Disney Infinity: Marvel Super Heroes: “This Is Why We Can’t Have Nice Things”, Indeed…

 
Well, it HAD to happen, but I’m not exactly happy it has. Anyway, I bet Activision is royally ticked off because this would have been excellent as a T-rated Marvel Ultimate Alliance sequel or reboot with a more serious story and more “realistic” action figures that they could have also done as a more family-friendly jaunt in the Skylanders vein. Granted, dividing the universe up like that may have been a bad idea because one BIG game that will sell well is better at the end of the day that two that use wallet-draining collectibles as a core element, but who knows? I could see the older collectors sticking to the heroes they like and spending money and those with kids (and more money) springing for both sets, but that’s my brain over-thinking things (again).

Anyway, the license is now Disney’s to play with for ages (forever, it seems), so this is what’s coming, and soon, at that. Hmmm… Iron Man, Thor and The Black Widow in that starter pack? Okay, but I bet Cap will sell out in America and yes, like you, I thought Spider-Man (who’ll fly off store shelves as well) wasn’t going to be here thanks to Sony Pictures currently owning the rights to the character. Yes, Disney Infinity 2.0 and these figures will indeed sell out everywhere this holiday season, but I’d love to see something mature pop up out of the Marvel Universe again before it goes all cookies and milk and yearly “spend your holiday money on THIS!” on us grumpy old timers. That, and how do you make Deadpool cute? Or the Man-Thing? Or some of the other oddball characters you probably won’t see here thanks to some hefty editing out of anything deemed too much by Disney? Eh, we’ll see… I’ve been proven wrong many times in the past.

Axiom Verge: Kicking It Old School. Punching Your TV And Throwing Your Controller Or Vita? Optional.

BannerMediumSome of what it says on the PlayStation YouTube page:

inspired by such classics as Rygar, Contra, Bionic Commando, Blaster Master, and, of course, Metroid. But it also gives you power over glitches like those found in classic games, allowing you to scramble enemies, corrupt environments, and enter hidden areas.

Hmmmm… Okay, I’m IN. PC, PlayStation 4 and Vita bound soon, Axiom Verge may look like yet another of those endless numbers of retro homage games that crowd the indie space these days, but everything I just saw about in in that trailer above set my nostalgia meter into the red zone where it’ll be stuck until I finally play the game proper.

To me, it looks spectacular, capturing that old-school 8-bit vibe through its sprite and tile-based visuals while adding a few wicked visual effects you probably didn’t see back then on home consoles. Even better, it’s being made by ONE guy, Tom Happ, who has worked on a number of “triple-A” games for both PC and consoles (End of Nations, Tiger Woods, and NFL Street, to name a few), meaning he knows what he’s doing (but I’ll bet his wife thinks he’s crazy sometimes for tacking such a killer project like this!).

securitywormwide multidisruptor arterialmain flamethrower glitchrayreveal inventory multisprite pliaa prongfish slugboss ZMachine

Even more awesome, in addition to the screenshots above featuring his great pixel art, Happ has also made some excellent GIFs of the game in motion so you can see all that hard work he’s doing. The screens are above and the GIFs below the jump because they’re of varying sizes. Enjoy! Expect updates as more news comes in and if you’re a fan of this style of game, you KNOW you need to get this on something its coming to. I’m all over this one, but I know the folks who hate having their butts handed to them by digitized alien scum will be pooh-poohing this before they even pick up a controller. It’s their loss, of course… Continue reading

Sword Art Online: Hollow Fragment Update: There’s A Tale With A Twist Or Three Coming…

SAO_keyvisual_w_LogoAs promised, here’s updated info about the PlayStation Vita exclusive, Sword Art Online: Hollow Fragment, coming to PSN this summer. Apparently, it’s a twofer as the press release says the PSN-only download will contain an HD version of the previous game in the franchise titled Sword Art Online: Infinity Moment, which was originally released in Japan for the PlayStation Portable.

In a few respects, the game will probably seem quite familiar to those who played and loved the .hack series of games on the PlayStation 2, as SAO takes place in a “virtual MMO” world where players are trapped and are required to keep fighting enemies in order to survive. Some press release action for you? Sure, why not? Read on, MacDuff:

Take on the role of Kirito, the main character of Sword Art Online, who has been locked into the VR world of Aincrad by the creator of the game along with thousands of other players, including popular characters from the original anime series. To escape the fantastical and dangerous world, players must explore and defeat the enemies contained within. Players will actively engage monsters and characters and experience aggressive battles with breathtaking attack actions, exhilarating combos and powerful burst attacks. Continuing to fight is essential when locked in the VR world – if players die in the fantasy world, their character will die in real life.

Sounds like fun… except for the dying in the real world part. Eeek. Anyway, more on this one as news rolls in.

July 23 Is Batman Day. You May Want To Stay Indoors Reading Comics…

Batman_Day_DC 
Now, I’m NOT saying it’ll be dangerous out on this officially DC Comics-sanctioned day, nope, not at all. In fact, it may be too SAFE out there, what with all the people dressed up as Batman stopping crimes only they can see before they occur, helping old ladies and kitties and puppies cross streets, attempting to swing or drop from light poles, building and other fixtures only to find out how actual physics works (and how long capes are REALLY a bad idea) and so forth and so on. Anyway, it will indeed be a BASH! at local comic shops and online – go take a peek here and see for yourself what’s coming…

Batman_Day_logo

Me, I’ll stick to reading in bed wearing some Batman pajamas or something. Unless it’s REALLY nice out. Then, I’ll go shopping and get a Bat-escort back home form some nice kid all dressed up. Or maybe luck out and get a Batgirl escort! Woo-hoo! Of course, there’s a 99.98% possibility of me just getting Bat-Mite trying to bite me, but so it goes…

DAYLIGHT Launch Trailer: Might As Well Jump. Quite A Few (OK, A Lot Of) Times…

 
So, DAYLIGHT is here for your PC or PlayStation 4 from Atlus and developer Zombie Studios, but you should play it in the dark for best results. Granted, this short, scary as hell romp through a few creepy locations isn’t the deepest game on the planet, but it delivers the scares thanks to maps that are procedurally generated, meaning it’s a new experience each time you dive in. Now, I’m not a fan of the whole Slenderman thing (it’s so laaaaaaaaame and not a scary myth at all to me!), but this more ghostly take on that fad works better on a few fronts while delivering the jump scares horror fans crave. It’s too bad this wasn’t also made for the Vita, as I’d be playing it now and jumping out of a seat somewhere in public squealing like a bag of hungry mice. Eeeeeek!

You’ll Never Be As Loud As Godzilla, But Knock Yourself Out Anyway…

 
Nope. Not gonna happen, people. You try to join this over-sized hog calling contest and all you’ll get is a very bad sore throat, trust me. Of course, you’ll want to prove me wrong, but I’ll be right and talking about you while you’ll be home with a raw throat sucking down a bottle of honey with your nice chicken soup. Yeah, one of those cute bear bottles – whatever makes you happy. Anyway, I say let the monster itself do what it does best (well ONE of the things it does best) and stay the heck out of his way:

 
There, THAT’S more like it. May 16th is stomping up soon, isn’t it? Yes it is!

Gallery: Sword Art Online: Hollow Fragment

SAO_keyvisual_w_LogoI’m only vaguely aware of the whole Sword Art Online phenomena in Japan, so I was certainly pleased to see that there’s a Vita game coming to North America this summer courtesy Namco Bandai Games. I guess it’ll be catch up time for me, as it’s turning out to be a very good year for Sony’s handheld in terms of new properties and publishers taking chances on niche IP.  Namco Bandai is going to be dropping more news about this soon (the press release says in about a week), but in the meantime, check out the character art and screens below the jump…

Continue reading

Game of Thrones S4 4 & 5: What Came Before, What’s Coming Next (And What’s In Between…)

It’s almost as if HBO wants to get you all spoiled if you’re not yet caught up on the show, so beware from this point onward:

 
I’d been thinking on and off about restarting my reading of the books (I didn’t get far into them years back thanks to too much to do and not enough time to read as much as I’d have liked), but I think I prefer waiting until the show is over and done with as I like where the arc is going. Granted, the White Walker reveal (see that episode for details!) might be a bit much in this extremely busy season.

 
Natalie Dormer looks like a cat. That is all I’ll say about that. Anyway, I think her character actually thought she was going to be the Queen and although it looks as if she’ll get a second shot at it, I say it’s not happening anytime soon unless Cersi is gone and not coming back. Of course, I’d say Cersi is too necessary to get killed off this season, but that’s a huge laugh if you think about it, Right George?

 
Oh, never mind. He’s still going on about that Purple Wedding incident, so I’ll let him talk. Hey, I bet anyone who tries to interrupt Mr. Martin ends up in a box at some point. Or just silenced for long enough that he gets his point across. Don’t mess withe author when he’s holding court or you may end up losing your head once he does…

 
And finally, here’s what’s coming next Sunday. I tend to only watch these teasers only once (after each episode) and try my best to forget about them afterwards. Why? As noted a few times, I prefer going in cold and having as few things spoiled as possible. That and I despise guessing which scene goes where and editing in trailers always makes it look as if stuff is happening that doesn’t (or won’t for a bit). Anyway, you know the drill – see you next Sunday, “same Bat time, Same Bat channel…”

Dark Horse Presents Returns In August With Some Killer Tales…

DHPv3-1 
Let’s see now: All NEW stories featuring Geof Darrow and Frank Miller’s Big Guy and Rusty the Boy Robot, Peter Hogan and Steve Parkhouse’s Resident Alien, Brendan McCarthy’s Dream Gang, Jimmy Palmiotti, Justin Gray, and Andy Kuhn’s Wrestling with Demons, Damon Gentry and Aaron Conley’s Sabertooth Swordsman, and the return of David Mack’s Kabuki? Yup. 48 pages, five bucks. At a comic shop near you and most likely on Dark Horse Digital, too. Nice.

Bound By Flame Updates: Combat And Music Looking And Sounding Quite Good…

 
So, Bound By Flame is looking to be your next epic action RPG experience and as seen in that work in progress video above, it’s coming along nicely, especially if you like a more arcade-like style of gameplay. This isn’t even trying to be “realistic” in the way some folks want, but to me, that’s the beauty of developers all doing different things. If every game played EXACTLY the same, I’d be one bored stiff gamer looking fora new hobby, that’s for sure.

 
As for the music, composer Olivier Derivière (who did the fantastic score for Remember Me) has whipped up a beautiful, varied score that features a chorus and some wonderful “vocal textures” as you’ll hear above. Developed by Spiders and published by Focus Home Interactive, Bound By Flame hits stores for consoles (PS3 and Xbox 360) and lands on PC via Steam on May 9, 2014. Back with more if there’s more coming before it ships – I hope so, as this one’s looking very interesting indeed…