Holy hell, mebius.’ Rolling Gunner ($19.99, buy it!) is completely NUTS, but in the best possible manner. Its very high level of accessibility and four difficulty modes mean you don’t even need to love or be somewhat decent at arcade shooters in order to get the most enjoyment from it.
In fact, the game is programmed to teach you how to play and as a friend who popped by to borrow some movies who also ended watching me play noted, “It’s really hypnotic to watch all that craziness!”, which had me cracking up as I completed the game (on Novice mode with a somewhat low 17,419,459 points) and restarted it as I handed him a controller and let him have a crack at the Training mode. Let’s just say he rather liked the chaos even that short stages offered, but he doesn’t yet own a Switch. Which is okay for now (his kid wants one for his birthday coming up in July, though, so I’m compiling a list of games for his dad).
Anyway, there’s a story here about a big corporation discovering a new element at the bottom of the sea, that element used to create a few initially helpful items and as usual, those items being used for some not so helpful things. Yadda, yadda, yadda, it’s now March 18, 2061 and you’re tasked with rolling out in one of three trusty STORK class warships to destroy the enemy fortress and a few thousand enemy ships, tanks and other robotic doom-throwers along the way. The game of course, notes the following in its helpful digital manual: “This story is fictional. The people, groups, and names that appear are fictional, and have no basis in reality.”