Class of Heroes 2 Deluxe Goes The Kickstarter Route – It’s Put Up Or Shut Up Time For JRPG Fans…

As a longtime JRPG fan, I can safely say that this crowdfunding thing IS getting a whole LOT more interesting. A few weeks and months back some writers and game folks online made note that it would be IMPOSSIBLE to fund a console or portable game project, citing all sorts of reasons. Well, thanks to Victor Ireland (formerly of Working Designs infamy), Gaijinworks and MonkeyPaw GamesClass Heroes 2 Deluxe is not only a reality, it’s coming to the PSP as a digital release. Even better, gamers can expect a physical UMD as well… provided the project goal of $500,000 is met by April 27, 2012.  Now, half a million may SEEM like a lot of loot, but hell, getting a physical copy of any game out these days does cost a chunk of change. Getting a DELUXE version of the game out with all the swag listed in the Kickstarter page will make that total seem small when you consider that the game will be a truly LIMITED release with the high probability of completely selling out as a physical game (and being worth a mint shortly thereafter).

The original Class of Heroes was an interesting Wizardry clone developed for the PSP by Zerodiv and initially published by Acquire in Japan in 2008, then Atlus in North America in 2009. While not quite a “classic”, the game’s old-school charm and lengthy quest made up for a few flaws here and there. From reading the funding page, it looks as if COH 2 Deluxe will fix a few things and add others the original developer left out of the first game. So far, the project has raised around $27,000, but still has a long way to go. Can the team get the overly skeptical crowd that SUPPOSEDLY loved JRPGs yet somehow doesn’t understand what a truly limited edition means to clam up and shell out a few bucks so they can get this out AND tackle future projects? Or will the game be doomed to a digital-only release that gets swallowed up in the PSN vaults? We shall see, I suppose. OK, back to bed for me – my back is still out of whack, but I saw this news and had to get my two cents in…

NISA Online Store Does It AGAIN: Atelier Meruru Limited Edition Brings The Bonuses Quite Affordably

You KNOW by now that the wondrous NISA Online Store has quite possibly the best pre-order bonuses for a fantastic price point of any company publishing JRPGs these days and this time they’re going all out for Atelier Meruru: The Apprentice of Arland. A measly $65 for ALL that stuff?  Wow. NISA’s “Cut out the middleman and lookit the SAVINGS!!” approach to game retail is a godsend in this day and age of overpriced DLC schemes, not so “Limited” editions that have you hanging out in the rain waiting to get mugged at a midnight launch or any other nefarious plans to part you with your hard-earned Zenny while brainwashing you into thinking you’re special. Hell, I’m not a huge Atelier fan, but even I’m tempted to hock some stuff to snap up this set.

That and oh yeah, Disgaea 3: Absence of Detention on the Vita is coming (or: There The Hell Goes All My Free Time, Again)…

LittleBigPlanet Karting? Shark Tank Sinker Or Key Speed Demon Deluxe?

 

Commence the unstoppable automotive puns: It’s a running joke around here that when a franchise does a kart racer, it’s either doomed, running out of steam or jumping the shark somewhat hard creatively. However, given that it’s a LittleBigPlanet spin-off (or spin-out if things go badly for the game), this one might be worth taking for a ride. Of course, Sony already has an excellent kart racer in the ModNation Racers series, but let’s see how LBP turns out before passing any judgement. If what’s under the hood is fast and fun, this one will be firing on all cylinders in play stacks for quite some time. Of course, some creative wags will no doubt create a bunch of Mario Kart clone tracks, which should be really funny because you KNOW someone at Nintendo will be playing them once they’re posted on PSN…

Behind The Scenes With “Kara” – Making The Magic Happen

Granted, we probably won’t see Kara starring in an actual game anytime soon, but Quantic Dream has definitely laid the groundwork for a future game project that’s going to blow you away. I’m still not sure if that project will be a PS3, Vita or PS-whatever game, but no matter what Sony platform it appears on, it’s going to get people talking. Personally, I’m hoping for something totally new or that Omikron remake/sequel I mentioned previously, but I’m not picky…

Ninja Gaiden 3 Drops In Like A Ninja Should…

Mystically, a review copy of Team Ninja’s latest appeared yesterday (as in out of the blue via Fed Ex), which caught me quite off guard. I guess that means Ryu Hayabusa’s job security is still intact (at least with me). Anyway, I’m in the process of going through it now and while it’s definitely DIFFERENT than previous installments, it’s not the completely horrific experience a few reviewers are bleating on about.

It’s obviously wearing a few modern influences on its bloody sleeves thanks to certain other popular action games out there and thanks to that, it loses some of what made the earlier games great in the process. On the other hand, if it wasn’t a Ninja Gaiden game, I’d bet good money that a lot of the bile directed against it wouldn’t be there at all. Anyway, back to playing some more – my full review should be up this weekend (if not sooner)…

Resistance: Burning Skies Story Trailer: The Life of Riley Is No Honeymoon, That’s For Sure…

What? You were expecting a HAPPY new Resistance game or something? Super-busy developer Nihilistic is looking to bring those nasty Chimera onto the Vita with a great-looking shooter that shows off how well the system can handle a top drawer FPS. First party power in the house (again!) and so far, so good from what I’ve seen. I’m also hoping we see a reboot of the original Killzone at some point just because that game deserves an update with certain things fixed and fiddled with. Anyway, that’s something for the future. For the moment, let’s get back to aliens invading New Jersey and wiping out most of the population there. I blame Snooki and the usual suspects down at the Shore. That brain-rotting show must have been what set the Chimera off once they started getting episodes sent back through time or something. Anyway, I gotta run… The Situation looks pretty grim from here…

Review: Tales of Graces f

Platform: PlayStation 3

Developer: Namco Tales Studio LTD.

Publisher: Namco Bandai

# of Players: 1 – 4

ESRB Rating: T (Teen)

Official Site

Score: A

While heavy on the JRPG 101 clichés (even borrowing from previous games in the popular series), Tales of Graces f manages to be a stellar, addictive chunk of gaming goodness thanks to a lightning fast combat system, a fairly engaging cast of characters and a healthy dose of old school charm that keeps the hours flying by.  Right from the beginning, you can clearly see and feel Namco Tales Studios’ commitment to making this the best Tales game possible and for the most part, they’ve succeeded. As the game is an enhanced update of the Japan-only Wii game Tales of Graces (with even more content and a few notorious bugs fixed), it’s not shooting for the stars in terms of overly detailed HD visuals at all.  What you get is a very pretty looking game with a whole lot of things to do that doesn’t set any new genre standards, but manages to have enough variety to keep you dialed in until the wee hours.

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Reality Fighters: The “Everyman” Fighting Game That’s Not For Everyone…

There’s a definitively cheesy charm to this new Vita game that’s going to be lost on anyone who seriously stacks it up against the other, better fighting games released on the handheld and that’s too bad. Sure, the game loses itself in trying WAY too hard to be intentionally campy and the actual combat is loose and a bit frustrating if you’re a hardcore arcade junkie, but there are some cool bright spots. Snapping backgrounds for the augmented reality fighting indoors or out works really well, the character edit function is pretty deep and with some work (and a better resolution camera upgrade on the Vita), I can see this getting a MUCH improved sequel…

 

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Ridge Racer Rolls Onto The Vita: A Bit Of A Bumpy, But Budget Ride

Another old standby from the original PlayStation days finally skids onto the Vita, and at first glance, it’s pretty much what you’d expect as a RR fan. However, even with the included DLC, there are only a handful of tracks (six) and cars (ten). Sure, you also get lots of speed and that familiar sideways skidding, but in the end, the lack of a focused single player offline mode plus the odd “leveling” system for cars hurt the game significantly.

Even as an arcade racer (this time aiming for the “connected” gamer), There’s just not enough meat on this one for those raised in the Gran Turismo or Forza eras. The $30 price tag, while inexpensive for a Vita game, still feels like five bucks too much. Granted, if you love nostalgia and aren’t too picky about the lack of innovation, you’ll like what’s here. On the other hand, you’d also hope that Namco would have spent a lot more time adding features and content to make the game a LOT more impressive as a launch window title and not hold back what made the first few Ridge Racer games on the PSOne great in the first place.

Ah well, if the game sells well because of the RR name, there’s always more DLC that can be whipped up, I guess…

Games You Just NEED To Play: Yakuza: Dead Souls

Sure, it’s all about Mass Effect 3 for many out there, but for total goofballs like me, Sega’s just-released wild Tokyo nightmare is going to be more fitting for a few reasons. The mix of horror and humor makes for a wacky bit of balancing, but the game isn’t trying to be “serious” at all (zombies versus Japanese gangsters would make a great Takashi Miike flick, I say!). Those weird Yakuza 4 geisha club mini-games are back (enough said there) and hell, it’s just cool to support Sega and the supremely talented Yakuza team again this year, as Binary Domain was also a really nice surprise that’s worth a buy. Don’t get me wrong, though – I’m not skipping out on BioWare’s latest at all, folks. It’s just that it’ll always be around to dive into on multiple platforms (and will no doubt get some sort of reissue down the road) while this one’s a PS3 exclusive that’s only going to get a limited release and that’s that… unless there’s a Yakuza BOX on the way (note to Sega: hint, hint, hint…)