WARNING: Playing Demon’s Souls TOO Early Will Blows UP Teh Internets! WARNING!!!

Oh Noes!!!! Actually, dear readers (and this IS the truth this time), Atlus is letting you know that the Demon’s Souls US servers won’t be active until the game’s 10/6/09 release date.

Now, SOME of you LUCKY pre-order-ers out there may receive your standard or collector’s edition before this date and should you try to jump online, you’ll simply get, according to the press release Atlus sent out this evening,

“…an immediate PSN error and have to start playing offline.”

 

Ulp (that big-ass font IS scary, huh?). Cue Demon’s Soul’s doomy-sounding atonal main theme played loudly enough to creep the cat right under the sofa. Poor Kitty…

In other words, be good and listen to the soundtrack (which is an awesome aural experience), read the hint book if you must and ogle the lovely art book as you sit in front of your lonely PS3. Of course, you can always just play the offline game for a bit until that clock strikes “Server’s UP!”

Anyway, be patient and really, really, really enjoy the game, as it’s spec-tac-u-lar, period.

Nintendo Drops Wii to $199, Introduces "World of Nintendo" Gaming Events

Of course this has NOTHING to do with all the other console price drops and oddball rebates, folks (*wink, wink*). It’s merely a recession fighting move by Nintendo to keep those Wiis rolling into homes across America (*wink, wink*).

Or something like that – press release below.

Hell, a price drop is a price drop and at $200, the Wii is a more attractive deal now to budget-minded gamers, especially now that more quality games are here or on the way. Personally, I do like those “World of Nintendo” events, which will be PACKED to the gills once word gets out.

Anyway, here you go…

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Risen PC Goes Gold, 360 Version Slips to 2010

OK, that’s one down, department: Deep Silver has announced that the PC version of Risen has gone gold and will be hitting retail on October 2, 2009. The Xbox 360 version, however won’t arrive until sometime in 2010 (cue the sound of RPG fanboys ranting worldwide). While this might seem a bit of a letdown to fans expecting both versions simultaneously, it’s actually more of a positive sign in my book.

How so? Well, rather than stamping your foot as you type that angry e-mail or message board posting out to whomever, look at the delay this way: it gives Piranha Bytes ample time to make sure the 360 version is tweaked to perfection. Besides, the dev team can also use any constructive feedback from pro and fan reviews of the PC version to possibly add extra content (or possible patches) that PC version gets during the window from its launch to the 360 version’s release date.

It’s all about the perspective, folks…