Retro Review: Sorcerer’s Kingdom

I remember the first time I saw screenshots of Treco’s Sorcerer’s Kingdom in an issue of Die Hard Game Fan back around 1992 or ’93 and immediately wanting to track down the game based on the art style and interesting battle system the article described. When I finally got the game, I wasn’t disappointed one bit.  In fact, the rather brutal level of challenge right from the beginning kept me playing early areas of the map until I could take down the first actual boss in the game with relative ease, yet still aware that the next area would be geometrically tougher.

While the story is your pretty basic quasi-medieval RPG stuff that’s somewhat predictable in a few of the usual spots, the game doesn’t look at all like it’s stealing from some nameless anime or manga and it’s in the unique combat system that most players will find their fun and yes, frustrating moments…

Continue reading

DmC Box Art: Hey Capcom, I Want That Genesis Version!

Here’s the simple but effective cover art for DmC on the PS3 and Xbox 360 plus a fun little surprise you’ll never ever see as an actual product unless someone invents time travel. Or maybe thinks of this stuff BEFORE a game gets made. In the blog post over at Capcom Unity, there’s a joke picture of a Sega Genesis version of the game labeled “coming never” (ha, ha) that, while hilarious for a hot minute, got me thinking a bit creatively (and yes, I’m here to help, Capcom). Make it so, guys! Hell, you should have thought of this funky idea while the game was in development as it would have been an AWESOME bonus on the disc (or, as a bit of {ugh} free DLC or pre-order content over PSN or XBLA).

 

Continue reading

Persona 4 Golden Cover Art: Vita Owners Can Start Up That Happy Dance Again…

Speaking of Persona 4… I posted that last article and went off to make some coffee and as soon as I sit down again, *ding!* this pops up in my inbox. Nice. I now have another game I want for my Vita (and finally, a RPG getting a US retail release that’s deeper than what’s currently on the handheld!). Naturally, clicking on that link above will fly you over to the teaser site where you can go temporarily blind from the burst of color that will hit your eyeballs then upon your recovery, pre-order the game if you like (no pressure here!).

Of course, if you don’t have a Vita yet, you probably won’t be clicking away, but I’d say this is one of those JRPGs that’s worth a console purchase if you like your games ridiculously PACKED to the gills with content and replay value.

The Last Story To Be Told On A Wii Near You Next Month

August 14, 2012, to be more precise. And yes, there’s a gorgeous 44-page art book included in all first edition copies of the game. if you get that pre-order in, you get a nice bonus in the form of a 7-track music CD. All for a mere $49.99. The nice thing is this isn’t a GameStop exclusive, so Amazon, Newegg, GameStop and other online or offline shops should be well stocked (well, for a Wii game, that is). Xseed isn’t yet selling this in their small online store just yet, but I’m hoping they decide to stock a few copies, as that’s where I’d prefer to spend my money – give it right to the publisher and cut out the middleman entirely.  Eh, I’ll bug them later about it and see what the deal is on why they’re not carrying the game.

EDF 3 Portable Update: New Trailer, Plus You May Not Have To Import It At All…

 

Nice. A little birdie told me recently that there’s an in-progress English script floating around for this upcoming Vita game, so I’m hoping this is not only true, but D3 gets on the ball in getting the word out ASAP as to when we can expect this instant classic. Here’s the import cover art, a new trailer to drool over plus links to the game’s Amazon Japan page and below,  a few of D3’s official Japanese EDF 3 sites. Interestingly enough, the game will be available in Japan in two formats (like EDF 2 Portable on the PSP) a single game card or value-priced dual pack format that will allow gamers to share a copy with a fellow Vita owner. I doubt that double pack will be released stateside, but it WOULD be awesome if D3Publisher of America did us EDF fans a true favor and localized EDF 2 and made it available as a PSN download.

By the way, if you want more info on the game and don’t mind learning a bit of Japanese in the process (or using Microsoft’s bing translator), well, here you go, along with the official Japanese Facebook page (feel free to leave a comment if you visit to express your love for the series) and official D3Publisher Japan EDF portal web site. Anyway, color me thrilled (again)… 9/27/12 in Japan and hopefully not too much longer for the rest of the world…

Review: Brave The Video Game (NDS)

Platform: Nintendo DS/DSi

Developer: Behaviour Interactive, Inc.

Publisher: Disney Interactive Studios

# of Players: 1

ESRB Rating: E 10+ (Everyone 10+)

Official Site

Score: B- (75%)

While not perfect, with Brave: The Video Game for the Nintendo DS, Behaviour Interactive has managed to bring the familiar fun of plenty of great action platform games from the past. While the portable version is skewed a bit more to younger gamers than the console ones are (don’t let that E 10+ rating fool you), there’s a decent amount of fun to be had with all the sword swinging, bow shooting, platforming and super to mildly simple puzzle solving.  If you’re able to get over the otherwise fine PSOne-era visuals, occasional AI silliness and some jumping issues a better camera angle would have helped fix, you’ll find this to be a nice (albeit brief) diversion if you’ve got a few hours to kill.

Continue reading

Review: Brave: The Video Game (PS3)

Platform: PS3 (Also on Xbox 360, Nintendo Wii)

Developer: Behaviour Interactive, Inc.

Publisher: Disney Interactive Studios

# of Players: 1 – 2

ESRB Rating: E 10+ (Everyone 10 +)

Official Site

Score: B (80%)

A fast-paced hack & slash for the younger set with a nice arcade feel, Disney/Pixar’s Brave: The Video Game manages to overcome a few of the issues that plague most movie games that try too hard (or don’t try hard enough) to be fun to play. While not the longest kid-friendly (or preteen friendly, if you go by the E 10+ rating) licensed game out there, the simple pick up and play controls, optional two-player co-op mode, PlayStation Move mini-games and constant action keeps things from dragging after the initial tutorial stage. A few technical issues and a bit of repetition in some brief cut scenes mar the experience, but overall, this is one of those games that anyone can hop into and play and have a blast while doing so.

Continue reading

Review: Diablo III

Platform: PC

Developer: Blizzard North

Publisher: Blizzard

# of Players: 1 – 2

ESRB Rating: M (Mature)

Official Site

Score: B

 

With no reliable internet connection and no desire to play any game with a solo mode that demands one, no matter the reasoning, I’m exactly the sort of gamer Blizzard doesn’t want playing Diablo III, and that’s a shame. No one asked the many thousands of folks like me who happen to love the series what our thoughts were on an online-only Diablo experience, and the fact remains that not everyone who wanted a straightforward campaign is some sort of pirate or cheat-happy coder out to break the game up into pieces and make our own content or whatever else Blizzard was fearful of. That said, last year when I heard about the game being online only, I automatically thought I’d never get the chance to review it. However, I was able to wrangle a deal with a friend where in case a copy DID magically show up, I’d use his spiffy, always updated gaming rig in trade for the game if he set up an account just so I could at least play through it to see how it turned out.

Amusingly enough (and much to my surprise) a review copy showed up two days before the launch and after letting out a nicely demonic laugh (you should hear it – your spine will rattle), I made a phone call and set aside what I thought would be enough quality time to go through the game. Let’s just say that everything I was concerned about came to bear in a few ridiculously annoying ways, but when the game works, it’s addictive as ever (despite some changes made for the casual crowd) and about as good as I’d hoped. The caveat being WHEN it worked…

Continue reading

“Retro” Review: Data East Arcade Classics

Platform: Nintendo Wii

Developer: G1M2

Publisher: Majesco

# of Players: 1 – 2

ESRB Rating: T (Teen)

Official Site

Score: B+

The word “retro” is in quoted in the title above for two reasons, one being the Wii isn’t exactly a dead system (well, depending on who you ask) and two, I didn’t  get the chance to review this collection at all when it was first released back in 2010. It’s getting a good look now because a friend who got a Wii for his kids a while back but has never played anything on it himself saw this in a closeout bin and as he’s an ancient fan of arcade games, he practically ran over some slow shoppers poking around in that bin to grab a copy. Anyway, no one was injured in that incident, so it’s all good. However, I also grabbed a copy and ended up getting some cramped fingers and sore thumbs from spending too much time reliving some great memories. Data East Arcade Classics packs in 15 games from the now defunct coin-op company that range from great to so-so and while some key titles that probably should have been on this disc are missing, it’s clear that this was supposed to be the first in an ongoing series. While the lack of certain key titles from the era and any sort of difficulty adjustment keep this from being flawless, it’s still recommended as a trip down memory lane or as an introduction to some really fun games for the kids.

Continue reading

Review: Dragon’s Dogma

Platform: Xbox 360 (also on PS3)

Developer: Capcom

Publisher: Capcom

# of Players: 1

ESRB Rating: M (Mature)

Official Site

Score: A-

 

After a lengthy and rewarding partnership resulting in loads of treasure, experience and some deadly dungeons being cleared out, you take stock of your traveling companions and see that the two pawns you’d hired some 15 or so hours previously are no longer suitable for the tougher enemies ahead. As much as you hate dismissing them, you absolutely must in order to progress further onward. Touching a Rift Stone, you dip into the void and discover that you probably should have replaced them a few levels ago with two much stronger and better equipped allies. As you’ve socked away more than enough points, you decide to add two pawns that are about five or so levels higher than your level just to keep them around longer. However, before you make your final selections, you decide to look at a few more pawns before choosing a pair that’s even stronger. Satisfied (and after saying goodbye to your former traveling companions), you set out for new territory, knowing that you’ll see your old mates on the road at some point in passing. After enhancing your gear, crafting handy items from gathered loot and learning some new skills, you and your new team take on an escort mission into uncharted territory, unsure of what awaits, but more than confident you can defeat anything…

And so goes just a tiny fraction of Dragon’s Dogma, Capcom’s new open world high action RPG that’s one of the nicer surprises of the year (so far). While the game isn’t quite perfect, the level of immersion, excellently fluid movement and combat system plus the massive game world insures those who like this type of game will be hooked in for quite some time. While you can follow the main quest in a mostly linear fashion to the endgame in about 30 – 40 hours, the land of Gransys is big enough to spend much more time exploring and adventuring in. That and the fact that this is a game where multiple replays are a must just so you can experiment with different character builds and party formations as you take on the many dangers the game throws your way. Continue reading