Konami On Air Gamescom 2012 Wrap-Ups (Day 4 & 5)

 

Oops. With all the stuff I’m working on I forgot that (since I’m not at the show) Gamescom was still going on. Here’s Konami’s final two days of content from the show floor. I’ll probably post the longer On Air videos about Metal Gear Rising: Revengeance and the two Castlevania: Lords of Shadow 2 games on the other blog at some point this week. Too much to do, not enough time, as usual! OK, off to get some much-needed sleep.

 

DmC Box Art: Hey Capcom, I Want That Genesis Version!

Here’s the simple but effective cover art for DmC on the PS3 and Xbox 360 plus a fun little surprise you’ll never ever see as an actual product unless someone invents time travel. Or maybe thinks of this stuff BEFORE a game gets made. In the blog post over at Capcom Unity, there’s a joke picture of a Sega Genesis version of the game labeled “coming never” (ha, ha) that, while hilarious for a hot minute, got me thinking a bit creatively (and yes, I’m here to help, Capcom). Make it so, guys! Hell, you should have thought of this funky idea while the game was in development as it would have been an AWESOME bonus on the disc (or, as a bit of {ugh} free DLC or pre-order content over PSN or XBLA).

 

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Assassin’s Creed III Naval Battle Trailer: By George, How Big IS This Game, Anyway?

 

Between the open world exploration across a few choice (and massive, excellently detailed) locations and these spectacular-looking (and rather speedy) sea battles, it looks as if Assassin’s Creed III will be keeping a few million gamers quite occupied for a while before they even touch the multiplayer content on the disc. Me, I’m a story guy first and foremost, so I’m highly impressed by what I’ve seen so far and that includes the Vita game that’s an entirely different story altogether. That October 30 release date is rushing up fast and I’d bet this game will keep a lot of you gamers who normally head out on Halloween inside scarfing down that candy you’d intended to pass out to trick or treaters…

By the way, here’s a new Assassin’s Creed III: Liberation trailer in case you need another good reason to get a Vita. This just might be the best game on the handheld to date and for quite a while, the largest in terms of scope.

 

Konami On Air Gamescom 2012 Wrap-Up: Raiden The Wave (And How)

 

Konami revealed a nice selection of upcoming titles at Gamescom this year and even had their own web show to promote the goods. Here’s a look at the three post show videos for each day of the show as well as the pre-show peek behind the scenes video that kicked things off. Between Metal Gear Rising: RevengeanceCastlevania: Lords of Shadow 2, Castlevania Lords of Shadow 2 – Mirror of Fate, and a few other cool games, I’m going to be glued to my TV for a nice chunk of time, that’s for sure. I just hope I don’t go even more broke stocking up on extra controllers…

 

More video preview fun below the jump!

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Borderlands 2 Update: Say Hello To Handsome Jack (He’ll Be A Big Pain Later On, I Bet)…

 

Looks like those of us who played the original Borderlands will get a nice treat with this DLC, er, provided we go the pre-order and Premiere Club route. Of course, as much as I love Gearbox’ great series, I’m a bit aginst this sort of buying into content, as sticking it on the disc (or the inevitable Game of the Year Edition) will serve the needs of those who dislike pre-ordering or buying digital content. We. Shall. See, I suppose. As it is, Borderlands 2 is going to be a pretty huge hit without the need for extra content, but this should do well among the most rabid fans who want everything before those of us who can wait a bit longer (because the main game will be so darn HUGE)…

Sleeping Dogs Launch Trailer: As Long As It’s True To Itself (And Well Done), I’m Happy…

 

I’m a story guy first and foremost, so I’m hoping the game has a well-written plot to go with all that expensive voice talent. I don’t care much for yet another open world urban game experience, so if I do review this one, it’ll be all about the story, characters and gameplay as opposed to how many billions of mini-games there are and how huge and accurate United Front’s version of Hong Kong is compared to the real city I’ve never been to. Of course, replay value also makes a difference, but for me, even if a game is relatively short and linear, I’ll play it a few times if it’s entertaining and yep, well done.

What Is QuakeCon? A Video Primer Of Sorts For People Like Me…

 

Yeah, that’s right… I’ve never been to a QuakeCon, as it’s always been way out of my budget and I’m not the biggest PC gamer out there (unless it’s some vintage vault classic, super fun indie stuff or RPGMaker epic that’s worth raving about), so that’s my excuse and I’m sticking to it. Still, I’ve been to a few East Coast tournaments (that World Cyber Games held here in NYC a bunch of years back and some other fun events), so I know that things get really fun and really crazy in a good way for fans of id Software’s games. Eh, one day I’ll get out west again, so perhaps I’m not a total loser. Hell, I do need a decent vacation. after not having one for ages..

BioShock Infinite Drops Its Multiplayer Modes. I Am Happy As Hell It Did So.

Yes, and Yes! and thank you, Irrational Games. Sure, running around and shooting each other in the face would have brought in more of that crowd who loves this sort of thing in other genres, but for my money (and despite the second installment’s inclusion of MP), the BioShock series has ALWAYS been about the solo experience and the story. Period. This latest move in a game that’s currently in a rather bumpy development cycle/delay phase will in fact, be a MUCH stronger game experience now focused on storytelling and pure immersion in the world Ken Levine and company want to create. The primary issue with most all MP modes in a story-driven game such as this is they require a much larger suspense of disbelief than the single player campaigns (why am I running around shooting other people in the face? Where does this fit into the overall plot and why should I care if it has nothing to do with the main narrative and reason i bought the game in the first place?).

Additionally, as much fun as multiplayer modes can be, in the case of games such as this, Hal-Life, or Dishonored, they can be seen as a pure waste of resources if you consider the overall power of each game’s storytelling. This is especially valid if the main game suffers because of a multiplayer focus that’s unnecessary and only designed to boost sales to a crowd that has a huge variety of games focused on their needs. Of course, some will disagree entirely with my happy dancing ways, but I’m betting that the end result of all this rejiggering will be worth any additional delays added to the game’s development schedule. Off to find something appropriate to dance around the room to…

Capcom Keeps Dragon’s Dogma Going With New PS3 Demo, Content and Contest

Now this is how you make a great game even greater. In addition to the recent announcements that a sequel is in the works and the company is looking at turning the series into a franchise (I want a Vita side story!) Capcom is turning its sleeper smash action/RPG Dragon’s Dogma into even more of an “evergreen” title thanks to more cool content coming soon.  Fans can expect a new PS3 demo, an Easy Mode update for both PS3 and Xbox 360 owners and a fun contest using the game’s photo sharing feature over at the hugely popular fan community site, The Gran Soren Times.

The new PS3 demo, which features the Prologue, full character creation and a bit of play time (up to the Hydra boss battle) will also allow save data to be transferred to the full retail version. PSN users can expect to see the demo soon on the PlayStation Store starting from from August 15th in Europe and in North America on August 21st. I’ve already sunk a few hundred hours into the Xbox 360 version of the game, but now I want to dive into the PS3 version at some point, as DD is one of my favorite game experiences of 2012.  I’d say it’s going to be one of yours as well once you give the game a play.

Aliens: Colonial Marines Developer Diary 2: Gearbox Wants You Playiing From Under The Couch

More fun with fast-moving Xenomorphs in this latest dev diary from Gearbox Software and Sega. You can definitely fell the love these guys have for James Cameron’s second installment in the popular film franchise, which will hopefully translate into a game for the ages that’s as scary and action-packed as everyone wants it to be.