Pop Scope: Looking To Make You A Better Cameraphone Shutterbug Soon…

Popscope Banner

So, I got a Pop Scope sample to play around with a few days ago and it’s a pretty cool little peripheral for those of you with normal-sized smartphones looking to take some cool selfies or other arty shots and have them look as if you’ve either got super-long arms (or a friend helping you out). This cool little device is a tripod/reach extender that’s lightweight, simple to use and supports phones up to 170 grams (5.99657 ounces… oh, let’s say 6 and get that out of the way). Pop Scope works with any photo timer app (there are a number of free to download timers available for iOS and Android phones), extends from 6.5 to 21 inches and its swivel head can tilt up to 90 degrees, allowing you to get a few formerly impossible angles when you’re out and about by yourself.

Setting up a Pop Scope is fast – just clamp your phone (with that timer app installed, of course) into the holder, pop out the legs, place it on a flat surface, adjust the height as required and you’re all set. As it’s made mostly of lightweight materials, it’s not something you’ll want to whip out on a really windy day. But as the song goes, (warble) “On a clear day, you can see forever…” While it works quite well (and yes, some curious people WILL ask you what you’re attaching to your phone when you use this), if you’re a big tablet user or have one of those fancy curved screen phones, you’ll want to hold out and see if the folks at Pop Scope can whip up something for you in the future. I’d gather they’re looking into that, but for now, the company is going to be running a Kickstarter starting August 21 for this model, expected to sell for around $44.99.

Poke back at that link above around then and if you’re smiling because you’re now thinking of some really cool ways to use that Pop Scope, well… it’s your move.

Gamescom 2014: P.T. Is SH? Count Me IN!

I’d have to say the biggest new game news out of Gamescom was the surprise reveal of a collaboration between game creator Hideo Kojima, writer/director Guillermo Del Toro and actor Norman Reedus in the form of an all-new horror game called Silent Hills (currently) for the PlayStation 4. There’s a playable teaser (dubbed “P.T.”) up on PSN* as I type this and it seems that some players aren’t getting that it’s NOT supposed to be a demo of the FINAL game, but a teaser of what’s to come and may change entirely from what’s there. Then again, given the amusingly screechy reaction from YouTube user SoapyWarpig (the first person to discover what this mysterious P.T. was, congratulations, by the way!), I’m betting a lot of fans of that particular horror franchise will be plunking down some money towards a PlayStation 4 if they haven’t gotten one yet.

*Note: P.T. is a bit “tricky” to find on the PS Store if you’re just looking for it on your phone/tablet, laptop or desktop. However, if you log into your PSN account and use the search bar (type in PT), you’ll get sent to the demo page and all you need to is download away and get to playing. I think the jump scare stuff in that first video is funny because it might be Kojima poking fun at the endless stream of “let’s watch random guys and gals freak out!” videos that litter YouTube for every horror game these days. I found it more unsettling and bizarre than actually fly out of my chair frightening. Now, to find out if this is another PlayStation-only game or a timed exclusive that’s going to pop up on other consoles and/or PC at some point…

Doctor Who Season 12 Teaser: Take A “Deep Breath” And Get Back To Waiting…

I’ve been avoiding coverage of all those overseas Doctor Who premiere shenanigans because I want to NOT have anything spoiled before that new season kicks off in ten days. I had to post this trailer just to let some of you know I haven’t forgotten the show at all, I’m just holding my breath and holding out until the 23rd when I can watch this at home like the rest of you who aren’t getting the chance to see this on a big screen with other lucky folks. Of course, I’ve been cheating a little, as the longest I can actually hold my breath isn’t long enough to still be breathing when the show kicks off the Capaldi era. I do know my limitations, folks…

Gamescom 2014: Hey, Sony! You Kind Of Forgot About The Vita, Huh?

Hmmm. Well, not entirely, but you’d be hard pressed to find anything said about the small wonder at that huge event today. Freedom Wars looks like fun and a big buy this year, but nothing else was shown at that big deal media briefing meaning anyone who wanted to buy into the handheld looking for a showing at the show was probably left wondering if Sony even HAS a portable system. It’s kind of lame in a way because the system out-powers the 3DS by quite a bit and runs in a lovely HD widescreen Nintendo hasn’t yet realized on any of their handheld systems. Of course, it’s ALL about games at the end of the day and while the Vita does indeed have a number of solid must-play titles, there’s been s distinct lack of promotion of some of the non first-party titles that get kicked onto PSN and overlooked within a few days to weeks… Continue reading

Gamescom 2014: Bloodborne and Until Dawn: Two More System Sellers For Sony? Could Be…

FromSoftware’s still in progress PS4 exclusive, Bloodborne finally gets a more gameplay focused trailer at Sony’s big media event and certainly looks fantastic. I actually got a Nightmare Creatures meets more deliberately paced Devil May Cry meets third-person Darkwatch vibe from this trailer, but I’m kind of nuts. Anyway, this one goes on the 2015 list. One more game for the backlog, whee!

Another work in progress, this time by Supermassive games, Until Dawn also looks pretty darn scary and cool, although it’s a different sort of game entirely. Clearly inspired by horror movies and a bit of classic adventure gaming, this tale of eight people meeting up at a mysterious shack in the mountains looks to give players a few choices in spinning fate’s wheel. Granted, I’m betting odds are slim everyone survives (what’s a horror game or film without a few demises?), but the replay value could be incredible if it’s more than a simple slasher story. Eight Little Indians getting it in so many ways is indeed intriguing…

Gamescom 2014: Why Tomb Raider As An Xbox One Exclusive Is A Lousy Move…

One: Tomb Raider got its start at a multiplatform game (PlayStation, Sega Saturn and PC), allowing many millions of gamers to see what original development team Core Design had created. While (very) dated by today’s standards, the innovation on a few technical fronts, a strong female lead character and the game paying homage to everything from Prince of Persia to the Indiana Jones movies made it an instant smash worldwide. Clamping the new game onto ONE system “forever” is to me, a mistake that’s going to result in lower sales for the new game unless there’s guarantee people will buy an Xbox One because of the new game. It’s likely in some cases, but I’d bet an old penny that any console sales are absolutely nowhere near what both Tomb Raider and Tomb Raider II did for PlayStation sales back when both games were released.

In my years in retail, there have been a handful of games I’ve seen people slap down money to buy a console for and the first three Tomb Raider games are on that list. Granted, TR III was a bit problematic on a few fronts (and how!), but crazy difficulty aside, it still sold systems… Continue reading

Sword Art Online: Hollow Fragment Hands-On: .hacking Away At A Fun Soon To Be Sleeper…

SAO_keyvisual_w_LogoI was a rather huge fan of the seven .hack games back in the day (well, it wasn’t THAT long ago), so getting the chance to go hands-on with Sword Art Online: Hollow Fragment at Bandai Namco’s recent NYC event was a must. The two series are similar on the surface in that you play a character trapped in an (faux) online game’s deadly world and both are solo experiences with no actual online play modes.

The game will also include an HD version of the Japanese PSP-only Sword Art Online: Infinity Moment, meaning you’re getting two games for the price of one, a good deal in this age of consumers wanting more bang for their gaming buck. Of course, you’ll probably be wanting to know if the game isn any god, right? Well, let me soothe any potential fears and report that it’s all good (and hard) in this one so far… Continue reading

Project CARS Hands-On: Simple Sample Reveals Miles Of Depth…

ProjectCARS_PC_USA_f ProjectCARS_PS4_USA_f ProjectCARS_XONE_USA_fSure, it was a single course (Brands Hatch) and car to drive on that course, but the Project CARS demo running at Bandai Namco’s recent NYC event floored me on a few fronts.

ka01This super-popular initially thought headed for high-end PC-only racer is coming to next-gen consoles in November and (surprise!) is actually set for a Wii U appearance sometime in 2015. More on that later, as overhearing that news from Marketing Director Brian Hong hit me like a ton of bricks as someone was filming me play the demo for their website and I probably skidded off the track and hit something from the shock of that news… Continue reading

STYX: Master of Shadows Summer Trailer: Sneaking Up Soon, Wanting To Steal Your Wallet…

Styx and StonesCyanide Studios’ upcoming stealth/action game, STYX: Master of Shadows is looking pretty slick and I’d bet that one doesn’t need to have played the developer’s previous game Of Orcs & Men in order to hop into Styx’s boots and feel right at home. It’s too bad this one’s only for “next-gen” consoles and PC, as I know more people would have the chance to play it if it were kicking it “old school” on the PS3 and Xbox 360. But hey, that’s one way to get people to finally make the move, I suppose.

In any event, this certainly looks like Cyanide’s best work to date and I hope even the most jaded gamer out there gives this one some respect, as it’s too easy to fall into the “I never heard of it before, so it must be crap” trap I see scribbled about games all over the internet. Yuck. Styx needs to get stabby-stabby on those folks, I say. We’ll see what happens in November when the little guy sneaks into store shelves or a download queue near you…

It’s Hikari Friday, Skeletor Needs A New Home And Funko Wants To Send Him Your Way…

Hikari logo 

Yep, it’s that time of the week again and this time, it’s everyone’s favorite skull-headed nuisance who wants to invade your collectibles shelf. Check out this Havoc Skeletor Hikari Sofubi Figure Funko is giving away to ONE very lucky winner:

Havoc Skeletor Hikari Sofubi Figure

#1 of only 2000 can be all YOURS if you get on over to one of Funko’s social channels, enter and do whatever lucky dance you do when you really want to score a win:

www.facebook.com/OriginalFunko
www.twitter.com/OriginalFunko
Instagram @OriginalFunko

Well, okay… dancing is optional when you enter, but I’d bet you a buck you WILL dance around the room if you DO win this one. I know I’d be doing just that if I got that email next week saying I was the big winner! And if you don’t win, just poke your head into your favorite comics shop or other retailer that stocks Funko products and see if they have this in stock when it ships out in September. Anyway, GOOD LUCK as usual and check back next week for another Funko giveaway!