versions will most likely see this system slimmed down a bit, but if those versions retain the open world,enough of the abilities Talion has to affect enemies and the unique enemy placement, it’ll absolutely be well worth a buy… Continue reading

E3 2014: Harvest Moon: The Lost Valley – Not The Only Thing Natsume Showed This Year, But…

Alphadia Genesis Wii UYou wouldn’t know this by looking at their North American YouTube page. Now, I’m not singling Natsume out for anything mean here at all, folks. They’re a solid but much smaller publisher than some of the bigger and busier ones who show stuff at E3 and to me, that’s precisely why they NEED more updates on their main video page. Granted, they DO have a nice social presence on facebook with a page that’s updated fairly frequently. however, not everyone has or wants a facebook account and YouTube works quite well as far as letting potential customers see what’s coming (despite the pain in the butt that is Google+ hampering some basic functionality there).

Anyway, as I’ve been trumpeting, Alphadia Genesis is also coming (a port of an iOS and Android JRPG) and I posted about the rest of their lineup before the big show. Hey, I just want to see the little guys succeed, so if I can generate some thrills and hits for Natsume and their cool lineup of upcoming and already available games, I’m doing my job here.

E3 2014: Dynasty Warriors: Gundam Reborn Trailer: It’s Back and Better – Go Get Your Zeon!


It’s too bad this reboot of the Dynasty Warriors: Gundam franchise is digital-only, as I’d love to own this on a disc and not need to bust out the Japanese dictionary and flash cards in order to read the menus and understand the dialog. Oh, I suppose I should just go learn the language already, but I also want to support Namco Bandai here in America with a buy at some point. Of course, these digital releases are cheaper for them to get out because there’s no discs to press or ship out to assorted retailers, no overstock sitting around unsold and no resale market to worry about raking in money the company won’t even see a penny of. On the other hand, I’m a disc guy first and foremost, as are plenty of people who prefer their games in a case for a few good reasons. Anyway, this one looks good enough to buy in any form, so perhaps I’ll end up doing just that when this rolls out in July. Oh, and that VERY Star Wars-like cantina music at the end for the DLC pre-order? Priceless (but oddly enough, has nothing to do with the SW films old or new, go figure!)

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It’s BAAAACK! The Humble RPG Maker Bundle Returns!

 
Sure, it’s now set at a minimum of $25 (or more if you want to give more to charity), but this Humble Weekly Bundle is still a really impressive set of game making programs, add-ons and even more free games that you can shake a stick at. If you missed out on this before, don’t let the fact that it costs more deter you, ya cheapskate. This is about $370 worth of stuff if you buy it normally, so the price here is MORE than fair. I’d gather (and hope) this particular bundle stays on the Humble site for a while as a perpetual deal that pops in and out every so often, but that’s up to the folks behind the program who also probably need to sell this stuff at closer to a profit making level in order so they can stay in business. Anyway, go get yours if you haven’t already and go make that next “retro” classic RPG you’ve always wanted to!

The Incredible Adventures of Van Helsing Ink Hunt DLC Interrupts My Review! But That’s Fine With Me.

VHII Ink HuntSo, I’m in the middle of writing a review for The Incredible Adventures of Van Helsing II (here’s a hint: BUY IT. It’s got some issues, but is fun once you get) when my inbox falls on my foot and out pops and email from NeoCore Games that they’ve JUST released a new patch AND some DLC along with it.

Sure enough, I check my Steam account and it’s downloading away in the background as it should. Well, so much for my review as it currently stands. I’d noted some issues that the patch looks as if it takes care of, so there goes THAT part on my very short list of tiny gripes. Granted, I haven’t played the game since the patch/DLC download, but I’ll get to it later tonight and see what’s what. I’m also in the midst of puttering away on some E3 articles, a review I needed to get up a day or so back and some columns for a few upcoming blogathons I need to yak about so some of you can join up and contribute to. Hokay, back to the grind for a bit before it’s back to the grind later, I guess…

VanHelsingII_InkHunt_003_IslandofBones Back in a bit. It’s Friday the 13th AND a full moon tonight. I’m NOT superstitious, but it seems that a lot of off-kilter people are out and about today. Yeesh…

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E3 2014: DESTINY E3 Experience Trailer: No Fate But What You Make, Huh?

 
I’m not embarrassed at all to say that I can’t play Activision’s upcoming online only shooter DESTINY, although I’d LOVE to. The game is Bungie’s first since breaking off from Microsoft and the multi-million selling HALO franchise, but it’s not coming packed with an offline mode at all and my connection isn’t up to snuff at all. As with Titanfall (which I eventually played a chunk of at a friend’s place), ANY online-only console or PC game limits its audience by not including some sort of offline content, meaning a few million people WON’T be playing these games that NEED as many players as possible to enjoy them so that development money can be made back FASTER. Of course, that the game is for PlayStation 3, PlayStation 4 Xbox 360 and Xbox One means it’ll have a few million more active users at launch than other big franchises did when they got started (another great thing for Activison and Bungie to crow about), but the lack of solo play unless one is connected to the internet interests me not in the slightest. It’s too bad for me, I guess – this sure looks pretty damn cool.