This super early teaser means there’s nothing ready to show at all as far as gameplay goes. Still, I totally called this one on a game industry board a few months back to some skeptical replies even though it was SO obvious that the same developer that brings you the Battlefield series would absolutely love it if they were handed this license to work their magic on. Are you kidding me? Frostbite 3 engine, Star Wars license, chance to redeem the license AND bring gamers one really insane FPS action across multiple consoles? Nope, that’s not going to be passed up at all, folks. That said… there had better be a solo play mode like the other Star Wars Battlefront games made for less powerful consoles in the past or to paraphrase Uncle Owen “There’s going to be hell to pay!” Well, not from me, necessarily… I can see plenty of fans of those old games wanting to dive in and play Solo (ha ha)… OK, OK, I’ll quit it with the puns while I’m ahead.
You can’t keep a good (well, so bad she’s good) witch down it seems. If that is indeed, Morrigan we’re looking at, well – the game is sold already to many Dragon Agers out there who love the character and her evil ways… The open world focus HOPEFULLY means no recycled maps (one of Dragon Age 2’s notorious downfalls) and a lot more to see and do than in previous entries and even better, it’s coming to current gen as well as next-gen consoles (but not the Wii U, oops), so it’ll be played by more when it launches next year…
Well, EA’s upcoming racer Need for Speed Rivals (above) looks really great and that live gameplay demo at the press event was really quite cool as it went from single player to multiplayer modes seamlessly. Still, I’m not quite sold on the upcoming movie in production, as I think that money would be better spent on making the game as good as it gets and to other SKUs along with the one coming for Next-Gen consoles. Well, what do I know, right? Eh, we’ll see what’s what – the comment in the behind the scenes vid below about the film being an accurate representation of car culture is a TOTAL hoot, as it comes right before a crazy crash that probably would kill a driver in real life… oops.
Well, this should be interesting, as the game looks like it’ll keep racing fans OUT of theaters, not send them into one to catch this because they’d rather PLAY instead of watch… we shall see…
I’m no history buff, but I figured the chiming in would start as soon as the this gameplay trailer was all done. Crytek is making a stellar-looking exclusive here, the nitpickers have been at it about thee shields not being accurate, the English-accented Roman soldiers (what, you want to read subtitles or get stabbed in the head?) the gameplay having too many QTE’s (quick time events, for the uninitiated), and this sequence basically being paced like the Omaha Beach sequence from the old PS2 game Medal of Honor Frontline (ouch!). Oh well – you’ll never please ’em all, I guess. I think it looks mighty awesome, although thanks to the Xbox One’s rather silly and restrictive always connected/online-only focus on making sure everything’s “connected”, I can’t play this at all (and neither can millions of others who may want to drop five hundred clams on that new console). Ah well… the “future” is here, right? RIGHT? Er, SPQR?
Ouch and double ouch. Bringing Ted Price on stage to state their new game could ONLY be done on the Xbox One was pretty a nasty shock to some longtime Sony and Insomniac fans who thought the companies were inseparable. The again, as soon as FUSE was announced initially as Overstrike, I figured that the relationship was over as far as a one-console future for the developer. Well, here you go – it looks like this one will do well based on the response, but some hate the visuals for looking “too Xbox 360” or “too cartoony!”… which is hilarious, as that’s what they wanted with FUSE when it was called Overstrike. Ha and ha ha. Well, it’s still early as far as the dev process goes, so stuff may or may not change as development continues…
I was going to start this post with a supremely pompous sounding “From the ashes of Working Designs…” or something like that (I had music picked out, wine, cheese and everything all set, too!), but there’s a darn good chance the the people who want this (and have already paid for it) know that company’s history to the letter (or don’t care because they’re getting a new PSP game) and the ones who don’t know that history (or care at all for JRPGs) aren’t going to give a hoot in hell about the whos and whats of WD. Anyway, thanks to Gaijinworks, MonkeyPaw Games, Acquire and of course, developer Zerodiv for baking this one up. Anyway, that old PSP you’ve got under your socks and underwear in the drawer (and I hope to Hephaestus that those holy garments are clean, eww) is still getting games, so yeah – buy this and watch the hours melt away (but not the pounds if you totally veg out and never see sunlight, silly)…
Play Responsibly – that’s my new sign off for these time crushing epics… at least for the rest of the evening…
I don’t know about you, fellow ancient gamers out there, but Sony’s upcoming PS3 exclusive, Puppeteer actually reminds me of something that legendary developer Treasure would have done back in the day as a 2D game on a 16 or 32-bit console or a 3D game on a later platform. That’s not a negative, by the way.
The game’s new trailers certainly bring back fond memories of Treasure hits and near-hits such as Gunstar Heroes, Dynamite Headdy, Mischief Makers and a few other classics not named Mario this or that, but with a more modern level of visual polish not found in those older titles.
Even better, it’s coming to retail (yes!) at a very reasonable $39.99, so you get that quality game experience of old (as in a cute platformer that would cost twenty bucks more on a cartridge) with the budget-minded pricing of a company that knows gamers want to spend less on much of what they’re interested in. Sure, I’m betting there’s some “Well, it doesn’t LOOK like a AAA game!” nonsense going on in some heads out there, but if it’s fun, has some decent replay value and gets noticed as a stellar experience by the jaded critics out there, it’s worth more than it’s selling for, I say…
Ho-kay. I’m so behind the times in the modern music thing that I initially thought this was going to be a game featuring that former American Idol winner who fell on hard times (pay your taxes, people!) getting a second chance in a new IP where players got to sing in front of their KINECT-enabled TV’s. Boy was I wrong. Look, I’ll give Harmonix every benefit of the doubt because they’ve made some great and innovative music and dance-themed games for a number of consoles, but this trailer is pretty lousy because it doesn’t say “Disney” to me at all – it says “desperation” for whomever got behind this and forgot all about the original movie and that still impressive classic animation/classical music combination.
Yes, I get the whole argument about tuning in to modern tastes, and YES, poking about for previews has revealed that the game has a few interesting aspects that make it sort of a cross between Child of Eden and some sort of exploration/collection-fest. That said, as a fan of traditional animation and more types of music than the not yet completely revealed track list that’s seemingly made up of later 20th to more current hits, I have to pull the emergency brake and fall onto the heaving bosom of a tutu-clad cartoon hippo for comedic effect. Come on, Harmonix – there’s a great library of classical tunes that deserve being introduced to folks who have no clue what an orchestra is.
Yeah, this will probably do well and make people like me warm up the oven to pop in another frozen crow pie, but no classic Disney magic means… no classic Disney magic, period. Bruno Mars and classic Queen are for listening to when you’re dancing in the shower (watch that soapy floor!) or driving to the mall with the kids (as they’re screaming at you to change the station because Freddie Mercury’s voice freaks them out). I guess this being an exclusive for the Xbox 360 and Xbox One means the chances of a Wii U game that’s closer to the original film (or hell, even Fantasia 2000) in tone. But, whatever – maybe I’m just old fashioned or something…
One is an awesome Japanese import action/RPG that’s very much Diablo inspired with an anime edge (and sadly was never localized into English – thanks, Nintendo for missing out on what would have been yet another a surefire hit new IP!).
The other is an amazing technical wonder in the form of a 60 frames per second racing game featuring those four-wheeled death machines some folks seem to love a wee bit too much. Thanks to Anthony Bourdain nearly killing himself when he fell off one that proceeded to roll over him as he tumbled down a sandy slope on an old episode of No Reservations, every time I see or think ATV, I get a good laugh going that takes a minute or two to subside… Continue reading →
I don’t think I’ve ever seen a more “meh…” gaming press conference than the one Microsoft had for the new Xbox One console. Sure, they did the ABSOLUTE smartest thing of all three major game companies by ACTUALLY showing their console (+110 points!), but every reveal after that was either predictable (EA Sports is making their games and DLC exclusive to the One first, we’re getting all new game engines for their core sports titles, there was no actual gameplay footage shown… -40 points!) or underwhelming (Forza Motorsport 5 looks like the last Forza unless you slow it waaaay down and see stuff you’d expect like better lighting and more textures in a game series that already looks fine, thank you. – 15 points!).
Not to mention the first 25 or so minutes being saddled down by talk about too many features core gamers could care less about (well, the more servers thing adds 20 points because without them, Xbox Live would turn into rush hour traffic on the L.I.E. every day. Hmmm… making me sleepy and not care about the new Kinect functions that SHOULD have worked like that in the first model? Yeah, that’s a nope. (and -30 points!). Oh, and Call of Duty: Ghosts getting a new graphics overahaul is a no-branier (but only worth +5 because it has a dog in the game who’s an active squad member {woof!} and the fish in the water move out of your way… but you’ll be too busy to notice that, I bet). As for the interactivity and character customization now possible in Ghosts’ multiplayer? Um… Whee? Other non-FPS games have done both for a while, but whatever (annnd that’s a -10 for trying to pass off those new features as innovations)…
The only highlight for me was the announcement of a new Remedy game, Quantum Break (+20 points!), but the trailer was disappointing because it used live-action footage that switched unconvincingly to in-game visuals that, while impressive, really didn’t show off much other than the game has a big sea tanker smash into a bridge and cause a hell of a lot of chaos. Um, OK? I guess E3 will be the big reveal for the actual games they want to show off, because what they DID show at this reveal wasn’t very revealing for actual gamers that I know… Well, with that “later this year” release “date,” we’ll all see soon enough, right?