Earthbound Finally Re-Released… But Nintendo Devalues It Once Again…

While I’m happy as hell that Earthbound has FINALLY been deemed worthy of a re-release, I’m not at all pleased that Nintendo has given it the cheapest treatment possible, tossing it onto the eShop as a digital-only download and missing the cool strategy guide and scratch & sniff cards packed in with the original boxed Super Nintendo version. Actually, the major beef I have is how Nintendo passed up the opportunity to do this up right as a combination physical/digital product that would have made them MORE money at the end of the day had the company merely polled its rather large user base with the following idea for a premium-priced retail Earthbound collection:

A fully localized Mother (the first game in the series) updated for the Wii U Gamepad
Earthbound (Mother 2)
A fully localized Game Boy Advance version of Mother 3 also updated for the Wii U Gamepad
voucher codes for eShop versions of all three titles for the 3DS
An art gallery, soundtrack download and perhaps unlockable images and movies from the cancelled Nintendo 64 version Mother 3
Perhaps even an interview or three with staff members from the development team about the making of the games for good measure.

Hell, I’d pay fifty bucks for that and I’d bet YOU would too. I could also see Nintendo making all of the games available as separate digital download titles for the 3DS and/or Wii U at about $10 each and raking in a profit on those with no problem. By treating the SNES game as a disposable commodity instead of giving it the respect it’s earned over time from folks who’ve either held on to the original cart, paid rent money for a vintage or used copy or (yuck) even illegally downloaded a ROM (and yes, that includes you folks playing those fan translations of the first and third game who don’t own and never intend to own the original carts because you’re too lazy to learn Japanese).

Granted, it’s hard to say if this set of games on a disc as noted above would even drive stagnant Wii U sales at all, but I’d bet if Nintendo announced my stupid idea as a project and asked the fans if they’d buy in, they’d see a great deal more interest in that new console they’re having a very hard time getting more of you out there to buy.

Just a thought… tough love, Nintendo. Tough love…

DuckTales Remastered: Himalayas, Here We Come (Woo-Ooo!)…

Capcom shows off their upcoming revisit to the retro days reboot with this nice long look at the redesigned Himalayas stage. By the way, no stupidly cute cartoon bunnies were hurt in this video, the already angry goats got what they deserved and that big and annoying Yeti boss? Well, he was trying to make duck cutlets out of Uncle Scrooge, so he had to go down hard. MORAL: Don’t mess with a rich canard and his fancy cane bouncing skills, folks. All that swimming around in that huge money pool bank vault of his has given him some MEGA strength in that feathered old body. Tough bird, indeed…

Strider Gets An Extra Life Courtesy of Capcom & Double Helix…

Well, this was an interesting surprise to see popping up in the inbox yesterday: An all-new Strider game on the way from busy developer Double Helix headed to PS3, PS4, Xbox 360, Xbox One and PC. Of course (throwing my two cents down here)… it would be better to get this out on the Wii U and Vita as well, but we seem to be in the age of publishers only wanting to get games out on platforms where there’s guaranteed interest and bigger initial full-price sales from a larger dedicated install base rather than trying a title out on a platform that may only rack up less than stellar sales figures or just have users saying they’ll wait for a price drop. Which, by the way is dumb on a game that’s no doubt going to be budget-priced. Hopefully.

Of course, for someone like me who’d rather have MORE choice than less and can clearly see this doing decently enough on some systems it’s not (currently) coming to, the news is great but a tad annoying. Sure, development costs no doubt factor into the decision to not bring this to the Wii U or Vita, but I say Capcom should do some sort of outreach into both of those communities and see if there’s interest in buying this one on either platform (I think there is) and perhaps getting those versions out at some point. With a classic like this making a comeback (that actually looks quite good and seems to be quite challenging based on that video above) as a digital-only release, it’s not as if there will be a ton of unsold retail boxes clogging up an inventory somewhere, right?

Oh… and if this doesn’t toss in the original arcade game as an extra, that would be really silly. Make it happen, Capcom.

The Great (and Not-So-Great) RPG Sale Is Temporarily Postponed (Obviously)…

great and not so great rpg sale

I’d been planning this sale of some fun stuff from the collection for a while and had initially wanted to kick it off this week, but as you can imagine, it’s being pushed back for the time being. Update to follow in a bit…

Shantae Virtual Console Trailer: WayForward’s Classic Finally Gets Rereleased

If you’ve never played Shantae previously, that’s because you missed out on buying a copy when it was on the GameBoy Color (or you didn’t pirate it, you scallywag!), thus not having the pleasure of playing one of the best 2D platformers on the handheld. Well, as of this Thursday she’s baaaaaack, and this time it’s on the eShop for the 3DS. I actually like that the dev team didn’t gussy their girl up in a shiny HD coating, as the game was so well animated and colored for the GBC that it still holds up today as a prime example of a platformer at its finest. The best thing is you can now snap this one up for a song and NOT have to pay something like $100 or more for a copy of the game (it got one production run, but was VERY hard to find even back when it was initially released). Or maybe you can buy up $100 worth of codes and give them out to lucky friends who happen to own a 3DS or 3DS XL, you nice person, you…

Random Indie Game of the Week: Mega Man Revolutions

(thanks, HowlingOneify!) 

OK, so that official site looks plainer than a matzoh viewed through a telescope at 500 yards, but Mega Man Revolutions is a really fine little surprise of an indie game that yet again proves that sometimes fans can make better games than the people who own the property. In development on and off for 11 years (!), Mike Crain and a handful of very dedicated Mega Man fanatics have whipped up a really fun and yes, REALLY challenging slice of retro gaming bliss. I could sit here and babble on about how cool it all is, how the classic visuals and soundtrack give off that familiar grin-giving (and grimace-giving in the hard parts) vibe and so forth and so on, but I actually need to complete the game myself. I’m only on the second stage, but poking around YouTube has revealed the game indeed has what it takes to be awesome:

So stop, drop and Roll yourself over to the MMR site, download and play this one. The single player mode is done, there’s some sort of co-op play in the works and if Capcom is smart, they’ll either start throwing out job offers or compile all these really great fan games into some sort of bundle at some point down the road to distribute as freebies on their own site. Wishful thinking, yes… but hard work like this deserves to be taken notice of and rewarded I say…

Humble Weekly Bundle: 15 Spiderweb Software RPGs. No-Brainer Buy of the Week? Absolutely!

Eyes Bigger Than the Head and Now REALLY Needs a Time Machine Department: Holy Cats. Spiderweb Software teams up with the Humble Bundle folks to provide ALL of their currently available hand-crafted fantasy RPGs in a “pay what you want” bundle that’s a MUST buy if you’re looking for some of the deepest and most unique role-playing experiences out there. Jeff Vogel and his tiny team of talented tricksters have been slowly turning out some really cool isometric games since 1994 and this spectacular sale features a whopping 15 games (faint, *THUD!*) which can be all yours for as little as a few dollars.

Yes, some of that coin you pay will indeed go to some great causes (the Electronic Frontier Foundation and Child’s Play Charity), so feel free to feel guilty and pay more than the average or even give more money to Vogel and his merry men and women if you like. OK, I’m babbling on here, but I’m just thrilled about this offer because it gives some of you the chance to play some really fun and challenging old-school epics. Oh, in case youe sense of humor is too new school or just slow on the uptake, Jeff is making a funny in that video when he calls himself a “living legend”. Some folks on YouTube don’t seem to understand this. Damn kids…

DuckTales Remastered Duckumentary: WayForward Gets Me Looking Backward…

OK, now I need to unearth my NES and that copy of DuckTales I have buried in a bin somewhere so I can do some comparing. I’d been meaning to do so for a while, but I keep putting it off for assorted reasons. This “duckumentary” did help me decide to finally get off my butt and sit back on my butt once I find everything, so that’s a good thing, right? Alright, I’m not THAT lazy, people! I walked over a mile today already!

Review: Spelunker (Virtual Console)

spelunker_artPlatform: Nintendo Wii U (also on Wii, 3DS)

Developer: Tozai Games

Publisher: Tozai Games

# of Players: 1

ESRB Rating: E (Everyone)

Official Site

Score: A- (90%)

Still going strong after 30 years, Spelunker is one of those great games that gets a lot of love and hate for what it puts you through. On one hand, it’s a challenging game packed with treasures to grab and a satisfying sense of accomplishment each time you clear a level. On the other hand, it’s a REALLY and infuriatingly challenging game thanks to “the weakest action hero in the history of gaming”, and yes, that’s a selling point of this gem, folks. If you’re no fan of trial and error, the combination of this terminally frail dude, the need for pinpoint control and collecting air supplies scattered around the levels while avoiding death from everything from a VERY short fall to the small assortment of enemies will have you screaming at your TV within seconds…
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Spelunker Falls Onto eShop for Nintendo Wii U/3DS – Velcro Gloves Not Included.

spelunker_logo

Spelunker eShopAnd why would you need Velcro gloves, you ask? Well, I’m gathering you’ve never played Spelunker, the legendary game with “the weakest action hero in the history of video games” (and boy, is that ever true!). Since 1983, that fragile little miner guy has been a staple of gaming history who’s stood the test of time, inspiring many other games including Derek Yu’s rather spiffy homage Spelunky and probably helping to break a few too many controllers thrown at a wide range of televisions.

Anyway, after popping up in an HD version on the PlayStation Network, the original classic game is now (and finally) available for $4.99 on the Wii U and 3DS through Nintendo’s eShop (thank you, Tozai Games!), meaning you can see what all the fuss is about if you happen to own one of those consoles. The game certainly demands some fast reflexes as you scoot to nab treasure, avoiding death from above, below, left and right from bats, snakes, hot steam, electricity and falling from too-high spots (among other things). Not to mention that pesky ghost that pops up when you least expect it to get your heart racing.

Spelunker_2 Spelunker_3 Spelunker_4

Now, why would anyone subject themselves to such torture you ask? Well, because it’s actually a ton of FUN, folks. That and it’s hard not to root for that little guy with no particular talents who can die at the drop of a hat forging onward into certain doom to accomplish his goal. I’d say that describes the human condition in a way. Or perhaps I’m thinking too much (again). Hey, everyone needs a hobby right? Mine is stretching my poor brain into assorted shapes. And playing the occasional game that makes me want to jump up and down on a controller (which I won’t be doing as that Wii U GamePad is pretty expensive)…