Lovely. While I wasn’t enamored with Dragon Age II‘s overuse of environments and SUPER truncated finale, that first game was quite spectacular through and through. The third game looks pretty mighty to behold in these trailers, but I’m hoping we see more open environments that beg to be explored like a real world spot where you want to stop and smell the virtual roses (without getting jumped by a pack of monsters or highwaymen). We’ll see soon enough, but I’m going to go out on a limb and trust BioWare has learned from keeping an ear to the ground for fan feedback by now that more is always better thing when it comes to freedom in how one plays their RPGs…
Tag Archives: In Development
SOMA Update: Theta of the Absurd, Getting Creepier By The Second…
Okay, my pun-like reflexes are a bit sad and lonely today, but that’s what happens when you just finish hanging a bunch of laundry and haven’t had that second cup of joe yet. Anyway, Frictional Games’ upcoming PS4 and PC exclusive, SOMA is looking quite nice in this latest clip and while the game won’t be done for a while, it’s looking like one to watch as it progresses. I still want Frictional to give the world a FIEND update, as that scary little top-down horror gem deserves a nice modern update at some point. Although, not that I think about it… I’m not sure if I’d prefer a first-person viewpoint, as you could see all those damned deadly holes you could avoid falling to your death into with the bird’s eye view. Eh, we’ll see what happens in the future when we arrive. SOMA’s the game to concentrate on for the moment…
Batman Arkham Knight Reveal Trailer: Rocksteady Is Back With A Killer Finale…
Yeah, yeah… it’s JUST a CG trailer and not gameplay, but this year’s E3 will probably feature a bigger reveal of that which everyone wants to see. Only two things bugged me about this otherwise drool-worthy teaser. One: A voice mail message from Thomas Wayne? Hmmm… TOO convenient and somewhat corny in a way, but I’ll forgive the team if they twist that up into a villain being behind that ruse or something like that. Two: Catwoman. Where is she? I think she NEEDS her own game to play around in just to wash the residue of that gawdawful Halle Berry flick and even worse video game from about a decade ago or so. I still cringe when I think of how lousy both were (sorry, Halle!).
Anyway, I do hope we see Cats in her own game at some point, as she could be a more empowering character (and not a cara-cat-ure, ha!) than even Lara Croft is if done right. Other than that, a Batmobile we can drive in this one is fantastic and makes me thing Knight will have a more GTA-like open map to get around in, something the series has been needing since Arkham City. Given that Lego Batman 2 did the open world thing quite well (albeit in a campier manner), Rocksteady is on the right track with what’s looking like a game with even more replay value. Back with more on this biggie soon…
Legionwood 2 Out Now, Nice Changes In Tow…
Oops! I missed an update from the game’s site, but that’s alright because Legionwood 2 is DONE and ready for purchase from Dark Gaia Studios nifty online shop. The game is now a full game and not half of one, retails for a mere $5.99 and yes indeed there’s even a FREE DEMO to try out so you can see if you like it. My poor backlog of games needs some whittling down, but this one’s on my list of stuff to grab once I knock down two more games off my too long list of things I’m playing. I have to do it this way or I end up buying stuff or getting review codes and forgetting I have them on a drive somewhere. Yeah, I’m a physical product person because it’s easier to keep track of games you can SEE. That said, I liked the first Legionwood a great deal, so I think this one won’t go forgotten at all…
Koe (声) Kickstarter: Learning Japanese? I Really Think So…
One of the main hurdles (if not THE main hurdle) for some gamers who lobe Japanese games is the language barrier. Another hurdles is laziness when it comes to learning new and important things like languages. Yeas, I said it and you can go on ahead and admit it if you’re reading this and happen to collect or be interested in collecting and playing games from Japan. Some of you (your narrator included) know a teeny tiny bit of the language but just haven’t had the time to sink into some proper learning situations for assorted reasons (lazy!) or are indeed too busy to seek out a tutor. Or we’re just too darn cheap (hey, a good tutor costs good money!). Anyway, Strawberry Games (Jitesh Rawal, Sayuki and Dan Tsukasa for now) is working on what’s looking like a fantastic solution and yes, it’s a Kickstarter project worth helping fund for a few reasons… Continue reading
Sacred 3: Asceron’s Bringing Its RPG Series Back In A Big Way…
I’d say “it’s about time!” or something like that, but I knew developer Asceron was working on Sacred 3 and didn’t mind waiting at all. With publisher Deep Silver coming to the rescue and getting this out worldwide, this bodes well for fans of the franchise wanting more after the solid Sacred 2 and its expansion. For the uninitiated, the Sacred series is an open-world isometric action RPG that some compare to Blizzard’s Diablo series, but is actually a bit better in some respects. The freedom to go where you wish (at your own peril, as enemies can be quite brutal if you get in over your head) and variety of male and female human and non human character classes make this one an evergreen series with massive replay value.
The great thing is this one’s coming to PS3, Xbox 360 and PC this summer, so there’s no need to run out and buy a new console to play it on if you haven’t made the switch yet. I’m all for that, as it takes a while for these new systems to really get going and show what they can do. As for that multiplayer mode? I don’t need it at all as I play for the story and characters, but I’m glad it’s there for those who want to beat up on each other or how need help with the tougher bosses in the game…
Why Yes, Bayonetta, I Did Miss You. Now, Get Over Here…
I think I’m the only person I know who wasn’t hesitant about buying a Wii U because I knew Bayonetta 2 was an exclusive. PlatinumGames has gone through hell thanks to fans begging, pleading and even threatening them to get this on other systems, but the team has stuck to their guns and as Nintendo is publishing this one, the chances of this popping up elsewhere are ZERO. Unless Platinum decides to recode this at some point, which I’d say isn’t going to happen. I have to give them all the respect in the world for sticking to their guns on this and I also say if you own a Wii U, you need to support these hard-working guys by buying this game as soon as it drops for full price and not waiting a few months or longer for a price drop when no one notices you picking up the game at a discount. That’s NOT support, folks (despite it being the big thing to do with PC games in those charity bundles). It may seem backwards, but the big three still rely on day/week one buyers to get games such as this selling well enough to justify their development costs AND keep people employed at the end of the day…
Hmm, judging by the spike heel now sticking out of my ear (ouch), I think Bayonetta wants me to let her go so she can get back to that game she’s starring in soon. Well, I shall do just that (and remember not to squeeze her so much while typing). Ouch.
STYX: Master of Shadows Trailer: Cyanide’s Sneaky Goblin Wants To Steal Your Attention…
While Of Orcs and Men didn’t light up the RPG scene when it was released, the game’s two leads drew enough attention that developer Cyanide Studios is cooking up an all new adventure starring one of them and based on the teaser trailer above, it looks quite interesting. STYX: Master of Shadows puts that mean-faced but very charismatic little goblin back in the human world and looks to be a stealthy action game along the lines of the Thief series. We’ll see how this one plays out and if the stealth elements make the cut among the fans of the genre who demand perfection. So far, this is PC only, but I’ll hold out a hope it makes it onto consoles at some point just so I don’t need to spend more money upgrading my dinosaur rig that’s still holding its own but is aging in dog years by the day. As always, we shall see, but this one looks like it would fit well on either the PS4 or Xbox One at some point…
Goat Simulator: Is That A Coffee Stain On Your Forehead? Just Say Yes.
Are you OK? That cup that sailed across the room and smacked you in the skull knocked you clean out of your chair! And so it goes with games that come out of nowhere. The madmen (and probably women as well) over at Sweden’s Coffee Stain Studios have come up with a pretty wacky game that’s buggy as hell and in their own words, you’d be better off buying something else:
Disclaimer
Goat Simulator is a small, broken and stupid game. It was made in a couple of weeks so don’t expect a game in the size and scope of GTA with goats. In fact, you’re better off not expecting anything at all actually. To be completely honest, it would be best if you’d spend your $10 on a hula hoop, a pile of bricks, or maybe a real-life goat.
But guess what? Out of nowhere, this busted pile of code has become one of the hotter indie games of 2014 and yes indeed, you can pre-order it HERE. I wasn’t even sure if I even wanted to play it when I heard of it last week… and then I saw that video above. Okay, I’m sold on the stupid. And of course, that whacked-out tune in the video stuck in my head so Coffee Stain went and made a freaking 26-plusHumor, Video game minute REMIX of the dang thing (enjoy!):
I bet this takes your mind off that cold, snow and mess outside for a bit. I know I’ll have that goofy tune looping in MY brain until the weekend. Um, thanks, Coffee Stain Studios?
Evolve: 2K Games and Turtle Rock Give The Multiplayer Shooter Genre A Monster Kick…
I’ll admit to not being thrilled when I heard of Evolve because, futuristic weapons and cast of four hunters aside it’s yet another multiplayer focused shooter I can’t play because it probably doesn’t have an offline mode. But after seeing a bit of gameplay and getting that it’s a four against one game with that one playing a hunted beast that can evolve into a massive near-kaiju style beast, my interest went up a bit. Now, the ability to play as a monster isn’t a “new” thing in games at all, but developer Turtle Rock Studios is making this the core of the gameplay which requires the four players going after that monster to work together in order to take the player-controlled beastie down as quickly as possible.
Given Turtle Rock’s pioneering work on the Left 4 Dead games, it’s a no brainer that the team would take what they learned from that experience and up the ante considerably. Granted, the AI on that monster isn’t Director controlled and random, but I’m betting that creatures that the monster needs to feed on may be smart buggers who will hopefully spell trouble for the human hunters as they run and plan. I’m gathering that cutting off the food supply will keep that monster from noshing away and getting bigger, but I’ll probably need to ask that question at some point (among others) if and when I get some actual hands on time with this at a press event. Yeah, I may not play this at home, but I’ll certainly play it at a meeting and let you all know if it’s everything it’s cracked up to be. It sure looks like it shall be…
