I’m quite proud to say I know at least one person who’s worked on this game a little from another game he worked on at another developer, so it’s good to hear this latest installment makes for a fine launch title. That said, I won’t get to play it for a while unless I get socked on the skull with a sack of money. THAT said, I’m actually not ticked off at not having a PS4 on launch day as I still have way too many titles from THIS generation to cover here. I prefer to do things at a more appreciative pace (as in NOT rushing through games to be the first to have a review posted) and enjoy the ride, as it were… Continue reading
Once again, David Cage shows why he’s one of the best and most important game creators working today. Turning a personal tragedy inside out and creating a wholly unique game experience loosely based on it with the dev team at Quantic Dream is going to send PlayStation 3 owners into stores by the millions to buy and play BEYOND: Two Souls when it hits retail and PSN on October 18, 2013. As with Heavy Rain, expect gameplay innovation and impressive visuals (quite possibly the best looking game on the PS3 this late in its life cycle) to go with that story you’ll be playing through.
And hey, look! It’s a way too brief PlayStation 4 Killzone: Shadow Fall teaser just because I can pull this stuff off and get away with it…
Well, it sure looks like Killzone: Shadow Fall is going to be another marquee title for Sony’s new console and as you can see here, the guys and gals at Guerrilla Games are making sure series fans get their money’s worth and then some. What’s really impressive here is despite being yet another shooter in a very well-packed genre full of them, if you follow the game from its first chapter on the PS2, you can see the developer maturing as they lay down the series’ trajectory as the focus shifts from one side to another. Win or lose, war is indeed hell for both sides at the end of the day…
A super sequel, a new IP coming to PS4
Guerrilla and Capcom, both on the case
(and who can ask for more?)
The new hardware is good enough
to handle all that stuff
But stay tuned, folks, there’s more to come
Some killer apps, some fluff…
(Bad poetry makes me smile, so you get both barrels and then some…)
Even though I own all three originals, like a lot of gamers, I’ll be shelling out for Killzone Trilogy for one reason: the chance to replay the first Killzone game in HD (thank you Sony!). That said, where’s Killzone Liberation? That excellent (and under appreciated) PSP exclusive was quite a solid chunk of side story action that, despite the third-person viewpoint and bird’s eye view camera angle, still looked and felt like it belonged in the canon (which it does). I’d have added it as a free PSN download if there were somehow no way to fit it on a disc, but we’ll see if Sony decides to give the game a proper fit somewhere as part of this great collection set to land on October 23 (October 24 in Europe). Between this and the massive God of War Saga, Sony is certainly making sure its main franchises remain in the minds (and libraries) of gamers who can’t get enough of them…
I have ONE of these to give away, US residents ONLY (sorry you folks from up north and across the pond!). All you need to to is post a comment below and you’re in the drawing. feel free to get someone to sign up and post here if you’re not a Killzone fan. As long as they live in the U.S. of A., I’m not picky!
Of course, the winner needs to cough up an actual mailing address so they can get their prize. DON’T put your personal info in your post, of course! This is a pretty slick leather-bound journal with lined pages and a band to keep it shut. I think it’s 100 pages, but I didn’t crack it open to count them. Quite a cool item you won’t find in stores, so good luck!
Official-sounding rules below.
CONTEST RULES: OPEN TO US RESIDENTS ONLY! To enter: post ONE random comment here – that’s it. Winner will be chosen at random on Monday, March 7, 2011. Winner will be contacted via email or through the DAF site in order to get your correct US mailing address. Item will be shipped out within 48 hours after winner has been chosen. Cash value of cool prize: zero (unless you decide to sell it on ebay and make a profit).
Awesome and hilarious stuff – the game is in stores next week, so go grab it. The SharpShooter Move peripheral rocks, by the way (Go get one and a Move controller set if you don’t have one yet)
Yeah, it’s Age-Gated for some reason (you’ll see MORE violence on a TV commercial for any CSI or cop show), but here you go. 2.22.2011 is the release date and as I’ve been saying, this is truly the year the PS3 comes into play as a powerhouse console with first and third-party titles that will boost even the most jaded gamers off their couches. I can’t wait…
It’s about a month away now and yes, for those that missed the first game and somehow didn’t grasp the overall plot of the second (which didn’t rehash the first game’s story and didn’t really need to, as the opening movie in Killzone 2 more than set the tone for the game), there’s a lot more depth in the storytelling. As this video shows, Guerrilla has swung for the fences and knocked the wall over. Malcolm MacDowell and Ray Winstone’s stellar voice talents add that extra air of necessary evil to their characters, huh? I can’t wait to finally play the final build…
Let's see now: so far, I've played demos of Killzone 3 in 3D with a Dual Shock 3, in regular HD with a Dual Shock 3, in HD with the Move/NaviCon combo and in HD with the upcoming Move Sharp Shooter peripheral and each time I'm floored by what Guerrilla can do with the PS3. Alright, Sony, you can stop now. I'm sold…AGAIN. Hell, I was sold months ago when I saw the E3 demo running in not quite fully optimized 3D because I “got” what the team at Guerrilla were trying to accomplish with the narrative (as well as all that wonderful tech they're wisely hoarding to themselves).
An updated demo of the game along with Sony's new Move Sharp Shooter attachment were drawing lots of attention at Sony's Holiday 2010 event last week and after watching a few editor types fumble away with the peripheral, I was wondering if this was yet another game that was going to be sunk by a well-intentioned but flawed one-use controller. Then I got the chance to try the thing out for myself and found out it's actually quite remarkable once you get a feel for the peripheral.