Sigma Team’s I Am Weapon: Send in the Clowns (And Towers To Defend Against Them)…

 

Once again, I thought I was all done with tower defense games but here we go again. First it was Orcs Must Die! that got me interested again (Hey, Robot Entertainment? Where’s the Vita version?) and now, the folks over at Sigma Team are making me want to dive in again with their offbeat take on the familiar genre. Granted, if you’re freaked out by clowns, blood, oddball game descriptions an/or indie games in general, just break out a deck of cards or something. On the other hand, heading to their website will hook you up with some free games from Sigma Team’s back catalog as well as allow you to check out demos of their other titles in the Alien Shooter and Zombie Shooter series. I’m a fan of both because they’re two non-stop isometric action games with light RPG elements and hundreds of enemies onscreen simultaneously.  It would be cool to see these guys get more respect for their work, but hey – that’s partially up to you, you know.

Urban Chaos Hits GOG.com (Or: Awesome Game You Probably Never Played Alert)

 

I recall having to review the PC version of Urban Chaos way back when it was initially released and being really surprised at how much fun the game was. At first glance, new players will note that US is highly reminiscent of Grand Theft Auto III in that you get a (mostly) open world to play around with, hand to hand combat, driving and lots of shooting action. However, the game was released two years before Rockstar’s magnum opus and despite positive reviews and being ported to two consoles soon afterward (to mixed results), the game never really got all the recognition it deserved. Developer Mucky Foot (primarily made up of members from Bullfrog Productions) cooked up an intriguing mix of action, driving and mission based gameplay that started as a straightforward cop saga and turned into a wild post-apocalyptic mash-up that’s weird and a bit creepy (well, it was at the time for me). In a way, the game was/is also a bookend to Core Design’s 2001 action/puzzle/sci-fi/horror hybrid Project Eden, another game that started out as one thing and ended up somewhere dark and bizarre.

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Random Indie Game of the Week: Fable of Heroes: Legendary Edition

Yep, another week, another really cool RPGmaker.net game. This time, it’s the fun and challenging throwback by user Dustsoft, Fable of Heroes: Legendary Edition. Although it’s got a pretty basic plot and characters straight out of RPG central casting, that’s exactly what makes it work for me. Amusingly enough, the game is noted as a throwback to the NES and SNES days, but many of the art assets used from the RTP look straight out of Shining Force in terms of the color palette, buildings, map tilesets and even the light, happy music in the starting village. Granted, the Genesis was lousy at decent fog and transparency effects as seen in some areas here, but I had a big Sega smile on my face while playing this one, that’s for sure…

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Review: Tiny Troopers (PC/Mac)

Platform: PC/Mac

Developer: Kukouri Mobile Entertainment

Publisher: Iceberg Interactive

# of Players: 1

ESRB Rating: T (Teen)

Official Site

Score: A- (90%)

Tiny Troopers is a really fun blend of action and light strategic elements reminiscent of the classic PC game Cannon Fodder with a tiny bit of Taito’s ancient arcade game, Front Line for good measure. Ported from the mobile version by developer Kukouri Mobile Entertainment, TT is a great little budget game that packs in 30 increasingly challenging missions, a nice selection of unlockable gear and upgrades and even a small set of Achievements for gamers who feel the urge to milk every penny of the ten dollars the game costs. Some may gripe about the lack of an actual story, no online play, some occasionally wonky pathfinding and a handful of other things. But overall, you’re absolutely getting your money’s worth here in a game with a decent amount of mission and map variety.

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Random Unfinished Indie Game of the Week: Wilfred the Hero, Part 1

 

My quest to uncover all the hidden RPG gems continues marching onward… and this time, it’s something really cool that while incomplete, was actually the springboard for an even better remake (which is still in progress as we speak). While Wilfred the Hero, Part 1 is almost eight years old, don’t let that stop you from giving it a try.  It’s yet another excellent RPG made with RPG Maker 2003 that doesn’t use the familiar art assets found in the RTP. Creators Teo Mathlein (art) and Brandon Abley (music) managed to make a game that’s wholly unique in its art style while adding elements to the gameplay from a few sources. While it’s labeled as a “Japanese-style” console RPG experience, i think that’s selling the game short, as it’s set in a world that won’t be familiar to those expecting that typical Final Fantasy or Dragon Quest clone game.

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WIN FREE STUFF! Two Tiny Troopers Steam Codes Up For Grabs!

 UPDATE: CONTEST CLOSED!  WINNERS PICKED!  CODES SENT!  WHEE!
Hey! You look like you could use a game break, so here’s a quick giveaway for two lucky readers. Tiny Troopers for PC is a fun action/real-time strategy hybrid from Kukouri Mobile Entertainment and Iceberg Interactive that’s been getting some pretty solid reviews for the iOS and Android versions.

Now, lucky PC and Mac gamers can give this enhanced version of the game a shot through Valve’s always rockin’ Steam download service, where the game is normally $9.99, but is on sale until September 7, 2012 through the Steam store for 20% off. That, by the way, is what they call a STEAL in this day and age.

Here’s a peek at the game (and of course, gameplay) for you:

Looks pretty cool, huh?  I say go make yourself and the developer happy and buy this game.  Or, you could luck out and be one of two winners here simply by being the first two folks to post a note below. Don’t get too giddy now and put your email address in that note, now – I know how to track you down without it.  Anyway, RULES: you DO need a Steam account to enter, the game is PC and Mac compatible and there’s only ONE code per winner, so don’t get grabby, now!  Winners will be emailed their codes, so yes, having an actual email address will help as well. Also, even if you don’t win, the game is a good enough deal at either the full or reduced price to make a great purchase for yourself or someone else.

Anyway, if you’ve read this far and haven’t replied, you might not be a winner, so get cracking!

Malevolence: The Sword of Ahkranox Update (Late!): Closer, Yet Still More To Do…

OK, OK, I’ve been a bit swamped under other stuff, so I’ve been bad and not posting all the Malevolence updates I need to. Well, part of that is for some reason, YouTube hasn’t been informing me when a new video is uploaded and I’m way too occupied in some projects to keep poking around. Anyway, here’s a gameplay update from the 13th (above) and some not quite in sync audio to go with more gameplay.

I wish I was one of the lucky ones testing this game, but I can’t do that with my crappy connection, that’s for sure. Still, I’ll keep my paws crossed that the team does well enough to find a small publisher who can get this out on a disc at some point, as this is a game I really want to play (and has been for a while).

(Another) Random Indie Game of the Week: Space Funeral

 

Yeah, yeah, I’m late to the whole Space Funeral appreciation party, but hey, I was kind of busy. Actually, I’d heard about the game a while ago from some friends, but I finally just got around to downloading and playing it over the past week and yes, it’s an instant RPGMaker classic. While the gameplay is pretty standard RPG 101 fare all the way (using an Active or Wait time-based system common to the older Final Fantasy games), it’s the amazingly strange art style and general weirdness that makes the game so special. If you recall the more bizarre alternative comics from the 80’s by Gary Panter, Charles Burns, kaz and more, all filtered through a David Lynch lens with a shot of Suda 51 on the side, the game will grab you from the moment you hit BLOOD on the title screen. RPGMaker.net user catmitts must own a time machine or still get videos on his MTV channel on cable or something, as he’s managed to tap into the new wave vibe perfectly, creating an original game that manages to feel as if it was made for a Bizarro World NES.

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Random Indie Game of the Week: Epic Elf

While it’s got a few pesky typos (and is yet ANOTHER game that’s making me wonder if I should join the fine folks over at RPGMaker.net and ask people to send me their scripts to proofread), spirit_young‘s very cool and often crudely funny RPG, Epic Elf manages to be well worth checking out for a few reasons. His spin on the treasure hunting rogue and his slime minion is a fun one, complete with modern day cursing (hey, it made me laugh) and plenty of increasingly challenging battles. I liked that the game wasn’t a complete walk in the park and some of the dungeons past the first area require your party to be properly leveled, packing some powerful gear and spells in order to take out enemies and much more brutal bosses. You can swap your trusty slime out with another useful minion once you find it, but be sure to level the new one up a bit or it will constantly be dying in combat.

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Random Game of the Week: Starless Umbra – A Work In Progress Indie RPG Worth Paying For

 

I’ve been playing and enjoying many RPG Maker games since about 2001 (and far too many JRPGs to count in general since the 1980’s), but Starless Umbra is turning into one of my new favorites and it’s not even completed yet. RPGmaker.net user Andrew Keturi (aka dragonheartman) has been slowly working on this game since 2002 (!) and it’s shaping up into quite an epic that’s going beyond simply working with the basic RTP assets or being yet another shameless Final Fantasy meets Dragon Quest clone. Not that there’s anything wrong at all with a great FF or DQ clone at all (I’ll name two awesome ones next week from the site you should grab). Based on the dramatic prologue and few hours of gameplay I’ve squeezed in alone, there’s a sharpness to the project that’s welcome in everything from the battle system to choice of music and sound effects. In the build I played, the mix of challenging combat and interesting use of stamina (where choosing whether to walk and run actually makes a difference) kept me glued to my monitor for longer than I expected..

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