DuckTales Remastered: Himalayas, Here We Come (Woo-Ooo!)…

Capcom shows off their upcoming revisit to the retro days reboot with this nice long look at the redesigned Himalayas stage. By the way, no stupidly cute cartoon bunnies were hurt in this video, the already angry goats got what they deserved and that big and annoying Yeti boss? Well, he was trying to make duck cutlets out of Uncle Scrooge, so he had to go down hard. MORAL: Don’t mess with a rich canard and his fancy cane bouncing skills, folks. All that swimming around in that huge money pool bank vault of his has given him some MEGA strength in that feathered old body. Tough bird, indeed…

Strider Gets An Extra Life Courtesy of Capcom & Double Helix…

Well, this was an interesting surprise to see popping up in the inbox yesterday: An all-new Strider game on the way from busy developer Double Helix headed to PS3, PS4, Xbox 360, Xbox One and PC. Of course (throwing my two cents down here)… it would be better to get this out on the Wii U and Vita as well, but we seem to be in the age of publishers only wanting to get games out on platforms where there’s guaranteed interest and bigger initial full-price sales from a larger dedicated install base rather than trying a title out on a platform that may only rack up less than stellar sales figures or just have users saying they’ll wait for a price drop. Which, by the way is dumb on a game that’s no doubt going to be budget-priced. Hopefully.

Of course, for someone like me who’d rather have MORE choice than less and can clearly see this doing decently enough on some systems it’s not (currently) coming to, the news is great but a tad annoying. Sure, development costs no doubt factor into the decision to not bring this to the Wii U or Vita, but I say Capcom should do some sort of outreach into both of those communities and see if there’s interest in buying this one on either platform (I think there is) and perhaps getting those versions out at some point. With a classic like this making a comeback (that actually looks quite good and seems to be quite challenging based on that video above) as a digital-only release, it’s not as if there will be a ton of unsold retail boxes clogging up an inventory somewhere, right?

Oh… and if this doesn’t toss in the original arcade game as an extra, that would be really silly. Make it happen, Capcom.

Payday 2: Everyone Wins With That Upgrade to Collector’s Edition Status…

Overkill and Starbreeze’s upcoming co-op centric crime game sequel, Payday 2 has gone from a digital download to a physical package to a nice $59.99 retail game that’s packed to the rafters with goodies and content. Usually, these Limited or Collector’s Editions manage to tick me off for a few reasons, but I actually like this set of goodies in the package:

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505 Games looks as if they have a huge sleeper hit here, as the original was very well received and this sequel adds a RPG-like element to the gameplay and customization that should boost its sales even further among veteran players as well as new potential virtual robber types. As long as you’re locked in at home playing this, you can’t be on the street pulling off any real crimes, right?

Of course, that’s a little joke there, but I know some will watch that trailer above and have a mild to moderate seizure over the cops ‘n robbers stuff going on. Breathe, I say… breeeeeaaaaaathe. No, that’s hyperventilating, and doesn’t count – you can keep that up, though… you’ll pass out in a few seconds.

Godzilla San Diego Comic-Com Poster: Building Up to the Bigger Reveal…

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Sure, it won’t be the final poster image, but it’s pretty cool nonetheless. of course, if you had a kaiju made of assorted rubble from wrecked buildings, all you’d need to defeat it would be a very large wrecking ball or a dump truck full of marbles, a pound of lard and a nice steep hill leading to the nearest deep body of water. That would be great for a few laughs, no? Hmph, some people have NO sense of humor. Anyway, it looks as if the BIG reveal of how this new Godzilla will look has been placed gently on the back burner, but I think it’ll be pretty cool. Or hell, at least a LOT more impressive that that last US-made Godzilla flick…

Mad Max Gameplay Reveal Trailer: No Mel, No Problems – Keep it Coming, Avalanche!

It looks as if Avalanche Studios is indeed on point with this upcoming game and NO, you’re not getting a character who’s going to look EXACTLY like Mel Gibson for a few good reasons (if you don’t know, use Google for some of those reasons). Although this is still sort of early work in progress footage, it looks like the game will be something action fans can groove on in driving, shooting and melee combat sequences. Of course, an actual gameplay video showing a few minutes of someone wiggling sticks and pressing buttons will be even better, so I’m holding out for that as well as some press preview hands-on time before I make any final judgments.

DuckTales Remastered Duckumentary: WayForward Gets Me Looking Backward…

OK, now I need to unearth my NES and that copy of DuckTales I have buried in a bin somewhere so I can do some comparing. I’d been meaning to do so for a while, but I keep putting it off for assorted reasons. This “duckumentary” did help me decide to finally get off my butt and sit back on my butt once I find everything, so that’s a good thing, right? Alright, I’m not THAT lazy, people! I walked over a mile today already!

Rambo: The Videogame Reveal Trailer: Gore Patrol, Reporting For Duty!

Rambo_KeyImageOK, I wasn’t expecting this game to be anything close to “great”, but I did get a chuckle that Reef Entertainment and developer Teyon have basically taken the extreme violence from 2008’s Rambo and transplanted it into the older films. Of course, if you go back and watch First Blood, you’ll see that John Rambo didn’t actually kill a single person during the film.

The one death he “caused” was actually the fault of the idiot in that helicopter who didn’t think for a second that hanging too far out from that chopper trying to put a bullet into our harried hero was a good idea. Yeah, a lot of people get themselves hurt in that film, but they did pretty much ask for it. Granted, the rest of the series did amp up the body count considerably, so I’ll have to see where this game takes those chapters.

Yeah, I stuck the trailer below the jump, as it’s a bit icky with some gory neck stabbery and an exploding body. Nothing like a little of the old ultra-violence to get your eyeballs wide awake, huh?

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BEYOND Two Souls – The Origins: Well-Told Tales Come From Many Sources…

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Beyond_Two_Souls_CoverOnce again, David Cage shows why he’s one of the best and most important game creators working today. Turning a personal tragedy inside out and creating a wholly unique game experience loosely based on it with the dev team at Quantic Dream is going to send PlayStation 3 owners into stores by the millions to buy and play BEYOND: Two Souls when it hits retail and PSN on October 18, 2013. As with Heavy Rain, expect gameplay innovation and impressive visuals (quite possibly the best looking game on the PS3 this late in its life cycle) to go with that story you’ll be playing through.

And hey, look! It’s a way too brief PlayStation 4 Killzone: Shadow Fall teaser just because I can pull this stuff off and get away with it…

Rollers of the Realm Pre-Beta Hands-On: Pinball Wizards Whip Up an Instant Classic

RotR_picI can probably tell you the long and boring story of my first pinball machine memories (1972,Gottlieb’s Batter Up, first version, but I also vaguely recall playing Central Park a few years earlier at Coney Island while standing on a rickety wooden crate), but then you’d be fast asleep and drooling in front of your computer instead of up-voting Phantom Compass’ (and friends!) innovative Rollers of the Realm on Steam Greenlight.

The team is working on what’s turning out to be a superb genre-blending mix of old and new ideas that features some excellent pinball action, decent writing and so far, what’s looking to be the makings of an instant hit that absolutely deserves to be on as many platforms as possible. I signed up to get access to a playable version as soon as I heard this was in development, that pre-beta access popped up in my inbox on Friday and after playing the first chapter a few times, I’m definitely recommending anyone even remotely interested in pinball, RPGs and puzzle games to take a nice long look at this one…

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The Witcher 3: Wild Hunt – The Epic Making of an Epic (Part One)

With all that live action location footage and sweeping camera shots on display in this video plus the promises from the team that this game will be their best yet, it’s impossible not to get a little excited about The Witcher 3: Wild Hunt as development continues on the PC, PlayStation 4 and Xbox One versions of the game. I know I want the game to be the best new RPG on any platform once it’s released, so I’d like to very emphatically suggest that CD Projekt RED keep Senior Writer Borys Pugacz-Muraszkiewicz away from high cliff edges and live wolves, as I actually jumped a little when he was walking too close to a potential nasty fall in one shot and later, probably could have lost some fingers if that wolf he was stroking decided it wanted a finger sandwich during that part of the clip.

Then again, that shot was edited, so it may have been the wolf handler’s hand in one part and Pugacz-Muraszkiewicz’s in the other. or maybe the man has more talents than writing? I guess I’ll have to wait and see if he’s written himself into the game as a character, right? And I’d imagine if he did, that character would have a shorter last name, as twenty spaces is a lot of screen real estate to fill!