Nintendo 3DS Pre-Order Madness Starts With Nary A Price Point In Sight (AND Your Kids WIll Go BLIND… Er, Maybe)…


I’m gathering that reports that the upcoming 3DS will carry a warning about use of its innovative 3D functionality being not recommended (or good, for that matter) for the eyesight of kids under six years old isn’t going to stop anyone from putting down a fat deposit at Gamestop and posting copies their receipts online. Of course, those pre-ordering folk aren’t six years old (and hopefully don’t have kids coming up on that age they want to introduce to that sort of eye/brain strain) and heck, trying to stop early adopters from throwing packs of money around is sort of bad for the economy (which someone should tell those AGAINST alternative fuel sources).

Still, Nintendo really needs to play offense as well as defense here as they address this potential sales-killing (or class action lawsuit bringing) issue as more of the dopier media outlets (you know, the ones that ALWAYS take the “Video games will turn your kids into mass murdering sex fiends in three seconds!” approach to this sort of news) take this negative angle and run wild with it. I say, as long as parents can read the damn box (or have a clerk point this age limit out to them) BEFORE they buy it, it’s all good. Now, about that price point… Guess we’ll see by CES (my prediction: $249.99, but perhaps with a pack-in and maybe loaded with some cool stuff)

My REAL question is this: Why the hell do we keep seeing kid’s movies arriving in theaters (then later on DVD or Blu-Ray) in 3D if kids under six shouldn’t be able to watch them at all? Granted, you can sit around playing “normal” games for hours on end with only a few issues. 3D gaming has been headache-inducing since the 90’s when there were something like two to four minute experiences along with a few other applications. I guess we’ll see what happens after the 3DS ships and more folks can afford 3D televisions and those expensive glasses.

Still, I’m crazy that way. I can see myself playing a 3D game ’til I fall off the couch from dizziness, but I just can’t imagine myself or someone else watching more than two 3D movies in a row before their butt tries to bite them for making them sit so long doing nothing…

Thank You, Good Morning America (Not Really, Though)!

Thank you, Good Morning America… for my day off work!

Having some of your staff walk off with multiple Disney Epic Mickey press gift bags earlier this morning means that I don't have a copy of the game to review today nor the assorted goodies I'd planned to give away as a means to drive much-needed traffic to my blog.

However, being the sole games journalist at the event, I didn't walk away completely empty-handed thanks to a Disney Interactive staffer that handed me a shirt and poster upstairs and made mention about not forgetting to pick up the aforementioned gift bag waiting for me when I left. Meeting Warren Spector, Peter David and a few other folks who worked on the game was pretty special as well.

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(Later Than Usual) Earth Defense Force Insect Armageddon Update: Split Screen Is In, But The Whining STILL Continues…


Proof positive that you can never, ever, EVER please ALL pf the people all of the time, D3Publisher of America recently updated the official Earth Defense Force Insect Armageddon page as well as the game's Facebook page last week with the absolutely grand news that split-screen cooperative gameplay (or couch co-op) is now a part of the upcoming release. While a good deal of cheers and back-slapping has lightened the mood of assorted message boards, there are STILL some die-hard hard-heads griping about aspects of the game that would ONLY be truly justified complaints if these posters actually got their hands on an up-to-date (and still in-progress build).

Yeesh. Cue any sort of facepalm theme music or related animated GIF at this point

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Commentary: PSP2 – Does it REALLY Need To Do EVERYTHING?

Love Letter From A Low-Tech Hard-Head

As much as I love Sony and the PlayStation lineup), the news cycling 'round about the company's upcoming PSP2 (and possible, on and off PSPhone device) irks me to no end. Well, maybe not that much (this isn't an “angry” rant at all, folks), but still… Not that's I'm complaining (but I'm complaining anyway), but SOME of us just want a pure GAMES PLATFORM, not another touchscreen tablet, laz-e-reader, movie playin', memory eatin' overheatin' shiny new tech toy. If the PSPgo has taught us (and hopefully, Sony) anything it's that getting away from the core consumer or adding too much functionality to a gadget only turns away those who just want to PLAY GAMES (pirates be damned).

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Risen PC Goes Gold, 360 Version Slips to 2010

OK, that’s one down, department: Deep Silver has announced that the PC version of Risen has gone gold and will be hitting retail on October 2, 2009. The Xbox 360 version, however won’t arrive until sometime in 2010 (cue the sound of RPG fanboys ranting worldwide). While this might seem a bit of a letdown to fans expecting both versions simultaneously, it’s actually more of a positive sign in my book.

How so? Well, rather than stamping your foot as you type that angry e-mail or message board posting out to whomever, look at the delay this way: it gives Piranha Bytes ample time to make sure the 360 version is tweaked to perfection. Besides, the dev team can also use any constructive feedback from pro and fan reviews of the PC version to possibly add extra content (or possible patches) that PC version gets during the window from its launch to the 360 version’s release date.

It’s all about the perspective, folks…

BRÜTAL LEGEND, I Have Not Forsaken Thee!

Thanks for asking, really… but nope, I absolutely have not been ignoring my man Tim Schaefer, Double Fine Productions or BRÜTAL LEGEND, their Rocktober “surprise” that’s taken the game world by storm this year (cue:“Lightning Strikes Again,”Thor). I’m just sitting here cracking up on a near-daily basis at how all of a sudden everyone has finally discovered just what a group of fantastically talented creative geen-yusses he and his crew are.

I mean, I and many other editor types around the frickin’ world trumpeted the joys of the eternally awesome, amazingly funny platformer Psychonauts* until we turned blue in the head and beyond (cue: “Among the Living,” Anthrax). Nevertheless, did enough of you so-called “hard-core” guys and gals actually BUY the game and justify all the well deserved ink we spilled? Nope (cue: “Backstabber” by Hytz).

*That, and the man’s tenure over at LucasArts cleeeeeeeeearly shows he’s got more than enough proof of Legendary Status (no certificate required). So There.

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Cursed Mountain Arrives Early. I’m Four Hours In….

… and I couldn’t be more pleased, although it seems that the kids who want exploding zombie heads every three seconds may be a bit annoyed by the intentionally languid pacing. And the fact that there are NO zombies in the game, only really annoyed ghosts and more pissed off demonic things (that can still kill as quickly, mind you). The game layers on the gloomy mood right away and the overall sense of dread combined with the brilliant score makes for some nicely creepy moments. The game’s general atmosphere has the feeling of the last depressing section of Robert Altman’s McCabe & Mrs. Miller crossed with a dash of Masaki Kobayashi’s classic K(w)aidan and the lonelier moments of Kubrick’s The Shining. Hopefully, that will help some of you reading this in terms of placing the game’s tone.

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Once More, Into the Breach (Onward and Upward)…

Yes, I’m back. Not quite where I’d like to be, but it’s a (re)start. The primary goal of DAF is to shake things up (gently, most of the time) in the way video games are reviewed while nudging you, dear reader, into appreciating more of what’s out there. The title of this blog is more an elbow to the ribs than a call to arms; a sort of a “Now that I have your attention” just to get you reading (and hopefully, responding).

For the past few years, I’ve felt that many major game review sites seem to have lost a good deal of their critical eye, focusing too heavily on bigger-budget, highly anticipated titles while ignoring or completely disrespecting smaller developers or games they feel don’t warrant as much attention. The problem with this is too many great games (that don’t have multimillion dollar advertising budgets) never get the praise they desire until they end up as bargain bin specials and small groups of gamers embrace them, too late for anything resembling decent sales.

Changing this trend won’t be easy, but that’s the plan. I’ll be taking a look at lots of lesser known releases while also commenting on some of the major games for all platforms. Yes, we’re platform agnostic here at DAF since system bias only keeps you from enjoying more good games. In 37 years of gaming from pinball to current gen consoles, I can safely state that I absolutely do not have a favorite console – it’s always been about the games for me, period.

Some of you may be familiar with my work from my fanzine, Continue?, or websites such as VGBlogger, Ace Gamez, the late, lamented BonusStage and Gametour sites as well as a few magazines here and there. Heck, if you own a copy of La Pucelle Tactics for the PlayStation 2, you may have even seen my name in the manual under ‘Special Thanks’ (that’s a cool story for another time, however). Anyway, a few hundred reviews, previews and a couple of in-depth interviews later, I found myself having to drop out of the scene for health reasons (mine and my father’s). During all this, I never stopped playing games and can in fact, state that thanks to a relatively steady diet of assorted console, PC and handheld games, I’m feeling a lot more energized and thankful for the support I’ve gotten from more than a few industry contacts I’ve made over the past ten-plus years.

But enough of the “world’s smallest violin” music playing in the background – I’ll be back later today with a review or two. Stay tuned…