Gallery: Knights Contract

Namco Bandai's PS3 and Xbox 360-bound super-stylized hack & slash (set for a 2011 release) is looking pretty interesting to my eyes. I love the freaky-looking enemies along with the wild color usage in these screens. The game's plot has a resurrected witch (Gretchen, on the left) and her executioner (Heinrich, right) traveling a decimated medieval land eliminating assorted beasties. Expect the game to most likely garner a Mature rating, thanks to quite a bit of blood and gore.

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Enslaved: Odyssey to the West Pre-Game Swag Is Noteworthy…

Here’s some nifty Enslaved: Odyssey to the West gear courtesy Namco Bandai’s PR department (thanks guys!). I really like the striking Monkey silhouette T a lot. The “journal” is pretty cool as well, although I can’t see spoiling that artwork with my scribbles (even if it IS the same art on each and every page). Cool free swag or no, I’m pretty psyched to play the final version of this one. Back with more later…

TGS 2010: Microsoft Announces Five Japanese-Developed Kinect Titles, XBLA FirePro, Radiant Silvergun, More!


Well, TGS is turning out to be full of interesting surprises, isn't it? Among other big news, it looks as if Microsoft's Kinect peripheral is getting some love from developers in Japan and all of a sudden, I'm actually thrilled that I can do a lot more than dance or exercise in front of my TV (yes!). I knew the “core” games were coming anyway, but it's nice to see the return of Steel Battalion, NanaOnSha back in action, a nice Sega surprise and (finally) another game from the director of Phantom Dust. Of course, I'm most thrilled about grasshopper manufacture and SUDA 51's new Kinect project, so I'm doing the happy dance in my chair as I type this post.

A bit from the press release below (clickety click!)…

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Enslaved To Take Over YouTube Tomorrow (And Yes, There Are Prizes To Be Won There)


Namco Bandai and Ninja Theory’s upcoming cinematic action game goes supremely viral tomorrow over YouTube and gamers will have the chance to not only watch game footage and download lots of cool stuff, but pre-order the game from GameStop AND potentially score some REALLY slick Enslaved: Odyssey to the West themed prizes. You all like prizes, don’t you? Well… read on, then!

(As for me, just get me a copy of the PS3 version and a working time machine so I can play through the game a few dozen times in a day. Hell, I don’t ask for much now, do I?) Continue reading

Clash of the Titans Weekly DLC Updates Listing


Fans of the Game Republic-developed recently released movie game Clash of the Titans can expand their hack 'n slash adventures with Perseus even further thanks to the new DLC Namco Bandai has started dropping onto PSN and Xbox LIVE as of a few days ago. Yes, this would have gone up on the 25th, however, my overzealous spam filter ate the press release and some other important mail. I happened to poke around in there looking for some lost stuff earlier today and well, here you go…

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Gallery: Street Fighter X Tekken


Whomever thought this one up gets big Genius Points for life in my book. Capcom (who knows their fighting game fans are absolutely crazy in the best possible way) and Namco (ditto) team up for what's going to be a major blast of fresh air for the genre. This in-progress mash-up made my eyebrow poke up for a few until I got a gander at the screen shots. Yeah, this one is going to blow the doors off, raise the roof and bust a few controllers in the process. All I'll say is stock up on arcade sticks, energy drinks and Band-Aids.

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Namco Bandai Announces Ace Combat Assault Horizon

Just in case you thought the PSP was the only platform getting a new Ace Combat game, Namco Bandai has just dropped news that an all-new title is coming to the PS3 and Xbox 360 in 2011. Ace Combat Assault Horizon looks to add new levels of destructibility and visual power to the long running air combat franchise thanks to planes that can be shot apart, allowing for a bit more realism in the dogfighting action. Here’s a look at some PS3 footage and a set of screen shots for your viewing pleasure.

Right now, it really looks as if Project Aces has a winner so far. We’ll have more on the game as info comes in.

Review: Clash of the Titans


Platform: PS3/Xbox 360

Developer: Game Republic

# of Players: 1-2

Official Site

Rating: T (Teen)

Score: C+

While Clash of the Titans is far from gaming perfection, you have to at least give developer Game Republic credit for their lengthy, overly ambitious take on the usual too brief licensed movie game experience. There’s an arcade-like combat system here that’s simple enough for anyone to pick up and play along with a bit of depth for the obsessive thanks to the ability to grab and acquire dozens of upgradable enemy weapons. On the higher difficulty levels, some enemies and bosses can be quite tough to take down in a timely manner. However on the easiest setting, skilled players can breeze by plenty of maps before they run into anything really challenging.

Still, unlike a great deal of movie-based games, there’s a lot of work do before you see the ending. With at least 20 hours of action here, only those willing to sink a good deal of time into the game will see everything it has to offer, particularly if you’re into collecting Achievements or Trophies. There are a few very light RPG elements, over 80 weapons to collect, a few co-op oriented missions and even a Challenge mode that requires you to beat down bosses you’ve previously bested. As long as you go into this one not expecting to be wowed by stunning originality all around, the game can be strangely compelling in an old-school fashion.

The really pesky part about COTT is that it can be fun in spurts, but in the end it tries too hard to be accessible at the expense of any sort of character or plot depth. It almost seems as if Game Republic started the project as a more tightly focused Action/RPG experience geared solely toward one player, but along the way some ideas (such as complete co-op play throughout the main game) didn’t gel completely. You’ll get loads of side quests that revolve around hoofing it through large environments and killing waves of enemies before you can grab the item you’re sent to retrieve.

Granted, this sort of chase ‘n chop questing has been par for the genre course for ages. At the end of the day, don’t expect the game to blow you away with anything new and exciting. You’re just beating down yet another pack of angry beasties before they do the same to you, collecting your reward and moving on to the next NPC in need. In terms of controls, moves aren’t hard to pull off at all and the game can be fun when everything works as it should. The problem is, the negative points get in the way of enjoying much of the game to the point of overwhelming the experience.

As you go through the game, you’ll be able to choose an AI partner that has something of a short attention span combined with the ability to get killed at the most inopportune of times. While calling over a buddy and plugging in a second controller sounds like it’s a great way to solve that particular problem, not every mission in the game is co-op or AI partner enabled. That and both players are confined to one screen, making something like decent camera control a wee bit impossible. It’s not as if Game Republic hasn’t been around long enough (and hasn’t made a few respectably solid games) to know how to deal with these camera and ranged weapon issues. It’s just a bit surprising to see this mostly simple but fun game experience hampered by stuff like this.

http://www.youtube.com/get_player

At least the game looks fine and in fact, other than a few not so attractive NPC character models and one or two goofy-looking enemy designs, what’s here is quite respectable in terms of a licensed game. Levels are large, varied enough and have nice background details, but some sort of decent compass system or quest direction indicator would have been a nice addition. I personally have a good sense of direction navigating 3D environments, but I can see some players getting frustrated at having to beat a path through a bunch of enemies in most areas and head into a series of more fights and platform jumps only to be faced with a dead end and a bit of backtracking. The audio is fine, packed with solid voice acting and sound effects.

As a whole, the game can be quite enjoyable as long as you judge it on its own merits and not compare it to other games on the market. Unfortunately, that’s what’s going to happen with pretty much any action-based game that even remotely resembles a certain bigger-budgeted PS2/PS3/PSP exclusive franchise. As a gaming old-timer, I actually see more comparison to ancient arcade classics such as the Rastan or Rygar games, Dungeon Magic and a few other oldies I can recall spending way too much money on trying to beat in single sittings.

In the end, whether or not reliving the days of yore is worth sixty bucks is completely up to you, dear reader. I certainly enjoyed playing through Clash of the Titans once (plus a bunch of Challenge missions) and I’ll probably whip it out and go through it again at some point down the road. Granted, the remake wasn’t the most spectacular of cinematic experiences (but it was certainly more fun to watch than the original), but at least the game fits that mindless summer fun mold almost to a T.

Time Crisis: Razing Storm Footage

Here’s a quick look at some of the all-out arcade shooting action found in the PS3 version of Time Crisis: Razing Storm. Namco Bandai is packing in a ton of content for fans of the series, the PS Move functionality is flawless and the bonus content (Deadstorm Pirates and Time Crisis 4) makes this package a must-have. And yup, Guncon 3 support is onboard.

Gallery Update: Splatterhouse


More magnificently (and only mildly) gory Splatterhouse screens for you to pore over. This one is looking better and better with each new batch. Keep those fingers and toes crossed that we actually see this one hit stores before the end of the year. I can’t wait to put Rick through his paces, that’s for sure…