Phantasy Star III2K: This RPG Maker Remake Is Better Than The Original In A Few Ways

While poking around over on RPGmaker.net the other day looking for smaller games to download for my weekly feature on Random Indie Games, I stumbled upon this pretty interesting fan-made remake of what some call the “black sheep” of Sega’s Phantasy Star series. Programmed by Lys86 (who also made A Blurred Line, one of my old favorite RPGM games), this version keeps the same story as the original, but adds in a ton of new dialog (with a nice sense of humor in spots where its needed) and a completely reworked battle system that takes a bit of getting used to. Like the original game, there’s still  the need to grind quite a bit before you can fetch Nei from her waiting spot in the forest, then grind some more before tackling the desert area and so forth and so on. But I rather like the mix of enemy sprites based on the original, redesigned maps (some with fun puzzles added) and completely different RTP backgrounds.

The game also adds collecting creature parts, plants, relics and other items which can be traded for Meseta or cool gear, trainers for certain character skills and lots more that make it a lot less dry than the game it’s based on.  Visually, as this one’s a bit long in the tooth, it hasn’t aged all that well, but still gets the job done. While it’s not perfect and you may find a minor bug here and there that can take you out of the fun for a tiny bit, this is one of those games that will make you appreciate the third installment all the more because it manages to be quite enjoyable while hitting all the right nostalgic marks. It’s too bad Sega isn’t planning to revisit the older PS games any time soon, as I’d actually love to see Lys’ beefed up translation get the nod as an “official” rewrite of the game’s story. I’ve still got a ways to go before I’m done with this one, but from what I’ve played thus far, the game kept my smiling away and reminiscing for a bit. Give this one a look and definitely a play if you’re a Phantasy Star fan looking for a new take on an old friend…

Random Really Short Indie Game Of The Week: Wither

While you can complete Wither in well under an hour (or about an hour if you get stuck), the game will linger in your mind for quite a bit longer. This RPG Maker gem from Rastek is a creepy little exploration game that focuses on mood and manages to be unsettling despite the cute Game Boy style visuals. In the game you’re a guy who’s been in an accident tasked with collecting sixteen flowers to lay at a grave. As you explore your surroundings, you’ll run across assorted citizens who can help you out on your quest. Some know where flowers can be had, others have flowers you need to acquire in a few different ways.

There’s some fine writing here, some logical clues to help you find a few of the trickier to get flowers and some interesting bits of morbid humor throughout to keep the occasional grin going when needed. You might see the ending coming about halfway through, but I’d say that’s just how Rastek wants it. Telling any more would spoil the fun (well, as much fun as can be had by being mildly freaked out by some of the more unsettling content here). Go download this one, play it with the lights down low and prepare to have a few hairs standing up  on assorted body parts. I was going to post a gameplay video I found on YouTube, but it gives pretty much the entire game away. Click that link at your own risk! Better yet – just get the game. It’s FREE, it’s a small, quick download and I’d bet you’ll tell someone else about this one once you’re done playing…

Random Incomplete Indie Game of the Week: Dungeon Crawl

Yeah, that title is as generic as they come, and it needs a bit more work, but don’t let that stop you from trying out this cool little free game. What’s cool about it is how developer Liberty has tweaked the extremely familiar anime/manga style RPGMaker 2003 visuals to a simpler top-down viewpoint while limiting the cute stuff down to some well-written dialog sections between characters.There’s also a lengthy intro sequence that’s well done, pulling you into the story and game world, making you eager to jump in and experience the challenge ahead.

Gameplay isn’t quite what you’d expect from a game called Dungeon Crawl, but that’s a good thing. Rather than being combat focused, success in the game relies on careful exploration, avoiding traps and using resources you find wisely. You’ll also need to deal with a few other adventurers in the dungeon, some of whom will try to take advantage of you. You can choose to be nice and help them out, or be a total jerk and blow up that bridge you just made or refuse to aid someone who needs a helping hand. Everything you do affects one of (currently) ten different planned endings and each of the three classes plays slightly differently. The save system is a bit quirky, but manageable once you understand you can’t save wherever you’d like and may need to retry some areas if you run out of health.  For a rainy day or if you’ve got a few spare hours to burn, this one’s a charmer that sneaks up on you and keeps you playing longer than you’d probably expect.

The Maze of Galious: How Fan-Made Games Should Be Done

 

I’ve played and still play a lot of fan-made games and while many are really great, too many are trying to masquerade as unofficial side stories or sequels that fail to do justice to their source materials. On the other hand, sometimes a remake is the best way to go if you’re new to a certain classic you may never have heard of before.

An excellent example can be found over at Santi Ontañón’s Brain Games.  Hop on over for a visit and you’ll find some really cool remakes of classic Konami PC and console games that aren’t (surprise!) Castlevania, Contra, Metal Gear or other games you’d expect. Fortunately, Konami had many other games that became fan favorites outside of those three cash cows and the  amount of care that went into these updated versions is quite impressive. Of all the games there, I currently love The Maze of Galious (aka Knightmare II: The Maze of Galious), a tough side-scrolling action game with a few minor RPG elements that some have called one of Konami’s best games ever.

As I haven’t yet finished the game myself, I can’t say much other than so far, it’s definitely really good (and really hard at times). This remake features a few different custom graphics that can be toggled through as you play (including the original MSX version), some excellent tunes and you’ll definitely want to read up on how to solve a few of the game’s trickier mysteries, as things can get baffling if you aren’t paying attention. If you like MoG and want more, there are some other nifty remakes on the site to check out and they’re all free to download and play at your leisure.

Melon Journey: Kind Of A Hello Kitty Episode Directed By David Lynch

 

Thanks to its charming tone and visuals, quirky yet descriptive writing (“He is singing a quiet song about eating vanilla ice cream in a warm room”) and low-key but catchy MIDI score, this short and sweet adventure game by RPGMaker.net users Mario & Karolina (almondmelon on the site) comes highly recommended. It can easily be completed in one sitting (about 2 hours or so) and when you’re done, you’ll wish it was a bit longer. Gameplay revolves around locating items within and around the village, which in turn nets you other items you can use or trade in order to progress further in the story. There’s a tiny bit of an Animal Crossing vibe here as well, but the game’s brevity and offbeat style makes it a bit better in my opinion. Saying more will spoil the fun, so if you like adventure games and strangeness that will make you smile, definitely make this little town your next gaming stop. Get it here and thank me later.

Random Indie Game Of The Week: Paradise Blue

One of the nicer RPGMaker games I’ve played this year is Paradise Blue, a Final Fantasy homage that’s actually a bit more impressive in a few areas. The developer, Ocean went as far as to redo the familiar RPGM backgrounds with his own artwork, boosting the normally straightforward color palette and detail considerably. While the game still has the look of a quality NES title, colors practically pop off the screen in nearly every map making this one of the more unique-looking “old-school” RPGs I’ve seen to date. It takes a little while to get used to some of those details, however. You’ll be dazzled by sparkly areas and items that look as if they SHOULD be interactive, only to find they’re just there for effect.

Where the game shines is in some of the well-scripted dialog, the skills system (which is deep and rewarding once you get into it) and some of the trickier battles the game drops you into. Switching out classes and equipping the proper skills is a must here, as some high-level side quest battles can wipe out your party before you know it.  In addition to some addictive gameplay, there’s also an excellent score that works quite well at conveying mood. As usual, you can grab this game for FREE at the link above and it comes highly recommended if you’re a fan of classic 8-bit JRPG bliss. Ocean also has some other cool titles I’ll get around to reviewing as I find time to do so. Heck, this review WOULD be longer, except for I’m  even more backlogged than ever since discovering RMN!

(thanks to YouTube user Vysethedetermined2 for the gameplay video)

Hyper Princess Pitch: This Royalty Needs No Rescuing, That’s For Sure…

I know a few people out there who can’t stand most Mario or Legend of Zelda games because they’ve outgrown them or never really got into them at all, but somehow, Hyper Princess Pitch is right up their alleys when I point them to it. Granted, Nintendo hasn’t made a game like this (and probably never will), and yes, the game owes more to Smash T.V. and Robotron that any mascot character classic. The story is silly fun with our heroine going after a bad Santa and his gift-giving ways (try not to take what’s here out of context, as it’s SUPPOSED to be goofy). Heck, you can suplex enemies when you’re not running around with a brick, rainbow or freeze launcher and there are bonuses galore for those willing to take the time to unlock them. Yes, you can use a keyboard to play this, but a dual analog gamepad is very highly recommended. Get this one for FREE (as in absolutely nothing) here and check out some of Remar Games other fun retro styled projects (all made with the Game Maker program) while you’re at it.

Random Indie Game Of The Week: Cavern of Doom

Most of the popular RPG Maker games out there are the usual Final Fantasy and Dragon Quest clones of assorted quality (terrible to truly inspired masterworks), but Cavern of Doom manages to take retro to an even more nostalgic level. Imagine an actual turn-based RPG made for the Atari 260- and you get the idea. If you love the blocky graphics old Atari home games had, CoD will get you smiling as soon as you see it in motion. the guy who made this gem, bobthebobish, clearly has a great sense of humor as you’ll see when you’re playing the game. I love how his chunky sprite monsters, simple use of color and even more straightforward dungeon mazes all tickled the proper nerves while the more modern turn-based combat appealed to my JRPG loving side. There’s also a cool upgrade system where you buy new skills with gained experience, a necessary thing as the game can be quite tough if you move too quickly through the dungeons. A sequel of sorts was in the works, but real life has halted progress on it for the time being. Anyway, CoD is ONLY about a 3 MB download, it’s FREE and if you happen to like the art style, you’ll get a kick out of what’s here even if you’re not big into the genre.

Should You Go OUYA? Probably So, As It’s Looking Like A Winner For Gamers…

I’ll admit, I was pretty skeptical about this Kickstarter project I kept hearing and reading about elsewhere to create a sub-$100 games console for Android-based games AND game development, but I was wrong. Boy, was I wrong Hey, I had every right to have that raised eyebrow, as I once sat in a room with a guy behind the Phantom console for about half an hour or so and he had me convinced the thing was coming out sooner than it never did. Anyway, The team behind the stylish-looking OUYA console not only made their $950,000 target in about eight hours, they still have close to a month to go before the funding closes. After poking about on their Kickstarter page, it looks as if they’ve got the right people at the right time and hell, there are plenty of indie games out there to go around…

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Random Indie Game of the Week: Hellion: Diablo Meets Dragon Quest (And It’s A Blast)

I found this cool little indie RPG quite by accident a few days ago while looking up something entirely different, downloaded it and got an immediate grin going when I fired it up. One of a few very awesome NES-inspired RPGs made by a a user called kentona (with Enterbrain’s wonderfully retro RPG Maker 2003), Hellion plays like bits of Dragon Quest, Diablo and Final Fantasy dropped into a blender and mixed up just right. Basically, you choose a character class at the beginning, assign some skill points and set out to tackle the dangerous multi-level dungeon under the town you start the game in. There are random monster drops, traps and chests to disarm, a bunch of side missions to tackle and more.

While I’m only three floors in, I like the ability to hire up to three party members, the alignment system that changes based on your choices during the game (some NPCs and potential teammates won’t deal with you if you’re too goody-goody or too much a total jerk), the level of challenge right from the start and more. The game uses graphics and music lifted from the DQ series, but I like the 8-bit visuals and tunes because of the nostalgia value. That and it’s actually more fun than Diablo III because you don’t need to be always online to play or have to deal with stupid stuff the DRM in that game was supposed to stop from occurring. Anyway, go check it out and while you’re there, take a peek at kentona’s other works as well as some of the other great games on the RPGMaker website.