Random Film of the Week: The Thing

 

THE THING_MP_1982So, it’s John Carpenter’s birthday and once more, I find myself writing about The Thing. The last time it was a dissection of that disappointing 2011 prequel and this time, it’s a little look back at what I think is one of the scariest mainstream sci-fi/horror films of the 80’s that still works today thanks to how well it was put together. The overall tone of relentless, deliberate dread the film sets up from the very beginning is claustrophobic and overpowering as you’re sucked into the story about the doomed men of Outpost #31.

I saw this back in 1982 and the film really pushed the envelope of what could be done with practical effects so much that even today most of Rob Bottin’s (and that brief slice of Stan Winston’s) groundbreaking work holds up as believable. Of course, the story and excellent cast also make this one such a killer film to curl up with that I’d even recommend it to those who hate horror movies just because everything clicks so well…
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Toukiden: The Age Of Demons Stomps Exclusively Onto Vita In February

As someone mad in lust with much of Omega Force’s output over the years, I’m more than pleased that the veteran developer has whipped up this great-looking PlayStation Vita exclusive and it’s making its way to North America (February 11) and Europe (February 14) soon. I like the separate anime and CG promotional videos for this, the gameplay looks thrilling and while some are making Dynasty Warriors and Monster Hunter comparisons (yes, there are some similar elements), I see more of a Trinity: Souls of Zill O’ll influence here:

(Thanks, FrankNStein!) 

THAT game was one of my favorites from 2010 and if Toukiden manages to iron out the issues it had while providing even more action, it’ll be a must-buy title for Vita owners. I’m going to grab it no matter what because I trust Omega Force to keep me entertained until the wee hours bumping off assorted demons and avoiding doom every step of the way. Anyway, I’ll hold of writing more on Toukiden until I get some hands-on time. I don’t think a demo will drop on PSN for this, so I may just buy the game outright if I don’t get a review code. I wont’ note here that the Japanese version of the game is cross play with the PSP version of Toukiden (!!!) simply because the chances of that coming out here are slim to none. Boo, but I’d gather it wouldn’t sell in the numbers it needs to break even. That said, I have three PSP’s here, so I’d buy this game once for both handhelds.

Anyone saying the Vita is “dead’ needs to actually own one and look at the current library (yes, outside your comfort zone there are some GREAT game experiences) as well as the ridiculous value PlayStation Plus adds to the handheld that makes it a keeper. And don’t even get me going about the ability to play PS4 games on the thing…

Concursion Trailer: The Act Of Running Together Is Working Quite Well For Puuba Games

Oh, Puuba Games… You intrigue me so. Your first game, Concursion looks pretty darn cool with all that genre switching on the fly, colorful mix of visual styles and and promise of many hours of play and replay value. That said, I tend to be cautiously optimistic about stuff like this because no game is “perfect” and in fact, it’s often the case that a game’s flaws can actually make the overall experience better for some players who can exploit them to the fullest. Granted, the only flaws I see is that dance the main character does at the end of that trailer above (it’s so… 1991!) and some generic-looking sprites. But I know this isn’t the final product at all and I’m not some internet troll with an already dull as hell axe to grind.

Anyway, I’ve got my eyeball on you kids. Get this one polished up and DONE and don’t screw it up. I want people to fall over themselves to get this one when it’s finally done and I also want to see it pop up on consoles at some point down the road because I’m a multi-platform kinda guy…

BAM! SOCK! FINALLY! Batman Coming to Home Video!

(Thanks, hitmanhalley!) 

Well, that took way too long. Anyway, according to DC Comics and that news item/tweet they ran from Conan O’Brien here, it looks like someone’s long national nightmare is over while others are going to be starting. Anyway, Warner Bros. Home Video will be dropping some sort of set on you Bat-fans sometime in 2014, so you may (or may not) want to haunt your favorite retailer online or off so you can run over someone to grab that day one release. That is all. I’m a little bit thrilled about this because I’ve seen all those episodes but not for some time now and can only imagine the transfer work and all those crazy colors I’m going to see pop off the screen. “POW!” Indeed.

Review: Diablo III

Diablo III_PS3Platform: PlayStation 3 (also on Xbox 360)

Developer: Blizzard

Publisher: Activision/Blizzard

# of Players 1-4

ESRB Rating: M (Mature)

Official Site

Score: A (95%)

My experience with Diablo III on PC was an ab-Normal Hell Nightmare of an Inferno thanks to the always online requirements, Error 37 woes and a raft of other issues that have finally been patched up over time by Blizzard, but not quickly enough to get me playing again once I finished up my initial review. When the console version of the game was announced, I was one of those people jumping for joy at the news because I know that the game would soar as an untethered from the internet solo or co-op experience because other chase ‘n chop dungeon crawlers were plenty of fun without the online ball and chain. On the PS3 however, the game is not only superior to the PC version in nearly every respect (save for visuals, but it’s not a bad looker at all), it makes for both a great entry level and hardcore experience that’s a must-buy.

While the story isn’t what you’d call “deep”, Blizzard keeps things rolling along through some fine CG cinemas and a few nifty (if not too unexpected) twists before things are wrapped up (sort of) in this sequel. You don’t need to have played Diablo II (or even the first Diablo) to get off and running into the fray at all. But it helps if you’re a continuity freak or someone looking for references to previous installments. Of course, the chances of Blizzard getting those two older games onto any console is slim to none, but it’s something to dream about since this super-enhanced “port” that’s not a port turned out so well… Continue reading

Random Film of the Week: History Is Made At Night

(Thanks, jolaysius!)

History Is Made At Night_MPUp until I saw all of Frank Borzage’s wonderful History Is Made At Night, the only part I’d seen was a hilarious clip that had me laughing a wee bit too hard because I’d taken it way out of context (it’s not hard to do, people). That “Cleo” gag is used again in the film, but by that time you’re probably going to be caught up in the blend of comedy and melodrama on display that adds a slight dip into disaster movie territory and tosses in a suicide for good measure. Borzage’s film isn’t your run of the mill funny flick at all and that’s exactly what makes it worth tracking down.

The plot is a bit loopy for sure, but the cast makes it work as things move from silly to serious and back again. If you’ve yet to see it, you can walk in on this film at a few different points and think you’re watching two or three different movies. It’s got some screwball elements for sure, but it’s also deeply romantic and suddenly serious as it ping-pongs about the emotional spectrum. Then again, real life is just like that at many times (which is why I like this oldie so much)…
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Dark Souls II “CURSED” Trailer: More Like “CURSING” Once You Play This One…

Dark Souls II is going to be the toughest thing many gamers will touch all this year and love. And hate, as the game’s relentless enemies and crushing difficulty will chew up and spit out all comers from seasoned veterans to new players who THINK they can survive unscathed. Nah, not gonna happen, people. You will die (well, your character will die) and you’ll be glaring at your controller with malicious intent when you should be holding up a mirror and heavy breathing into your fogged up reflection. Hey, what did you expect from a game with the tagline “Prepare to Die”, hmmmmm? On the other hand, to the victor go the spoils… but most of those spoils happen to be of the “Holy crap, I survived THIS long before I got stepped on/skewered/roasted/run over, et cetera…”

This one’s going to be a killer, people. Watch the skies for flying controllers and keep an ear out for banshee-like howls from above, I say…

Random Film of the Week: The Black Hole

(Thanks, MovieTrailerGrave!) 

the black holeI saw The Black Hole on the first day it was released and was pretty darn disappointed because I felt Disney blew an opportunity to make a more cerebral sci-fi film along the lines of a Forbidden Planet or a 2001: A Space Odyssey in favor of what was more or less a hobbled remake of 20,000 Leagues Under The Sea with dashes of Star Wars, Moby Dick, and a few other bits borrowed from other classic and not so classic books and movies. It’s clearly NOT a “family film” despite the sci-fi/western shoot ’em up moments and two stupid trash can robots with big cartoon eyes that can’t be ignored as to how stupid they look mixed in with the more serious elements.

Thanks to the film not knowing which way to go tonally (and sorry, those robots never mesh with the dark mood and doom-filled dialog), what you have is an often grand looking, intentionally gloom-draped but sloppy sci-fi pastiche that’s too scary for the little kids those dopey robots were made for and too full of decent ideas better executed decades earlier to be a “great” movie. Not counting the awful “science” on display (it gets a pass from me because no one should go to a sci-fi flick expecting actual science!) I’d call it “adequate” at best. That said, there’s a niggling buzz in the back of my head that’s never left even after repeated re-viewings as recent as a few months ago. Then again, I was 17 when I first saw this and thanks to a tired ticket seller and a few early showings had already been exposed to Ridley Scott’s still brilliant ALIEN two years earlier, so my wider-eyed and more innocent eight-year old self was long buried by that point…

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From The Vaults, Slowly They Come (#1 of Who Knows How Many)…

KZ_Sly 2 Press LPs KZ_Sly 2 Press LPs2

Thanks to years of writing for a few places, I have a LOT of press stuff here socked away in a few bins (I tend to keep just about everything I’ve gotten of importance). When I’m not doing my usual headless chicken thing, I keep plotting and planning to post a few galleries of the assorted discs and other material I’ve held on to, but I just haven’t had the time to pore through that mountain of materials. Anyway, thanks to these two press kits popping out of a box while I was digging up some old games someone wants to buy from me, I guess this is now one part of a many-part project I’ve launched. That’s one of the Sly 2: Band of Thieves press kit on the left and Killzone on the right. They’re about the size of a 12″ vinyl LP, by the way. I don’t think I have any more records here or I’d have done a size comparison. Or If I do have any records left around here they’re probably hiding out in a different bin I haven’t cracked open in a few years. Eek.

I’m not sure when another update is coming from the press vaults, as it’s a daunting task to dive in and not get lost going through things for hours and reminiscing. All that does is leave me with stacks of stuff to repack and no place to sleep if I don’t. Of course, a helper monkey who can make lists and take pictures would be a total help, but they don’t exist yet and any robot I want to think of buying can only vacuum my floor or dance (but not both? Come on technology, get with it already!). Ah well… I guess I’ll get this thing taken care of when I can…

Legionwood 2 Volume One Is Getting To The “All Done, Pay Up!” Part (This Is A Good Thing)…

TitleScreenTo me, five dollars isn’t a lot of money for almost any game I like. However (believe it or else), there are many people slaving away on assorted RPG Maker and other simple to complex to use game creation software titles who charge not a dime for all their hard work.

I’m one of those people who feel those who spend even a few spare hours a week working on games to give away should be compensated with funds over mere thanks and praises (and “Hey, where’s that next game? Hurry up already!” comments), so it’s actually great news to see Dark Gaia Productions (aka D. Robert Grixti) finally charging something for the upcoming Legionwood 2: Rise of the Eternal’s Realm. The first game (Legionwood: Tale of The Two Swords) was lengthy, challenging and very fun in that 16-bit manner. Meaning it was worth about $50 or so if it was to somehow appear in a game box between 1991 and 1995.

If you’re waxing on and off in a nostalgic manner, feel free to try the game out in beta form HERE and follow Dark Gaia Productions by clicking one of those two links in the previous paragraph. That was real simple, right? Mondays aren’t always so under-complicated, right? Good. Then my work here is done. Well, just HERE in this post. I think I have another one to three others left in me tonight… we’ll see.