With SO many indie developers getting so many games out there and not enough time in the day to cover them all, they need to be either really innovative or really amusing to catch my attention. Orc Attack isn’t innovative at all, but seeing it in action made me smile because it reminded me of some of the classic arcade beat ’em ups I spent way too much money on back in the day.
This may be developer Casual Brothers Games first project, but it certainly looks as if it won’t be their last if the right audience snaps this one up. It’s already getting interest as a potential Steam Greenlight candidate )go vote if you’ve an account there!) and is coming to PS3, Vita (yes!) and Xbox Live Arcade soon. I’ll have to check this out once it’s out because my retro sense is tingling, shiny 3D visuals aside. Alrighty, then – my work here is done. For now… Orcs, I’m coming for you (and holding my breath, you gassy brutes)…
That’s LADY Katarina, to you, mister. Yeah, you can take your jiggered jump scares “reality” TV ghost shows and stick them in the circular fish tank where they belong. Me, I’ll be running around in some mighty pretty (and pretty deadly) environments with a ghost that’s actually useful against other supernatural creatures. Katrina might be fake, but at least she doesn’t give a crap and knows you’re going to like her for her skills and not just her good looks. NeoCore Games must have read my mind, as The Incredible Adventures of Van Helsing has got “sleeper hit” stamped all over it, but “Mega Hit” is glowing away in BIG neon letters for fans of these action RPGs like me. Keep it coming guys. Did you know you can pre-order this one and get a beta key on Steam? NO? Well, hell – I’m not doing my job right then… (takes out Hypno-Coin)… Go do that pre-order thing NOW.
I actually didn’t mind at all that the initially announced (and formerly Xbox 360 exclusive) version of this was going to be a first-person experience, but some really stubborn hardcore fans of the classic PC game as well as misguided message board denizens who think ANY game with a FPS viewpoint is going to be a Call of Duty retread didn’t like the new direction at ALL. While all that turmoil was going on, veteran developer Firaxis was tapped to create a new tactical game in the series that followed and enhanced the gameplay of the original and as expected, it did quite well critically and (it seems) commercially. During all this, a poll was taken about the other game and fans basically asked it to be pretty much as similar as can be to what they “expect” and so, here we are… Continue reading →
Jill Valentine certainly isn’t on The Love Boat this time out and this creature-packed cruise from hell she’s stuck on will surely make her long “OK, let’s NOT do that again” list along with her every other appearance in a Resident Evil game where she’s put through the virtual wringer. But where would you fans be if she wasn’t always in some sort of peril with half a clip left and something really ugly closing in for it’s dinner? Granted, if she’s out of ammo and on her last legs, that’s actually more your fault than the game, right?
Anyway, Resident Evil Revelations looked fantastic as a Nintendo 3DS game last year, but completely redone for consoles and PC, it’s definitely a visual showstopper for the long-running franchise. With a May 21 release date set Capcom has announced that yes indeed, a demo for the upcoming multiplatform game will be released soon over Steam (PC), PSN (PS3), Xbox Live (Xbox 360) and eShop (Wii U), so you’ll get to try this one out and see the horror for yourself. Or not see it, because you’re too damn scared to tiptoe into the next room. Hmmm… I wonder if there’s even a tiptoe animation in the game. I guess that’s my winning suggestion to Capcom for the next installment in the series…
Below the jump are a boatload of screens and a part one of a great developer diary that looks at how RE’s of the past have shaped this installment – do drop in and check it out, please… Continue reading →
Yeesh. I’ve heard of vacations from hell, but this is REALLY ridiculous. Granted, the original Dead Island had that whole “island paradise gone to zombie hell” vibe going for it from that first CG trailer everyone fell over backwards over that wasn’t quite what the game was about, but this one looks like it’s got more of a story. And more crazy undead to put down before they eat your skin. Did I mention this game isn’t for kids or those who faint at the word BLOOD or sight of it (even if it’s fake)? Well, it is. So there. Oh, wait…. you fainted dead away, so now I’m typing this to no one. Rats. Well, as long as you didn’t crack your head open when you fell from that chair (and don’t come after me as a zombie), it’s all good…
Deep Silver’s upcoming “grindhouse” style action game Ride to Hell: Retribution isn’t the only surprise they’ve got up their sleeve, it seems. The company has just dropped a very cool trailer for (of all things) a tactical/action game for PSN and Xbox Live Arcade called Ride to Hell: Route 666… and yep, I did a triple take when I say that trailer above. Of course, now I have to play this game as it appeals to a few things I happen to like a lot. That said, I wish it was a grittier looking game, as it’s almost too cute for its content… well, almost. Anyway, this one’s coming in the summer and I’ll be keeping an ear to the ground for more info…
New visitors to otherwise sleepy Greenvale who eventually get around the town proper will soon realize that it isn’t as fancy as New York, Paris, Tokyo or some other big city packed with all sorts of fancy art galleries and museums. However, if you look around you can find art in the strangest of places. This particularly controversial piece is “Untitled” and I didn’t get the artist’s name at all (as it was scrawled in blood colored paint), but it’s a truly striking work that’s bound to raise a few hackles amongst certain viewers who see it as exploitative. I think it represents the monotonous daily grind of preparing for work each day by starting off with a hot shower or something. But I really don’t know much about art… I just know what I like.
On the other hand, the best artworks generate debate as to their meanings and just outside the location this piece was exhibited at, there are a few people having an animated discussion about the work. I didn’t want to get too close to them, as it’s rude to be so nosy, but I think they were actually convinced the sculpture inside was REAL and one of them even put in a call to that FBI Special Agent I’ve seen popping up around town over the last couple of days. Hah! just wait until he shows up here expecting to find a dead body and finds out it’s just a VERY lifelike mannequin in that working shower. Boy, I’d like to find out who made this – I’d even shake his (or her?) hand for doing something SO dramatic with the simplest of materials.
Speaking or artsy things… even though the release date is less than a week away, did you know you can stillpre-order a copy of Rising Star Games’ PlayStation 3 exclusive Deadly Premonition: The Director’s Cut before it hits stores on April 30? There’s even MORE art on display here in those updated HD visuals, PlayStation Move and 3D TV support, over 100 improvements over the original version, new DLC and more. I’d bet that playing this game will make you appreciate a few kinds of artwork you’d never have thought about until you picked up a copy of this one…
Of course, if you’re a really highbrow kinda guy like Game Director Swery 65, you know all about art and appreciating it for what it is. Hey, you don’t get to smoke huge cigars and sip fine cognac because you happen to have them lying around in the house like a can of beans, y’know. Sit down with the man for a smoke and snifter and he’ll probably regale you with tales of the good olde days of making art and how he’s turned into one of the more recognizable names in his field in such a relatively brief time. That, or he’ll just ask if you’ve played his new game and what your favorite part was. I’d say you better have a darn good answer, as those big cigars and cognac aren’t cheap. I’m betting that’s a good Croizet in that glass…
Vanillaware’s latest game, Dragon’s Crown seems to be generating some minor “controversy” online thanks to one prudish writer-type who’s “ashamed” to play the game in public because he thinks George Kamitani’s artwork is sexist based on how one character looks (see below) and nothing else. Yikes. For starters, while SOME of the heroines in his games may be exceptionally curvy (as in they make Christina Hendricks look like Twiggy), they’re not just lounging around falling out of their tops or waiting to be rescued by some lantern-jawed dude in shiny armor at all.
Kamitani’s larger than life gals do a damn good job at kicking all sorts of ass all around the screen, and I’d gather that the character in question will see her fair share of real-life cosplayers who like the outfit and Kamitani’s singularly pneumatic art style. As you can see here, some of the guys in Dragon’s Crown are exceptionally beefy (and even less dressed in some cases). Granted, I’m quite sure the audience for this will be primarily male, but I can recall quite a few gals and guys into Vanillaware’s excellent beat ’em ups buying the glorious Odin Sphere and/or Muramasa: The Demon Blade and not whining about boob size as an issue. Not to mention that it’s kind of foolish to fault an artist’s work because you don’t grasp his style… Continue reading →
Starbreeze Studios and Josef Fares’ upcoming collaboration: Brothers: A Tale of Two Sons (set for a spring launch on PC, PSN and Xbox Live Arcade) is an important game for a few reasons, but it’s also a game you actually need to play in order to understand how and why it works so well. The acclaimed Swedish director and well-seasoned developer have crafted a gorgeous-looking fantasy adventure tale with an innovative control scheme, smart camera system and no GUI to take away from the immersion, all of which make the game unique but accessible once you wrap your head around controlling two characters with a single controller.
There have been many games where players were either followed around by “smart” AI characters or controlled multiple characters on the same screen, but Brothers’ unique control scheme gently demands that both halves of your brain operate in unison right from the start, as many of the puzzles you’ll face require timing and precision in order to progress. Just remember that your left side of the controller is Big Brother and the right side Little Brother and it all clicks into place… Continue reading →
As I predicted, Dragon’s Dogma: Dark Arisen is so far, all I could have asked for and then some. The bonuses for converting that save file over are awesome, the MASSIVE new island/underground area is capital “D” Deadly (plus tax!) and overall, I’m predicting those who aren’t whining about the budget price point because they wanted this to be CHEAPER as stand-alone DLC (even though it has a tweaked version of the original game for FREE on that disc – or second disc if you own an Xbox 360) will be having a grand old time in Gransys’ new underworld. Hopefully, I can come up for air this weekend with a review. I’ll shoot for that, but don’t hold me to it because as with th original, there are WAY too many diversions in the game world to simply blow through this one in a few days…