Some Kiwami Films For Yakuza Fans

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With Yakuza Kiwami out now and hopefully selling well for Sega as an evergreen title into the future, overall interest in the long-running series over the past few years seems high enough that I’m thinking some of you folks might be interested in a few of the many Japanese gangster films out there. If you’re new to them, this very short list of recommendations may pack a ton of surprises on a few fronts.

If you’ve played Yakuza 0, Yakuza 4 or more recently, Kiwami (which means “extreme” in Japanese), you’ll very clearly see cinematic influences in abundance throughout the series. Even though the games are set in a more modern version of Japan, most of these films have very similar scenes that show how in general, some criminal behavior never really changes and it’s quite a draw for some who choose to live that lifestyle despite the risks.

Anyway, just step into this alley over here and I’ll set you up right… or set you upright after setting you up, right?

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Cops Vs Thugs * – Prolific director Kinji Fukusaku made a number of great yakuza-themed films, but this 1975 gem is probably his best. Notable for a brutal interrogation scene where an actor playing a gangster is actually beaten by actors playing crooked cops (the rehearsal footage is included as one of the bonuses), that scene is somehow very tame once added to the assorted forms of other violence on display.

When crooked but loyal to a fault cop (Bunta Sugawara) and his equally crooked and loyal to a fault Yakuza pal Hirotani (Hiroki Matsukata) clash with a gung-ho young detective who wants all corruption purged from the force, plenty of mayhem ensues. There’s not a dull moment at all here and it’s also a case of seemingly minor characters having major roles as the plot twists pile up.

Fukusaku’s candid camera catches it all, sometimes tilting mid-action during certain scenes and freeze-framing during others for added emphasis. The imminent threat of random violence and no clear black and white heroes makes you almost root for both sides. But you’ll see that there’s no winners here when all is said and done. This one’s a must despite the kind of goofy title as well as a great way to embellish your Kiwami experience outside the game.

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Review: Night Trap: 25th Anniversary Edition

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Good luck finding one of these, folks!

NT_tinyPlaying Night Trap after about 15 or so years away from any version brought back a few sour memories. Not those about the game’s campy/cheesy vibe and still somewhat clunky gameplay that’s better if you don’t use a walkthrough to blow through your purchase within the first hour of the day you buy it.  Nope, I ended up thinking too hard about how a bunch of overly zealous politicians lied their asses off to the public (and themselves) about an intentionally silly videogame being a potential root cause for real-life violence and mayhem.

Just as they did with comic books, Dungeons & Dragons, and Hollywood movies before that (I’d include Prohibition in this as well, but let’s not get too carried away today), Night Trap was made an easy scapegoat back in 1993 along with Mortal Kombat and a few other games deemed inappropriate for kids who very likely knew they weren’t being brainwashed into axe murderers en masse. As a result, it ended up selling out in spots, was briefly taken off the market but eventually reemerged on 3DO, Sega 32X, MS-DOS, and Mac OS, turning absolutely no one into a sex fiend or blood-lusting serial killer (well, the last time I checked, at least). In terms of the remaster/re-release, Screaming Villains has definitely delivered the definitive Night Trap experience, which is kind of like saying you’re getting dented canned tuna for dinner, but it’s the best damn dented canned tuna you can buy.

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Review: Yakuza Kiwami (PS4)

Yakuza Kiwami (Custom)While Sega could have done a basic HD remaster of the original 2005 Yakuza game and gotten away with it, they thankfully did a great deal more with a full-on remake running at 1080p and a pretty solid 60fps. Yakuza Kiwami is a total hoot that, while packing in a few old-school problems, makes for quite a hilarious and always entertaining game experience.

From over the top (and none to complex, thank you) combat to plenty of mature content snipped from the earlier North American PS2 version or added specifically to this version, it’s just good to see this game hold up as well as it does and remain mostly a blast to play. “Mostly” gets a point here thanks to the camera getting wacky in tight places and a few instances where the older game’s plot wonkiness step into the update and keep a few elements a bit confusing. Overall, though – the game is makes for a really great time from its opening moments.

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Review: Fallen Legion: Flames of Rebellion (PS Vita)

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Meanwhile, over at Legatus Laendur’s camp, the tactician supreme is fuming. The land of Fenumia has branded him a traitor to Princess Cecile, so he’s on the run with intent on crushing the empire and possibly taking over the kingdom. This begins Fallen Legion: Flames of Rebellion, a game that expands the story from Fallen Legion: Sins of an Empire on the PS4.

While the portable game has longer loading times and some slowdown to deal with, it controls and plays exactly the same. In other words, expect a challenging time indeed if you simply jam on the buttons thinking that’ll get the job done. Success here as in the other game demands precision and timing as well as learning who where and when to use your growing arsenal of moves on.

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Review: Fallen Legion: Sins of an Empire (PS4)

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It’s tough work running a fantasy kingdom. Political intrigue here, a smart-ass talking grimoire there, loads of life and death decisions to be made at the quick press of a button. Not an easy task for the daughter of a recently deceased king, but Princess Cecille in Fallen Legion: Sins of an Empire can do it with a little help from you, of course. Indie developers Yummy Yummy Tummy and Mintsphere have cooked up not one, but two challenging games (The other being Fallen Legion: Flames of Rebellion) that tell opposite sides of the overall story that should give PS4 and Vita fans a good reason to grab both.

Granted, there are a few flaws here and there, but if you liked the Valkyrie Profile series and VanillaWare’s more slickly polished titles, this one will be right up your alley. We’ll get to the Vita game and Legatus Leandur’s tale in a second review, but for now, let’s keep the Princess in our sights.

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No Man’s Sky Atlas Rises Update: That Final Frontier Just Got A Whole Lot Bigger


 

 
I’m one of those folks who totally ignored all the negativity spewed towards Hello Games and No Man’s Sky because I knew something so huge would require at least a year’s worth of patches and content updates. Although I finally broke down and bought a discounted new/sealed copy and installed it a while back, I really didn’t get to play more than about 4 hours before I got really sick and ended up in the hospital for a month back from mid-May to mid-June. Well, it looks as if I’ll need to dive back into outer space soon as the latest update, Atlas Rises, adds a wealth on new content and changes to the game, making it an even better product in the process. PSN users can grab the base game at 60% off ($23.99!) and the update should auto-download once you’re all paid up.

30 hours of new story content brings a new context, quest system and branching narrative to the game, there are mysterious portals to discover that allow interstellar travel, the trading, crafting and other elements have been improved and even space combat has been overhauled to be more challenging. There’s a lot going on here and while I’m dying to try it all out soon, I’m not even picking up that PS4 controller until I knock out a few items from my burgeoning backlog. Yeah, I know me, kids – once I get onto something this huge, I tend to park myself and go in for the long haul. I’m gathering the usual suspects will still be spouting bile about the game’s initial launch woes, but here’s a case where redemption of an evergreen is something worth cheering.

-GW
 

 

 

 

Dragon’s Dogma: Dark Arisen Headed To PS4/Xbox One October 3rd


 

It’s about time Capcom ported over one of it’s biggest surprise sleepers from a few years back. I’m thinking the success of the PS version and all its tweaks plus a lot of fan bugging them helped compel this smart move. But hey, whatever. It looks as if the wait will be worth it. I’m gathering save data will NOT be transferable from any other versions of the game which means it’ll be a fresh start and all that exploration, fighting and leveling to do all over again. Yours truly won’t mind one bit as DD:DA is pretty compelling to dive into and has a lengthy campaign that doesn’t require playing with others to get your fill. I just need to find the time to sink into this gem, as I know my October is going to be packed with medical appointments (boo!). Then again, this seems like the perfect game to de-stress with for a while between visits to people poking and prodding at me and my assorted body fluids (yuck!).

-GW

Review: AereA (PS4)


 
 

While it’s not as great as it should have been out of the gate, there’s still time to fix this sleeper up with a decent patch and make it an even better product.

Developer Triangle Studios’ AereA makes for an interesting blend of familiar elements that gamers willing to overlook its flaws should enjoy. Indie publisher Soedesco has released this as a marquee mid-priced ($39.99) retail and digital game and it’s clear they’re wanting it to be a sleeper hit for casual to veteran ARPG fans. Colorful visuals, fast-paced gameplay and a superb score (by Deon van Heerden) are all strong points. Unfortunately, game balance issues, a poor English localization, and the lack of any post-game content hurt the overall experience.

A sort of love child of Diablo, Wild Tangent’s Fate series and Runic’s original Torchlight, the Unity-powered visuals and emphasis on action are initially impressive. Additionally, the ability to play couch co-op with up to three other players is a nice touch (no online play is supported). However, the very straightforward story progression, a total lack of personality in its four mute heroes, and some technical/UI problems made me grimace more than grin through my 22+ hours with the game.

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Review: Perception (PS4)

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Your perception of Perception as a horror game will go a long way towards fully enjoying the experience it offers. It’s more a first-person adventure game with horror elements where developer The Deep End Games uses lead character Cassie Thornton’s blindness as a means of both physical and mental exploration.

Cassie is drawn by recurring nightmares to abandoned mansion Echo Bluff and as she’s completely blind, her own perceptions are being challenged. The unconventional visual presentation, use of echolocation, and mix of mystery and time travel are all plus points here. There are flaws as well, but for the most part the 5 to 6 hours you’ll spend as Cassie should please the more open-minded horror/mystery adventure game fans out there.

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Cassie’s trip through the seemingly empty mansion is hampered by the presence of The Presence, not so nice angry spirits (who don’t bring presents, by the way) that change up the initially tap-happy caning she does into memorizing rooms and whacking objects as little as possible. While this adds tension to the experience, some parts of the game end up being learning experiences thanks to an auto-save system that forces slight to moderate backtracking and replaying areas if you end up getting Presenced to death.

In other words, you’ll likely need to unlearn your first half hour or so of gameplay and rely on memory and/or using an optional guidance system that points you in the proper direction while still allowing exploration. That said, some of the game’s scares are somewhat avoidable by popping into assorted hiding spaces until trouble passes while others may make you jump a bit based on your level of immersion. Of course, if you’re not easily frightened, the game may seem light on scares unless you want to encounter them.

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Night Trap Returns! Be Afraid… Be Very Afraid (Or Not)


 

Night Trap tells the story of five teenage girls spending the weekend at the Martin home. As a member of the Special Control Attack Team, your job is to monitor the home and protect the girls using an intricate system of cameras and traps as it is being invaded by vampires.

 

I am laughing my fool head off writing this, but hey – a happy me is a good thing these days. Screaming Villains, based out of Newport Kentucky, is teaming up with Limited Run Games to bring the classic and at the time of its release 25 years ago, “controversial” Sega CD FMV (Full Motion Video) game Night Trap back as a remastered PS4 and Xbox One title. I’ll be a lazy git and let you read the Wikipedia page so you can see what the fuss was all about, but what was considered an MA-13 (or Mature) rated game back in 1992 is now a Teen-rated experience with not a thing altered. Digital Pictures created what was supposed to be (and is) a campy take on the horror genre, but for years the game has had a hilariously overblown reputation thanks to it being pulled from stores in some areas.


 

My own memories of it are the game being quite amusing but pretty difficult without a guide of some sort and not at all scary or bloody. The plot has you trying to save a bunch of cute 90’s gals at a slumber party from oddly dressed vampire creeps by setting traps inside the house and activating them before the girls are attacked. It’s all pretty corny, harmless “B” movie fluff that might surprise modern gamers when they see how goofy it all is. As in all that government fuss and bother did was make a so-so game a classic of sorts that still gets people talking. Amusingly enough, the game is about as scary as an empty plastic bottle on a windowsill.

For some reason, during the 90’s and into the early 2000’s a handful of gamers thought the 3DO and PC versions had bits of nudity or actual gore in them despite the fact that no such footage was shot. Coupled with the game’s rarity once pulled from shelves, helped drive prices up considerably. Working in an indie game shop for about five years, I fielded more than a few questions and kicked down as many of those rumors as I could, but you know how some people get when they really believe something that’s clearly untrue. Anyway, go download the super-cheeseball main theme and set your digital clocks for sometime soon, as the game is set for a mysterious “Spring 2017” release.

-GW