Sooo, GOG.com’s master plan is to go the indie route in addition to selling the best DRM-free classic and now recent/current indie content at amazing prices with tons of bonuses? Nice, indeed. Their first big indie publishing project, Legend of Grimlock(you MUST pre-order it as soon as you see it – that’s an order!) looks fantastic (and yeah, I need to upgrade my PC yet again if I want to play it, stubborn old goat that I am) and it’s so far, so good with the rest of the lineup. Color me (and a great deal of other GOG.com users) happier by the minute…
Oh Noes! Well, not really, as you’ll see from this video, it’s actually a GOOD thing to find bugs in the upcoming procedurally generated RPG. Adding digital insect life just makes the game world seem a bit more natural, is all. Now, if only you could earn loads of experience and gold from swatting all the bugs you can find flying about…
Hmmm. Some fans like the old “cheap” look of the show’s visual effects, but I think that as long as the effect team is making things look more polished overall, it’s even better for the Doctor and company this season. Hell, the show has a long way to go before it approaches the pure CGInsanity of a massive Hollywood blockbuster, so I’m not worried at all about much other than how good the entire story arc will turn out. As usual, We. Shall. See…
Wait, that sounds kind of perverted in a way, but whatever. I’m just thrilled that I finally get to see and play the game next week, as it’s coming to NYC with a few other WBIE-published titles I’ve been really looking forward to. I’ll post impressions of everything once any embargoes are lifted, so pop back in from time to time (or just watch your email if you’re a subscriber) and see what’s what with Juliet. I don’t think that magic school bus in the video will be along for the tour, but if it is, I’ll snap a few pics and post them here. Maybe I’ll even throw myself under that bus (while it’s not moving, thank you much) for added oomph…
You KNOW by now that the wondrous NISA Online Store has quite possibly the bestpre-order bonuses for a fantastic price point of any company publishing JRPGs these days and this time they’re going all out for Atelier Meruru: The Apprentice of Arland. A measly $65 for ALL that stuff? Wow. NISA’s “Cut out the middleman and lookit the SAVINGS!!” approach to game retail is a godsend in this day and age of overpriced DLC schemes, not so “Limited” editions that have you hanging out in the rain waiting to get mugged at a midnight launch or any other nefarious plans to part you with your hard-earned Zenny while brainwashing you into thinking you’re special. Hell, I’m not a huge Atelier fan, but even I’m tempted to hock some stuff to snap up this set.
Have there ever been THIS many different commercials for a fantasy film pre-release? Add in all the DVD-style featurettes about the different creatures and you’re looking at a pretty packed DVD/Blu-Ray edition in what, eight months or so? Talk about overkill, WB!. Anyway, no, I haven’t yet seen John Carter, but in talking to a few folks who have, it’s a divided nation indeed. Most actually liked what they paid to see and some have even read the original stories, so at LEAST they have context and can respect the film for what it is (unlike some bash-friendly folk that have been going after the film since it was announced).
As for Wrath? I’m not planning to pay to see it, but if I get a screening invite, I will write a fair review. I thought the first one was kind of OK (a bit heavy on the CG, but what can you do) and even though I respect Ray Harryhausen a HUGE amount, his best work on the original was the still scary Medusa sequence. Yes, as noted, this one is darker and grimmer, but these days, that’s nearly every sequel going for the throat with as many effects shots as they can get in while still having actual actors yell out a few lines in close up. The more interesting thing here is there’s no video game tie-in, which is only mildly shocking… unless you played Clash of the Titans, which was a great guilty pleasure more than a spectacular game experience…
Commence the unstoppable automotive puns: It’s a running joke around here that when a franchise does a kart racer, it’s either doomed, running out of steam or jumping the shark somewhat hard creatively. However, given that it’s a LittleBigPlanet spin-off (or spin-out if things go badly for the game), this one might be worth taking for a ride. Of course, Sony already has an excellent kart racer in the ModNation Racers series, but let’s see how LBP turns out before passing any judgement. If what’s under the hood is fast and fun, this one will be firing on all cylinders in play stacks for quite some time. Of course, some creative wags will no doubt create a bunch of Mario Kart clone tracks, which should be really funny because you KNOW someone at Nintendo will be playing them once they’re posted on PSN…
In case you’re not following this fantastic-looking “old-school” RPG here, the dev team is hard at work whipping up some gorgeous outdoor environments:
and has done a second IndieGoGo pitch video geared toward potential donors who haven’t yet heard of the project (you SHOULD go donate to the cause, I say):
Finally, below the jump, some borrowed video from one of the alpha testers just so you have an idea of what to come (but much more improved, obviously)…
While the Atelier series isn’t for everyone, it’s great to see the series still going after all these years Atelier Meruru, the latest PS3 installment features characters from Atelier Rorona and Atelier Totori plus some all new or tweaked gameplay. If you’ve never played one of these cute simulation/alchemy/RPGs previously, it’s all a bit thick to the skull for a bit until you get a few hours in. Still, the mostly light tone, charming visuals and nicely done soundtracks the series is known for amongst its fan base are always good for losing oneself for a few too many hours before you know what hit you…
Yes, the original Wii game had it’s quirks, but it was also a breath of fresh air for the “mascot” platformer thanks to Warren Spector’s guidance and Junction Point’s solid programming. Of course, Peter David’s wonderfully dark script and James Dooley’s stellar music score helped as well. Anyway, I’m happy that PS3 and Xbox 360 owners will get to see the sequel (my own Move and Navigation Controller are shaking the dust off of each other and smiling crazily), but I wonder how those HD versions will address the first game/ Hopefully, we’ll see some sort of special prologue or perhaps a brief playable segment that highlights what went before. Below is a super-short Spike TV segment with Spector kicking his new baby off. I can’t wait to see this sequel in HD…