Class of Heroes 2 Deluxe Goes The Kickstarter Route – It’s Put Up Or Shut Up Time For JRPG Fans…

As a longtime JRPG fan, I can safely say that this crowdfunding thing IS getting a whole LOT more interesting. A few weeks and months back some writers and game folks online made note that it would be IMPOSSIBLE to fund a console or portable game project, citing all sorts of reasons. Well, thanks to Victor Ireland (formerly of Working Designs infamy), Gaijinworks and MonkeyPaw GamesClass Heroes 2 Deluxe is not only a reality, it’s coming to the PSP as a digital release. Even better, gamers can expect a physical UMD as well… provided the project goal of $500,000 is met by April 27, 2012.  Now, half a million may SEEM like a lot of loot, but hell, getting a physical copy of any game out these days does cost a chunk of change. Getting a DELUXE version of the game out with all the swag listed in the Kickstarter page will make that total seem small when you consider that the game will be a truly LIMITED release with the high probability of completely selling out as a physical game (and being worth a mint shortly thereafter).

The original Class of Heroes was an interesting Wizardry clone developed for the PSP by Zerodiv and initially published by Acquire in Japan in 2008, then Atlus in North America in 2009. While not quite a “classic”, the game’s old-school charm and lengthy quest made up for a few flaws here and there. From reading the funding page, it looks as if COH 2 Deluxe will fix a few things and add others the original developer left out of the first game. So far, the project has raised around $27,000, but still has a long way to go. Can the team get the overly skeptical crowd that SUPPOSEDLY loved JRPGs yet somehow doesn’t understand what a truly limited edition means to clam up and shell out a few bucks so they can get this out AND tackle future projects? Or will the game be doomed to a digital-only release that gets swallowed up in the PSN vaults? We shall see, I suppose. OK, back to bed for me – my back is still out of whack, but I saw this news and had to get my two cents in…

Asura’s Wrath DLC Packs Quite The Punch (And Needs To Be Put On A Disc)…

 

Wow, It really stinks to be an Asura’s Wrath fan without a decent online connection, that’s for sure. Capcom has launched the first of a few killer add-ons for CyberConnect 2’s manly muscle-bound masterpiece that in the coming weeks will include some pretty amazing content.  Starting today over PSN (and tomorrow over Xbox Live), “Episode 11.5” launches, followed next week (April 3) by “Episode 15.5” hitting PSN and XBL. Each episode will sell for 1.99 over PSN or 160 MS Points over Xbox Live.  April 24 hits even harder with a four-episode content pack for 6.99 (560 MS Points) and finally, May will be the big killer month for many AW fans. Why? Capcom plans to pit Asura up against two of Street Fighter’s legendary combatants, Ryu (May 9) and Akuma (May 16). Each content pack will be 1.99 over PSN and 160 MS Points through Xbox Live.

Hey, Capcom! I’d actually pay a little extra for a expansion disc with ALL that content and I’d bet a lot of others would too. Think about it.

You Won’t Need A Sweet Tooth To Ride The Lollipop Chainsaw Schoolbus…

 

Wait, that sounds kind of perverted in a way, but whatever. I’m just thrilled that I finally get to see and play the game next week, as it’s coming to NYC with a few other WBIE-published titles I’ve been really looking forward to. I’ll post impressions of everything once any embargoes are lifted, so pop back in from time to time (or just watch your email if you’re a subscriber) and see what’s what with Juliet. I don’t think that magic school bus in the video will be along for the tour, but if it is, I’ll snap a few pics and post them here. Maybe I’ll even throw myself under that bus (while it’s not moving, thank you much) for added oomph…

NISA Online Store Does It AGAIN: Atelier Meruru Limited Edition Brings The Bonuses Quite Affordably

You KNOW by now that the wondrous NISA Online Store has quite possibly the best pre-order bonuses for a fantastic price point of any company publishing JRPGs these days and this time they’re going all out for Atelier Meruru: The Apprentice of Arland. A measly $65 for ALL that stuff?  Wow. NISA’s “Cut out the middleman and lookit the SAVINGS!!” approach to game retail is a godsend in this day and age of overpriced DLC schemes, not so “Limited” editions that have you hanging out in the rain waiting to get mugged at a midnight launch or any other nefarious plans to part you with your hard-earned Zenny while brainwashing you into thinking you’re special. Hell, I’m not a huge Atelier fan, but even I’m tempted to hock some stuff to snap up this set.

That and oh yeah, Disgaea 3: Absence of Detention on the Vita is coming (or: There The Hell Goes All My Free Time, Again)…

LittleBigPlanet Karting? Shark Tank Sinker Or Key Speed Demon Deluxe?

 

Commence the unstoppable automotive puns: It’s a running joke around here that when a franchise does a kart racer, it’s either doomed, running out of steam or jumping the shark somewhat hard creatively. However, given that it’s a LittleBigPlanet spin-off (or spin-out if things go badly for the game), this one might be worth taking for a ride. Of course, Sony already has an excellent kart racer in the ModNation Racers series, but let’s see how LBP turns out before passing any judgement. If what’s under the hood is fast and fun, this one will be firing on all cylinders in play stacks for quite some time. Of course, some creative wags will no doubt create a bunch of Mario Kart clone tracks, which should be really funny because you KNOW someone at Nintendo will be playing them once they’re posted on PSN…

Jeremy McGrath’s Offroad Launch Trailer: Fast, Cheap And Out Of Control (In The Best Possible Way)…

 

Based on this gamplay footage and info from the press release, 2XL’s new off-road racer is looking like pretty slick  stuff. It also looks as if D3Publisher of America has a hot little hit on their hands here for PSN and XBLA. It’s too bad this wasn’t tossed on a disc as a budget game under a US “Simple 2000” series or something like that, as I could see this being the PERFECT impulse item at a Wal-Mart or some other retailer where you’d see a beefy pickup or three towing some ATV’s or dirt bikes in the parking lot. This is just that sort of game you’d like to have handy while on the road traveling between race events when you’re in the back of the camper and there’s nothing to do but play a fun game because you’re in an area with crappy internet service.

Warriors Orochi 3 Has Over 120 Playable Characters. You’ll Need A Few New Controllers Before It’s Done, I’d Bet…

Of all the Dynasty Warriors-inspired games out there, only Koei’s assorted development teams (primarily Omega Force) have really nailed them perfectly. They not only invented the sub-genre of beat ’em up the games fall into, they’ve also been doing them for so darn long that even the ones that aren’t so hot are still incredibly addictive to play.  Warriors Orochi 3 is looking as if it will the ultimate in fan service hack ‘n slash greatness as it packs in characters from nearly every Dynasty Warriors and Samurai Warriors game ever made (except the DW Gundam series, no doubt for licensing reasons and the fact that it would be deadly stupid to have life-sized heroes fighting 30-foot mecha). That and you get playable characters from other Koei games such as Ninja Gaiden, Warriors: Legends of Troy, Bladestorm, Trinity: Souls of Zill O’ll and Dead or Alive. Yikes.

Sure, the 120+ roster isn’t as nuts as the 210 playable fighters found in Squaresoft’s still amazing Tobal 2 by a long shot. Then again, I’d rather play as Areus, Ryu Hayabusa or Joan of Arc than the bottom head of a totem pole, a pile driver or an over-sized polygon star any day of the week. Yeah, I want this one, but I hope I’ll actually have the time to finish the game with a few favorite characters, as I know doing it with all 120 will take a bit longer than one should camp out in front of the TV. Crazy me will probably do this, but obviously, I won’t get to ALL 120 characters for a review. I’d need a time machine and a box of Dual Shock 3’s for that…

Ninja Gaiden 3 Drops In Like A Ninja Should…

Mystically, a review copy of Team Ninja’s latest appeared yesterday (as in out of the blue via Fed Ex), which caught me quite off guard. I guess that means Ryu Hayabusa’s job security is still intact (at least with me). Anyway, I’m in the process of going through it now and while it’s definitely DIFFERENT than previous installments, it’s not the completely horrific experience a few reviewers are bleating on about.

It’s obviously wearing a few modern influences on its bloody sleeves thanks to certain other popular action games out there and thanks to that, it loses some of what made the earlier games great in the process. On the other hand, if it wasn’t a Ninja Gaiden game, I’d bet good money that a lot of the bile directed against it wouldn’t be there at all. Anyway, back to playing some more – my full review should be up this weekend (if not sooner)…

Resistance: Burning Skies Story Trailer: The Life of Riley Is No Honeymoon, That’s For Sure…

What? You were expecting a HAPPY new Resistance game or something? Super-busy developer Nihilistic is looking to bring those nasty Chimera onto the Vita with a great-looking shooter that shows off how well the system can handle a top drawer FPS. First party power in the house (again!) and so far, so good from what I’ve seen. I’m also hoping we see a reboot of the original Killzone at some point just because that game deserves an update with certain things fixed and fiddled with. Anyway, that’s something for the future. For the moment, let’s get back to aliens invading New Jersey and wiping out most of the population there. I blame Snooki and the usual suspects down at the Shore. That brain-rotting show must have been what set the Chimera off once they started getting episodes sent back through time or something. Anyway, I gotta run… The Situation looks pretty grim from here…

Review: Street Fighter X Tekken (Special Edition)

Platform: Xbox 360 (also on PS3)

Developer: Capcom

Publisher: Capcom

# of Players: 1 – 4

ESRB Rating: T (Teen)

Official Site

Score: A-

Capcom’s Versus fighters have a definite appeal to gamers that crave taking their favorite characters from different media and pitting them against each other in some truly outrageous battles and in terms of reinventing that particular wheel, Street Fighter X Tekken may be their best game to date. Although the Xbox 360 version is sorely missing the offline tag-team mode found in the PS3 version, there’s absolutely no reason to miss out on this game if you’re a huge fan of either franchise. From the outstanding visuals and animation to the excellent tutorials that will get any new player into the game with ease, this one’s a no-brainer for fighting games fans. Sure, there are some quibbles with the total number of unlocked characters versus who’s available as paid DLC, but this is one of those games where if you’re hooked in, you probably won’t mind paying a bit extra for even more fun.

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