About Love, Hate and the other ones: Black Pants’ Mobile Puzzler Arrives on Steam

About Love Hate and the other ones logo
Black Pants Game Studios‘ formerly mobile-only title About Love, hate and the other ones is now on Steam for $6.99 and I’d say you should buy it for the title alone. I just completed downloading it but haven’t had the chance to play, but that title made me smile because I immediately thought of the great Robert Mitchum in Night of the Hunter delivering that classic speech:

(Thanks, TheOdusseus!)

However, the game has nothing to do with that should have been a classic when it was first released Charles Laughton film, folks. The press release and that video below should give you a better idea of what to expect:

Description

About Love, Hate and the other ones is a puzzle game, in which you influence your surroundings by the force of Hate and the power of Love. They shouldn’t have pushed the button! Life on the hill was just perfect for Love and Hate before that shiny red device appeared. Suddenly, they are trapped in a dark and spooky cave, far away from home. Now it is up to you to control the opposing forces of Love and Hate. They will soon meet a lot of Other Ones, wondering how they might react when Loved, or when Hated. Find a way through caves and ice, castles and factories, all by the might of your puzzling! If you ever return to that hill, life will be sweet again…

 

The game was developed by Tobias Bilgeri based on a short film series he did during university studies. Positive feedback on the game had him teaming up with indie developer brush&bear (two students at the University of Kassel) for the iPhone version, published by Black Pants on the App Store. A few screenshots for you? Of course!

AboutLaH_MainMenu AboutLaH_LevelMap AboutLaH_TheCastle AboutLaH_IceWorld AboutLaH_TheCave AboutLaH_MachineRobots

The quirky visual style and initially simple gameplay should appeal to you puzzle fans out there, but I also like the interesting love-hate dynamic. Now, to shut up, post this and try to get in a some game time at some point today. Back in a bit…

Elegy for a Dead World Out Now: Creative, Genius.


 

As I noted last week before I even got a review code, Dejobaan Games’ Elegy for a Dead World is probably a game that will get non-gamers to play it. After firing up the game last night and taking it for a brief spin, let’s just say that it’s everything I thought and then some. I’ll save the longer words and high praise for the full review, but this may be the surest cure for a case of “writer’s block” you’ll ever see. Just for kicks, here’s a list of the first writing prompts I saw when I chose a world to explore:

The Proud History of a Dead World
Freeform Writing
Grammar Workshop 101
Ozmandias by Percy Shelly
The Destroyer of Worlds
I Thought ___ But You ___
Ten Rhyming Couplets
Bad Poetry You Wrote on the Bus
The Diary of a Young Girl

Other than Freeform Writing, each prompt has a brief description of what’s required. I did a world and at the end, was prompted to edit or share my work. I chose not to share it, but was surprised to see a story from someone else to read waiting for me on a new screen. Nice. The game not only encourages you to write, but to read and rate other works submitted by players. Things are really going to get interesting now. I just hope I have time to read what’s looking like a growing library of short stories, poems and other writing exercises…

Back in a bit with a full review.

The Witcher 3 Update: Too Damn Good, Delayed Until May 2015

The Witcher 3 May Delay

Game delays aren’t great news at all and CD Projekt RED’s upcoming open-world RPG The Witcher 3: Wild Hunt has already be hit with one big delay that pushed the game into 2015 from 2014. Well, that wait has just gotten about twelve weeks longer. CDPR has issued an open letter to its fans explaining the (rather obvious) reasons for the delay: the game is just too damn big and good to be completed at its current pace. Well, that’s what I distilled from this note:

Dear Gamers,

Ever since we started working on The Witcher 3: Wild Hunt, we knew it would be an ambitious game. We wanted, and still aim, to give you an incredible experience, an epic adventure in a vast, completely open fantasy universe.

The sheer size and complexity of The Witcher, key features of the title, have had a decisive impact on production. Now, nearing the end of our work, we see many details that need to be corrected. When we release the most important game in our studio’s history, we must be absolutely sure that we did everything we could to limit any bugs to a level that will allow you to enjoy the game thoroughly.

With this in mind, we took another look at current workloads and what they mean for the team. Even though everyone is working at full speed, we concluded that we need another 12 weeks, so we are shifting the release date of The Witcher 3: Wild Hunt to May 19th, 2015.

We owe you an apology. We set the release date too hastily. It’s a hard lesson, one to take to heart for the future. We know what we want to do to make Wild Hunt one of the best RPGs you will ever play. And we continue to work hard to achieve just that. So, we apologize and ask for your trust.

Thank you for the all support you show us on a daily basis. We truly do appreciate it. It has fueled us in our passion since the start and will continue to do so.

The Board of CD PROJEKT SA

Amusingly enough, news came around the time this new trailer dropped online, but it just made me want to wait as long as it takes for the team to get it done:


 

Now, you could yell at CD Projekt RED to stop playing their own game so much and just get it out, but that would be a mistake. No game ships 100% bug free and this one is especially tricky. That extra three months should be enough for the dev team to tighten things up and make sure the launch goes as smoothly as possible. Remember, in addition to a digital version, the company is also making physical retail discs for two consoles and all of these have to run as smoothly as possible. Whatever issues are keeping CDPR busy are most likely affecting all three versions (or two, if you’re a PC diehard and console hater), but those of us who respect the developer know they’ll make it all work.

Elegy for a Dead World: Do You Have The Write Stuff?


 

I know of a few people who hate the act of writing and don’t go near videogames, yet happen to be big fans of fantasy and science fiction. I also know a few writers who don’t much like those genres and aren’t gamers, so it’s always tricky talking to them about games I think might change their minds a tiny bit. When I got a note today from Dejobaan Games about checking out their upcoming adventure game Elegy for a Dead World and watched the video above, every light bulb in my head went off at once (ouch!). I think I’ve found my gateway game, ladies and gents. As you can see, the game encourages its players to write about what they see onscreen in a manner somewhat like PC text adventure games back in the 80’s.

elegy-191.6595 

Or, to be a bit more precise:

In Elegy for a Dead World, you travel to distant planets and create stories about the people who once lived there.

Three portals have opened to uncharted worlds. Earth has sent a team of explorers to investigate them, but after an accident, you are the sole survivor.

Your mission remains the same: survey these worlds and write the only accounts of them that outsiders will ever know.

The game will have three worlds to explore, all based on the works of British Romantic Era poets:

Shelley’s World, based on Ozymandias by Percy Bysshe Shelley
Byron’s World, based on Darkness by Lord Byron
Keats’ World, based on When I Have Fears That I May Cease to Be by John Keats

elegy_ks_gif 

As you explore the landscapes, writing prompts will appear onscreen guiding you to write about objects you come across in any way you see fit. It seems that some prompts will ask for certain styles of writing while others will be free form assignments. The possibilities for creative freedom are boundless and it seems that this game may also make a handy tool to inspire non-writers to get their brains percolating. The game itself as well as what each player creates are only the beginning of the adventure. Dejobaan is hoping players will want to share their unique stories with others. There’s an option to have your words put into print using a few online book printing services or users can log into the Steam Workshop to read others’ tales and share their own. One of the best things about the game that makes it easy to recommend are its fairly low system requirements. The game will run on Windows (XP and up), Mac, Linux and SteamOS enabled systems. There’s no doubt Dejobaan wants as many people as possible to experience this one and write their own stories as they play.

elegy-636.6873

Interestingly enough, I’ve always thought I’d be a lousy writer of fiction, but Elegy for a Dead World is certainly going to get me thinking outside the box I’ve tossed my brain into. We’ll see what happens in a bit, but I’ve got ideas bubbling up just from looking at screenshots. Back in a bit…

elegy-530.4116 elegy-441.4055 elegy-390.5954 elegy-366.0534 elegy-308.3681 elegy-44.04346

Oh, It’s Black Friday? Go Buy Some Games!

Yikes. My inbox is PACKED with deals and more deals and on top of that, guess what? MORE DEALS! Here’s a boring list to click on as I’m in a bit of a crunch today catching up on too much stuff:

Humble Zen Studios BundleHumble Bundle/Humble StoreWhaaaaat? a new Zen Pinball 2 Bundle? YOU NEED THIS! And whaaaaat? MORE fantastic deals in the store? BUY SOME GAMES!

 

IndieGala Black FridayIndieGala – Too much to list here, but you get a free game if you drop $30 or more in the shop. BUY SOME GAMES!

 

gog.com topware saleGOG.com – Big TopWare Blowout! BUY SOME GAMES!

BS_Supernova SaleBundle Stars – BUY SOME GAMES (and get a crazy DOUBLE discount of 25% if you sign up for their newsletter!) BUY SOME GAMES!

 

IndieRoyale mystery bundle 2Indie Royale Hmmm. Ten games in a MYSTERY BUNDLE! Only four are revealed, but it’s ONLY $1.24 for all ten! BUY SOME GAMES!

I know I’m forgetting a few, but I’ll pop back in later and maybe add a few more. For now, also check out Steam and 505 Games’ sparkly *NEW* e-store for some incredible deals you won’t find elsewhere. Okay, my work here is DONE. Have a productive time running up your credit limit supporting charities and adding to your backlogs with these purchases!

Flyhunter Origins: Bugging Off, In The Most Fun Way Possible…

Flyhunter Origins logo_nobackground 


 

Zak_Pose4Busy mobile-plus publisher Ripstone is at it again with the fun old-school games, so I have to chime in with a grin at Steel Wool Games‘ upcoming platformer Flyhunter Origins, is headed to PC, PS Vita, Mac, Android and Tegra-powered devices this December. Sure, it’s not anything revolutionary at all and don’t expect “evolutionary” if you look to every new game you’re interested in as “innovative.”

What you see is what you get with this one: a solid and engaging platformer that plays like a mix of old and new genre classics. For an old goat like me, I’ll take fun and engaging over all-out trying to be the best new kid on the block any day of the week with a title like this. Now, that doesn’t mean I despise developers who break out of the box with surprising new games that do it all differently. Far from it, folks. I love seeing studios stretch their wings and fly like the breeze with new and cool ideas.

zak-home-1 There’s just something to be said for honest to goodness reliability and no-nonsense plop down your money and play enjoyment. Especially in a game such as this where you know you’re getting what you pay for and can show it off to others who appreciate the same thing. Flyhunter Origins is going to land on a device near you soon. Don’t reach for that Raid or comically over-sized swatter, kids – you’ve got some buggy buddies to rescue!

FlyhunterOrigins_Preview_1 FlyhunterOrigins_Preview_2 FlyhunterOrigins_Preview_3

 

Oh, Zojoi! Shadowgate Gets A Nice Retro-Packed Sale Today

Shadowgate Sale Hey, Zojoi Games! I fixed the typo in your email ad (you’re welcome and sorry about the spacing, as there’s only so much I can do in MS Paint in under three minutes) and thankfully, you fixed it before it went up on Steam. There’s nothing worse that dealing with nit-picky fans raking you over the coals for a misplaced “a” or other letter. Anyway, overexcited typist/layout person aside, this deal on the new Shadowgate game and two well-aged adventure classics cannot be missed, folks.

You’re getting a lot of awesome point and click-ness for that $20 and if you want your brain to jump up and thank you for making it work hard figuring out puzzles and trap solutions, well, here you go. A gift to you from you (because I don’t know you and wouldn’t give you something you may not want). Go get these NOW!

Review: Adventure Time: The Secret of the Nameless Kingdom

Adventure Time TSOTNK PS3Platform: PS3/PC

Developer: WayForward Technologies

Publisher: Little Orbit

# of Players: 1

ESRB Rating: E10+ (Everyone 10+)

Official Site

 

Score: A- (90%)

In the Nameless Kingdom, there’s a huge shop early on that “sells” nothing but the clay vases Finn been smashing to bits in that first dungeon you went through that opens the game. Finn can’t actually BUY a vase at all as far as I can tell. He can only lift one up to carry around and eventually try to leave with it. Or he can smash as many as he can with a weapon or just throw that lifted vase to the ground, breaking it. The only thing that happens when he does any of those things is an alarm goes off and a timer starts ticking down. Fifteen seconds later, a guard from the castle grabs Finn and then he’s outside the shop. When you go back inside, the clerk/owner scolds you a little and that’s that. Well, that is until later in the game when you discover a way to really get that guy’s attention by busting every jar at once. Such is the weird world of Adventure Time.

ATTSOTNK5

But that one event and its oddball randomness yet familiar to the show sameness is neither here nor there. The third time’s the charm (and how!) for WayForward Technologies with Adventure Time: The Secret of the Nameless Kingdom being the best of the three games they’ve made to date with Finn and company. This latest title is clearly influenced by Nintendo’s older games in The Legend of Zelda franchise to the point that it feels like a really spectacular mod that happens to be Adventure Time related. It’s also a surprisingly tough game, or not so surprisingly tough if you’re well versed in how this style of game should be played. There’s no hand-holding here, you learn what needs to be done by observing the environment and enemies while paying attention to (and using) what’s in your inventory. You’ll very likely get stuck in spots, but the game has enough hidden stuff and offbeat side quests that make up for the vagueness it often bashes you on the head with…

Continue reading

Adventure Time: The Secret of the Nameless Kingdom Saves My Sanity This Week…

Okay, between the kitchen ceiling and walls here STILL not being repaired (oh, it’s a comedy of errors on the whys and hows of that nonsense – worth a post in of itself, but I’ll do that tomorrow or Thursday) and me pulling what’s left of my hair out at other things, I’m glad to have one nice diversion today: Little Orbit’s Adventure Time: The Secret of the Nameless Kingdom. WayForward Technologies has cooked up a very inspired top-down adventure with gameplay and aesthetics that are going to be VERY familiar to fans of a certain marquee mascot character. Okay, the game is a shameless homage to the sprite-based Legend of Zelda games, but I’d say that Link HAS to be jealous. Why? Well, he’s only in a big deal fighting game and a nice non-canon beat-’em-up this year on two platforms while Finn is in a game that’s actually a solid Zelda adventure with Adventure Time humor packed into it.

Okay, let me get back to it. Tomorrow, another wall gets partially knocked in and I hope to heck there’s not anything leaky behind it, grrrr… Oh yeah, a bunch of AAA titles arrived today, but I’m not playing any of them (yet).

Review: Rollers of the Realm (PC)

RotR logoPlatform: PC (also on PS4, Vita)

Developer: Phantom Compass

Publisher: Atlus

# of Players: 1

ESRB Rating: ?

Official Site

 

Score: A- (90%)

 

Rollers Screens (17) While it may seem like a super-easy casual game at first glance, don’t let the either the art style or offbeat hybrid concept fool you one bit. Rollers of the Realm offers up a serious challenge to pinball aficionados and is one of the bigger indie surprises of 2014. However, you really don’t need to be a pinball wizard to fully enjoy what’s here. The game offers up enough fun to get pretty much anyone who picks it up pulled into its unusual blending of genres. Developer Phantom Compass gets some decent mileage from its medieval fantasy epic setting, dedicated voice actors and yes, the all-important element of making the gameplay both fresh and rewarding… Continue reading