Okay, Max Team… Now You’re Just Messing With Me…

Ha and ha, ha. Massimo and Fernando over at MAX TEAM must really hate me. The just ran a fun new reworked intro to their upcoming Monster World RPG the other day and now here comes a big, fat SPOILER video with the game’s bad ending that they tell you NOT to watch if you don’t want to see it. CHALLENGE ACCEPTED! I still haven’t seen it and I know YOU won’t click that play button either, right? RIGHT? Yeah, I thought so. In fact, I say let’s give them the pleasure of NOT clicking that video and making it become the least popular one they’ve made to date. That should teach them not to go and do stuff like this ever again. YEAH. We showed YOU two what’s what. The fans have spoken! Or have NOT spoken and NOT clicked on your video! So there.

(Okay, so it’s actually a goofy joke that happens about a minute into the game, so it’s not an actual “spoiler” at all, so you can click away at your leisure and not actually “spoil” anything!)

Monster World RPG Update (It’s Creeping Closer)…

Massimo and Fernando (aka MAX TEAM) are still debugging their baby so it arrives all ready to download and play, but Monster World RPG just may be the big (and FREE) ticket Sega fans are looking for when it comes to fan-made JRPG experiences. So much work and love has gone into this project that the game truly looks as if it’s a never released Genesis game. Granted, I’ve only played a few demos over the past year or two, but I’m confident that the end result will be well worth the long wait. I think there’s a month or so to go before this lands, but I say take your time, guys… take your time. I want this one to be perfect when I sit down and lose too many hours in it…

Tex Murphy Is Coming Back? I Need To Pay More Attention To Stuff Like This…

Tex Murphy - Tesla Effect Molten SilhouetteWell, well, well… I actually haven’t played a Tex Murphy game since 1994’s Under a Killing Moon, so I’ve been way out of the loop on the noir/tech detective and his adventures for (eek) almost twenty years now (eek!). Anyway, Atlus (which is generally not known for publishing these types of games) is producing and publishing the long awaited PC follow up to the 1996 PC game Tex Murphy: Overseer and developer Big Finish Games is, as you can see, making a FMV (Full-Motion Video) game for the ages.

I actually loved these types of adventure games back in the 90’s, grainy video quality and all, so it’s fantastic to see this style of game get a nice boost thanks to better technology that allows for crystal clear FMV scenery in the cinemas as well as in-game environments and effects work that’s not embarrassingly cheesy for a change. I also love the idea of a film noir-ish detective in a post World War III San Francisco, which is sort of like Blade Runner without the pompous ego crisis and Philip K. Dick pedigree, ha ha. Heh, I may need to hire a Blade Runner of my own to protect my from the legions of fans of that classic film, but I think I can take my chances and survive. I’ll take on the all of the Pris impersonators first, though. I think my feeble brain could really use the vigorous thigh massage (Ouch! I was kidding, ladies, Don’t hit! Don’t hit!!!)…

Anyway, my eyeball is now fixed on one more great game that’s going to roll up in 2014 and get a lot of people buzzing about it for a few reasons. Anyway, all this gabbing and I still haven’t officially* linked you to the game’s official site where you (yes, YOU) can check out the assorted screens and a few FMV movies that will let you know what some are bouncing up and down in their favorite chairs about. I’d be doing the same, but I’m in the library here, these damn chairs are as hard as a rock and I’d rather not have to be hospitalized for being giddy. At least for this particular reason.

*”Officially, as in if you didn’t click on those other links already, you haven’t seen the site yet, of course)…

Gog.com Makes The World A Temporary Fallout FREE Zone (With An Expected Paradox)…

Which is, amusingly enough, radiation exposure will actually go way UP across the globe thanks to all the new and old people spending too many hours playing Fallout, Fallout 2 and Fallout Tactics once they download them all for FREE as part of gog.com’s fantastic DRM-FREE Winter Sale. Yeah, get this deal NOW and don’t delay, as in less than 48 hours all three titles will be disappearing from the site forever as their rights belong to another huge games publisher who wants more control over distribution of those titles.

Yeah, it’s one more “best deal of the month!” for you, but make sure to check out the other goodies on the sale page (over 600 games means over 600 sales!), as you can walk away with a ton of great games for insanely low prices. OK, get crackin’ and remember, if it’s too busy to download the games today (because a chunk of the planet is crashing gog.com’s servers), as long as you have the games in your gog.com account before the sale ends, you can download them afterwards. I got three hours of sleep and woke up to this news, so perhaps I’m still asleep or something. But I think not…

Monster World RPG Update: Buy, Buy, Birdie!

Another day, another MWRPG update. Actually, two updates so close together (this video actually dropped a few days back) is a GOOD thing, as it means the boys are getting closer to the end of all the bug testing and the game is going to get a release soon. And yes indeed, bug testing is TEDIOUS work. Strong men and women have thrown themselves from low basement windows up to the pavement while doing this thankless task, but if not for their sacrifices and valor, the games you play today would be chock FULL of issues. Er… well MORE games you play would be chock full of issues, as some of these huge AAA titles that ship out with mandatory online play are lousy with the digital pestilence. But, THIS game is s solo old-school JRPG, so I’d say the chances of it NOT running or being unplayable are slim to none. Huzzah!

Monster World RPG Update: Bug Zappers Working Overtime…

Max Team is still hard at work ironing out any problems in their upcoming Monster World RPG. Fans of Monster World IV will get a grin going at this video in particular because it’s based on that a very familiar level in that great little game that never got a US release. Anyway, enjoy the clip, those of you who like what you’re seeing. Everyone else who just doesn’t get it… that’s alright. You’re still cool in my book even if you think we’re all weird or something like that. Hey, everyone needs a hobby, right?

Omega Boost 1995/1996: A Work In Progress Before Some Big Changes…

Omega Boost Demo 0 OB_Cyber Head Logo OB_WIP Omega Boost Demo TS OB_HTP screen OB_HTP_SC2 OBS2 OBD_Cockpit View Omega Boost Demo 1

PC_Vol.2Well, now. That wasn’t hard or annoying after all except for two things. One quick download of an emulator, some fast configuring and popping in the demo disc I have here and boom – pictures of the first of three Omega Boost demos that appeared on Japanese PlayStation Club discs from 1996 to 1999. The game went through some major changes in those three years, but even as a 30% complete version in these shots it’s pretty darn interesting from a technical standpoint.

I believe the demo runs at 60 frames per second, it has three selectable viewpoints (first person/cockpit/third person), a full 360 degrees of freedom and is pretty fun overall for what it is. Granted, I took these screenshots at the library while dinking around on a keyboard because I didn’t bring a controller with me (oops) or else there would have been about 30 more images here. I also didn’t tinker with the visual settings on the emulator to make the game prettier because I like the look of many early PlayStation games.

Finally, I need to find out who made up Cyber Head, which seems to be the development team behind the first two builds. Based on some other games I’ve played, it seems that in the early days of PlayStation development, a few studios didn’t mind sharing talent to help each other out as the new hardware was being explored to see what it could really do. Hmmm… I smell a longer story here at some point. I wonder if there’s anyone still around from those days with some helpful info?

Hey, Polyphony Digital? Where’s That Omega Boost Remake/Sequel?

(thanks, Maya Rudolph!)

OB_JPSomewhere before and in between Gran Turismo and Gran Turismo II, members of Polyphony Digital (seemingly working under the name Cyber Head) worked on a little game called Omega Boost which was released for the PlayStation in Japan in April of 1999, the US that August and in Europe a month later. Japan got the awesome and hilarious TV ad above for the game (the US ad was amusing, but not as nuts as the Japanese one) and when the game arrived at the small indie game shop I worked at, it spent a decent amount of time in the store play stack. Back then, the game was impressive to me and many others right away thanks to the opening movie that still packs a punch:

(thanks, Cacophanus!)

Thankfully, other than the slightly unwise replacing of the Queen-style rocker that opens the import with some alternative tune that’s OK in terms of it’s title (“Fly” by Loudmouth) but lesser than the original theme music in terms of impact, the US version got the same explosive intro:

(thanks, vision2098!)

OB_NABy the way, note the “Marilyn Monroe/Norma Jean” autograph reference – I loved that tiny bit of fluff because it was a little detail only a film buff would latch on to right away and smile at. As far as the gameplay went, it was an arcade-style space shooter with 19 stages, some cool planetary and tunnel missions along with a number of intense boss battles and a ton of cool bonuses for the dedicated players out there. Some game critics unfairly compared it to Sega’s Panzer Dragoon games, which only made sense as a frame of reference if you were a PS owner who also happened to have a Sega Saturn in the house. There were some minor similarities, but Omega Boost was more a technical showcase for the PlayStation hardware than Panzer Dragoon ever was on the Saturn.

The game was actually in production as early as 1996 (or perhaps sooner), as a series of Japanese demos I have here shows the early work on the game back then was making for a very different-looking experience running at 60fps with simpler polygon visuals and a few more viewpoint choices. Oh, you want some videos of that for proof? Well you’ll need to come over if you want to see them, silly. I’d thought someone would have posted them on YouTube already, but nope and nope so far. Get on it collectors who never open your stuff, I say!

Oh, all right. One day I’ll get off my butt, dig out those PlayStation Club demo discs and have someone shoot footage of me playing them, but I just haven’t had the time to get onto that and some other projects. As usual, I digress. Anyway, the game wasn’t exactly a “blockbuster” in terms of sales or review scores, but it’s definitely one of those side projects where you could see the quality right from the beginning. Of course, with Polyphony so darn occupied with the vastly more popular Gran Turismo series of games, it’s hard to even think of a new OB rolling out from them any time soon. That’s not to say that is SHOULDN’T be done at all, folks. I’m just hoping that if there is a follow-up or remake, it gets the attention it should on a few fronts the original certainly didn’t.

Eh, perhaps I’ll bite the bullet, download a PlayStation emulator from somewhere and figure out how to record some gameplay. It shouldn’t be that hard to do, although I generally dislike using emulators over an actual console…

It’s PONG’s Birthday Today! What Did You Get It?

(thanks, pongmuseum!) 
What do you mean you FORGOT? Well, good thing for you it’s Black Friday, huh? Yeah, you just got back in from 12 hours of spending too much money you don’t have, but I say you need to get your leftover turkey eating behind BACK outside and work off some more calories before you’re tempted by the fridge to open it up and dive into that cold stuffing (again!). What should you buy PONG? Oh, use your imagination, people. Just don’t go writing any songs, now. That’s already been done and done so well that it’s the final word on this irrefutable classic. Eh, you’ll figure something out – just stay away from linens and towels as a gift choice, as they tend to be marked up during this time of year just to lure you into thinking you’re getting a good deal with that $2 coffeemaker and $50 TV you bought earlier…

Nintendo Direct (11/13): They’ll Follow Their Own Beat, Not Yours…

 
I missed posting this video last week, but here you go. I rather like that Nintendo really doesn’t give a rat’s ass about what the competition is doing in terms of new console launches – they want you to focus on what THEY have in store for you as a loyal Nintendo gamer first and foremost (even if you also own one or more of the competition’s products). They follow the beat of their own drummer, tossing out titles when they want to (despite screwing up royally by not having a Pokemon or Animal Crossing on the Wii U as launch or launch window titles for some instant sales and cash for their coffers). Anyway, as you’ll see in this half-hour or so of game trailers, gameplay and house organ playing, the company still has it where it counts at least on the 3DS front and that Wii U you’re not owning yet or is near your TV playing with the dust bunnies is nowhere NEAR “dead”. Keep the faith and keep on gaming is the message here as the holiday season (and 2014) rolls around for Nintendo. I think they’ll have a few surprises for fans old and new as that new year progresses, and while what’s in this video is excellent, I’d say they seem to be keeping the best stuff well under wraps (for the moment, at least)…