Street Fighter X Mega Man Out Now, More Blue Bomber Birthday Stuff In 2013…

MM_25Thanks to so much happening today, I almost for got all about this FREE download from Capcom (currently PC only and a mere 34MB at that). The company is also planning to give Mega man fans and even bigger treat by releasing all six classic Mega Man games on the Nintendo 3DS as digital-only downloads through Nintendo’s eShop starting December 27, 2012 and continuing on a staggered schedule into 2013. Hmmm. In addition, Capcom is planning to release some cool new Mega Man T-shirts some MM-themed Xbox 360 avatars and a few other items from now and into next year, but they’re keeping a few things under wraps to keep us all in suspense.

Hmmm… will my dreams of eventually being able to replay the Mega Man Legends series finally see some sort of reality? I guess I’ll need to keep my fingers crossed. Double Hmmm… Perhaps I should cross my toes instead, as I can’t play many games very well with doubled digits…

Street Fighter X Mega Man: Capcom Reveals All (Well, Some of All)…

 

Amusingly enough, I was talking to someone yesterday about fan-made indie games and this one came up, as it’s now some sort of standard in terms of a big game company like Capcom actually approving of a project like this before making sure it gets done right. Of course, the bigger story will be how well the game does with the fans once it’s let loose on December 17 as a free PC download. I say it will do well, but I’d also expect other creative fans have been flooding Capcom and other publishers with even more ideas and suggestions than they usually do. I wonder how many people come up with exactly the same ideas, write them up (and maybe do up some nice art to go with their projects) and send them off thinking they’ve struck a gold mine. Live and learn, yes indeed… but wise up at some point and create your own original content at the end of the day. Sometimes, it’s better to make a little money from all that hard work than to just keep giving away the farm for free, I say. Hey, Han Solo didn’t walk away from a cargo hold full of Rebellion credits in Star Wars (AND he later got a Princess out of it to boot)…

Dead Island Riptide Trailer: Death Takes A Holiday (Again)…

 
 

It figures. The first Dead Island got a surprisingly emotional CG trailer that drew acclaim and major attention to the game, which turned out to be OK, albeit a bit buggy in spots. I actually held out for the recently released Game of the Year retail version after playing about an hour of the original because I knew Deep Silver and developer Techland would fix things up (and add all that DLC content I couldn’t get).  Anyway, this new trailer for the sequel is another superb two-hanky CG masterwork which also makes me never want to go anywhere on vacation ever again. Damn undead and their people-chomping ways mucking up everything like that. Imagine that last postcard from the doomed couple in the video: “Having a blast on our trip – Wish you were here!”  BOOM. 

Hmm… then again, I actually don’t actually believe in zombies at all (thank you science education!), so my ass is safe as the breeze wherever I go.  You can hole up with a shotgun, machete and a few thousand cans of beans if you like when the so-called zombie apocalypse hits. Me, I’ll just see some cranky-looking people stumbling around because all the Starbucks in the world will be closed. I’ll just carry a pocketful of coffee beans to toss at them and be able to get away while they’re rolling on the ground fighting each other for that fix.

FREE STUFF: GOG.com Plays Santa With Free Duke Nukem 3D For All…

 

Ho, Ho, Ho!  Once again, the fine folks at gog.com bust out something awesome and FREE for gamers everywhere this crazy holiday season. This isn’t the normal Duke, mind you, but Duke Nukem: Atomic Edition, which packs in the original game and a megaton of bonus content. In case you’re new to Duke Nukem, it’s the seminal politically incorrect first-person shooter that’s also a master class in game design, outrageous humor and tons of hidden goodies.  You’ll laugh, you’ll cry, you’ll kiss the hours goodbye and even better, you’re not paying a cent. Hell, if that fat man flying around in his sleigh wasn’t busy doing that, he’d be sitting at home in front of his own computer blasting baddies and peeling off digital dollar bills to check out some jingle bells. Just don’t tell Mrs. Claus!

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The Walking Dead Now Available At Retail (Yes, on a Disc!): Thank You, Telltale Games!

Excellent. I’m glad I (as well as the others who couldn’t download this as a per-episode experience) I can FINALLY get to play The Walking Dead, given all the stellar things I’ve heard about the writing and amazing amount of choice available that drive the story in a number of interesting directions. I’m actually surprised that in addition to a standard version (and a great budget price point of $29.99), there’s a super deluxe Gamestop-only version (that’s sold out from what I’ve seen) for about $40 more that packs in The Walking Dead Compendium: One (a thick volume containing 48 issues of the award-winning comic). I still haven’t touched the comic other than the first issue and skimming through a few others, so that Gamestop bundle would indeed be peachy to own. However, it’s already commanding some crazy prices online (one of the stupid perils of exclusives), so I’ll stick with the standard edition and pick up one of those collections in the future. Hell, I have a ton of stuff to read already, so those Walkers can wait a bit longer…

Now, it WOULD have also be very cool to see a Vita version, but hey – I guess we’ll need to see what Telltale plans for the future, as there’s going to be a second “season” of the game coming at some point…

Tomb Raider “Survivor” Trailer: Thankfully, Not A Damn Thing Like That Stupid “Reality” Show…

 

I’m glad to see it’s looking as if Crystal Dynamics has pretty much kept the game they wanted to do as intact as possible during its long development cycle. Some are griping about it not being an open world experience, but I say go play the original TR and TRII and see why and how following a solid narrative overrides a need to explore at one’s whim in a game like this. The goal in the new game is to discover and survive the limited environments you’re dropped into primarily at the pace of how well you play the game, NOT to think you’re getting Skyrim meets The Hunger Games with a side order of Hostel II or whatever. So, shut up and either wait for a demo or the actual game to drop, learn some respect for storytelling and the fact that just because you want every game to be the same damn thing doesn’t mean a developer is going to listen.  Hey, they’ve got my money on day one, that’s for sure…

Dark Souls II VGA Announcement Trailer: Prepare to Die (Even More)…

 

Here’s that lovely VGA trailer for Dark Souls II – I love that like with the Demon’s Souls and Dark Souls openings, you really don’t find out anything about the story at all, but you DO get an eyeful of some of the horrific creatures that will kill you a few too many times during your adventures. It’s funny that some gamers still haven’t realized that FromSoftware didn’t just pop out of nowhere with Demon’s Souls and then Dark Souls. In fact, the Japanese developer has been making some of the most interesting games on consoles since 1994 starting with the deep, gloomy (and often frightening) King’s Field series. Their mech-focused Armored Core franchise allowed players to create and share some amazing custom mechs for years after PC mech games died off and other titles in the Shadow Tower, Echo Night and Tenchu series. A ton of other games ranging from the family-friendly puzzler The Adventures of Cookie and Cream to the intensely frightening (yet languidly paced) Kuon plus assorted licensed games done for the Japanese market and you’ve got a developer with a pretty solid pedigree.

Hmmm… I say These guys and gals need a retrospective or a documentary made or something in print just so people can see bits of everything they’ve done and respect their work even more. DSII is another day one buy for me and it should be for you as well.

Street Fighter X Mega Man: Capcom Brings A Fan-Made Game To Life As A Digital Freebie

 

Wow. I’ll have to admit that until I read the press release and downloaded the screens, I thought this was going to be a full-on visually flashy full price AAA retail product with bonus DLC in the vein of Capcom’s recent Street Fighter X Tekken or Marvel vs Capcom games. But nope – it’s a VERY cool new game that looks like it was cooked up circa 1990 for the NES. Often, fan made games using licensed characters are shot down by publishers who want to protect their IP (and a few other good to not so good reasons), but Capcom has taken a nice step by not only helping fund this soon to be released retro fighter, they’re releasing it for FREE as a PC-only download.

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Dark Souls II Announced For PS3, 360, PC (It’s Not Next-Gen Time Just Yet, Kids)…

Ban_Nam_logoNow, THIS is good news: From Software is hard at work cooking up a follow-up to its popular hardcore action/RPG/horror hybrid Dark Souls. The just announced sequel has no release date and no screen shots so far, but this is absolutely great news for those who enjoyed the last game as well as the outstanding Demon’s Souls on the PS3. 

According to the press release:

“Dark Souls II retains the core essence of Dark Souls while evolving to present new twists and challenges that are sure to please longtime fans and attract new comers to the series,” says Carlson Choi, Vice President of Marketing at NAMCO BANDAI Games America Inc. “FromSoftware is going to take a very dark path with Dark Souls II; players will need to look deep within themselves to see if they have the intestinal fortitude to embark on this journey.” 

“This new chapter in the Dark Souls saga presents opportunities for us to drive innovation in gameplay design, develop an entirely new story, and expand the scope of the world in which the player interacts with the game. We have taken these necessary steps with Dark Souls II in order to evolve the overall experience of the Dark Souls series,” says Tomohiro Shibuya, FromSoftware Director on Dark Souls II. 

“The entire development team is striving to make Dark Souls II an experience that is fresh while not forsaking its roots in presenting players with challenging gameplay. Our goal is to surprise and delight our fans with new experiences and plot twists while enticing new players to join our dark journey.”

Well, that sounds like a dare, a bet and a plan all rolled up into one tasty, deadly treat. If I HAD to guess about a release date, I’d probably say sometime about a year from now… but don’t hold me to that at all.

Malevolence In the Home Stretch: Six More Video Updates To Snack On…

 

Winding up what’s looking to be a really productive development cycle, here are six more videos from Malevolence: The Sword of Ahkranox, set to hit PC’s very soon. The promise of infinite play here is quite compelling and as you can see here, the game is looking quite excellent for what’s basically a fan-made project. Well, some VERY dedicated fans of classic PC role-playing games

 

More after the jump!

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