Well, now. That wasn’t hard or annoying after all except for two things. One quick download of an emulator, some fast configuring and popping in the demo disc I have here and boom – pictures of the first of three Omega Boost demos that appeared on Japanese PlayStation Club discs from 1996 to 1999. The game went through some major changes in those three years, but even as a 30% complete version in these shots it’s pretty darn interesting from a technical standpoint.
I believe the demo runs at 60 frames per second, it has three selectable viewpoints (first person/cockpit/third person), a full 360 degrees of freedom and is pretty fun overall for what it is. Granted, I took these screenshots at the library while dinking around on a keyboard because I didn’t bring a controller with me (oops) or else there would have been about 30 more images here. I also didn’t tinker with the visual settings on the emulator to make the game prettier because I like the look of many early PlayStation games.
Finally, I need to find out who made up Cyber Head, which seems to be the development team behind the first two builds. Based on some other games I’ve played, it seems that in the early days of PlayStation development, a few studios didn’t mind sharing talent to help each other out as the new hardware was being explored to see what it could really do. Hmmm… I smell a longer story here at some point. I wonder if there’s anyone still around from those days with some helpful info?
Somewhere before and in between Gran Turismo and Gran Turismo II, members of Polyphony Digital (seemingly working under the name Cyber Head) worked on a little game called Omega Boost which was released for the PlayStation in Japan in April of 1999, the US that August and in Europe a month later. Japan got the awesome and hilarious TV ad above for the game (the US ad was amusing, but not as nuts as the Japanese one) and when the game arrived at the small indie game shop I worked at, it spent a decent amount of time in the store play stack. Back then, the game was impressive to me and many others right away thanks to the opening movie that still packs a punch:
Thankfully, other than the slightly unwise replacing of the Queen-style rocker that opens the import with some alternative tune that’s OK in terms of it’s title (“Fly” by Loudmouth) but lesser than the original theme music in terms of impact, the US version got the same explosive intro:
By the way, note the “Marilyn Monroe/Norma Jean” autograph reference – I loved that tiny bit of fluff because it was a little detail only a film buff would latch on to right away and smile at. As far as the gameplay went, it was an arcade-style space shooter with 19 stages, some cool planetary and tunnel missions along with a number of intense boss battles and a ton of cool bonuses for the dedicated players out there. Some game critics unfairly compared it to Sega’s Panzer Dragoon games, which only made sense as a frame of reference if you were a PS owner who also happened to have a Sega Saturn in the house. There were some minor similarities, but Omega Boost was more a technical showcase for the PlayStation hardware than Panzer Dragoon ever was on the Saturn.
The game was actually in production as early as 1996 (or perhaps sooner), as a series of Japanese demos I have here shows the early work on the game back then was making for a very different-looking experience running at 60fps with simpler polygon visuals and a few more viewpoint choices. Oh, you want some videos of that for proof? Well you’ll need to come over if you want to see them, silly. I’d thought someone would have posted them on YouTube already, but nope and nope so far. Get on it collectors who never open your stuff, I say!
Oh, all right. One day I’ll get off my butt, dig out those PlayStation Club demo discs and have someone shoot footage of me playing them, but I just haven’t had the time to get onto that and some other projects. As usual, I digress. Anyway, the game wasn’t exactly a “blockbuster” in terms of sales or review scores, but it’s definitely one of those side projects where you could see the quality right from the beginning. Of course, with Polyphony so darn occupied with the vastly more popular Gran Turismo series of games, it’s hard to even think of a new OB rolling out from them any time soon. That’s not to say that is SHOULDN’T be done at all, folks. I’m just hoping that if there is a follow-up or remake, it gets the attention it should on a few fronts the original certainly didn’t.
Eh, perhaps I’ll bite the bullet, download a PlayStation emulator from somewhere and figure out how to record some gameplay. It shouldn’t be that hard to do, although I generally dislike using emulators over an actual console…
Yeah, I’d be canning whomever thought up this poster like a bunch of cranberries, as my cartoon nostalgia sense tells me that this one will be dead on arrival after the first weekend at best. This turkey is planning to gobble up box office dollars while neglecting the fact that the original shorts worked perfectly because they clocked in at about five minutes and weren’t padded out with needless stuff that’s only going to appeal to folks who’ve never seen an episode of the Bullwinkle cartoons they came from. Ah well… I guess I should just shut the heck up and surrender, huh?
When I saw the trailer for the new CG flick the first time, I didn’t laugh at all, and seeing it again recently made me more annoyed than ever. But whatever, right? It’ll be “fun” for the kids that don’t care at all about history and nostalgia, that’s for sure. On the other hand… when the adults in the theater are groaning at the end like the ones behind me who hadn’t seen the trailer until then, I’m gathering Dreamworks will be wishing for their very own time machine so they can go back and erase this project from their books. Yuk.
I made Lou Reed laugh once. A long time back (I think it was 1986 or 87, but my memory is a bit fuzzy), I ran into him downtown around St. Marks Place as I was walking to a friend’s place for a birthday party. I recall it was around sundown with fading light and he was coming out of a small shop I don’t recall the name of. As I stopped to nod in his general direction (what I usually did when encountering a celebrity type on the streets of NYC) a trio of Asian tourists (a guy and two women) recognized him and asked if he’d pose for a quick photo with them.
Since I was only about five or so feet away (and probably grinning like a nut on the loose from Bellevue), one of the tourists looked in my direction and smiling as if he’d won the biggest lottery ever, motioned me over pointing to his expensive camera and asked me to snap a shot or two. Of course, I jumped at the chance and three shots later (because I got my thumb in the way on the first picture), handed the camera back to the guy who now wanted ME to pose with Lou. I declined, as I’m not the “Lookit me with the star!” kind of guy (and back then I was a lot more camera shy than I am these days), but Lou was in a pretty good mood and said “Come on”, waving his hand up and forward… Continue reading →
Urgh. OK, I think I asked this question before, but just WHO is this film targeted to? Us cranky ass oldsters who grew up watching Rocky & Bullwinkle, Fractured Fairy Tales and yes, these two characters are grinding our collective teeth about this CG travesty, the kids of today won’t have a C-L-U-E what the heck this is about other than the usual dumbed down predictable plot that lasts and hour and half and has pop songs packed in and the obligatory fake outtakes in the credits. Parents not in the know about Jay Ward and his creations (and style of humor) will of course, dutifully pack up the tots and trundle in to see this, buy the toys and other merchandise and thing all is peachy keen and as harmless as a stuffed poodle.
Me, I’ll be hitting my head with a hammer and hoping at least one or two critics point out that the Peabody segments were excellent because they worked best as unconnected shorts that were over and done with in a few minutes. Stretching things to feature length and adding needless stuff and worse modern jokes is only bleeding any chance for redemption from this one dry in record time. I didn’t even crack a smile during this trailer and that’s a bad sign because my sense of humor is pretty off the wall and expansive. Hey, I could be totally wrong, people… but it’s not a good sign in this day and age of movie trailers coughing up all the best parts of a movie in that two minutes or so. Hmmm… we shall see, I suppose…
Eep, Opp, Ork, Ugh. To quote a certain dark Jedi, NOOOOOOOOOO!
OK, I automatically shut down the thought of even looking at any images or reading up on a lot of info when George Lucas sold off Star Wars to Disney, but this picture popped up in an email I got the other day and it made me laugh and cringe simultaneously because a few years back it would have been someone really good with Photoshop who cooked this up and not the reality it’s turned out to be…
So, as I posted last week, I finally got around to sending back that formerly long-lost Kenji Eno autographed copy of D2 about a week or so ago and got this nice surprise as a return response. A copy of Lumines: Electric Symphony autographed by the game’s producer and one of Eno’s close friends. Nice. Amusingly enough, I hadn’t played this Vita game previously, so now I get to do so and having done something nice for someone in the process. Yeah, I’m a nice guy under all that cranky. MOST of the time. Not get the hell off my lawn, you kids. Scoot! I have some games to play and no time for you whippersnappers. Git!
One of my favorite game creators, Kenji Eno, passed away on February 20th and I’d planned to write up something memorial-esque last week, but couldn’t for a few reasons. The main one was it’s actually quite hard to write something brief about what playing through some of the games he and his studio WARP created during their brief run meant to me without actually going through the library here and taking time to do so. That’s going to get done in about a month or so, barring incident. The other was I wanted to read what some of his close friends wrote about him in order to get a better insight on the man and his work. There was also a little bit of unfinished business to take care of in getting a certain something back to a certain someone, so that had to come first… Continue reading →
As far as 1992 and parts of 1993 go, other than what games I played in the slowly dwindling arcade scene in New York City’s Penn Station, I don’t recall too many other great things happening in my life. Atari’s now mostly forgotten Space Lords was and is the key game that stands out for me for a few reasons, the primary one being the game was pretty innovative and another great example of the company making strides in “social” gaming long before it became the far bigger thing it is these days. Granted, arcade gaming has always been social (duh), but Atari really nailed it with a game that would do a number of things perfectly that modern gamers take for granted as “innovations” on consoles and PC.
Like 1985’s mega-hit Gauntlet seven years before, Space Lords was a game where anyone could step up to a machine plunk in some change and play with other live players of any skill level. The big differences were the seven years worth of technical improvements that made this an even more thrilling game experience than Gauntlet ever was (in my opinion). Between the dynamic outer space setting, first-person viewpoint, rear gunner co-op play and addition of two multiplayer-centric modes along with the ability for up to eight people to play on linked machines, Atari basically blasted out of the gate with a stellar game that managed to be as good as (or even better than) some later (and more famous) PC games that kicked of the first-person shooter craze that still spits out multimillion selling franchise titles from Halo, Call of Duty, and medal of Honor (among others).
I haven’t seen this vintage cartoon in ages, so thanks to a friend I ran into a few weeks back and a conversation we had about Harveytoons, here you go. I bet that version of the parade music the matchmaker sings in his hilarious complaint to the Minister of Parades gets stuck in your head after watching this. You’re welcome.
Oh, by the way (or: memo to the crazy people who watch too much cable news and believe what’s said about foreign countries), French people aren’t really like this at all. So don’t go looking at this as a “historical” document or anything like that.